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script.js
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// // Get the shape element
// const shapeElement = document.querySelector('.shape');
// // Get the score element
// const scoreElement = document.querySelector('.score');
// const timeElement = document.querySelector('.time');
// const gameoverElement = document.querySelector('.gameover-container');
// // Get the background image element
// const bgImgElement = document.getElementById('bg-img');
// // Set the initial start time
// let start = new Date().getTime();
// //cursor
// const cursorElement = document.querySelector('.cursor')
// document.addEventListener('mousemove', e => {
// cursorElement.setAttribute('style', 'top:' +(e.pageY - 50 ) + 'px; left: ' +(e.pageX - 50) + 'px;')
// })
// // Generate a random color code
// // function randomColorGen() {
// // const letters = '123456789ABCD'.split('');
// // let color = '#';
// // for (let i = 0; i < 6; i++) {
// // color += letters[Math.floor(Math.random() * 16)];
// // }
// // return color;
// // }
// // Set a random background image class for the game
// let audioIndex;
// function randomImage() {
// const backgroundClasses = [
// 'background-image0',
// 'background-image1',
// 'background-image2',
// 'background-image3',
// 'background-image4',
// 'background-image5',
// 'background-image6',
// 'background-image7',
// 'background-image8',
// 'background-image9',
// ];
// const randomIndex = Math.floor(Math.random() * backgroundClasses.length);
// audioIndex = randomIndex
// const randomBackgroundClass = backgroundClasses[randomIndex];
// bgImgElement.classList = [randomBackgroundClass];
// return randomIndex
// }
// // Make the shape appear on the screen
// function makeShapeAppear() {
// shapeElement.style.display = 'block';
// start = new Date().getTime();
// }
// // Set the shape properties, such as position, size, and color, and schedule the appearance of the shape after a delay
// function appearAfterDelay() {
// const left = Math.random() * 80;
// const top = Math.random() * 70;
// const width = Math.random() * 100 + 100;
// const height = Math.random() * 100 + 100;
// if(Math.random() > 0.5) {
// shapeElement.style.borderRadius = '50px';
// bgImgElement.style.borderRadius = '50px';
// } else {
// shapeElement.style.borderRadius = '0%';
// bgImgElement.style.borderRadius = '0%';
// }
// // shapeElement.style.backgroundColor = randomColorGen();
// shapeElement.style.width = width + 'px';
// shapeElement.style.height = height + 'px';
// shapeElement.style.left = left + '%';
// shapeElement.style.top = top + '%';
// // Schedule the appearance of the shape after a random time delay
// setTimeout(makeShapeAppear, Math.random() * 2000);
// }
// // Handle the click event on the shape element
// let counter = -1;
// function handleClick() {
// gunShot()
// randomImage(); // Change the background image
// if(randomImage() >= 0 && randomImage() <= 5){
// catSound()
// console.log(randomImage())
// }
// else{
// dogSound()
// console.log(randomImage())
// }
// gameover(counter)
// levelUP(counter)
// counter++
// shapeElement.style.display = 'none';
// const end = new Date().getTime();
// const timeTaken = (end - start) / 1000;
// timeElement.innerHTML = timeTaken + 's';
// scoreElement.innerHTML = counter;
// appearAfterDelay();
// }
// function gameover(score){
// const end = new Date().getTime()
// let currentTime = (end - start) / 1000
// if( currentTime > 3){
// counter = 0;
// document.querySelector('.dashboard-container').classList.add('gameover');
// document.querySelector('.dashboard-container').innerHTML = `Time:${currentTime}-Score:${score} - Refresh the page!`;
// bgImgElement.style.display = 'none'
// document.querySelector('.cursor img').style.display = 'none'
// document.querySelector('body').style.cursor = 'pointer'
// }
// }
// function levelUP(score){
// const end = new Date().getTime()
// let currentTime = (end - start) / 1000
// if( score >= 10){
// document.querySelector('.dashboard-content h2').innerHTML = 'You have level up! Kill under 2 seconds';
// setTimeout(makeShapeAppear, Math.random() * 1000);
// if(currentTime > 2){
// counter = 0;
// document.querySelector('.dashboard-container').classList.add('gameover');
// document.querySelector('.dashboard-container').innerHTML = `Time:${currentTime}-Score:${score} - Refresh the page!`;
// bgImgElement.style.display = 'none'
// document.querySelector('.cursor img').style.display = 'none'
// document.querySelector('body').style.cursor = 'pointer'
// }
// }
// if( score >= 20){
// document.querySelector('.dashboard-content h2').innerHTML = 'You are good in this! Kill under 1 second';
// setTimeout(makeShapeAppear, Math.random() * 500);
// if(currentTime > 1){
// counter = 0;
// document.querySelector('.dashboard-container').classList.add('gameover');
// document.querySelector('.dashboard-container').innerHTML = `Time:${currentTime}-Score:${score} - Refresh the page!`;
// bgImgElement.style.display = 'none'
// document.querySelector('.cursor img').style.display = 'none'
// document.querySelector('body').style.cursor = 'pointer'
// }
// }
// if( score >= 40){
// document.querySelector('.dashboard-content h2').innerHTML = 'You are good in this! Kill under 0.999 second';
// setTimeout(makeShapeAppear, Math.random() * 100);
// const left = Math.random() * 80;
// const top = Math.random() * 70;
// const width = Math.random() * 50 + 50;
// const height = Math.random() * 50 + 50;
// if(Math.random() > 0.5) {
// shapeElement.style.borderRadius = '50px';
// bgImgElement.style.borderRadius = '50px';
// } else {
// shapeElement.style.borderRadius = '0%';
// bgImgElement.style.borderRadius = '0%';
// }
// // shapeElement.style.backgroundColor = randomColorGen();
// shapeElement.style.width = width + 'px';
// shapeElement.style.height = height + 'px';
// shapeElement.style.left = left + '%';
// shapeElement.style.top = top + '%';
// if(currentTime > 0.500){
// counter = 0;
// document.querySelector('.dashboard-container').classList.add('gameover');
// document.querySelector('.dashboard-container').innerHTML = `Time:${currentTime}-Score:${score} - Refresh the page!`;
// bgImgElement.style.display = 'none'
// document.querySelector('.cursor img').style.display = 'none'
// document.querySelector('body').style.cursor = 'pointer'
// }
// }
// }
// function gunShot(){
// const audio = document.getElementById('gunShot');
// shapeElement.addEventListener('click', function(){
// // Pause and reset the audio
// audio.pause();
// audio.currentTime = 0;
// // Play the audio
// audio.play();
// })
// }
// function catSound(){
// const audio = document.getElementById('catSound');
// shapeElement.addEventListener('click', function(){
// // Pause and reset the audio
// audio.pause();
// audio.currentTime = 0;
// // Play the audio
// audio.play();
// })
// }
// function dogSound(){
// const audio = document.getElementById('dogSound');
// shapeElement.addEventListener('click', function(){
// // Pause and reset the audio
// audio.pause();
// audio.currentTime = 0;
// // Play the audio
// audio.play();
// })
// }
// // Add a click event listener to the shape element
// shapeElement.onclick = handleClick;
// handleClick()
// // Set an initial random background image
// randomImage();
// // Initiate the first appearance of the shape
// appearAfterDelay();
// Get the shape element
const shapeElement = document.querySelector('.shape');
// Get the score element
const scoreElement = document.querySelector('.score');
const timeElement = document.querySelector('.time');
const gameoverElement = document.querySelector('.gameover-container');
// Get the background image element
const bgImgElement = document.getElementById('bg-img');
// Set the initial start time
let start = new Date().getTime();
// Cursor
const cursorElement = document.querySelector('.cursor');
document.addEventListener('mousemove', (e) => {
cursorElement.setAttribute('style', 'top:' + (e.pageY - 50) + 'px; left: ' + (e.pageX - 50) + 'px;');
});
// Set a random background image class for the game
let audioIndex;
function randomImage() {
const backgroundClasses = [
'background-image0', // mongoose sound
'background-image1', // monkey sound
'background-image2', // Cat sound
'background-image3', // cat sound
'background-image4', // cat sound
'background-image5', // cat sound
'background-image6', // dog sound
'background-image7', // dog sound
'background-image8', // dog sound
'background-image9', // dog sound
];
const randomIndex = Math.floor(Math.random() * backgroundClasses.length);
audioIndex = randomIndex; // Store the random index for sound determination
const randomBackgroundClass = backgroundClasses[randomIndex];
bgImgElement.classList = [randomBackgroundClass];
return randomIndex;
}
// Make the shape appear on the screen
function makeShapeAppear() {
shapeElement.style.display = 'block';
start = new Date().getTime();
}
// Set the shape properties, such as position, size, and color, and schedule the appearance of the shape after a delay
function appearAfterDelay() {
const left = Math.random() * 80;
const top = Math.random() * 70;
const width = Math.random() * 100 + 100;
const height = Math.random() * 100 + 100;
if (Math.random() > 0.5) {
shapeElement.style.borderRadius = '50px';
bgImgElement.style.borderRadius = '50px';
} else {
shapeElement.style.borderRadius = '0%';
bgImgElement.style.borderRadius = '0%';
}
shapeElement.style.width = width + 'px';
shapeElement.style.height = height + 'px';
shapeElement.style.left = left + '%';
shapeElement.style.top = top + '%';
// Schedule the appearance of the shape after a random time delay
setTimeout(makeShapeAppear, Math.random() * 2000);
}
// Handle the click event on the shape element
let counter = -1;
function handleClick() {
gunShot(); // Play gunshot sound on click
playAnimalSound(audioIndex); // Play the appropriate animal sound based on the index
randomImage(); // Change the background image
gameover(counter); // Check game-over condition
levelUP(counter); // Check level-up condition
counter++;
shapeElement.style.display = 'none';
const end = new Date().getTime();
const timeTaken = (end - start) / 1000;
timeElement.innerHTML = timeTaken + 's';
scoreElement.innerHTML = counter;
appearAfterDelay(); // Schedule the next appearance
}
function playAnimalSound(index) {
// Determine if the sound is for a cat or a dog based on index range
if (index >= 2 && index <= 5) {
playSound('catSound'); // Play cat sound
}
else if(index >= 6 && index <= 9) {
playSound('dogSound'); // Play dog sound
}
else if(index == 0){
playSound('mongooseSound');
}
else if(index == 1){
playSound('monkeySound');
}
}
function playSound(audioId) {
const audio = document.getElementById(audioId);
if (audio) {
// Pause and reset the audio before playing
audio.pause();
audio.currentTime = 0;
audio.play();
}
}
function gameover(score) {
const end = new Date().getTime();
let currentTime = (end - start) / 1000;
if (currentTime > 3) {
counter = 0;
document.querySelector('.dashboard-container').classList.add('gameover');
document.querySelector('.dashboard-container').innerHTML = `Time:${currentTime}-Score:${score} - Refresh the page!`;
bgImgElement.style.display = 'none';
document.querySelector('.cursor img').style.display = 'none';
document.querySelector('body').style.cursor = 'pointer';
}
}
function levelUP(score) {
const end = new Date().getTime();
let currentTime = (end - start) / 1000;
if (score >= 10) {
document.querySelector('.dashboard-content h2').innerHTML = 'You have leveled up! Kill under 2 seconds';
setTimeout(makeShapeAppear, Math.random() * 1000);
if (currentTime > 2) {
counter = 0;
document.querySelector('.dashboard-container').classList.add('gameover');
document.querySelector('.dashboard-container').innerHTML = `Time:${currentTime}-Score:${score} - Refresh the page!`;
bgImgElement.style.display = 'none';
document.querySelector('.cursor img').style.display = 'none';
document.querySelector('body').style.cursor = 'pointer';
}
}
if (score >= 20) {
document.querySelector('.dashboard-content h2').innerHTML = 'You are good at this! Kill under 1 second';
setTimeout(makeShapeAppear, Math.random() * 500);
if (currentTime > 1) {
counter = 0;
document.querySelector('.dashboard-container').classList.add('gameover');
document.querySelector('.dashboard-container').innerHTML = `Time:${currentTime}-Score:${score} - Refresh the page!`;
bgImgElement.style.display = 'none';
document.querySelector('.cursor img').style.display = 'none';
document.querySelector('body').style.cursor = 'pointer';
}
}
if (score >= 40) {
document.querySelector('.dashboard-content h2').innerHTML = 'You are a master! Kill under 0.5 seconds';
setTimeout(makeShapeAppear, Math.random() * 100);
const left = Math.random() * 80;
const top = Math.random() * 70;
const width = Math.random() * 50 + 50;
const height = Math.random() * 50 + 50;
if (Math.random() > 0.5) {
shapeElement.style.borderRadius = '50px';
bgImgElement.style.borderRadius = '50px';
} else {
shapeElement.style.borderRadius = '0%';
bgImgElement.style.borderRadius = '0%';
}
shapeElement.style.width = width + 'px';
shapeElement.style.height = height + 'px';
shapeElement.style.left = left + '%';
shapeElement.style.top = top + '%';
if (currentTime > 0.5) {
counter = 0;
document.querySelector('.dashboard-container').classList.add('gameover');
document.querySelector('.dashboard-container').innerHTML = `Time:${currentTime}-Score:${score} - Refresh the page!`;
bgImgElement.style.display = 'none';
document.querySelector('.cursor img').style.display = 'none';
document.querySelector('body').style.cursor = 'pointer';
}
}
}
function gunShot() {
const audio = document.getElementById('gunShot');
audio.pause();
audio.currentTime = 0;
audio.play();
}
// Add a click event listener to the shape element
shapeElement.onclick = handleClick;
handleClick();
// Set an initial random background image
randomImage();
// Initiate the first appearance of the shape
appearAfterDelay();