-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathactor-enums.html
184 lines (179 loc) · 10.8 KB
/
actor-enums.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head lang="en">
<title>UnrealWiki: Actor/Enums</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<link rel="stylesheet" type="text/css" media="screen, print"
href="shared/stylebase.structural.css">
<link rel="stylesheet" type="text/css" media="screen"
href="shared/template-default.css">
<link rel="stylesheet" type="text/css" media="screen"
href="shared/styles.chblue.css">
<link rel="stylesheet" type="text/css" media="print"
href="shared/template-default-print.css">
<!--[if IE 6]>
<style>
/* dirty hack for IE6. */
#quickbar {
position: absolute;
}
</style>
<![endif]-->
<link rel="start" href="http://wiki.beyondunreal.com/">
<link rel="glossary" href="http://wiki.beyondunreal.com/wiki/Terminology">
<link rel="help" href="http://wiki.beyondunreal.com/wiki/Using_The_Wiki">
<script type="text/javascript" src="shared/dhtml.js"></script>
<script type="text/javascript" src="shared/dhtml-menu.js"></script>
<style type="text/css">#dhtml-menu { background: #eee; padding: 5px 0px; margin-right: -20px; border: 1px solid #888; border-left: 1px solid #ccc; border-top: 1px solid #ccc; border-right: 1px solid #888; border-bottom: 1px solid #888 }
#dhtml-menu td { color: #000; font-family: Arial,Helvetica,sans-serif; font-size: 9pt; line-height: 13pt; padding: 1px 10px; cursor: default }
#dhtml-menu a { color: #000; font-family: Arial,Helvetica,sans-serif; font-size: 9pt; line-height: 13pt; text-decoration: none }
#dhtml-menu tt { font-family: monospace; font-size: 9pt }
#dhtml-menu-separator { height: 1px; background: red }
#dhtml-menu-anchor { cursor: default }
</style>
<script type="text/javascript" src="shared/expandable.js"></script>
</head>
<body onLoad="menuInit(); document.cookie='page=Actor/Enums; path=/'" class="default">
<div id="scrolling"><!-- contains all except the fixed sidebar -->
<div id="topbar" class="bar">
<div class="righthalf">
<form class="inline" method="post" action="/wiki" enctype="application/x-www-form-urlencoded"><input type="text" name="search" size="20" /> <input type="submit" name="search" value="search" /></form>
</div>
<div class="lefthalf">
<script type="text/javascript"><!--
menuAlignRight = false;
//--></script>
<span><script type="text/javascript"><!--
menuWriteAnchor("Quick Navigation") //--></script></span> | <a href="(start).html">Home Page</a> | <a href="recent-changes.html">Recent Changes</a> | <a href="http://wiki.beyondunreal.com/wiki?action=editprefs">Preferences</a>
</div>
</div>
<div id="content"><!-- contains the title and article -->
<h1 class='pagetitle'><a href="actor.html">Actor</a>/<a href="http://wiki.beyondunreal.com/wiki?back=Actor/Enums">Enums</a></h1>
<div class="wiki"><div class="classpath"><img src="shared//gameicons/icon-ut2003.png"> <a href="unreal-tournament-2003.html">UT2003</a> :: <a href="object.html">Object</a> >> <a href="actor.html">Actor</a> (Enums)<br></div>
<p><a href="variable-type.html">Enums</a> defined in the Actor class.</p>
<h3><a name="0.0.1"></a>EDetailMode</h3>
<p>World detail modes.</p>
<dl><dt>DM_Low</dt><dd>Low detail mode. No high detail or super-high detail actors should be displayed.</dd><dt>DM_High</dt><dd>High detail. No super-high detail actors should be displayed.</dd><dt>DM_SuperHigh</dt><dd>All detail-dependant actors should be displayed.</dd></dl>
<h3><a name="0.0.2"></a>EDoubleClickDir</h3>
<p>Used to remember the dodging state of a player. This will be reset to DCLICK_None when the player lands.</p>
<dl><dt>DCLICK_None</dt><dd>No dodging move started.</dd><dt>DCLICK_Left</dt><dd></dd><dt>DCLICK_Right</dt><dd></dd><dt>DCLICK_Forward</dt><dd></dd><dt>DCLICK_Back</dt><dd></dd><dt>DCLICK_Active</dt><dd>In dodging move.</dd><dt>DCLICK_Done</dt><dd>Dodging move done.</dd></dl>
<h3><a name="0.0.3"></a>EDrawType</h3>
<p>See <a href="actor-display.html">Actor/Display</a></p>
<h3><a name="0.0.4"></a>EFilterState</h3>
<dl><dt>FS_Maybe</dt><dd></dd><dt>FS_Yes</dt><dd></dd><dt>FS_No</dt><dd></dd></dl>
<h3><a name="0.0.5"></a>EFlagState</h3>
<p>States of CTF flags.</p>
<dl><dt>FLAG_Home</dt><dd>The flag is in its base.</dd><dt>FLAG_HeldFriendly</dt><dd>The flag is being held by a member of the flag's team.</dd><dt>FLAG_HeldEnemy</dt><dd>The flag is being held by a member of the enemy team.</dd><dt>FLAG_Down</dt><dd>The flag has been dropped.</dd></dl>
<h3><a name="0.0.6"></a>EForceType</h3>
<dl><dt>FT_None</dt><dd>This actor of doesn't apply any force to emitter particles.</dd><dt>FT_DragAlong</dt><dd>This actor drags emitter particles with it.</dd><dt>FT_Constant</dt><dd>This actor applies a constant force to emitter particles.</dd></dl>
<h3><a name="0.0.7"></a>eKillZType</h3>
<dl><dt>KILLZ_None</dt><dd></dd><dt>KILLZ_Lava</dt><dd></dd><dt>KILLZ_Suicide</dt><dd></dd></dl>
<h3><a name="0.0.8"></a>ELightEffect</h3>
<dl><dt>LE_None</dt><dd></dd><dt>LE_TorchWaver</dt><dd></dd><dt>LE_FireWaver</dt><dd></dd><dt>LE_WateryShimmer</dt><dd></dd><dt>LE_Searchlight</dt><dd></dd><dt>LE_SlowWave</dt><dd></dd><dt>LE_FastWave</dt><dd></dd><dt>LE_CloudCast</dt><dd></dd><dt>LE_StaticSpot</dt><dd></dd><dt>LE_Shock</dt><dd></dd><dt>LE_Disco</dt><dd></dd><dt>LE_Warp</dt><dd></dd><dt>LE_Spotlight</dt><dd></dd><dt>LE_NonIncidence</dt><dd></dd><dt>LE_Shell</dt><dd></dd><dt>LE_OmniBumpMap</dt><dd></dd><dt>LE_Interference</dt><dd></dd><dt>LE_Cylinder</dt><dd></dd><dt>LE_Rotor</dt><dd></dd><dt>LE_Negative</dt><dd></dd><dt>LE_Sunlight</dt><dd></dd><dt>LE_QuadraticNonIncidence</dt><dd></dd></dl>
<h3><a name="0.0.9"></a>ELightType</h3>
<dl><dt>LT_None</dt><dd></dd><dt>LT_Steady</dt><dd></dd><dt>LT_Pulse</dt><dd></dd><dt>LT_Blink</dt><dd></dd><dt>LT_Flicker</dt><dd></dd><dt>LT_Strobe</dt><dd></dd><dt>LT_BackdropLight</dt><dd></dd><dt>LT_SubtlePulse</dt><dd></dd><dt>LT_TexturePaletteOnce</dt><dd></dd><dt>LT_TexturePaletteLoop</dt><dd></dd><dt>LT_FadeOut</dt><dd></dd></dl>
<h3><a name="0.0.10"></a>EMusicTransition</h3>
<dl><dt>MTRAN_None</dt><dd></dd><dt>MTRAN_Instant</dt><dd></dd><dt>MTRAN_Segue</dt><dd></dd><dt>MTRAN_Fade</dt><dd></dd><dt>MTRAN_FastFade</dt><dd></dd><dt>MTRAN_SlowFade</dt><dd></dd></dl>
<h3><a name="0.0.11"></a>ENetRole</h3>
<p>See <a href="role.html">Role</a>.</p>
<h3><a name="0.0.12"></a>EPhysics</h3>
<p>See <a href="physicstype.html">PhysicsType</a>.</p>
<h3><a name="0.0.13"></a>ERenderStyle</h3>
<p>See <a href="color-blending.html">Color Blending</a>.</p>
<h3><a name="0.0.14"></a>ESoundOcclusion</h3>
<dl><dt>OCCLUSION_Default</dt><dd></dd><dt>OCCLUSION_None</dt><dd></dd><dt>OCCLUSION_BSP</dt><dd></dd><dt>OCCLUSION_StaticMeshes</dt><dd></dd></dl>
<h3><a name="0.0.15"></a>ESoundSlot</h3>
<dl><dt>SLOT_None</dt><dd></dd><dt>SLOT_Misc</dt><dd></dd><dt>SLOT_Pain</dt><dd></dd><dt>SLOT_Interact</dt><dd></dd><dt>SLOT_Ambient</dt><dd></dd><dt>SLOT_Talk</dt><dd></dd><dt>SLOT_Interface</dt><dd></dd></dl>
<h3><a name="0.0.16"></a>ESurfaceType</h3>
<p>See <a href="esurfacetypes.html">ESurfaceTypes</a>.</p>
<h3><a name="0.0.17"></a>ETravelType</h3>
<dl><dt>TRAVEL_Absolute</dt><dd>Absolute URL.</dd><dt>TRAVEL_Partial</dt><dd>Partial (carry name, reset server).</dd><dt>TRAVEL_Relative</dt><dd>Relative URL.</dd></dl>
<h3><a name="0.0.18"></a>EUV2Mode</h3>
<dl><dt>UVM_MacroTexture</dt><dd></dd><dt>UVM_LightMap</dt><dd></dd><dt>UVM_Skin</dt><dd></dd></dl>
<hr class="thin"><p><a href="category-enum.html">Category Enum</a></p>
<script type="text/javascript"><!--
menuItemAdd("EDetailMode", "#0.0.1");
menuItemAdd("EDoubleClickDir", "#0.0.2");
menuItemAdd("EDrawType", "#0.0.3");
menuItemAdd("EFilterState", "#0.0.4");
menuItemAdd("EFlagState", "#0.0.5");
menuItemAdd("EForceType", "#0.0.6");
menuItemAdd("eKillZType", "#0.0.7");
menuItemAdd("ELightEffect", "#0.0.8");
menuItemAdd("ELightType", "#0.0.9");
menuItemAdd("EMusicTransition", "#0.0.10");
menuItemAdd("ENetRole", "#0.0.11");
menuItemAdd("EPhysics", "#0.0.12");
menuItemAdd("ERenderStyle", "#0.0.13");
menuItemAdd("ESoundOcclusion", "#0.0.14");
menuItemAdd("ESoundSlot", "#0.0.15");
menuItemAdd("ESurfaceType", "#0.0.16");
menuItemAdd("ETravelType", "#0.0.17");
menuItemAdd("EUV2Mode", "#0.0.18");
menuWrite() //--></script></div>
</div>
<div id="footer" class="bar">
<p><form method="post" action="http://wiki.beyondunreal.com/wiki" enctype="application/x-www-form-urlencoded">
<a href="(start).html">Home Page</a> | <a href="actor.html">Actor</a> | <a href="recent-changes.html">Recent Changes</a> | <a href="http://wiki.beyondunreal.com/wiki?action=editprefs">Preferences</a><br>
<a href="http://wiki.beyondunreal.com/wiki?action=edit&id=Actor/Enums">Edit text of this page</a> | <a href="http://wiki.beyondunreal.com/wiki?action=history&id=Actor/Enums">View other revisions</a><br>Last edited October 4, 2003 7:37 <a href="http://wiki.beyondunreal.com/wiki?action=browse&diff=1&id=Actor/Enums">(diff)</a><br>Search: <input type="text" name="search" size="20" /><input type="hidden" name="dosearch" value="1" /><br><br><small><a href="http://wiki.beyondunreal.com/wiki/Actor/Enums">Original page</a> – copy created Sat, Jun 23, 2007</small><div></div>
</form>
</p>
<p>The three virtues of a programmer: Laziness, Impatience, and Hubris. (Larry Wall)
</p>
</div>
</div><!-- close of "scrolling" div -->
<div id="quickbar">
<div id="logo"><a href="http://wiki.beyondunreal.com/"><img src="shared/wikilogo.jpg" width="143" height="100" border="0"></a>
</div>
<div class="qbsitename">
<p>The Unreal Engine Documentation Site</p>
</div>
<div class="qbsection">
<p><a href="metatopics.html">Wiki Community</a></p>
<p><a href="category-category.html">Topic Categories</a></p>
<p><a href="/cgi-bin/imageupload.cgi/wiki-ext/imageupload.htt" target="_blank ">Image Uploads</a></p>
<p><a href="http://wiki.beyondunreal.com/wiki?action=random">Random Page</a></p>
<p><a href="recent-changes.html">Recent Changes</a></p>
<p><a href="offline-wiki.html">Offline Wiki</a></p>
</div><div class="qbsection">
<p><a href="unreal-engine.html">Unreal Engine</a></p>
<p><a href="console-commands.html">Console Commands</a></p>
<p><a href="terminology.html">Terminology</a></p>
<p><a href="category-faq.html">FAQs</a></p>
<p><a href="help-desk.html">Help Desk</a></p>
</div><div class="qbsection">
<p><a href="topics-on-mapping.html">Mapping Topics</a></p>
<p><a href="mapping-lessons.html">Mapping Lessons</a></p>
<p><a href="unrealed-3.html">UnrealEd Interface</a></p>
</div><div class="qbsection">
<p><a href="unrealscript.html">UnrealScript Topics</a></p>
<p><a href="unrealscript-lessons.html">UnrealScript Lessons</a></p>
<p><a href="making-mods.html">Making Mods</a></p>
<p><a href="class-tree.html">Class Tree</a></p>
</div><div class="qbsection">
<p><a href="topics-on-modeling.html">Modeling Topics</a></p>
</div><div class="qbsection">
<p><a href="chongqing-page.html">Chongqing Page</a></p>
<p><a href="log-in.html">Log In</a></p></div>
</div>
</body></html>