-
Notifications
You must be signed in to change notification settings - Fork 119
/
Copy pathtips.txt
62 lines (62 loc) · 6.82 KB
/
tips.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
You can catch thrown items by toggling on your throw mode with an empty hand active. Handy if running away from people throwing bolas!
You can climb onto a table by dragging yourself onto one. This takes time and drops the items in your hands on the table. Clicking on a table that someone else is climbing onto will knock them down.
You can drag other players onto yourself to open the strip menu, letting you remove their equipment or force them to wear something. Note that armor or helmets will block your access to the clothing beneath them, and that certain items take longer to strip or put on than others.
Clicking on a windoor rather then bumping into it will keep it open, you can click it again to close it.
You can change the control scheme by pressing tab. One is WASD, the other is the arrow keys. Keep in mind that hotkeys are also changed with this.
Glass shards can be welded to make glass, and metal rods can be welded to make metal. Ores can be welded too, but this takes a lot of fuel.
If you need to drag multiple people to safety, or a grave bring a locker or crate over and stuff them all in before hauling them off.
You can grab someone by clicking on them with the grab intent, then upgrade the grab by clicking on them once more. An aggressive grab will momentarily stun someone, allow you to place Mekhi on a table by clicking on it, or throw them by toggling on throwing.
Holding alt and left clicking a tile will allow you to see its contents in the top right window pane, which is much faster than right clicking.
The resist button will allow you to resist out of handcuffs, being buckled to a chair or bed, out of locked lockers, bolas and more. Whenever you're stuck, try resisting!
You can move an item out of the way by dragging it and then clicking on an adjacent tile with an empty hand.
While both heal toxin damage, the difference between charcoal and antitoxin is that charcoal will actively remove all other reagents from one's body, while antitoxin only removes various toxins - but can overdose.
With surgery you must target the correct limb and be on help intent when trying to perform surgery on someone. Using disarm attempt will intentionally fail the surgery step.
With surgery, you can extract implants by holding an empty implant case in your offhand while performing the extraction step.
There are dozens of chemicals out in the wastes that can heal, and even more that can cause harm. Experiment!
Some chemicals can only be synthesized by heating up the contents in the chemical heater.
Researchable stock parts from the protolathe can seriously improve the efficiency and speed of machines around the wastes. In some cases, it can even unlock new functions.
You can repair cyborgs with a welding tool. If they have taken burn damage from lasers, you can remove their battery, expose the wiring with a screwdriver and replace their wires with a cable coil.
You can surgically augment people with cyborg limbs. Augmented limbs can easily be repaired with cables and welders.
As a Cyborg, choose your module carefully, as only cutting and mending your reset wire will let you repick it. If possible, refrain from choosing a module until a situation that requires one occurs.
As a Cyborg, you are immune to most forms of stunning, and excel at almost everything far better than humans. However, flashes can easily stunlock you and you cannot do any precision work as you lack hands.
You can electrify grilles by placing wire "nodes" beneath them: the big seemingly unconnected bulges from a half completed wiring job.
You can repair windows by using a welding tool on them while on any intent other than harm.
You can hack the MegaSeed Servitor to get access to more exotic seeds.
As a Ghost, you can see the inside of a container on the ground by clicking on it.
As a Ghost, you can double click on just about anything to follow it. Or just warp around!
You can swap floor tiles by holding a crowbar in one hand and a stack of tiles in the other.
When hacking doors, cutting and mending the "test light wire" will restore power to the door.
Suit storage units not only remove blood and dirt from clothing, but also radiation!
As a Outlaw, you are beholden only to your lack of morals, you monster.
Make sure to read a factions rules before you break the rules inadverdently.
Before entering combat, make sure you ready all your advantages. Drugs, spare weapons, healing, friends.
The strong die when they get cocky and sure of themselves, blind of the spear they are running at.
The sharpest weapon you have is your mind.
If things go wrong, don't be afraid to run and fight another day.
The wastes have plenty of loot, if you're willing to delve for it.
The most valuable loot isn't the shiniest, it's the friends you make.
Play stupid games, win stupid prizes.
Manage your inventory carefuly. Do you really need that eighth gun?
Pain hurts.
Go fish.
Change your keybindings in the Game Preferences Window.
Memories are not wiped at the end of a round. That was a different Vault's experiment.
You can apply for whitelists on our forums, which you can visit through clicking the forum button along the top-right.
You can despawn yourself by dragging your sprite onto a matrix tile. You can then later rejoin the round with that character if you wish, although the equipment you despawned with will be lost.
Dead chat is not salt chat.
You run slower with your gun out. Holster it when running away.
Run out of bullets? Use a knife!
Bleeding can be fatal. Bandage yourself.
Dragging bleeding people around is a good way to drain them of their blood. Before moving an injured person, consider stopping the bleeding or carrying them by aggressively grabbing them and dragging them onto your sprite.
To those untrained in the way of traversing rough terrain, sticking to the roads may be a faster means of travel.
THE RULES! OH, THE RULES! HAVE YOU HEARD OF THE GREAT, MIGHTY RULES? Click the rules button at the top.
Your footwear might be able to store small items, like knives!
A successful faction is one that communicates! If you have a faction headset, starting your message with .h will send it to your faction's radio channel.
Try and develop your character across rounds and get invested in a narrative.
Just because a role is a higher rank and has better toys, it does not necessarily mean it's a better fit for your character. There is no shame in being a grunt!
Your life has value. Sometimes it's better to give someone what they want in order to preserve it.
Don't stand in the hole you're filling with sand.
Priming a grenade automatically toggles throw mode. If you also toggle throw mode, it will be untoggled so maybe don't do that.
Putting an * at the end of your message will turn it into an emote. You can emote over the radio this way. You can follow the * with more text to also say something.
Consider the enjoyment of others in addition to your own.
Closets and crates can contain more if they're wrenched down.