From fcef7f33a571804df72165d74431afb2dc6f4d42 Mon Sep 17 00:00:00 2001 From: Lhars Date: Fri, 20 Dec 2024 13:10:44 -0400 Subject: [PATCH] Fix n' Nerf Corrected the ammo pouch going into the wrong slot, preventing it from spawning. Nerfed the ranged skills of the boltman as, with their weapon choice, they would have 5 (!) skill in their weapon of choice. --- .../jobs/job_types/roguetown/garrison/manorguard.dm | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/code/modules/jobs/job_types/roguetown/garrison/manorguard.dm b/code/modules/jobs/job_types/roguetown/garrison/manorguard.dm index 9da7d2e8b..f55a3f1d4 100644 --- a/code/modules/jobs/job_types/roguetown/garrison/manorguard.dm +++ b/code/modules/jobs/job_types/roguetown/garrison/manorguard.dm @@ -123,9 +123,9 @@ H.mind.adjust_skillrank(/datum/skill/combat/whipsflails, 2, TRUE) H.mind.adjust_skillrank(/datum/skill/combat/maces, 3, TRUE) H.mind.adjust_skillrank(/datum/skill/combat/shields, 2, TRUE) - H.mind.adjust_skillrank(/datum/skill/combat/crossbows, 4, TRUE) //Only effects draw and reload time. - H.mind.adjust_skillrank(/datum/skill/combat/bows, 4, TRUE) //Only effects draw times. - H.mind.adjust_skillrank(/datum/skill/combat/firearms, 4, TRUE) + H.mind.adjust_skillrank(/datum/skill/combat/crossbows, 3, TRUE) //Only effects draw and reload time. + H.mind.adjust_skillrank(/datum/skill/combat/bows, 3, TRUE) //Only effects draw times. + H.mind.adjust_skillrank(/datum/skill/combat/firearms, 3, TRUE) //Normal shared skill section. H.mind.adjust_skillrank(/datum/skill/combat/wrestling, 4, TRUE) @@ -151,8 +151,6 @@ //I feel bad they have full hands round-start but this is the price you have for being given a satchel. l_hand = /obj/item/rogueweapon/shield/tower r_hand = /obj/item/rogueweapon/sword/short - beltr = /obj/item/ammo_holder/quiver/bolts - backl = /obj/item/gun/ballistic/revolver/grenadelauncher/crossbow var/weapons = list("Crossbow","Bow", "Arquebus") var/weapon_choice = input("Choose your weapon.", "TAKE UP ARMS") as anything in weapons switch(weapon_choice) @@ -168,7 +166,7 @@ H.mind.adjust_skillrank(/datum/skill/combat/firearms, 1, TRUE) r_hand = /obj/item/gun/ballistic/arquebus beltr = /obj/item/powderflask - backl = /obj/item/ammo_holder/bullet/lead + neck = /obj/item/ammo_holder/bullet/lead backpack_contents = list(/obj/item/rogueweapon/huntingknife/idagger/steel/special = 1, /obj/item/rope/chain = 1) H.verbs |= /mob/proc/haltyell