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role.constructor.js
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var role_constructor = {
/** @param {Creep} creep **/
run: function (creep) {
if (creep.memory.building && creep.carry.energy == 0) {
creep.memory.building = false;
creep.say("harvesting");
}
if (!creep.memory.building && creep.carry.energy == creep.carryCapacity) {
creep.memory.building = true;
creep.say("building");
}
var targets = creep.room.find(FIND_CONSTRUCTION_SITES);
if (targets.length == 0) {
creep.say("BROKE");
creep.memory.role = "worker";
creep.say("Switching to Working!");
}
if (creep.memory.building) {
var targets = creep.room.find(FIND_CONSTRUCTION_SITES);
if (targets.length) {
creep.memory.working = false;
targets.sort(function (a, b) {
return a.progress / a.progressTotal - b.progress / b.progressTotal;
});
if (creep.build(targets[targets.length - 1]) == ERR_NOT_IN_RANGE) {
creep.moveTo(targets[targets.length - 1]);
}
}
} else {
var sources = creep.room.find(FIND_SOURCES_ACTIVE);
if (creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
creep.moveTo(sources[0]);
}
}
},
};
module.exports = role_constructor;