diff --git a/Assets/LDtkUnity/CHANGELOG.md b/Assets/LDtkUnity/CHANGELOG.md index f8c81d79..376e5382 100644 --- a/Assets/LDtkUnity/CHANGELOG.md +++ b/Assets/LDtkUnity/CHANGELOG.md @@ -1,3 +1,10 @@ +## [6.2.1](https://github.com/Cammin/LDtkToUnity/compare/6.2.0...6.2.1) (2024-07-16) + + +### Performance Improvements + +* Slight optimize to the tile building, where the flip bits is calculated in the job execution instead of the job construction ([266c53c](https://github.com/Cammin/LDtkToUnity/commit/266c53cea8f58ab7d16e94fe804669b9e3f2cd68)) + # [6.2.0](https://github.com/Cammin/LDtkToUnity/compare/6.1.11...6.2.0) (2024-06-10) diff --git a/Assets/LDtkUnity/package.json b/Assets/LDtkUnity/package.json index 9b50d331..6438aec7 100644 --- a/Assets/LDtkUnity/package.json +++ b/Assets/LDtkUnity/package.json @@ -1,6 +1,6 @@ { "name": "com.cammin.ldtkunity", - "version": "6.2.0", + "version": "6.2.1", "displayName": "LDtk to Unity", "description": "A Unity importer system for the Level Designer Toolkit.", "documentationUrl": "https://cammin.github.io/LDtkToUnity/",