From 937c4b5c6edb6bce9a4c41c9beccdc7817ddb810 Mon Sep 17 00:00:00 2001 From: Zekins <136648667+Zekins3366@users.noreply.github.com> Date: Fri, 16 Aug 2024 22:54:45 +0300 Subject: [PATCH] =?UTF-8?q?=D0=9F=D1=80=D0=B0=D0=B2=D0=BA=D0=B0=20=D1=82?= =?UTF-8?q?=D1=8D=D0=B3=D0=B0=20=D0=B4=D0=B2=D0=B0=D1=81?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Content.Shared/CCVar/CCVars.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs index 4ac6e4664fc..03a5f600af6 100644 --- a/Content.Shared/CCVar/CCVars.cs +++ b/Content.Shared/CCVar/CCVars.cs @@ -204,7 +204,7 @@ public static readonly CVarDef /// Controls the game map prototype to load. SS14 stores these prototypes in Prototypes/Maps. /// public static readonly CVarDef - GameMap = CVarDef.Create("game.map", "corvaxFrontier", CVar.SERVERONLY); ///Corvax_Frontier + GameMap = CVarDef.Create("game.map", "corvaxFrontier", CVar.SERVERONLY); // Corvax-Frontier /// /// Controls whether to use world persistence or not.