diff --git a/readme.txt b/readme.txt index c2c5ce4ad..4e62c6dc1 100755 --- a/readme.txt +++ b/readme.txt @@ -1,152 +1,152 @@ -Universal Pokemon Randomizer 1.6.0 -by Dabomstew, 2012-14 - -Homepage: http://pokehacks.dabomstew.com/randomizer/index.php -Source: https://code.google.com/p/universal-pokemon-randomizer/ - -Contents --------- -1. Introduction -2. Acknowledgements -3. Libraries Used -4. Features -5. How To Use -6. Games/ROMs supported -7. License -8. Known Issues -9. Useful/Interesting Links - -Introduction ------------- - -This program allows you to customize your experience playing the Pokemon games -by randomizing many aspects of them. This means that the Pokemon you get at -the start of the game, the Pokemon you fight in the wild and the Pokemon -trainers have can all be made completely different from the original game. - -Acknowledgements ----------------- -Many people have put countless hours of their time into researching the -structures contained within Pokemon games over the years. Without the research -done by these people, this randomizer would not exist, or would have taken a -lot longer to create. - -To see the full list of contributions, see -http://pokehacks.dabomstew.com/randomizer/acks.php - -Libraries Used --------------- - * thenewpoketext by loadingNOW for generation 4 text handling - http://pokeguide.filb.de/ (source @ https://github.com/magical/ppre ) - * PPTXT by ProjectPokemon for generation 5 text handling - http://projectpokemon.org/forums/showthread.php?11582-PPTXT-Text-editing-tool - * Code from ndstool for NDS file extraction/creation (under GPL) - http://sourceforge.net/p/devkitpro/ndstool/ - * Code from CUE's Nintendo DS Compressors for arm9.bin (de)compressing - (under GPL) - http://gbatemp.net/threads/nintendo-ds-gba-compressors.313278/ - * DSDecmp for LZ11 decompression (under MIT) - http://code.google.com/p/dsdecmp/ - -Features --------- -Below is a list of what exactly can be randomized. You may not understand all -of it if you haven't played Pokemon games much before. - - * The Starter Pokemon choices - * The Wild Pokemon you encounter in grass, caves and other places - * The Pokemon that Trainers use against you. - * The base stats which define the potential of each Pokemon - * The elemental types of each Pokemon - * The abilities of each Pokemon, in games where Pokemon have abilities - * The moves that Pokemon learn by gaining levels - * The contents of each TM which can be taught to Pokemon to give them - additional moves - (HM moves are not changed to make sure you can still beat the game) - * The ability of each Pokemon to learn each TM or HM move - * The "static" Pokemon which you either are given, fight on the overworld, - or are sold. - * The names of trainers & the classes they belong in - * The moves that Move Tutors teach, in certain games where they are - particularly significant. - * The items that it is possible for Pokemon to hold in the wild, and in - certain situations the items that Pokemon given to you are holding. - * The Pokemon that are traded to you by in-game NPCs (as opposed to - trades with real people) - * The items you pick up off the ground, from either item balls or - hidden spots. - -How To Use ----------- -Extract this ZIP file before doing anything else!!! - -Make sure you have Java 1.6 or later installed, then run the included JAR file. - -In some situations, you will be able to just double-click on the JAR file and -the program will run. If not, execute the following command from your command -line in the directory where you have extracted the program: - -java -jar randomizer.jar - -From there you can open a ROM (legally acquired), customize what you want to be -randomized, then save the randomized ROM. - -Games/ROMs supported --------------------- - -Version 1.6.0 supports the following official ROMs: - - * Pokemon Red (any) - * Pokemon Blue (any) - * Pokemon Green (J) - * Pokemon Yellow (any) - * Pokemon Gold (any except Korean) - * Pokemon Silver (any except Korean) - * Pokemon Crystal (any) - * Pokemon Ruby (any) - * Pokemon Sapphire (any) - * Pokemon Emerald (any) - * Pokemon FireRed (any) - * Pokemon LeafGreen (any) - * Pokemon Diamond (any) - * Pokemon Pearl (any) - * Pokemon Platinum (any) - * Pokemon HeartGold (any) - * Pokemon SoulSilver (any) - * Pokemon Black (any) - * Pokemon White (any) - * Pokemon Black2 (any) - * Pokemon White2 (any) - -As you can see, pretty much every game except the Korean releases of Gold -and Silver are supported. This is because these releases were very much -one-offs, and have little to nothing in the way of a ROM hacking community -which would be needed to make it possible to support them. - -Whilst pretty much every release of every game is supported to a good level, -this randomizer is still targeted at English games - so users of foreign -language games may still find that the functionality is a bit limited or -small amounts of English text appear ingame where they did not before. - -Randomizing ROM hacks of the above games isn't a supported feature yet, but may -still be possible depending on the specifics of the hack itself. In general, -the simpler a hack is, the more likely it will be able to be randomized. - -License -------- -This project and the majority of the libraries used are under the GNU GPL v3, -attached as LICENSE.txt. - -Source code can be obtained from: -https://code.google.com/p/universal-pokemon-randomizer/source/browse/ - -Other libraries used are under more liberal licenses, compatible with the GPL. - -Known Issues ------------- -See https://code.google.com/p/universal-pokemon-randomizer/wiki/KnownIssues - -Useful/Interesting Links ------------------------- -If you have bugs, suggestions, or other concerns to tell me, contact me at +Universal Pokemon Randomizer 1.6.1 +by Dabomstew, 2012-14 + +Homepage: http://pokehacks.dabomstew.com/randomizer/index.php +Source: https://code.google.com/p/universal-pokemon-randomizer/ + +Contents +-------- +1. Introduction +2. Acknowledgements +3. Libraries Used +4. Features +5. How To Use +6. Games/ROMs supported +7. License +8. Known Issues +9. Useful/Interesting Links + +Introduction +------------ + +This program allows you to customize your experience playing the Pokemon games +by randomizing many aspects of them. This means that the Pokemon you get at +the start of the game, the Pokemon you fight in the wild and the Pokemon +trainers have can all be made completely different from the original game. + +Acknowledgements +---------------- +Many people have put countless hours of their time into researching the +structures contained within Pokemon games over the years. Without the research +done by these people, this randomizer would not exist, or would have taken a +lot longer to create. + +To see the full list of contributions, see +http://pokehacks.dabomstew.com/randomizer/acks.php + +Libraries Used +-------------- + * thenewpoketext by loadingNOW for generation 4 text handling + http://pokeguide.filb.de/ (source @ https://github.com/magical/ppre ) + * PPTXT by ProjectPokemon for generation 5 text handling + http://projectpokemon.org/forums/showthread.php?11582-PPTXT-Text-editing-tool + * Code from ndstool for NDS file extraction/creation (under GPL) + http://sourceforge.net/p/devkitpro/ndstool/ + * Code from CUE's Nintendo DS Compressors for arm9.bin (de)compressing + (under GPL) + http://gbatemp.net/threads/nintendo-ds-gba-compressors.313278/ + * DSDecmp for LZ11 decompression (under MIT) + http://code.google.com/p/dsdecmp/ + +Features +-------- +Below is a list of what exactly can be randomized. You may not understand all +of it if you haven't played Pokemon games much before. + + * The Starter Pokemon choices + * The Wild Pokemon you encounter in grass, caves and other places + * The Pokemon that Trainers use against you. + * The base stats which define the potential of each Pokemon + * The elemental types of each Pokemon + * The abilities of each Pokemon, in games where Pokemon have abilities + * The moves that Pokemon learn by gaining levels + * The contents of each TM which can be taught to Pokemon to give them + additional moves + (HM moves are not changed to make sure you can still beat the game) + * The ability of each Pokemon to learn each TM or HM move + * The "static" Pokemon which you either are given, fight on the overworld, + or are sold. + * The names of trainers & the classes they belong in + * The moves that Move Tutors teach, in certain games where they are + particularly significant. + * The items that it is possible for Pokemon to hold in the wild, and in + certain situations the items that Pokemon given to you are holding. + * The Pokemon that are traded to you by in-game NPCs (as opposed to + trades with real people) + * The items you pick up off the ground, from either item balls or + hidden spots. + +How To Use +---------- +Extract this ZIP file before doing anything else!!! + +Make sure you have Java 1.6 or later installed, then run the included JAR file. + +In some situations, you will be able to just double-click on the JAR file and +the program will run. If not, execute the following command from your command +line in the directory where you have extracted the program: + +java -jar randomizer.jar + +From there you can open a ROM (legally acquired), customize what you want to be +randomized, then save the randomized ROM. + +Games/ROMs supported +-------------------- + +Version 1.6.1 supports the following official ROMs: + + * Pokemon Red (any) + * Pokemon Blue (any) + * Pokemon Green (J) + * Pokemon Yellow (any) + * Pokemon Gold (any except Korean) + * Pokemon Silver (any except Korean) + * Pokemon Crystal (any) + * Pokemon Ruby (any) + * Pokemon Sapphire (any) + * Pokemon Emerald (any) + * Pokemon FireRed (any) + * Pokemon LeafGreen (any) + * Pokemon Diamond (any) + * Pokemon Pearl (any) + * Pokemon Platinum (any) + * Pokemon HeartGold (any) + * Pokemon SoulSilver (any) + * Pokemon Black (any) + * Pokemon White (any) + * Pokemon Black2 (any) + * Pokemon White2 (any) + +As you can see, pretty much every game except the Korean releases of Gold +and Silver are supported. This is because these releases were very much +one-offs, and have little to nothing in the way of a ROM hacking community +which would be needed to make it possible to support them. + +Whilst pretty much every release of every game is supported to a good level, +this randomizer is still targeted at English games - so users of foreign +language games may still find that the functionality is a bit limited or +small amounts of English text appear ingame where they did not before. + +Randomizing ROM hacks of the above games isn't a supported feature yet, but may +still be possible depending on the specifics of the hack itself. In general, +the simpler a hack is, the more likely it will be able to be randomized. + +License +------- +This project and the majority of the libraries used are under the GNU GPL v3, +attached as LICENSE.txt. + +Source code can be obtained from: +https://github.com/Dabomstew/universal-pokemon-randomizer + +Other libraries used are under more liberal licenses, compatible with the GPL. + +Known Issues +------------ +See https://code.google.com/p/universal-pokemon-randomizer/wiki/KnownIssues + +Useful/Interesting Links +------------------------ +If you have bugs, suggestions, or other concerns to tell me, contact me at http://pokehacks.dabomstew.com/randomizer/comments.php \ No newline at end of file