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Hi, been using the tool for a while, I started using Probuilder, but the issue is that the outline is broken apart.
Okay, so you just smooth the normals to fix it, right? Well, you can't use the smoothing utility in the toon shader because you can't input a probuilder mesh. So I use the smoothing tool in Probuilder...
Now that fixes the outline issue, but the faces look all weird. And changing the UV in the UV editor does nothing!
Has anyone got the outliner to work nice using Probuilder without messing up mesh faces?
I like the Smoothing tool that the shader uses because it doesn't alter the faces.
The text was updated successfully, but these errors were encountered:
Hi, been using the tool for a while, I started using Probuilder, but the issue is that the outline is broken apart.
Okay, so you just smooth the normals to fix it, right? Well, you can't use the smoothing utility in the toon shader because you can't input a probuilder mesh. So I use the smoothing tool in Probuilder...
Now that fixes the outline issue, but the faces look all weird. And changing the UV in the UV editor does nothing!
Has anyone got the outliner to work nice using Probuilder without messing up mesh faces?
I like the Smoothing tool that the shader uses because it doesn't alter the faces.
The text was updated successfully, but these errors were encountered: