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game_manager.py
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# Telegram bot to play UNO in group chats
# Copyright (c) 2016 Jannes Höke <[email protected]>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import logging
from game import Game, BIGS_MODES, SETS_MODES
from player import Player
from errors import (AlreadyJoinedError, LobbyClosedError, NoGameInChatError, NotEnoughGameMode,
NotEnoughPlayersError)
class GameManager(object):
""" Manages all running games by using a confusing amount of dicts """
def __init__(self):
self.chatid_games = dict()
self.userid_players = dict()
self.userid_current = dict()
self.remind_dict = dict()
self.logger = logging.getLogger(__name__)
def new_game(self, chat):
"""
Create a new game in this chat
"""
chat_id = chat.id
self.logger.debug("Создание новой игры в чате :" + str(chat.title) + " id :" + str(chat_id) + " (@" + str(chat.username) + ")")
game = Game(chat)
if chat_id not in self.chatid_games:
self.chatid_games[chat_id] = list()
# remove old games
for g in list(self.chatid_games[chat_id]):
if not g.players:
self.chatid_games[chat_id].remove(g)
self.chatid_games[chat_id].append(game)
return game
def join_game(self, user, chat):
""" Create a player from the Telegram user and add it to the game """
self.logger.info("Вход в игру :" + " \"" + str(chat.title) + "\" (@" + str(chat.username) + ") Пользователь : @" + str(user.username))
try:
game = self.chatid_games[chat.id][-1]
except (KeyError, IndexError):
raise NoGameInChatError()
if not game.open:
raise LobbyClosedError()
if user.id not in self.userid_players:
self.userid_players[user.id] = list()
players = self.userid_players[user.id]
# Don not re-add a player and remove the player from previous games in
# this chat, if he is in one of them
for player in players:
if player in game.players:
raise AlreadyJoinedError()
try:
self.leave_game(user, chat)
except NoGameInChatError:
pass
except NotEnoughPlayersError:
self.end_game(chat, user)
if user.id not in self.userid_players:
self.userid_players[user.id] = list()
players = self.userid_players[user.id]
player = Player(game, user)
if game.started:
if game.mode in SETS_MODES:
player.draw_users_big_hand(nun=game.nun)
elif not game.mode in BIGS_MODES:
player.draw_first_hand()
elif game.mode in BIGS_MODES:
player.draw_first_big_hand()
else:
raise NotEnoughGameMode("Не удалось найти указанный режим")
players.append(player)
self.userid_current[user.id] = player
def leave_game(self, user, chat):
""" Remove a player from its current game """
player = self.player_for_user_in_chat(user, chat)
players = self.userid_players.get(user.id, list())
if not player:
games = self.chatid_games[chat.id]
for g in games:
for p in g.players:
if p.user.id == user.id:
if p is g.current_player:
g.turn()
p.leave()
return
raise NoGameInChatError
game = player.game
if len(game.players) < 3:
raise NotEnoughPlayersError()
if player is game.current_player:
game.turn()
player.leave()
players.remove(player)
# If this is the selected game, switch to another
if self.userid_current.get(user.id, None) is player:
if players:
self.userid_current[user.id] = players[0]
else:
del self.userid_current[user.id]
del self.userid_players[user.id]
def end_game(self, chat, user):
"""End a game"""
self.logger.info("Игра в чате " + str(chat.id) + " @" + str(chat.username) + " закончилась")
# Find the correct game instance to end
player = self.player_for_user_in_chat(user, chat)
if not player:
raise NoGameInChatError
game = player.game
# Clear game
self.end(game, chat)
def player_for_user_in_chat(self, user, chat):
players = self.userid_players.get(user.id, list())
for player in players:
if player.game.chat.id == chat.id:
return player
return None
def end(self, game: Game, chat):
for player_in_game in game.players:
this_users_players = self.userid_players.get(player_in_game.user.id, list())
try:
this_users_players.remove(player_in_game)
except ValueError:
pass
if this_users_players:
try:
self.userid_current[player_in_game.user.id] = this_users_players[0]
except KeyError:
pass
else:
try:
del self.userid_players[player_in_game.user.id]
except KeyError:
pass
try:
del self.userid_current[player_in_game.user.id]
except KeyError:
pass
game.owner.remove(game.owner[-1])
self.chatid_games[chat.id].remove(game)
if not self.chatid_games[chat.id]:
del self.chatid_games[chat.id]