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server.lua
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local data = {}
TriggerEvent("redemrp_inventory:getData",function(call)
data = call
end)
RegisterServerEvent('redemrp_gunshop:buygun')
AddEventHandler("redemrp_gunshop:buygun", function(name, price, weapon, lvl)
local _source = tonumber(source)
print(price)
TriggerEvent('redemrp:getPlayerFromId', _source, function(user)
local identifier = user.getIdentifier()
local level = user.getLevel()
if user.getMoney() >= price then
if level >= lvl then
user.removeMoney(price)
if Config.RedemrpInventory2 == false then
data.addItem(_source, name, 100, GetHashKey(weapon))
TriggerClientEvent("redemrp_notification:start", _source, "Bought a weapon!", 3, "success")
elseif Config.RedemrpInventory2 == true then
local ItemData = data.getItem(_source, weapon)
local ItemInfo = data.getItemData(weapon)
local label = ItemInfo.label
ItemData.AddItem(100)
TriggerClientEvent("redemrp_notification:start", _source, "Bought a"..label.." !", 3, "success")
end
else
TriggerClientEvent('redemrp_gunshop:alert', source, "You are not a high enough level!")
end
else
TriggerClientEvent('redemrp_gunshop:alert', source, "You dont have enough money!")
end
end)
end)
RegisterServerEvent('redemrp_gunshop:buyammo')
AddEventHandler('redemrp_gunshop:buyammo', function(price, item)
local _source = source
TriggerEvent('redemrp:getPlayerFromId', _source, function(user)
if user.getMoney() >= price then
if Config.RedemrpInventory2 == false then
local ItemData = data.getItem(_source, item)
local label = ItemInfo.label
ItemData.AddItem(1)
user.removeMoney(price)
TriggerClientEvent("redemrp_notification:start", _source, "Bought "..label.." !", 3, "success")
elseif Config.RedemrpInventory2 == true then
user.removeMoney(price)
data.addItem(source, item, 1)
TriggerClientEvent("redemrp_notification:start", _source, "Bought ammo!", 3, "success")
end
else
TriggerClientEvent('redemrp_gunshop:alert', _source, "You dont have enough money!")
end
end)
end)
--
-- Usable Ammos
--
-------- Revolver
RegisterServerEvent("RegisterUsableItem:revolver_ammo")
AddEventHandler("RegisterUsableItem:revolver_ammo", function(source)
if Config.RedemrpInventory2 == false then
TriggerClientEvent('redemrp_gunshop:giveammo', source, "WEAPON_REVOLVER_CATTLEMAN")
data.delItem(source,"revolver_ammo", 1)
elseif Config.RedemrpInventory2 == true then
TriggerClientEvent('redemrp_gunshop:giveammo', source, "WEAPON_REVOLVER_CATTLEMAN")
local ItemData = data.getItem(source, 'revolver_ammo')
ItemData.RemoveItem(1)
end
end)
-------- Pistol
RegisterServerEvent("RegisterUsableItem:pistol_ammo")
AddEventHandler("RegisterUsableItem:pistol_ammo", function(source)
if Config.RedemrpInventory2 == false then
TriggerClientEvent('redemrp_gunshop:giveammo', source, "WEAPON_PISTOL_MAUSER")
data.delItem(source,"pistol_ammo", 1)
elseif Config.RedemrpInventory2 == true then
TriggerClientEvent('redemrp_gunshop:giveammo', source, "WEAPON_PISTOL_MAUSER")
local ItemData = data.getItem(source, 'pistol_ammo')
ItemData.RemoveItem(1)
end
end)
-------- 22 Ammo
RegisterServerEvent("RegisterUsableItem:22_ammo")
AddEventHandler("RegisterUsableItem:22_ammo", function(source)
if Config.RedemrpInventory2 == false then
TriggerClientEvent('redemrp_gunshop:giveammo', source, "WEAPON_RIFLE_VARMINT")
data.delItem(source,"22_ammo", 1)
elseif Config.RedemrpInventory2 == true then
TriggerClientEvent('redemrp_gunshop:giveammo', source, "WEAPON_RIFLE_VARMINT")
local ItemData = data.getItem(source, '22_ammo')
ItemData.RemoveItem(1)
end
end)
-------- Rifle
RegisterServerEvent("RegisterUsableItem:rifle_ammo")
AddEventHandler("RegisterUsableItem:rifle_ammo", function(source)
if Config.RedemrpInventory2 == false then
TriggerClientEvent('redemrp_gunshop:giveammo', source, "WEAPON_RIFLE_BOLTACTION")
data.delItem(source,"rifle_ammo", 1)
elseif Config.RedemrpInventory2 == true then
TriggerClientEvent('redemrp_gunshop:giveammo', source, "WEAPON_RIFLE_BOLTACTION")
local ItemData = data.getItem(source, 'rifle_ammo')
ItemData.RemoveItem(1)
end
end)
-------- Shotgun Shells
RegisterServerEvent("RegisterUsableItem:shotgun_ammo")
AddEventHandler("RegisterUsableItem:shotgun_ammo", function(source)
if Config.RedemrpInventory2 == false then
TriggerClientEvent('redemrp_gunshop:giveammo', source, "WEAPON_SHOTGUN_DOUBLEBARREL")
data.delItem(source,"shotgun_ammo", 1)
elseif Config.RedemrpInventory2 == true then
TriggerClientEvent('redemrp_gunshop:giveammo', source, "WEAPON_SHOTGUN_DOUBLEBARREL")
local ItemData = data.getItem(source, 'shotgun_ammo')
ItemData.RemoveItem(1)
end
end)
-------- Repeater
RegisterServerEvent("RegisterUsableItem:repeator_ammo")
AddEventHandler("RegisterUsableItem:repeator_ammo", function(source)
if Config.RedemrpInventory2 == false then
TriggerClientEvent('redemrp_gunshop:giveammo', source, "WEAPON_REPEATER_EVANS")
data.delItem(source,"repeator_ammo", 1)
elseif Config.RedemrpInventory2 == true then
TriggerClientEvent('redemrp_gunshop:giveammo', source, "WEAPON_REPEATER_EVANS")
local ItemData = data.getItem(source, 'repeator_ammo')
ItemData.RemoveItem(1)
end
end)
-------- Sniper
RegisterServerEvent("RegisterUsableItem:snipe_ammo")
AddEventHandler("RegisterUsableItem:snipe_ammo", function(source)
if Config.RedemrpInventory2 == false then
TriggerClientEvent('redemrp_gunshop:giveammo', source, "WEAPON_SNIPERRIFLE_CARCANO")
data.delItem(source,"snipe_ammo", 1)
elseif Config.RedemrpInventory2 == true then
TriggerClientEvent('redemrp_gunshop:giveammo', source, "WEAPON_SNIPERRIFLE_CARCANO")
local ItemData = data.getItem(source, 'snipe_ammo')
ItemData.RemoveItem(1)
end
end)
-------- Arrows
RegisterServerEvent("RegisterUsableItem:arrows")
AddEventHandler("RegisterUsableItem:arrows", function(source)
if Config.RedemrpInventory2 == false then
TriggerClientEvent('redemrp_gunshop:giveammo', source, "WEAPON_BOW")
data.delItem(source,"arrows", 1)
elseif Config.RedemrpInventory2 == true then
TriggerClientEvent('redemrp_gunshop:giveammo', source, "WEAPON_BOW")
local ItemData = data.getItem(source, 'arrows')
ItemData.RemoveItem(1)
end
end)
-------- Knives
RegisterServerEvent("RegisterUsableItem:knives")
AddEventHandler("RegisterUsableItem:knives", function(source)
if Config.RedemrpInventory2 == false then
TriggerClientEvent('redemrp_gunshop:giveammo', source, "WEAPON_THROWN_THROWING_KNIVES")
data.delItem(source,"knives", 1)
elseif Config.RedemrpInventory2 == true then
TriggerClientEvent('redemrp_gunshop:giveammo', source, "WEAPON_THROWN_THROWING_KNIVES")
local ItemData = data.getItem(source, 'knives')
ItemData.RemoveItem(1)
end
end)