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ChaosMod.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<AssemblyName>ChaosMod</AssemblyName>
<Description>Chaos mod for Getting Over It with Twitch integration</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="Microsoft.Extensions.Logging.Abstractions" Version="5.0.0" />
<PackageReference Include="UnityEngine.Modules" Version="2020.3.25" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="LeanTween">
<HintPath>libs\LeanTween.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.Logging.Abstractions">
<HintPath>libs\Microsoft.Extensions.Logging.Abstractions.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>libs\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="TwitchLib.Api">
<HintPath>libs\TwitchLib.Api.dll</HintPath>
</Reference>
<Reference Include="TwitchLib.Api.Core">
<HintPath>libs\TwitchLib.Api.Core.dll</HintPath>
</Reference>
<Reference Include="TwitchLib.Api.Core.Enums">
<HintPath>libs\TwitchLib.Api.Core.Enums.dll</HintPath>
</Reference>
<Reference Include="TwitchLib.Api.Core.Interfaces">
<HintPath>libs\TwitchLib.Api.Core.Interfaces.dll</HintPath>
</Reference>
<Reference Include="TwitchLib.Api.Core.Models">
<HintPath>libs\TwitchLib.Api.Core.Models.dll</HintPath>
</Reference>
<Reference Include="TwitchLib.Api.Helix">
<HintPath>libs\TwitchLib.Api.Helix.dll</HintPath>
</Reference>
<Reference Include="TwitchLib.Api.Helix.Models">
<HintPath>libs\TwitchLib.Api.Helix.Models.dll</HintPath>
</Reference>
<Reference Include="TwitchLib.Api.V5">
<HintPath>libs\TwitchLib.Api.V5.dll</HintPath>
</Reference>
<Reference Include="TwitchLib.Api.V5.Models">
<HintPath>libs\TwitchLib.Api.V5.Models.dll</HintPath>
</Reference>
<Reference Include="TwitchLib.Client">
<HintPath>libs\TwitchLib.Client.dll</HintPath>
</Reference>
<Reference Include="TwitchLib.Client.Enums">
<HintPath>libs\TwitchLib.Client.Enums.dll</HintPath>
</Reference>
<Reference Include="TwitchLib.Client.Models">
<HintPath>libs\TwitchLib.Client.Models.dll</HintPath>
</Reference>
<Reference Include="TwitchLib.Communication">
<HintPath>libs\TwitchLib.Communication.dll</HintPath>
</Reference>
<Reference Include="TwitchLib.PubSub">
<HintPath>libs\TwitchLib.PubSub.dll</HintPath>
</Reference>
<Reference Include="TwitchLib.Unity">
<HintPath>libs\TwitchLib.Unity.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>..\..\goi-chaos-mod-ui\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>libs\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>