Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[BUG]killaura do not attack entitys when rotation mode is on tick #5645

Open
kjhyuuyy opened this issue Feb 16, 2025 · 2 comments
Open

[BUG]killaura do not attack entitys when rotation mode is on tick #5645

kjhyuuyy opened this issue Feb 16, 2025 · 2 comments
Labels
🐛 bug Something isn't working 🌑 nextgen

Comments

@kjhyuuyy
Copy link

LiquidBounce Branch

Nextgen

LiquidBounce Build/Version

latest

Operating System

Windows 10

Minecraft Version

1.21.4

Describe the bug

killaura do not attack entitys when rotation mode is on tick

Steps to reproduce

killaura do not attack entitys when rotation mode is on tick

Client Log

I am unable to provide such information

Screenshots

No response

@github-actions github-actions bot added 🌑 nextgen 🐛 bug Something isn't working labels Feb 16, 2025
@1zun4
Copy link
Member

1zun4 commented Feb 16, 2025

Be more specific. "Latest" does not tell us anything and no log is provided.

@AlexandraRippin
Copy link

AlexandraRippin commented Feb 24, 2025

Be more specific. "Latest" does not tell us anything and no log is

I'm having this problem on LB v0.26.1 (dev) git-7f3f08e. Killaura attack only if entity is behind
https://streamable.com/7gj7vr

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
🐛 bug Something isn't working 🌑 nextgen
Projects
None yet
Development

No branches or pull requests

3 participants