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Enums.cs
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using System;
namespace Scripts.Models
{
#region Enums
public enum AnimType { Win, Lose, ScoreUp, ScoreDown, Fill };
/// <summary>
/// Represents a color key to set and check.
/// </summary>
public enum Colors
{
NONE, BLUE, RED, YELLOW, GREEN, PURPLE, ANY
}
/// <summary>
/// Represents a game's Difficulty setting.
/// Tutorial is effectively "no difficulty" - meant to learn the game.
/// </summary>
public enum Difficulty
{
TUTORIAL, EASY, MEDIUM, HARD, VARYING
}
/// <summary>
/// Represents a game modifier seleftion, that can change a games functionality.
/// </summary>
public enum Modifier
{
NONE, NORMAL, REVERSE, DOUBLE, EXPONENTIAL, MIRROR, NEGATIVE, TIME, ROTATION, SPEED, ALTERNATE, BEFORE, ROULETTE, OK
}
/// <summary>
/// Represents a game element's type.
/// Used for ArrowTerror firstly and mainly.
/// </summary>
public enum ElementType
{
NONE, PLAYER, ENEMY, CHECKPOINT, GOAL
}
public enum SceneNr
{
MainMenu, PlayField, GameOver
}
public enum SpawnSide
{
Center, Side
}
#endregion
#region Flags
/// <summary>
/// Represents genres a game may fall in.
/// So similar games aren't picked to play together.
/// Team decided, too similar games, might impair playability.
/// </summary>
[Flags]
public enum Genre
{
NONE = 0, MEMORY = 1, REACTION = 2, COGNITIVE = 4, RHYTHM = 8
}
#endregion
}