From 7e3d04a9b886d559874d62eaf3a6d3c4f60f5c90 Mon Sep 17 00:00:00 2001 From: Felipe Imperio Date: Wed, 6 Nov 2024 11:39:57 -0800 Subject: [PATCH] fixing clear data indentation and handleEndOfGame indentation --- ios/FlankerNativeComponents/GameManager.swift | 52 +++++++++---------- 1 file changed, 26 insertions(+), 26 deletions(-) diff --git a/ios/FlankerNativeComponents/GameManager.swift b/ios/FlankerNativeComponents/GameManager.swift index 1e099154a..a294e6de8 100644 --- a/ios/FlankerNativeComponents/GameManager.swift +++ b/ios/FlankerNativeComponents/GameManager.swift @@ -294,47 +294,47 @@ class GameManager { } func handleEndOfGame() { - guard let gameParameters = gameParameters else { return } + guard let gameParameters = gameParameters else { return } - endFeedbackTimestamp = CACurrentMediaTime() - setEndTimeViewingImage(time: endFeedbackTimestamp!, isStart: false, type: .feedback) + endFeedbackTimestamp = CACurrentMediaTime() + setEndTimeViewingImage(time: endFeedbackTimestamp!, isStart: false, type: .feedback) - let sumArray = arrayTimes.reduce(0, +) - let avrgArray = arrayTimes.count > 0 ? sumArray / arrayTimes.count : 0 - let procentsCorrect = Float(correctAnswers) / Float(countAllGame) * 100 + let sumArray = arrayTimes.reduce(0, +) + let avrgArray = arrayTimes.count > 0 ? sumArray / arrayTimes.count : 0 + let procentsCorrect = Float(correctAnswers) / Float(countAllGame) * 100 - clearData() + clearData() - delegate?.updateText(text: "Game Over", color: .black, font: Constants.bigFont, isStart: false, typeTime: .feedback) + delegate?.updateText(text: "Game Over", color: .black, font: Constants.bigFont, isStart: false, typeTime: .feedback) - delegate?.setEnableButton(isEnable: false) + delegate?.setEnableButton(isEnable: false) - delegate?.resultTest( - avrgTime: avrgArray, - procentCorrect: Int(procentsCorrect), - data: nil, - dataArray: resultManager.oneGameDataResult, - isShowResults: gameParameters.showResults, - minAccuracy: gameParameters.minimumAccuracy - ) + delegate?.resultTest( + avrgTime: avrgArray, + procentCorrect: Int(procentsCorrect), + data: nil, + dataArray: resultManager.oneGameDataResult, + isShowResults: gameParameters.showResults, + minAccuracy: gameParameters.minimumAccuracy + ) } func isEndGame() -> Bool { - guard let gameParameters = gameParameters else { return false } - return countTest >= gameParameters.trials.count + guard let gameParameters = gameParameters else { return false } + return countTest >= gameParameters.trials.count } func clearData() { - resultManager.cleanData() - countTest = -1 - correctAnswers = 0 - arrayTimes = [] - invalidateTimers() + resultManager.cleanData() + countTest = -1 + correctAnswers = 0 + arrayTimes = [] + invalidateTimers() } func invalidateTimers() { - timeResponse?.invalidate() - timerSetText?.invalidate() + timeResponse?.invalidate() + timerSetText?.invalidate() } }