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Has anyone got this to work well with Probuilder? #61

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Velite12 opened this issue Sep 23, 2023 · 1 comment
Open

Has anyone got this to work well with Probuilder? #61

Velite12 opened this issue Sep 23, 2023 · 1 comment

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@Velite12
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Velite12 commented Sep 23, 2023

Hi, been using the tool for a while, I started using Probuilder, but the issue is that the outline is broken apart.
image

Okay, so you just smooth the normals to fix it, right? Well, you can't use the smoothing utility in the toon shader because you can't input a probuilder mesh. So I use the smoothing tool in Probuilder...

image

Now that fixes the outline issue, but the faces look all weird. And changing the UV in the UV editor does nothing!

Has anyone got the outliner to work nice using Probuilder without messing up mesh faces?

I like the Smoothing tool that the shader uses because it doesn't alter the faces.

@Delt06
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Delt06 commented Sep 23, 2023

Probuilder should support exporting it's objects to barebones Unity meshes, which you can then pass to the smoothing utility.
https://forum.unity.com/threads/probuilder-convert-to-mesh.1027114/

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