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After upgrading to Bedrock Edition v1.12.30, the client disconnects when logging in and the client-side message "Server sent broken packet." is displayed. Other WearableComponent::SLOT_ constants function correctly, however WearableComponent::SLOT_WEAPON_MAIN_HAND appears to be causing this issue. I'm defining the wearable component only for completeness, so I've resorted to removing the wearable definition when registering weapons.
Looks like there was some changes related to the component in the 1.20.30 changelogs, I'll take a look to see if SLOT_WEAPON_MAIN_HAND was also changed
After upgrading to Bedrock Edition v1.12.30, the client disconnects when logging in and the client-side message "Server sent broken packet." is displayed. Other
WearableComponent::SLOT_
constants function correctly, howeverWearableComponent::SLOT_WEAPON_MAIN_HAND
appears to be causing this issue. I'm defining the wearable component only for completeness, so I've resorted to removing the wearable definition when registering weapons.The text was updated successfully, but these errors were encountered: