-
Notifications
You must be signed in to change notification settings - Fork 6
/
Copy pathNotes_ResourceMagnet.txt
125 lines (125 loc) · 12.5 KB
/
Notes_ResourceMagnet.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
Welcome to C# REPL (read-evaluate-print loop)! Enter "help" to get a list of common methods.
Executing code from RuntimeUnityEditor.Autostart.cs
(1,8): error CS1525: Unexpected symbol `void', expecting `class', `delegate', `enum', `interface', `partial', `ref', or `struct'
(1,31): error CS0120: An object reference is required to access non-static member `UnityEngine.Component.gameObject'
(1,21): error CS0103: The name `go' does not exist in the current context
(1,1): error CS1525: Unexpected symbol `}'
> var gravsphereClone = geti<UnityEngine.GameObject>()
> Player.main.GetVehicle()
SeaMoth(Clone) (SeaMoth)
(1,2): error CS0103: The name `vPlayer' does not exist in the current context
(1,2): error CS0103: The name `vaPlayer' does not exist in the current context
(1,2): error CS0103: The name `varPlayer' does not exist in the current context
> var seaMothClone = Player.main.GetVehicle();
(1,18): error CS1061: Type `UnityEngine.GameObject' does not contain a definition for `game' and no extension method `game' of type `UnityEngine.GameObject' could be found. Are you missing an assembly reference?
> gravsphereClone.gameObject.transform.parent = seaMothClone.gameObject.transform;
> gravsphereClone.GetComponent<Rigidbody>().isKinematic = false;
> gravsphereClone.gameObject.transform.parent = seaMothClone.gameObject.transform;
> gravsphereClone.GetComponent<Rigidbody>().isKinematic = true;
> gravsphereClone.GetComponent<Gravsphere>()
Gravsphere(Clone) (Gravsphere)
> gravsphereClone.GetComponent<Gravsphere>().pushForce = 16;
> gravsphereClone.transform.position = seaMothClone.transform.position;
> gravsphereClone.GetComponent<Gravsphere>().mainCollider.enabled = true;
> gravsphereClone.GetComponent<Gravsphere>().mainCollider.enabled = false;
> seaMothClone.transform.rotation = new Vector3(0,0,0);
(1,36): error CS0029: Cannot implicitly convert type `UnityEngine.Vector3' to `UnityEngine.Quaternion'
> seaMothClone.transform.rotation = new Quaternion(0,0,0);
(1,36): error CS1729: The type `UnityEngine.Quaternion' does not contain a constructor that takes `3' arguments
> seaMothClone.transform.rotation = new Quaternion(0,0,0,0);
> seaMothClone.transform.eulerAngles = new Vector3(0,0,0);
> gravsphereClone.GetComponent<Gravsphere>().mainCollider.enabled = true;
> gravsphereClone.GetComponent<Gravsphere>().mainCollider.enabled = true;
> gravsphereClone.GetComponent<Gravsphere>().mainCollider.enabled = false;
> var newGravsphereClone = geti<UnityEngine.GameObject>()
> gravsphereClone == newGravsphereClone
True
> seaMothClone.transform.eulerangles = new Vector3(0,0,0);
(1,25): error CS1061: Type `UnityEngine.Transform' does not contain a definition for `eulerangles' and no extension method `eulerangles' of type `UnityEngine.Transform' could be found. Are you missing an assembly reference?
> seaMothClone.transform.eulerAngles = new Vector3(0,0,0);
(1,2): error CS0103: The name `g' does not exist in the current context
(1,2): error CS0103: The name `gr' does not exist in the current context
(1,2): error CS0103: The name `gra' does not exist in the current context
(1,2): error CS0103: The name `grav' does not exist in the current context
(1,2): error CS0103: The name `gravS' does not exist in the current context
(1,2): error CS0103: The name `gravSp' does not exist in the current context
(1,2): error CS0103: The name `gravSph' does not exist in the current context
(1,2): error CS0103: The name `gravSphe' does not exist in the current context
(1,2): error CS0103: The name `gravSpher' does not exist in the current context
(1,2): error CS0103: The name `gravSphere' does not exist in the current context
(1,2): error CS0103: The name `gravSpher' does not exist in the current context
(1,2): error CS0103: The name `gravSphe' does not exist in the current context
(1,2): error CS0103: The name `gravSph' does not exist in the current context
(1,2): error CS0103: The name `gravSp' does not exist in the current context
(1,2): error CS0103: The name `gravS' does not exist in the current context
(1,2): error CS0103: The name `grav' does not exist in the current context
(1,2): error CS0103: The name `gravs' does not exist in the current context
(1,2): error CS0103: The name `gravsp' does not exist in the current context
(1,2): error CS0103: The name `gravsph' does not exist in the current context
(1,2): error CS0103: The name `gravsphe' does not exist in the current context
(1,2): error CS0103: The name `gravspher' does not exist in the current context
(1,2): error CS0103: The name `gravsphere' does not exist in the current context
(1,2): error CS0103: The name `gravsphereC' does not exist in the current context
(1,2): error CS0103: The name `gravsphereCl' does not exist in the current context
(1,2): error CS0103: The name `gravsphereClo' does not exist in the current context
(1,2): error CS0103: The name `gravsphereClon' does not exist in the current context
> gravsphereClone.transform.eulerAngles = seaMothClone.transform.eulerAngles;
> gravsphereClone.transform.position = seaMothClone.transform.position;
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles * -2);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles * -1);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles * -0);
> seaMothClone.transform.eulerAngles
(10.6, 212.3, 1.9)
> seaMothClone.transform.eulerAngles.Normalize()
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.Normalize() * -1);
(1,109): error CS0019: Operator `*' cannot be applied to operands of type `void' and `int'
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.normalized * -1);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.normalized * -1);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.normalized * -2);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.normalized * -2);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.normalized * -2);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.normalized * 1);
> gravsphereClone.GetComponent<Rigidbody>().isKinematic = true;
> gravsphereClone.transform.parent = seaMothClone.transform;
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.normalized * 1);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.normalized * -1);
> gravsphereClone.transform.position = seaMothClone.transform.position + (Player.main.transform.eulerAngles.nromalized * -1);
(1,108): error CS1061: Type `UnityEngine.Vector3' does not contain a definition for `nromalized' and no extension method `nromalized' of type `UnityEngine.Vector3' could be found. Are you missing an assembly reference?
> gravsphereClone.transform.position = seaMothClone.transform.position + (Player.main.transform.eulerAngles.normalized * -1);
> gravsphereClone.transform.position = seaMothClone.transform.position + (Player.main.transform.eulerAngles.normalized * 1);
> gravsphereClone.transform.position = seaMothClone.transform.position + (Player.main.transform.eulerAngles.normalized * 2);
(1,33): error CS0176: Static member `UnityEngine.Camera.main' cannot be accessed with an instance reference, qualify it with a type name instead
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.normalized * -1);
> seaMothClone.transform.eulerAngles = new Vector3(0,0,0);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.normalized * -1);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.normalized * -1);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.normalized * -1.5);
(1,109): error CS0019: Operator `*' cannot be applied to operands of type `UnityEngine.Vector3' and `double'
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.normalized * -2);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.normalized * 1);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.normalized * -1);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.normalized * -1);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.normalized * -2);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.normalized * -1.5f);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.normalized * -2.5f);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.normalized * 2.5f);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.eulerAngles.normalized * 2f);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.forward * -1f);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.forward * -2f);
> gravsphereClone.transform.position = seaMothClone.transform.position + (seaMothClone.transform.forward * -1f);
> gravsphereClone.ForceMode
(1,18): error CS1061: Type `UnityEngine.GameObject' does not contain a definition for `ForceMode' and no extension method `ForceMode' of type `UnityEngine.GameObject' could be found. Are you missing an assembly reference?
(1,18): error CS1061: Type `UnityEngine.GameObject' does not contain a definition for `G' and no extension method `G' of type `UnityEngine.GameObject' could be found. Are you missing an assembly reference?
(1,18): error CS1061: Type `UnityEngine.GameObject' does not contain a definition for `Ge' and no extension method `Ge' of type `UnityEngine.GameObject' could be found. Are you missing an assembly reference?
(1,18): error CS0119: Expression denotes a `method group', where a `variable', `value' or `type' was expected
(1,18): error CS1061: Type `UnityEngine.GameObject' does not contain a definition for `GetC' and no extension method `GetC' of type `UnityEngine.GameObject' could be found. Are you missing an assembly reference?
(1,18): error CS1061: Type `UnityEngine.GameObject' does not contain a definition for `GetCo' and no extension method `GetCo' of type `UnityEngine.GameObject' could be found. Are you missing an assembly reference?
(1,18): error CS1061: Type `UnityEngine.GameObject' does not contain a definition for `GetCom' and no extension method `GetCom' of type `UnityEngine.GameObject' could be found. Are you missing an assembly reference?
(1,18): error CS1061: Type `UnityEngine.GameObject' does not contain a definition for `GetComp' and no extension method `GetComp' of type `UnityEngine.GameObject' could be found. Are you missing an assembly reference?
(1,18): error CS1061: Type `UnityEngine.GameObject' does not contain a definition for `GetCompo' and no extension method `GetCompo' of type `UnityEngine.GameObject' could be found. Are you missing an assembly reference?
(1,18): error CS1061: Type `UnityEngine.GameObject' does not contain a definition for `GetCompon' and no extension method `GetCompon' of type `UnityEngine.GameObject' could be found. Are you missing an assembly reference?
(1,18): error CS1061: Type `UnityEngine.GameObject' does not contain a definition for `GetCompone' and no extension method `GetCompone' of type `UnityEngine.GameObject' could be found. Are you missing an assembly reference?
(1,18): error CS1061: Type `UnityEngine.GameObject' does not contain a definition for `GetComponen' and no extension method `GetComponen' of type `UnityEngine.GameObject' could be found. Are you missing an assembly reference?
(1,18): error CS0119: Expression denotes a `method group', where a `variable', `value' or `type' was expected
> gravsphereClone.GetComponent<Gravsphere>().ForceMode
(1,45): error CS1061: Type `Gravsphere' does not contain a definition for `ForceMode' and no extension method `ForceMode' of type `Gravsphere' could be found. Are you missing an assembly reference?