From 4fb9f3edc31d84553f9fa889c5fa04bde01c82e3 Mon Sep 17 00:00:00 2001
From: Lhars <roi211@gmail.com>
Date: Fri, 20 Dec 2024 13:14:44 -0400
Subject: [PATCH] Update townguard.dm

And now the fix for the town guard
---
 code/modules/jobs/job_types/roguetown/garrison/townguard.dm | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/code/modules/jobs/job_types/roguetown/garrison/townguard.dm b/code/modules/jobs/job_types/roguetown/garrison/townguard.dm
index 06040544f..1be6296d8 100644
--- a/code/modules/jobs/job_types/roguetown/garrison/townguard.dm
+++ b/code/modules/jobs/job_types/roguetown/garrison/townguard.dm
@@ -108,7 +108,7 @@ Archer is basically a 'bounty-catcher' in function, less specialized at close-qu
 	..()
 	H.mind.adjust_skillrank(/datum/skill/combat/bows, 3, TRUE)
 	H.mind.adjust_skillrank(/datum/skill/combat/firearms, 3, TRUE)
-	H.mind.adjust_skillrank(/datum/skill/combat/crossbows, 3, TRUE)	//Why master? Because all it does is effect draw time, which is strength x skill / 1.2. (Bow is just skill / 1.0). You get poor bonus strength, so you get skill to offset.
+	H.mind.adjust_skillrank(/datum/skill/combat/crossbows, 3, TRUE)	//Why master? Because all it does is effect draw time, which is strength x skill / 1.2. (Bow is just skill / 1.0). You get poor bonus strength, so you get skill to offset. / Why not make the strongest ranged weapon even better? :^) Nerfed bonus to skill to 1, heck you
 	H.mind.adjust_skillrank(/datum/skill/combat/wrestling, 3, TRUE)
 	H.mind.adjust_skillrank(/datum/skill/combat/unarmed, 3, TRUE)
 	H.mind.adjust_skillrank(/datum/skill/combat/knives, 4, TRUE)
@@ -147,7 +147,7 @@ Archer is basically a 'bounty-catcher' in function, less specialized at close-qu
 	H.set_blindness(0)
 	switch(weapon_choice)
 		if("Crossbow")
-			H.mind.adjust_skillrank(/datum/skill/combat/crossbows, 2, TRUE)	
+			H.mind.adjust_skillrank(/datum/skill/combat/crossbows, 1, TRUE)	
 			beltr = /obj/item/ammo_holder/quiver/bolts
 			backl = /obj/item/gun/ballistic/revolver/grenadelauncher/crossbow
 		if("Bow")
@@ -158,7 +158,7 @@ Archer is basically a 'bounty-catcher' in function, less specialized at close-qu
 			H.mind.adjust_skillrank(/datum/skill/combat/firearms, 1, TRUE)
 			r_hand = /obj/item/gun/ballistic/arquebus
 			beltr = /obj/item/powderflask
-			backl = /obj/item/ammo_holder/bullet/lead
+			neck = /obj/item/ammo_holder/bullet/lead
 
 
 // Added to baliff under assumption townguard.dm will not be enabled.