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MAPSARM.H
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/* Catacomb Armageddon Source Code
* Copyright (C) 1993-2014 Flat Rock Software
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
///////////////////////////////////////
//
// TED5 Map Header for ARM
//
///////////////////////////////////////
//
// Map Names
//
typedef enum {
TOWN_MORBIDITY_MAP, // 0
DARK_FOREST_MAP, // 1
GARDEN_OF_SOULS_MAP, // 2
LOST_CITY_DAMND_MAP, // 3
TEMPLE_OF_VIPER_MAP, // 4
TORTURE_CHAMBER_MAP, // 5
DEMONS_HOLD_MAP, // 6
COLONY_FIRE_ANT_MAP, // 7
HALL_WRETCH_POX_MAP, // 8
LAIR_OF_SUCUBUS_MAP, // 9
BLOOD_CHAMB_EYE_MAP, // 10
FLAMING_INFERNO_MAP, // 11
SUBTERR_RIVER_MAP, // 12
CRYSTAL_MAZE_MG_MAP, // 13
RAMPARTS_OF_NEM_MAP, // 14
FORTRESS_OF_NEM_MAP, // 15
PASSAGE_TO_SURF_MAP, // 16
LASTMAP
} mapnames;
//
// TILEINFO offsets
//
#define ANIM 402
#define FLAGS (ANIM+NUMTILE16)