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To accelerate the process of asset loading, I should store textures and models in formats that are already in the exact binary representation I want for the renderer. Textures could be stored as .dds, which is capable of storing mips and texture arrays I believe as well.
The text was updated successfully, but these errors were encountered:
To accelerate the process of asset loading, I should store textures and models in formats that are already in the exact binary representation I want for the renderer. Textures could be stored as .dds, which is capable of storing mips and texture arrays I believe as well.
The text was updated successfully, but these errors were encountered: