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The issue occurs when using Optifine (tested versions G6, G7)
with the latest build of OptiFabric, and any shaders are selected (even internal) on 1.16.5.
Any time a block with e semi-transparent texture is held, all semi-opaque blocks in the level will enter screen space (the camera rotaion is ignored for these blocks, )
Here is another open issue that is reporting the same thing but with far less details. #192
The issue occurs when using Optifine (tested versions G6, G7)
with the latest build of OptiFabric, and any shaders are selected (even internal) on 1.16.5.
Any time a block with e semi-transparent texture is held, all semi-opaque blocks in the level will enter screen space (the camera rotaion is ignored for these blocks, )
Here is another open issue that is reporting the same thing but with far less details.
#192
Here is a highlight from the stream when I discovered the issue.
https://www.twitch.tv/videos/994714658
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