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Warning: This commit hash may not be preserved! Debug state: Some collider pairs may explode on contact due to improper contact generation when using UnitySim. There is a known issue with the generation of the inertia tensor for compound colliders with extreme scale values.
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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namespace Latios | ||
{ | ||
[DisallowMultipleComponent] | ||
[AddComponentMenu("Latios/Scene Management/Subscene Load Options")] | ||
public class SubsceneLoadOptions : MonoBehaviour | ||
{ | ||
public enum LoadOptions | ||
{ | ||
Synchronous, | ||
Asynchronous | ||
} | ||
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public LoadOptions loadOptions; | ||
} | ||
} | ||
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