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The issue exists when I launch the game using integrated graphics. However, it's fine with NVidia. It might be not a LiquidBounce issue at all. I guess there are some battery saving optimizations in the first case. I'm about to close this issue.
LiquidBounce Branch
Legacy
LiquidBounce Build/Version
latest
Operating System
Windows 10
Minecraft Version
1.8.9
Describe the bug
Tracers thickness affects hitbox line width (F3 + B)
Tracers become less thick if the player turns back to the target
https://youtu.be/gtnXcRpLTas
Steps to reproduce
none
Client Log
Screenshots
No response
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