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User input windows #24

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ChiefOfGxBxL opened this issue Jun 7, 2017 · 0 comments
Open
10 of 43 tasks

User input windows #24

ChiefOfGxBxL opened this issue Jun 7, 2017 · 0 comments

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@ChiefOfGxBxL
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ChiefOfGxBxL commented Jun 7, 2017

The following user input windows are unimplemented (so they default to text):

  • abilityList
  • abilCode
  • heroAbilityList
  • stringList
  • icon
  • int
  • modelList
  • unreal
  • bool
  • real
  • shadowTexture
  • model
  • versionFlags
  • teamColor
  • uberSplat
  • shadowImage
  • defenseType
  • deathType
  • targetList
  • armorType
  • attackType
  • attackBits
  • weaponType
  • combatSound
  • tilesetList
  • moveType
  • pathingListPrevent
  • pathingListRequire
  • aiBuffer
  • pathingTexture
  • soundLabel
  • unitSound
  • attributeType
  • regenType
  • unitClass
  • unitRace
  • unitList
  • itemList
  • techList
  • intList
  • upgradeList
  • string
  • char

This list may not be complete. More windows may exist in the other object editor types that have not been implemented yet. So far I only checked the Unit fields.

Many of these are simply drop-down menus, so they can simply open a dropdown-single-select menu and specify the Enumeration of keys/values.

ChiefOfGxBxL added a commit that referenced this issue Jun 8, 2017
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