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<!DOCTYPE html>
<html lang="es">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Patchwork Solitario</title>
<link rel="stylesheet" href="https://necolas.github.io/normalize.css/8.0.1/normalize.css">
<link rel="stylesheet" href="./style.css">
</head>
<body>
<header>
<h1><img src="./assets/img/PatchworkLogo.png" alt="Patchwork"></h1>
<p>de Uwe Rosenberg</p>
</header>
<div class="container">
<h2><span>Solovariant I</span><br><span>Improve your personal high score!</span></h2>
<h3><span>Crown yourself Patchwork King</span></h3>
<h4 class="backGreen"><span>Setup</span></h4>
<div>
<ol class="backBrown">
<li>Use the normal setup for 2-player-game, you are the start player.</li>
<li>Use the second time token as a dummy player - he plats without buttons. His advance depends on the free spaces bet ween his and your time token</li>
</ol>
<div class="backBrown">
<h5>Free soaces</h5>
<ul>
<li>
<span>0</span>
<p>Kings time token is on top of yours or one space behind:</p>
<p>Dummy player buys first patch.</p>
</li>
<li>
<span>1</span>
<p>Kings time token is two spaces behind:</p>
<p></p>
</li>
<li>
<span>2</span>
<p>Kings time token is three spaces behind:</p>
<p></p>
</li>
<li>
<span>3+</span>
<p>Kings will advance and you are next.</p>
</li>
</ul>
<h6>Dummy player does not need to pay for his patch, but he has to move his time token by a number of spaces as depicted on the label.</h6>
</div>
<div class="extraSpace"></div>
</div>
<h4 class="backBlue"><span>Scoring</span></h4>
<div>
<ol class="backBlue">
<li>Determine the number of buttons you have left and add (if earned) the value of the special tile.</li>
<li>Substract 2 points from your score for each empty space of your quilt board.</li>
</ol>
<div class="tabla">
<h5><span>Endscoring</span></h5>
<table>
<tr>
<td>30<</td>
<td>= excellent</td>
</tr>
<tr>
<td>25-29</td>
<td>= really good</td>
</tr>
<tr>
<td>18-24</td>
<td>= average</td>
</tr>
<tr>
<td>8-17</td>
<td>= adequate</td>
</tr>
<tr>
<td><9</td>
<td>= bad</td>
</tr>
</table>
</div>
</div>
<h2><span>Solovariant II</span><br><span>Challenge the Patchwork Master!</span></h2>
<h3><span>Beat the Patchwork Master</span></h3>
<h4 class="backGreen"><span>Setup</span></h4>
<div>
<ol class="backBrown">
<li>Use the normal game setup for 2-player-game, you are the start player.</li>
<li>Place the special tile <span> (7x7) <img src="./assets/img/7x7.jpg" alt="Ficha 7x7"></span> in the center (last space) of the time board.</li>
<li>Decide if you want to be the start player.</li>
<li>The Patchwork Master moves his time token like in variant 1 additional some extra rules:</li>
</ol>
<div class="backBrown">
<h5>Extra rules</h5>
<p>The Patchwork Master also starts with 5 buttons but he has to pay only the amount of buttons depicted on the label <span>(this means the buttons wich count for you as button income)<img src="./assets/img/Group.jpg" alt="Resaltado de botones"></span>. If he cannot afford any patch, he advances and recieve 1 button for each space he moves his time token.</p>
</div>
</div>
<h4 class="backBrown"><span>Income</span></h4>
<div>
<ol class="backGreen">
<li>You recieve a number of buttons acording to the patches on your quilt board (like in the normal rules).</li>
<li>The Patchwork Master only gets button income, if he catches a special patch (he recieves a number of buttons according to the patches he has bought).</li>
</ol>
<div class="backGreen">
<h5>Special tile</h5>
<p>the player who first reaches the center of the time board earns the special tile.</p>
</div>
</div>
<h4 class="backBlue"><span>Scoring</span></h4>
<div>
<ol class="backBlue">
<li>Determine the number of buttons you and the Patchwork Master have left.</li>
<li>Add the value of the special tile to his or your score.</li>
<li>Substract 2 points for each empty space of your quilt board from your score. Beat the Patchwork Master is aim of the game.</li>
</ol>
<div class="backRed">
<p>If it is too hard for you to beat the Patchwork Master use the same rules like in variant II and try another complexity factor as follows:</p>
</div>
</div>
<h3><span>Complexity factors</span></h3>
<div class="compFact">
<h4 class="backGreen"><span>Beginners</span></h4>
<div>
<ol class="backGreen">
<li>Patchwork Master starts with 5 buttons, player with 10.</li>
<li>Put on each of the first 3 special patches a "5 button" tile and on the last two only a "1 button" tile - the buttons are the price for getting the patch. The "1 button" tile on a special patch indicates that this special patch is used for the master as button income (if he takes it).</li>
<li>In the end of the game every free space counts -1 buttons fot you.</li>
</ol>
</div>
<h4 class="backBlue"><span>Experienced</span></h4>
<div>
<ol class="backBlue">
<li>Patchwork Master and player start with 5 buttons.</li>
<li>Put on each of the first 2 special patches a "5 button" tile and on the last three only a "1 button" tile - the buttons are the price for getting the patch. The "1button" tile on a special patch indicates that this special patch is used for the Patchwork Master as button income (if he takes it).</li>
<li>In the end of the game every free space counts -2 buttons for you.</li>
</ol>
</div>
<h4 class="backBrown"><span>Professionals</span></h4>
<div>
<ol class="backBrown">
<li>Patchwork Master and player start with 5 buttons.</li>
<li>Use the special patches without any button tiles on it, so each of them counts for the master as button income (if he takes it).</li>
<li>In the end of the game every free space counts -3 buttons for you.</li>
</ol>
</div>
</div>
</div>
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