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settings.py
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import pygame
from pygame.locals import *
FPS = 8
BANDAID_TIME = 1.567 # seconds
UP_JUMP_TIME = 0.2 # seconds
FLY_TIME = 5.0 # seconds
GRAVITY = 0.55
NUM_LIVES = 3
NUM_HP = 3
# R G B
WHITE = (255, 255, 255)
BLACK = ( 0, 0, 0)
RED = (255, 0, 0)
DARKRED = (255, 50, 0)
DARKERRED = (195, 40, 0)
GREEN = ( 0, 255, 0)
BLUE = ( 0, 0, 255)
BLUE2 = ( 10, 0, 215)
LIGHTBLUE = (180, 180, 255)
DARKGREEN = ( 0, 155, 0)
LIMEGREEN = ( 50, 205, 50)
DARKGRAY = ( 40, 40, 40)
LIGHTGRAY = ( 80, 80, 80)
PURPLE = (127, 0, 255)
YELLOW = (255, 255, 0)
BYELLOW = (255, 255, 150)
GOLD = (255, 215, 0)
LIFECOLOR = (255, 255, 0)
SOUND_LIFE_FILE = 'sounds/angelic.wav'
SOUND_JUMP_FILE = 'sounds/jump1.wav'
SOUND_PORTAL_FILE = 'sounds/portal1.wav'
SOUND_STICKY_ON_FILE = 'sounds/sticky_on.wav'
SOUND_STICKY_OFF_FILE = 'sounds/sticky_off.wav'
SOUND_STICKY_MOVE_FILE = 'sounds/sticky_move.wav'
SOUND_HURT_FILE1 = 'sounds/hurt1.wav'
SOUND_HURT_FILE2 = 'sounds/hurt2.wav'
SOUND_BOUNCE_LARGE_FILE = 'sounds/boing_large.wav'
SOUND_BOUNCE_MEDIUM_FILE = 'sounds/boing_med.wav'
SOUND_BOUNCE_SMALL_FILE = 'sounds/boing_little.wav'
SOUND_DIE_FILE = 'sounds/deaded.wav'
SOUND_PIT_DIE_FILE = 'sounds/deaded_pit.wav'