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ThingDef_Apparel.xml
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="ArmorMachineableBase">
<defName>Apparel_BasicHarness</defName>
<label>Basic Dog Harness</label>
<description>A basic dog harness that is cheaper than an animal flak armour in stuffcost and available when Complex Clothing is researched.</description>
<techLevel>Industrial</techLevel>
<recipeMaker>
<researchPrerequisite>ComplexClothing</researchPrerequisite>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<recipeUsers>
<li>ElectricTailoringBench</li>
<li>HandTailoringBench</li>
</recipeUsers>
</recipeMaker>
<graphicData>
<texPath>Textures/DogApparel/Things/Pawn/Animal/Apparel/Body/BasicHarness</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>1200</WorkToMake>
<MaxHitPoints>200</MaxHitPoints>
<Mass>4</Mass>
<Flammability>0.5</Flammability>
<ArmorRating_Blunt>0.30</ArmorRating_Blunt>
<ArmorRating_Sharp>1.00</ArmorRating_Sharp>
<ArmorRating_Heat>0.25</ArmorRating_Heat>
<Insulation_Cold>1</Insulation_Cold>
<Insulation_Heat>1</Insulation_Heat>
<EquipDelay>5</EquipDelay>
</statBases>
<equippedStatOffsets>
<MoveSpeed>-0.08</MoveSpeed>
</equippedStatOffsets>
<thingCategories>
<li>Apparel</li>
</thingCategories>
<costList>
<costStuffCount>50</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
</costList>
<apparel>
<careIfWornByCorpse>false</careIfWornByCorpse>
<bodyPartGroups>
<li>Torso</li>
<li>Back</li>
</bodyPartGroups>
<wornGraphicPath>Things/Pawn/Animal/Apparel/Body/BasicHarness</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>Animal</li>
<li>Husky</li>
<li>LabradorRetriever</li>
<li>YorkShireTerrier</li>
<li MayRequire="vanillaexpanded.vanillaanimalsexpanded">AEXP.Beagle</li>
<li MayRequire="vanillaexpanded.vanillaanimalsexpanded">AEXP.Chihuahua</li>
<li MayRequire="vanillaexpanded.vanillaanimalsexpanded">AEXP.Corgi</li>
<li MayRequire="vanillaexpanded.vanillaanimalsexpanded">AEXP.FrenchBulldog</li>
<li MayRequire="vanillaexpanded.vanillaanimalsexpanded">AEXP.GermanShepherd</li>
<li MayRequire="vanillaexpanded.vanillaanimalsexpanded">AEXP.GreatDane</li>
<li MayRequire="vanillaexpanded.vanillaanimalsexpanded">AEXP.Poodle</li>
<li MayRequire="vanillaexpanded.vanillaanimalsexpanded">AEXP.Pug</li>
<li MayRequire="vanillaexpanded.vanillaanimalsexpanded">AEXP.Rottweiler</li>
<li MayRequire="vanillaexpanded.vanillaanimalsexpanded">AEXP.ShihTzu</li>
<li MayRequire="vanillaexpanded.vanillaanimalsexpanded">AEXP.WelshTerrier</li>
</tags>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>4</weight>
<only>(0.33,0.33,0.33,1)</only>
</li>
<li>
<weight>4</weight>
<only>(0.65,0.65,0.65,1)</only>
</li>
<li>
<weight>4</weight>
<min>(0.3,0.3,0.3,1)</min>
<max>(0.5,0.5,0.5,1)</max>
</li>
</options>
</colorGenerator>
</ThingDef>
</Defs>