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script.js
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var count = 0;
var cellArray = [];
var winCont;
var gameSize = 5; // grid size
var cellNeighborArray = [];
var probabilityOfOn = 30;
var cellState;
function Game() {
// The probability of percentage of on light
cellArray = document.getElementsByClassName("lightit");
winCont = document.getElementsByClassName("winner-cont")[0];
start();
}
function start() {
for (var i = 0, j = cellArray.length; i < j; i++) {
// check for topleft corner
if (i === 0) {
cellNeighborArray[i] = [
cellArray[i],
cellArray[i + 1],
cellArray[i + gameSize]
];
// check for bottomright corner
} else if (i === gameSize * gameSize - 1) {
cellNeighborArray[i] = [
cellArray[i],
cellArray[i - 1],
cellArray[i - gameSize]
];
// check for bottomleft corner
} else if (i === gameSize * gameSize - gameSize) {
cellNeighborArray[i] = [
cellArray[i],
cellArray[i + 1],
cellArray[i - gameSize]
];
// check for topright corner
} else if (i === gameSize - 1) {
cellNeighborArray[i] = [
cellArray[i],
cellArray[i - 1],
cellArray[i + gameSize]
];
// check for left side border
} else if (i % gameSize === 0) {
cellNeighborArray[i] = [
cellArray[i],
cellArray[i + 1],
cellArray[i - gameSize],
cellArray[i + gameSize]
];
// check for right side border
} else if (i % gameSize === gameSize - 1) {
cellNeighborArray[i] = [
cellArray[i],
cellArray[i - 1],
cellArray[i - gameSize],
cellArray[i + gameSize]
];
// check for top border
} else if (i < gameSize) {
cellNeighborArray[i] = [
cellArray[i],
cellArray[i - 1],
cellArray[i + 1],
cellArray[i + gameSize]
];
// check for bottom border
} else if (i >= gameSize * gameSize - gameSize) {
cellNeighborArray[i] = [
cellArray[i],
cellArray[i - 1],
cellArray[i + 1],
cellArray[i - gameSize]
];
// rest of cells
} else {
cellNeighborArray[i] = [
cellArray[i],
cellArray[i - 1],
cellArray[i + 1],
cellArray[i - gameSize],
cellArray[i + gameSize]
];
}
}
for (var ii = 0, jj = cellArray.length; ii < jj; ii++) {
cellState = Math.floor(Math.random() * 100);
if (cellState < probabilityOfOn) {
cellArray[ii].classList.add("light-on");
} else {
cellArray[ii].classList.remove("light-on");
}
cellArray[ii].addEventListener("click", lightClick);
}
}
function resetGame() {
var gameContainer = document.getElementById("container");
var gameOverScreen = document.getElementById("game-over");
count = 0;
// Show game container
gameContainer.style.display = "block";
// Hide game over screen
gameOverScreen.style.display = "none";
var element = document.getElementById("count");
element.innerHTML = `Click Count: ${count}`;
start();
}
function showGameOver() {
var gameContainer = document.getElementById("container");
var gameOverScreen = document.getElementById("game-over");
var scoreElement = document.getElementById("score");
// Hide game container
gameContainer.style.display = "none";
// Update score element
scoreElement.textContent = `Score: ${count}`;
count = 0;
// Show game over screen
gameOverScreen.style.display = "block";
var resetButton = document.getElementById("reset-button");
resetButton.addEventListener("click", resetGame);
}
function lightClick() {
this.classList.toggle("light-on");
for (var iii = 0, jjj = cellNeighborArray.length; iii < jjj; iii++) {
if (this === cellNeighborArray[iii][0]) {
for (var iiii = 1; iiii < cellNeighborArray[iii].length; iiii++) {
cellNeighborArray[iii][iiii].classList.toggle("light-on");
}
}
}
count++;
var element = document.getElementById("count");
element.innerHTML = `Click Count: ${count}`;
if (testWinner()) {
element.innerHTML = `Click Count: ${count}`;
showGameOver();
}
}
function testWinner() {
if (document.getElementsByClassName("light-on")[0]) {
return false;
}
return true;
}
function toggleDarkMode() {
var darkModeToggle = document.getElementById("darkModeToggle");
var body = document.body;
if (darkModeToggle.checked) {
body.classList.add("dark-mode");
} else {
body.classList.remove("dark-mode");
}
}
document.addEventListener("DOMContentLoaded", function () {
Game();
var darkModeToggle = document.getElementById("darkModeToggle");
darkModeToggle.addEventListener("change", toggleDarkMode);
var resetButton = document.getElementById("reset-button");
resetButton.addEventListener("click", resetGame);
var resetButtonNow = document.getElementById("reset-button-now");
resetButtonNow.addEventListener("click", resetGame);
});
function resetGame() {
var gameContainer = document.getElementById("container");
var gameOverScreen = document.getElementById("game-over");
count = 0;
// Show game container
gameContainer.style.display = "block";
// Hide game over screen
gameOverScreen.style.display = "none";
var element = document.getElementById("count");
element.innerHTML = `Click Count: ${count}`;
start();
}