From e564be3ba98e541c49ba8b2621d43313d9387ce5 Mon Sep 17 00:00:00 2001 From: Ell1ott <85990359+Ell1ott@users.noreply.github.com> Date: Fri, 22 Dec 2023 20:02:30 +0100 Subject: [PATCH] fix jumpEffect crashing the game (#1724) --- .../features/module/modules/render/ModuleJumpEffect.kt | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/render/ModuleJumpEffect.kt b/src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/render/ModuleJumpEffect.kt index f3b3162d015..e9da0ecc806 100644 --- a/src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/render/ModuleJumpEffect.kt +++ b/src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/render/ModuleJumpEffect.kt @@ -39,7 +39,10 @@ object ModuleJumpEffect : Module("JumpEffect", Category.RENDER) { renderEnvironmentForWorld(matrixStack) { circles.forEach { - val progress = animCurve.at((it.right + event.partialTicks) / lifetime) + val progress = animCurve + .at((it.right + event.partialTicks) / lifetime) + .coerceIn(0f..1f) + withPosition(it.left) { drawGradientCircle( endRadius.endInclusive * progress,