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How to "start" Mod development? #130

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thecrafterjt opened this issue Jul 28, 2020 · 0 comments
Open

How to "start" Mod development? #130

thecrafterjt opened this issue Jul 28, 2020 · 0 comments
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bug Something isn't working question Further information is requested

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@thecrafterjt
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Hi, sorry to bother you...
I'm new into developing Custom Mods for BDS and have a question: I started as described in your Wiki and now i have all the header files and libs that are needed. (Compiler doesn't grumble about missing headers, etc.)
But then building the MinimalModTemplate example i get 56 "code"-errors (everywhere in the include dirs).
E.g.: identifier was expected in SyncedActorData.h:15
Btw I'm using VS2017 (should i use 19?) on Win10 and I've added std=c++17, after i found out that 11 was the default.

I really like your project and would like to start developing Custom Mods 👍 :)

Maybe you can help me out here.

Sincerely
thecrafterjt from Germany

@elijahr2411 elijahr2411 added bug Something isn't working question Further information is requested labels Aug 28, 2020
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