diff --git a/src/wm/meson.build b/src/wm/meson.build index c4eb29a1a..70b43860b 100644 --- a/src/wm/meson.build +++ b/src/wm/meson.build @@ -18,16 +18,16 @@ budgie_wm_sources = [ budgie_wm_status_vala_args = [] dep_graphene = dependency('graphene-gobject-1.0', version: '>= 1.10') -dep_mutter = dependency('libmutter-10', version: gnome_minimum_version, required: false) +dep_mutter = dependency('libmutter-11', version: '>= 43', required: false) if dep_mutter.found() #budgie_wm_status_vala_args += ['-D', 'HAVE_MUTTER_9'] - message('Using libmutter-10 ABI from GNOME 42') - vapi_mutter = 'libmutter-10' + message('Using libmutter-11 ABI from GNOME 43') + vapi_mutter = 'libmutter-11' else - dep_mutter = dependency('libmutter-9', version: gnome_minimum_version) + dep_mutter = dependency('libmutter-10', version: gnome_minimum_version) if dep_mutter.found() - message('Using libmutter-9 ABI from GNOME 41') - vapi_mutter = 'libmutter-9' + message('Using libmutter-10 ABI from GNOME 42') + vapi_mutter = 'libmutter-10' endif endif diff --git a/vapi/Clutter-11.metadata b/vapi/Clutter-11.metadata new file mode 100644 index 000000000..6fe61c1d3 --- /dev/null +++ b/vapi/Clutter-11.metadata @@ -0,0 +1,186 @@ +// Non mini-object +ActorBox struct +Color struct +Knot struct +Margin struct +PaintVolume struct +PathNode struct +Perspective struct +Units struct + +*.ref unowned + +Actor + .apply_transform.matrix ref + .get_abs_allocation_vertices.verts out=false +Canvas + .new symbol_type="constructor" +Event.type#method name="get_type" +Image + .new symbol_type="constructor" + +// ??? +Actor.has_pointer#method name="get_has_pointer" +ScriptError errordomain + +// Not all backing symbols are deprecated +Actor.pick deprecated=false + +// Nullable return values +Actor + .get_parent nullable +value_get_color nullable + +// method/virtual-method/signal don't match +Actor + .event#method name="emit_event" + .get_paint_volume#virtual_method name="get_paint_volume_vfunc" + .get_paint_volume#virtual_method.volume out +Container + .add_actor skip=false + .class_* skip +Text + .activate#method name="try_activate" + .insert_text#signal skip +TextBuffer.get_text#virtual_method name="get_text_with_length" + +// virtual/abstract distinction +Container + .*_child_meta#virtual_method virtual + +// Default values +Stage.read_pixels + .width default=-1 + .height default=-1 +Stage.paint_to_buffer + .data type="uint8[]" +Text + .position_to_coords.line_height default=null + +// Skipped by g-i for unknown reasons +LayoutManager + .create_child_meta skip=false + +// Variadic arguments +Backend + .get_cogl_context skip=false +Container + .child_get skip=false + .child_set skip=false + .remove skip=false +Interval + .new skip=false + .get_interval skip=false + .set_final skip=false + .set_initial skip=false + .set_interval skip=false +LayoutManager + .child_get skip=false + .child_set skip=false +Script + .get_objects skip=false + +// Skipped upstream for unknown reasons +Interval.register_progress_func skip=false +threads_add_idle skip=false +threads_add_idle_full skip=false +threads_add_timeout skip=false +threads_add_timeout_full skip=false + +// struct/class confusion +ActorBox + .new skip + .from_vertices skip +Units.from_* skip +Margin + .new skip + +// Class methods +container_class_find_child_property skip +container_class_list_child_properties skip + +// Move symbols +units_from_* skip + +// Struct return values +color_get_static nullable + +// Upstream +Event + .get_position.position out + +FrameListenerIface skip +FrameClock.new skip + +// Remove for clutter-2.0 +///////////////////////// + +StageView.layout skip + +Stage + .paint_view.redraw_clip type="Cairo.Region" + +Capture + .image type="Cairo.ImageSurface" + +// *Event should be compact classes derived from Clutter.Event +Event.type skip=false +AnyEvent struct=false base_type="Clutter.Event" +ButtonEvent struct=false base_type="Clutter.Event" +CrossingEvent struct=false base_type="Clutter.Event" +DeviceEvent struct=false base_type="Clutter.Event" +IMEvent struct=false base_type="Clutter.Event" +KeyEvent struct=false base_type="Clutter.Event" +MotionEvent struct=false base_type="Clutter.Event" +PadButtonEvent struct=false base_type="Clutter.Event" +PadRingEvent struct=false base_type="Clutter.Event" +PadStripEvent struct=false base_type="Clutter.Event" +ProximityEvent struct=false base_type="Clutter.Event" +ScrollEvent struct=false base_type="Clutter.Event" +TouchEvent struct=false base_type="Clutter.Event" +TouchpadHoldEvent struct=false base_type="Clutter.Event" +TouchpadPinchEvent struct=false base_type="Clutter.Event" +TouchpadSwipeEvent struct=false base_type="Clutter.Event" + +// Keysyms used to be CLUTTER_X instead of CLUTTER_KEY_X +*#constant skip +COGL skip=false +CURRENT_TIME skip=false +FLAVOUR skip=false +PATH_RELATIVE skip=false +PRIORITY_REDRAW skip=false + +// Clutter devs don't like us creating nested namespaces +value_* name="value_(.+)" parent="Clutter.Value" +threads_* name="threads_(.+)" parent="Clutter.Threads" +threads_add_idle name="add" parent="Clutter.Threads.Idle" +threads_add_idle_full name="add_full" parent="Clutter.Threads.Idle" +threads_add_timeout name="add" parent="Clutter.Threads.Timeout" +threads_add_timeout_full name="add_full" parent="Clutter.Threads.Timeout" + +// Backwards compatibility +Color.alloc symbol_type="function" + +Color.from_hls name="init_from_hls" +Color.from_pixel name="init_from_pixel" +Color.from_string name="init_from_string" + +Color.new name="from_rgba" symbol_type="function" + .alpha default=0 + .blue default=0 + .green default=0 + .red default=0 + +Color.init + .alpha default=0 + .blue default=0 + .green default=0 + .red default=0 + +BinAlignment deprecated=false deprecated_since=null +BinAlignment.* deprecated +BinAlignment.start deprecated=false +BinLayout.new.*_align default=Clutter.BinAlignment.START + +// Possibly keep +KEY_* skip=false name="KEY_(.+)" type="uint" parent="Clutter.Key" diff --git a/vapi/Meta-11.metadata b/vapi/Meta-11.metadata new file mode 100644 index 000000000..89d837280 --- /dev/null +++ b/vapi/Meta-11.metadata @@ -0,0 +1,184 @@ +* skip=false +*.* skip=false +* cheader_filename="meta/main.h" + +Backend cheader_filename="meta/meta-backend.h" +Backend.gpu_added skip +get_backend parent="Meta.Backend" cheader_filename="meta/meta-backend.h" +Background cheader_filename="meta/meta-background.h" +Background.set_file.file nullable +BackgroundContent.new symbol_type="constructor" +BackgroundActor cheader_filename="meta/meta-background-actor.h" +BackgroundContent cheader_filename="meta/meta-background-content.h" +BackgroundGroup cheader_filename="meta/meta-background-group.h" +BackgroundImage cheader_filename="meta/meta-background-image.h" +BackgroundImageCache cheader_filename="meta/meta-background-image.h" +Barrier cheader_filename="meta/barrier.h" +BarrierDirection cheader_filename="meta/barrier.h" +BarrierEvent cheader_filename="meta/barrier.h" +ButtonFunction cheader_filename="meta/common.h" +ButtonLayout cheader_filename="meta/common.h" +Compositor cheader_filename="meta/compositor.h" +Compositor.sync_stack.stack type_arguments="Meta.Window" +get_feedback_group_for_display parent="Meta.Display" symbol_type="method" name="get_feedback_group" instance_idx=0 cheader_filename="meta/compositor-mutter.h" +get_stage_for_display parent="Meta.Display" symbol_type="method" name="get_stage" instance_idx=0 cheader_filename="meta/compositor-mutter.h" +get_top_window_group_for_display parent="Meta.Display" symbol_type="method" name="get_top_window_group" instance_idx=0 cheader_filename="meta/compositor-mutter.h" +get_window_group_for_display parent="Meta.Display" symbol_type="method" name="get_window_group" instance_idx=0 cheader_filename="meta/compositor-mutter.h" +disable_unredirect_for_display parent="Meta.Display" symbol_type="method" name="disable_unredirect" instance_idx=0 cheader_filename="meta/compositor-mutter.h" +enable_unredirect_for_display parent="Meta.Display" symbol_type="method" name="enable_unredirect" instance_idx=0 cheader_filename="meta/compositor-mutter.h" + +get_window_actors parent="Meta.Display" symbol_type="method" instance_idx=0 cheader_filename="meta/compositor-mutter.h" type_arguments="Meta.WindowActor" +focus_stage_window parent="Meta.Display" symbol_type="method" instance_idx=0 cheader_filename="meta/compositor-mutter.h" + +CompEffect cheader_filename="meta/compositor.h" +CloseDialog cheader_filename="meta/meta-close-dialog.h" +CloseDialogResponse cheader_filename="meta/meta-close-dialog.h" +Context cheader_filename="meta/meta-context.h" +CompositorType cheader_filename="meta/meta-enums.h" +Cursor cheader_filename="meta/common.h" +CursorTracker cheader_filename="meta/meta-cursor-tracker.h" +CursorTracker.get_for_display parent="Meta.Display" symbol_type="method" instance_idx=0 name="get_cursor_tracker" +CursorTracker.get_pointer.mods out +DebugTopic cheader_filename="meta/util.h" +DebugPaintFlag cheader_filename="meta/util.h" +Direction cheader_filename="meta/common.h" +Display cheader_filename="meta/display.h" +DisplayCorner cheader_filename="meta/display.h" +DisplayDirection cheader_filename="meta/display.h" +Dnd cheader_filename="meta/meta-dnd.h" +EdgeType cheader_filename="meta/boxes.h" +Edge cheader_filename="meta/boxes.h" +Frame cheader_filename="meta/types.h" +FrameBorders cheader_filename="meta/common.h" +FrameFlags cheader_filename="meta/common.h" +FrameType cheader_filename="meta/common.h" +GrabOp cheader_filename="meta/common.h" +Gravity cheader_filename="meta/common.h" +Group cheader_filename="meta/group.h" +Group.property_notify.event type="X.Event" ref +IdleMonitor cheader_filename="meta/meta-idle-monitor.h" +IdleMonitorWatchFunc cheader_filename="meta/meta-idle-monitor.h" +InhibitShortcutsDialog cheader_filename="meta/meta-inhibit-shortcuts-dialog.h" +InhibitShortcutsDialogResponse cheader_filename="meta/meta-inhibit-shortcuts-dialog.h" +KeyboardA11yFlags cheader_filename="meta/meta-enums.h" +KeyBinding cheader_filename="meta/keybindings.h" +keybindings_set_custom_handler parent="Meta.KeyBinding" name="set_custom_handler" cheader_filename="meta/keybindings.h" +KeyBindingAction cheader_filename="meta/prefs.h" +KeyBindingFlags cheader_filename="meta/prefs.h" +KeyHandlerFunc cheader_filename="meta/prefs.h" +KeyHandlerFunc.event type="Clutter.KeyEvent?" +KeyHandlerFunc.window nullable +LaunchContext cheader_filename="meta/meta-launch-context.h" +Laters cheader_filename="meta/types.h" +LaterType cheader_filename="meta/util.h" +LocaleDirection cheader_filename="meta/util.h" +MaximizeFlags cheader_filename="meta/window.h" +MonitorManager cheader_filename="meta/meta-monitor-manager.h" +MonitorSwitchConfigType cheader_filename="meta/meta-monitor-manager.h" +MotionDirection cheader_filename="meta/common.h" +PadActionType cheader_filename="meta/display.h" +Plugin cheader_filename="meta/meta-plugin.h" +Plugin.xevent_filter.event type="X.Event" ref +PluginInfo cheader_filename="meta/meta-plugin.h" +Preference cheader_filename="meta/prefs.h" +PrefsChangedFunc cheader_filename="meta/prefs.h" +Rectangle cheader_filename="meta/boxes.h" struct +RemoteAccessController cheader_filename="meta/meta-remote-access-controller.h" +RemoteAccessHandle cheader_filename="meta/meta-remote-access-controller.h" +Selection cheader_filename="meta/meta-selection.h" +SelectionSource cheader_filename="meta/meta-selection-source.h" +SelectionSourceMemory cheader_filename="meta/meta-selection-source-memory.h" +SelectionType cheader_filename="meta/meta-selection-source.h" +Settings cheader_filename="meta/meta-settings.h" +Shadow cheader_filename="meta/meta-shadow-factory.h" +ShadowFactory cheader_filename="meta/meta-shadow-factory.h" +ShadowMode cheader_filename="meta/meta-window-actor.h" +ShadowParams cheader_filename="meta/meta-shadow-factory.h" +ShapedTexture cheader_filename="meta/meta-shaped-texture.h" +Side cheader_filename="meta/common.h" +SizeChange cheader_filename="meta/compositor.h" +SoundPlayer cheader_filename="meta/meta-sound-player.h" +StartupNotification cheader_filename="meta/meta-startup-notification.h" +StartupNotification.changed.object type="Meta.StartupSequence" +StartupNotification.get_sequences type_arguments="Meta.StartupSequence" +StartupSequence cheader_filename="meta/meta-startup-notification.h" +StackLayer cheader_filename="meta/common.h" +Stage cheader_filename="meta/meta-stage.h" +Stage.is_focused parent="Meta.Display" symbol_type="method" name="stage_is_focused" instance_idx=0 cheader_filename="meta/compositor-mutter.h" +Strut cheader_filename="meta/boxes.h" +TabList cheader_filename="meta/display.h" +TabShowType cheader_filename="meta/display.h" +Theme cheader_filename="meta/theme.h" +theme_get_default cheader_filename="meta/theme.h" +theme_new cheader_filename="meta/theme.h" +VirtualModifier cheader_filename="meta/common.h" +WaylandClient cheader_filename="meta/meta-wayland-client.h" +Workspace cheader_filename="meta/workspace.h" +WorkspaceManager cheader_filename="meta/meta-workspace-manager.h" +Window cheader_filename="meta/window.h" +Window.focus#signal name="focused" +Window.icon type="Cairo.Surface" +Window.mini_icon type="Cairo.Surface" +WindowActor cheader_filename="meta/meta-window-actor.h" +WindowClientType cheader_filename="meta/window.h" +WindowForeachFunc cheader_filename="meta/window.h" +WindowGroup cheader_filename="meta/meta-window-group.h" +WindowMenuType cheader_filename="meta/compositor.h" +WindowShape cheader_filename="meta/meta-window-shape.h" +WindowType cheader_filename="meta/window.h" +X11Display cheader_filename="meta/meta-x11-display.h" + +// As per https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2287 +MonitorManager.monitor_privacy_screen_changed skip + +rect skip +prefs_* parent="Meta.Prefs" name="prefs_(.+)" cheader_filename="meta/prefs.h" + +g_utf8_strndup skip + +preference_to_string cheader_filename="meta/prefs.h" +frame_type_to_string cheader_filename="meta/util.h" +topic_to_string parent="Meta.DebugTopic" name="to_string" cheader_filename="meta/util.h" + +CURRENT_TIME cheader_filename="meta/common.h" +ICON_WIDTH cheader_filename="meta/common.h" +ICON_HEIGHT cheader_filename="meta/common.h" +MINI_ICON_WIDTH cheader_filename="meta/common.h" +MINI_ICON_HEIGHT cheader_filename="meta/common.h" +DEFAULT_ICON_NAME cheader_filename="meta/common.h" +PRIORITY_RESIZE cheader_filename="meta/common.h" +PRIORITY_BEFORE_REDRAW cheader_filename="meta/common.h" +PRIORITY_REDRAW cheader_filename="meta/common.h" +PRIORITY_PREFS_NOTIFY cheader_filename="meta/common.h" +VIRTUAL_CORE_POINTER_ID cheader_filename="meta/common.h" +VIRTUAL_CORE_KEYBOARD_ID cheader_filename="meta/common.h" + +Display.window_visibility_updated + .object name="unplaced" type="GLib.List" + .p0 name="should_show" type="GLib.List" + .p1 name="should_hide" type="GLib.List" + +add_verbose_topic parent="Meta.Util" cheader_filename="meta/util.h" +bug parent="Meta.Util" cheader_filename="meta/util.h" +external_binding_name_for_action parent="Meta.Util" cheader_filename="meta/util.h" +fatal parent="Meta.Util" cheader_filename="meta/util.h" +get_locale_direction parent="Meta.Util" cheader_filename="meta/util.h" +is_verbose parent="Meta.Util" cheader_filename="meta/util.h" +is_wayland_compositor parent="Meta.Util" cheader_filename="meta/util.h" +later_add parent="Meta.Util" cheader_filename="meta/util.h" +later_remove parent="Meta.Util" cheader_filename="meta/util.h" +pop_no_msg_prefix parent="Meta.Util" cheader_filename="meta/util.h" +push_no_msg_prefix parent="Meta.Util" cheader_filename="meta/util.h" +remove_verbose_topic parent="Meta.Util" cheader_filename="meta/util.h" +unsigned_long_equal parent="Meta.Util" name="ulong_equal" cheader_filename="meta/util.h" +unsigned_long_equal.v1 type="ulong?" +unsigned_long_equal.v2 type="ulong?" +unsigned_long_hash parent="Meta.Util" name="ulong_hash" cheader_filename="meta/util.h" +unsigned_long_hash.v type="ulong?" +warning parent="Meta.Util" cheader_filename="meta/util.h" +create_context parent="Meta.Context" name="new" symbol_type="constructor" cheader_filename="meta/meta-context.h" + +x11_error_trap_pop parent="Meta.X11Display" symbol_type="method" name="error_trap_pop" instance_idx=0 cheader_filename="meta/meta-x11-errors.h" +x11_error_trap_pop_with_return parent="Meta.X11Display" symbol_type="method" name="error_trap_pop_with_return" instance_idx=0 cheader_filename="meta/meta-x11-errors.h" +x11_error_trap_push parent="Meta.X11Display" symbol_type="method" name="error_trap_push" instance_idx=0 cheader_filename="meta/meta-x11-errors.h" +x11_init_gdk_display parent="Meta.X11Display" cheader_filename="meta/meta-x11-display.h" diff --git a/vapi/generate-mutter-vapi.sh b/vapi/generate-mutter-vapi.sh index cbe962238..1440d6bc0 100755 --- a/vapi/generate-mutter-vapi.sh +++ b/vapi/generate-mutter-vapi.sh @@ -1,7 +1,7 @@ #!/bin/bash set -xe -version=${9-10} +version=$1 girdir=$(pkg-config libmutter-$version --variable=girdir) cd $(dirname $0) diff --git a/vapi/libmutter-11.deps b/vapi/libmutter-11.deps new file mode 100644 index 000000000..b54eb4b64 --- /dev/null +++ b/vapi/libmutter-11.deps @@ -0,0 +1,6 @@ +gtk+-3.0 +json-glib-1.0 +mutter-clutter-11 +x11 +xfixes-4.0 +graphene-gobject-1.0 diff --git a/vapi/libmutter-11.vapi b/vapi/libmutter-11.vapi new file mode 100644 index 000000000..c6920aab7 --- /dev/null +++ b/vapi/libmutter-11.vapi @@ -0,0 +1,1577 @@ +/* libmutter-11.vapi generated by vapigen, do not modify. */ + +[CCode (cprefix = "Meta", gir_namespace = "Meta", gir_version = "11", lower_case_cprefix = "meta_")] +namespace Meta { + namespace Compositor { + [CCode (cheader_filename = "meta/compositor-mutter.h", cname = "meta_disable_unredirect_for_display")] + public static void disable_unredirect_for_display (Meta.Display display); + [CCode (cheader_filename = "meta/compositor-mutter.h", cname = "meta_enable_unredirect_for_display")] + public static void enable_unredirect_for_display (Meta.Display display); + [CCode (cheader_filename = "meta/compositor-mutter.h", cname = "meta_focus_stage_window")] + public static void focus_stage_window (Meta.Display display, uint32 timestamp); + [CCode (cheader_filename = "meta/compositor-mutter.h", cname = "meta_get_feedback_group_for_display")] + public static unowned Clutter.Actor get_feedback_group_for_display (Meta.Display display); + [CCode (cheader_filename = "meta/compositor-mutter.h", cname = "meta_get_stage_for_display")] + public static unowned Clutter.Actor get_stage_for_display (Meta.Display display); + [CCode (cheader_filename = "meta/compositor-mutter.h", cname = "meta_get_top_window_group_for_display")] + public static unowned Clutter.Actor get_top_window_group_for_display (Meta.Display display); + [CCode (cheader_filename = "meta/compositor-mutter.h", cname = "meta_get_window_actors")] + public static unowned GLib.List get_window_actors (Meta.Display display); + [CCode (cheader_filename = "meta/compositor-mutter.h", cname = "meta_get_window_group_for_display")] + public static unowned Clutter.Actor get_window_group_for_display (Meta.Display display); + } + namespace Prefs { + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_bell_is_audible")] + public static bool prefs_bell_is_audible (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_change_workspace_name")] + public static void prefs_change_workspace_name (int i, string name); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_action_double_click_titlebar")] + public static GDesktop.TitlebarAction prefs_get_action_double_click_titlebar (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_action_middle_click_titlebar")] + public static GDesktop.TitlebarAction prefs_get_action_middle_click_titlebar (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_action_right_click_titlebar")] + public static GDesktop.TitlebarAction prefs_get_action_right_click_titlebar (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_attach_modal_dialogs")] + public static bool prefs_get_attach_modal_dialogs (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_auto_maximize")] + public static bool prefs_get_auto_maximize (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_auto_raise")] + public static bool prefs_get_auto_raise (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_auto_raise_delay")] + public static int prefs_get_auto_raise_delay (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_button_layout")] + public static Meta.ButtonLayout prefs_get_button_layout (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_center_new_windows")] + public static bool prefs_get_center_new_windows (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_check_alive_timeout")] + public static uint prefs_get_check_alive_timeout (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_compositing_manager")] + public static bool prefs_get_compositing_manager (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_cursor_size")] + public static int prefs_get_cursor_size (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_cursor_theme")] + public static unowned string prefs_get_cursor_theme (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_disable_workarounds")] + public static bool prefs_get_disable_workarounds (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_drag_threshold")] + public static int prefs_get_drag_threshold (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_draggable_border_width")] + public static int prefs_get_draggable_border_width (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_dynamic_workspaces")] + public static bool prefs_get_dynamic_workspaces (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_edge_tiling")] + public static bool prefs_get_edge_tiling (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_focus_change_on_pointer_rest")] + public static bool prefs_get_focus_change_on_pointer_rest (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_focus_mode")] + public static GDesktop.FocusMode prefs_get_focus_mode (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_focus_new_windows")] + public static GDesktop.FocusNewWindows prefs_get_focus_new_windows (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_force_fullscreen")] + public static bool prefs_get_force_fullscreen (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_gnome_accessibility")] + public static bool prefs_get_gnome_accessibility (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_gnome_animations")] + public static bool prefs_get_gnome_animations (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_keybinding_action")] + public static Meta.KeyBindingAction prefs_get_keybinding_action (string name); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_mouse_button_menu")] + public static int prefs_get_mouse_button_menu (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_mouse_button_mods")] + public static Meta.VirtualModifier prefs_get_mouse_button_mods (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_mouse_button_resize")] + public static int prefs_get_mouse_button_resize (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_num_workspaces")] + public static int prefs_get_num_workspaces (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_raise_on_click")] + public static bool prefs_get_raise_on_click (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_show_fallback_app_menu")] + public static bool prefs_get_show_fallback_app_menu (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_titlebar_font")] + public static unowned Pango.FontDescription prefs_get_titlebar_font (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_visual_bell")] + public static bool prefs_get_visual_bell (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_visual_bell_type")] + public static GDesktop.VisualBellType prefs_get_visual_bell_type (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_workspace_name")] + public static unowned string prefs_get_workspace_name (int i); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_get_workspaces_only_on_primary")] + public static bool prefs_get_workspaces_only_on_primary (); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_set_force_fullscreen")] + public static void prefs_set_force_fullscreen (bool whether); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_set_num_workspaces")] + public static void prefs_set_num_workspaces (int n_workspaces); + [CCode (cheader_filename = "meta/prefs.h", cname = "meta_prefs_set_show_fallback_app_menu")] + public static void prefs_set_show_fallback_app_menu (bool whether); + } + namespace Util { + [CCode (cheader_filename = "meta/util.h", cname = "meta_add_verbose_topic")] + public static void add_verbose_topic (Meta.DebugTopic topic); + [CCode (cheader_filename = "meta/util.h", cname = "meta_external_binding_name_for_action")] + public static string external_binding_name_for_action (uint keybinding_action); + [CCode (cheader_filename = "meta/util.h", cname = "meta_get_locale_direction")] + public static Meta.LocaleDirection get_locale_direction (); + [CCode (cheader_filename = "meta/util.h", cname = "meta_gravity_to_string")] + [Version (replacement = "Gravity.to_string")] + public static unowned string gravity_to_string (Meta.Gravity gravity); + [CCode (cheader_filename = "meta/util.h", cname = "meta_is_syncing")] + public static bool is_syncing (); + [CCode (cheader_filename = "meta/util.h", cname = "meta_is_verbose")] + public static bool is_verbose (); + [CCode (cheader_filename = "meta/util.h", cname = "meta_is_wayland_compositor")] + public static bool is_wayland_compositor (); + [CCode (cheader_filename = "meta/util.h", cname = "meta_later_add")] + public static uint later_add (Meta.LaterType when, owned GLib.SourceFunc func); + [CCode (cheader_filename = "meta/util.h", cname = "meta_later_remove")] + public static void later_remove (uint later_id); + [CCode (cheader_filename = "meta/util.h", cname = "meta_pop_no_msg_prefix")] + public static void pop_no_msg_prefix (); + [CCode (cheader_filename = "meta/util.h", cname = "meta_push_no_msg_prefix")] + public static void push_no_msg_prefix (); + [CCode (cheader_filename = "meta/util.h", cname = "meta_rect")] + public static Meta.Rectangle? rect (int x, int y, int width, int height); + [CCode (cheader_filename = "meta/util.h", cname = "meta_remove_verbose_topic")] + public static void remove_verbose_topic (Meta.DebugTopic topic); + [CCode (cheader_filename = "meta/util.h", cname = "meta_unsigned_long_equal")] + public static int unsigned_long_equal (void* v1, void* v2); + [CCode (cheader_filename = "meta/util.h", cname = "meta_unsigned_long_hash")] + public static uint unsigned_long_hash (void* v); + [CCode (cheader_filename = "meta/util.h", cname = "meta_x11_error_trap_pop")] + public static void x11_error_trap_pop (Meta.X11Display x11_display); + [CCode (cheader_filename = "meta/util.h", cname = "meta_x11_error_trap_pop_with_return")] + public static int x11_error_trap_pop_with_return (Meta.X11Display x11_display); + [CCode (cheader_filename = "meta/util.h", cname = "meta_x11_error_trap_push")] + public static void x11_error_trap_push (Meta.X11Display x11_display); + } + [CCode (cheader_filename = "meta/meta-backend.h", type_id = "meta_backend_get_type ()")] + public abstract class Backend : GLib.Object, GLib.Initable, GLib.Initable { + [CCode (has_construct_function = false)] + protected Backend (); + [CCode (cheader_filename = "meta/meta-backend.h", cname = "meta_get_backend")] + public static unowned Meta.Backend get_backend (); + public unowned Meta.Context get_context (); + public unowned Meta.IdleMonitor get_core_idle_monitor (); + public unowned Meta.Dnd get_dnd (); + public unowned Meta.MonitorManager get_monitor_manager (); + public unowned Meta.RemoteAccessController get_remote_access_controller (); + public unowned Meta.Settings get_settings (); + public unowned Clutter.Actor get_stage (); + public bool is_headless (); + public bool is_rendering_hardware_accelerated (); + public void lock_layout_group (uint idx); + public void set_keymap (string layouts, string variants, string options); + public Meta.Context context { get; construct; } + public signal void keymap_changed (); + public signal void keymap_layout_group_changed (uint object); + public signal void last_device_changed (Clutter.InputDevice object); + public signal void lid_is_closed_changed (bool object); + public signal void prepare_shutdown (); + } + [CCode (cheader_filename = "meta/meta-background.h", type_id = "meta_background_get_type ()")] + public class Background : GLib.Object { + [CCode (has_construct_function = false)] + public Background (Meta.Display display); + public static void refresh_all (); + public void set_blend (GLib.File file1, GLib.File file2, double blend_factor, GDesktop.BackgroundStyle style); + public void set_color (Clutter.Color color); + public void set_file (GLib.File? file, GDesktop.BackgroundStyle style); + public void set_gradient (GDesktop.BackgroundShading shading_direction, Clutter.Color color, Clutter.Color second_color); + [NoAccessorMethod] + public Meta.Display meta_display { owned get; construct; } + public signal void changed (); + } + [CCode (cheader_filename = "meta/meta-background-actor.h", type_id = "meta_background_actor_get_type ()")] + public class BackgroundActor : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterActor*")] + public BackgroundActor (Meta.Display display, int monitor); + [NoAccessorMethod] + public Meta.Display meta_display { owned get; construct; } + [NoAccessorMethod] + public int monitor { get; construct; } + } + [CCode (cheader_filename = "meta/meta-background-content.h", type_id = "meta_background_content_get_type ()")] + public class BackgroundContent : GLib.Object, Clutter.Content { + [CCode (has_construct_function = false)] + protected BackgroundContent (); + public static Clutter.Content @new (Meta.Display display, int monitor); + public void set_background (Meta.Background background); + public void set_gradient (bool enabled, int height, double tone_start); + public void set_rounded_clip_bounds (Graphene.Rect? bounds); + public void set_rounded_clip_radius (float radius); + public void set_vignette (bool enabled, double brightness, double sharpness); + [NoAccessorMethod] + public Meta.Background background { owned get; set; } + [NoAccessorMethod] + public double brightness { get; set; } + [NoAccessorMethod] + public bool gradient { get; set; } + [NoAccessorMethod] + public int gradient_height { get; set; } + [NoAccessorMethod] + public double gradient_max_darkness { get; set; } + [NoAccessorMethod] + public Meta.Display meta_display { owned get; construct; } + [NoAccessorMethod] + public int monitor { get; construct; } + [NoAccessorMethod] + public float rounded_clip_radius { get; set; } + [NoAccessorMethod] + public bool vignette { get; set; } + [NoAccessorMethod] + public double vignette_sharpness { get; set; } + } + [CCode (cheader_filename = "meta/meta-background-group.h", type_id = "meta_background_group_get_type ()")] + public class BackgroundGroup : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterActor*")] + public BackgroundGroup (); + } + [CCode (cheader_filename = "meta/meta-background-image.h", type_id = "meta_background_image_get_type ()")] + public class BackgroundImage : GLib.Object { + [CCode (has_construct_function = false)] + protected BackgroundImage (); + public bool get_success (); + public unowned Cogl.Texture get_texture (); + public bool is_loaded (); + public signal void loaded (); + } + [CCode (cheader_filename = "meta/meta-background-image.h", type_id = "meta_background_image_cache_get_type ()")] + public class BackgroundImageCache : GLib.Object { + [CCode (has_construct_function = false)] + protected BackgroundImageCache (); + public static unowned Meta.BackgroundImageCache get_default (); + public Meta.BackgroundImage load (GLib.File file); + public void purge (GLib.File file); + } + [CCode (cheader_filename = "meta/barrier.h", type_id = "meta_barrier_get_type ()")] + public class Barrier : GLib.Object { + [CCode (has_construct_function = false)] + protected Barrier (); + public void destroy (); + public bool is_active (); + public void release (Meta.BarrierEvent event); + [NoAccessorMethod] + public Meta.BarrierDirection directions { get; construct; } + [NoAccessorMethod] + public Meta.Display display { owned get; construct; } + [NoAccessorMethod] + public int x1 { get; construct; } + [NoAccessorMethod] + public int x2 { get; construct; } + [NoAccessorMethod] + public int y1 { get; construct; } + [NoAccessorMethod] + public int y2 { get; construct; } + public signal void hit (Meta.BarrierEvent event); + public signal void left (Meta.BarrierEvent event); + } + [CCode (cheader_filename = "meta/barrier.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "meta_barrier_event_get_type ()")] + [Compact] + public class BarrierEvent { + public int dt; + public double dx; + public double dy; + public int event_id; + public bool grabbed; + public bool released; + public uint32 time; + public double x; + public double y; + } + [CCode (cheader_filename = "meta/meta-context.h", type_id = "meta_context_get_type ()")] + public class Context : GLib.Object { + [CCode (has_construct_function = false)] + protected Context (); + public void add_option_entries ([CCode (array_length = false, array_null_terminated = true)] GLib.OptionEntry[] entries, string? translation_domain); + public void add_option_group (owned GLib.OptionGroup group); + public bool configure ([CCode (array_length_cname = "argc", array_length_pos = 0.5)] ref string[]? argv) throws GLib.Error; + [CCode (cname = "meta_context_configure")] + public bool configure_args ([CCode (array_length_pos = 0.9)] ref unowned string[] argv) throws GLib.Error; + public void destroy (); + public unowned Meta.Backend get_backend (); + public Meta.CompositorType get_compositor_type (); + public unowned Meta.Display get_display (); + public bool is_replacing (); + public void notify_ready (); + public bool raise_rlimit_nofile () throws GLib.Error; + public bool restore_rlimit_nofile () throws GLib.Error; + public bool run_main_loop () throws GLib.Error; + public void set_gnome_wm_keybindings (string wm_keybindings); + public void set_plugin_gtype (GLib.Type plugin_gtype); + public void set_plugin_name (string plugin_name); + public bool setup () throws GLib.Error; + public bool start () throws GLib.Error; + public void terminate (); + public void terminate_with_error (GLib.Error error); + [NoAccessorMethod] + public string name { owned get; construct; } + [NoAccessorMethod] + public bool unsafe_mode { get; set; } + } + [CCode (cheader_filename = "meta/meta-cursor-tracker.h", type_id = "meta_cursor_tracker_get_type ()")] + public class CursorTracker : GLib.Object { + [CCode (has_construct_function = false)] + protected CursorTracker (); + public void get_hot (out int x, out int y); + public void get_pointer (out Graphene.Point coords, out Clutter.ModifierType mods); + public bool get_pointer_visible (); + public float get_scale (); + public unowned Cogl.Texture get_sprite (); + public void set_pointer_visible (bool visible); + [NoAccessorMethod] + public Meta.Backend backend { owned get; construct; } + public signal void cursor_changed (); + public signal void position_invalidated (); + public signal void visibility_changed (); + } + [CCode (cheader_filename = "meta/display.h", type_id = "meta_display_get_type ()")] + public class Display : GLib.Object { + [CCode (has_construct_function = false)] + protected Display (); + public void add_ignored_crossing_serial (ulong serial); + public uint add_keybinding (string name, GLib.Settings settings, Meta.KeyBindingFlags flags, owned Meta.KeyHandlerFunc handler); + public bool begin_grab_op (Meta.Window window, Meta.GrabOp op, bool pointer_already_grabbed, bool frame_action, int button, ulong modmask, uint32 timestamp, int root_x, int root_y); + public void clear_mouse_mode (); + public void close (uint32 timestamp); + public void end_grab_op (uint32 timestamp); + public void focus_default_window (uint32 timestamp); + public void freeze_keyboard (uint32 timestamp); + public Clutter.ModifierType get_compositor_modifiers (); + public unowned Meta.Context get_context (); + public int get_current_monitor (); + public uint32 get_current_time (); + public uint32 get_current_time_roundtrip (); + [CCode (cname = "meta_cursor_tracker_get_for_display")] + public unowned Meta.CursorTracker get_cursor_tracker (); + public unowned Meta.Window get_focus_window (); + public Meta.GrabOp get_grab_op (); + public uint get_keybinding_action (uint keycode, ulong mask); + public uint32 get_last_user_time (); + public Meta.Rectangle get_monitor_geometry (int monitor); + public bool get_monitor_in_fullscreen (int monitor); + public int get_monitor_index_for_rect (Meta.Rectangle rect); + public int get_monitor_neighbor_index (int which_monitor, Meta.DisplayDirection dir); + public float get_monitor_scale (int monitor); + public int get_n_monitors (); + public string get_pad_action_label (Clutter.InputDevice pad, Meta.PadActionType action_type, uint action_number); + public int get_primary_monitor (); + public unowned Meta.Selection get_selection (); + public void get_size (out int width, out int height); + public unowned Meta.SoundPlayer get_sound_player (); + public unowned Meta.Window get_tab_current (Meta.TabList type, Meta.Workspace workspace); + public GLib.List get_tab_list (Meta.TabList type, Meta.Workspace? workspace); + public unowned Meta.Window get_tab_next (Meta.TabList type, Meta.Workspace workspace, Meta.Window? window, bool backward); + public unowned Meta.WorkspaceManager get_workspace_manager (); + public uint grab_accelerator (string accelerator, Meta.KeyBindingFlags flags); + public bool is_pointer_emulating_sequence (Clutter.EventSequence? sequence); + public GLib.List list_all_windows (); + public bool remove_keybinding (string name); + public void request_pad_osd (Clutter.InputDevice pad, bool edition_mode); + public void set_cursor (Meta.Cursor cursor); + public void set_input_focus (Meta.Window window, bool focus_frame, uint32 timestamp); + public GLib.SList sort_windows_by_stacking (GLib.SList windows); + public bool supports_extended_barriers (); + public void unfreeze_keyboard (uint32 timestamp); + public bool ungrab_accelerator (uint action_id); + public void ungrab_keyboard (uint32 timestamp); + public void unset_input_focus (uint32 timestamp); + public bool xserver_time_is_before (uint32 time1, uint32 time2); + public Clutter.ModifierType compositor_modifiers { get; } + public Meta.Window focus_window { get; } + public signal void accelerator_activated (uint object, Clutter.InputDevice p0, uint p1); + public signal void closing (); + public signal void cursor_updated (); + public signal void gl_video_memory_purged (); + public signal void grab_op_begin (Meta.Window object, Meta.GrabOp p0); + public signal void grab_op_end (Meta.Window object, Meta.GrabOp p0); + public signal void in_fullscreen_changed (); + public signal bool init_xserver (GLib.Task object); + public signal bool modifiers_accelerator_activated (); + public signal void overlay_key (); + public signal void pad_mode_switch (Clutter.InputDevice object, uint p0, uint p1); + public signal void restacked (); + public signal bool restart (); + public signal void show_osd (int object, string p0, string p1); + public signal unowned Clutter.Actor? show_pad_osd (Clutter.InputDevice pad, GLib.Settings settings, string layout_path, bool edition_mode, int monitor_idx); + public signal bool show_resize_popup (bool object, Meta.Rectangle p0, int p1, int p2); + public signal bool show_restart_message (string? message); + public signal void showing_desktop_changed (); + public signal void window_created (Meta.Window object); + public signal void window_demands_attention (Meta.Window object); + public signal void window_entered_monitor (int object, Meta.Window p0); + public signal void window_left_monitor (int object, Meta.Window p0); + public signal void window_marked_urgent (Meta.Window object); + public signal void window_visibility_updated (void* object, void* p0, void* p1); + public signal void workareas_changed (); + public signal void x11_display_closing (); + public signal void x11_display_opened (); + public signal void x11_display_setup (); + } + [CCode (cheader_filename = "meta/meta-dnd.h", type_id = "meta_dnd_get_type ()")] + public class Dnd : GLib.Object { + [CCode (has_construct_function = false)] + protected Dnd (); + public signal void dnd_enter (); + public signal void dnd_leave (); + public signal void dnd_position_change (int object, int p0); + } + [CCode (cheader_filename = "meta/main.h", has_type_id = false)] + [Compact] + public class Frame { + } + [CCode (cheader_filename = "meta/meta-idle-monitor.h", type_id = "meta_idle_monitor_get_type ()")] + public class IdleMonitor : GLib.Object { + [CCode (has_construct_function = false)] + protected IdleMonitor (); + public uint add_idle_watch (uint64 interval_msec, owned Meta.IdleMonitorWatchFunc? callback); + public uint add_user_active_watch (owned Meta.IdleMonitorWatchFunc? callback); + public int64 get_idletime (); + public void remove_watch (uint id); + [NoAccessorMethod] + public Clutter.InputDevice device { owned get; construct; } + } + [CCode (cheader_filename = "meta/main.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "meta_key_binding_get_type ()")] + [Compact] + public class KeyBinding { + public uint get_mask (); + public Meta.VirtualModifier get_modifiers (); + public unowned string get_name (); + public bool is_builtin (); + public bool is_reversed (); + [CCode (cname = "meta_keybindings_set_custom_handler")] + public static bool set_custom_handler (string name, owned Meta.KeyHandlerFunc? handler); + } + [CCode (cheader_filename = "meta/main.h", has_type_id = false)] + [Compact] + public class Laters { + public uint add (Meta.LaterType when, owned GLib.SourceFunc func); + public void remove (uint later_id); + } + [CCode (cheader_filename = "meta/meta-launch-context.h", type_id = "meta_launch_context_get_type ()")] + public class LaunchContext : GLib.AppLaunchContext { + [CCode (has_construct_function = false)] + protected LaunchContext (); + public void set_timestamp (uint32 timestamp); + public void set_workspace (Meta.Workspace workspace); + [NoAccessorMethod] + public Meta.Display display { owned get; construct; } + [NoAccessorMethod] + public uint timestamp { get; set; } + [NoAccessorMethod] + public Meta.Workspace workspace { owned get; set; } + } + [CCode (cheader_filename = "meta/meta-monitor-manager.h", type_id = "meta_monitor_manager_get_type ()")] + public class MonitorManager : GLib.Object { + [CCode (has_construct_function = false)] + protected MonitorManager (); + public bool can_switch_config (); + public static unowned Meta.MonitorManager @get (); + public static int get_display_configuration_timeout (); + public bool get_is_builtin_display_on (); + public int get_monitor_for_connector (string connector); + public bool get_panel_orientation_managed (); + public Meta.MonitorSwitchConfigType get_switch_config (); + public void switch_config (Meta.MonitorSwitchConfigType config_type); + [NoAccessorMethod] + public Meta.Backend backend { owned get; construct; } + [NoAccessorMethod] + public bool has_builtin_panel { get; } + public bool panel_orientation_managed { get; } + public signal void confirm_display_change (); + public signal void monitors_changed (); + public signal void monitors_changed_internal (); + public signal void power_save_mode_changed (); + } + [CCode (cheader_filename = "meta/meta-plugin.h", type_id = "meta_plugin_get_type ()")] + public abstract class Plugin : GLib.Object { + [CCode (has_construct_function = false)] + protected Plugin (); + public void complete_display_change (bool ok); + [NoWrapper] + public virtual void confirm_display_change (); + [NoWrapper] + public virtual void destroy (Meta.WindowActor actor); + public void destroy_completed (Meta.WindowActor actor); + public unowned Meta.Display get_display (); + public unowned Meta.PluginInfo? get_info (); + [NoWrapper] + public virtual void hide_tile_preview (); + [NoWrapper] + public virtual bool keybinding_filter (Meta.KeyBinding binding); + [NoWrapper] + public virtual void kill_switch_workspace (); + [NoWrapper] + public virtual void kill_window_effects (Meta.WindowActor actor); + [NoWrapper] + public virtual void locate_pointer (); + public static void manager_set_plugin_type (GLib.Type gtype); + [NoWrapper] + public virtual void map (Meta.WindowActor actor); + public void map_completed (Meta.WindowActor actor); + [NoWrapper] + public virtual void minimize (Meta.WindowActor actor); + public void minimize_completed (Meta.WindowActor actor); + [NoWrapper] + public virtual unowned Meta.PluginInfo? plugin_info (); + [NoWrapper] + public virtual void show_tile_preview (Meta.Window window, Meta.Rectangle tile_rect, int tile_monitor_number); + [NoWrapper] + public virtual void show_window_menu (Meta.Window window, Meta.WindowMenuType menu, int x, int y); + [NoWrapper] + public virtual void show_window_menu_for_rect (Meta.Window window, Meta.WindowMenuType menu, Meta.Rectangle rect); + [NoWrapper] + public virtual void size_change (Meta.WindowActor actor, Meta.SizeChange which_change, Meta.Rectangle old_frame_rect, Meta.Rectangle old_buffer_rect); + public void size_change_completed (Meta.WindowActor actor); + [NoWrapper] + public virtual void size_changed (Meta.WindowActor actor); + [NoWrapper] + public virtual void start (); + [NoWrapper] + public virtual void switch_workspace (int from, int to, Meta.MotionDirection direction); + public void switch_workspace_completed (); + [NoWrapper] + public virtual void unminimize (Meta.WindowActor actor); + public void unminimize_completed (Meta.WindowActor actor); + [NoWrapper] + public virtual bool xevent_filter (X.Event event); + } + [CCode (cheader_filename = "meta/meta-remote-access-controller.h", type_id = "meta_remote_access_controller_get_type ()")] + public class RemoteAccessController : GLib.Object { + [CCode (has_construct_function = false)] + protected RemoteAccessController (); + public void inhibit_remote_access (); + public void uninhibit_remote_access (); + public signal void new_handle (Meta.RemoteAccessHandle object); + } + [CCode (cheader_filename = "meta/meta-remote-access-controller.h", type_id = "meta_remote_access_handle_get_type ()")] + public class RemoteAccessHandle : GLib.Object { + [CCode (has_construct_function = false)] + protected RemoteAccessHandle (); + public bool get_disable_animations (); + public virtual void stop (); + [NoAccessorMethod] + public bool is_recording { get; construct; } + public signal void stopped (); + } + [CCode (cheader_filename = "meta/meta-selection.h", type_id = "meta_selection_get_type ()")] + public class Selection : GLib.Object { + [CCode (has_construct_function = false)] + public Selection (Meta.Display display); + public GLib.List get_mimetypes (Meta.SelectionType selection_type); + public void set_owner (Meta.SelectionType selection_type, Meta.SelectionSource owner); + public async bool transfer_async (Meta.SelectionType selection_type, string mimetype, ssize_t size, GLib.OutputStream output, GLib.Cancellable? cancellable) throws GLib.Error; + public void unset_owner (Meta.SelectionType selection_type, Meta.SelectionSource owner); + public signal void owner_changed (uint object, Meta.SelectionSource p0); + } + [CCode (cheader_filename = "meta/meta-selection.h", type_id = "meta_selection_source_get_type ()")] + public class SelectionSource : GLib.Object { + [CCode (has_construct_function = false)] + protected SelectionSource (); + public virtual GLib.List get_mimetypes (); + public bool is_active (); + public virtual async GLib.InputStream read_async (string mimetype, GLib.Cancellable? cancellable) throws GLib.Error; + public virtual signal void activated (); + public virtual signal void deactivated (); + } + [CCode (cheader_filename = "meta/meta-selection-source-memory.h", type_id = "meta_selection_source_memory_get_type ()")] + public class SelectionSourceMemory : Meta.SelectionSource { + [CCode (has_construct_function = false, type = "MetaSelectionSource*")] + public SelectionSourceMemory (string mimetype, GLib.Bytes content); + } + [CCode (cheader_filename = "meta/meta-settings.h", has_type_id = false)] + [Compact] + public class Settings { + public int get_font_dpi (); + public int get_ui_scaling_factor (); + } + [CCode (cheader_filename = "meta/main.h", ref_function = "meta_shadow_ref", type_id = "meta_shadow_get_type ()", unref_function = "meta_shadow_unref")] + [Compact] + public class Shadow { + public void get_bounds (int window_x, int window_y, int window_width, int window_height, Cairo.RectangleInt bounds); + public void paint (Cogl.Framebuffer framebuffer, int window_x, int window_y, int window_width, int window_height, uint8 opacity, Cairo.Region? clip, bool clip_strictly); + public Meta.Shadow @ref (); + public void unref (); + } + [CCode (cheader_filename = "meta/meta-shadow-factory.h", type_id = "meta_shadow_factory_get_type ()")] + public class ShadowFactory : GLib.Object { + [CCode (has_construct_function = false)] + public ShadowFactory (); + public static unowned Meta.ShadowFactory get_default (); + public Meta.ShadowParams get_params (string class_name, bool focused); + public Meta.Shadow get_shadow (Meta.WindowShape shape, int width, int height, string class_name, bool focused); + public void set_params (string class_name, bool focused, Meta.ShadowParams @params); + public signal void changed (); + } + [CCode (cheader_filename = "meta/meta-shaped-texture.h", type_id = "meta_shaped_texture_get_type ()")] + public class ShapedTexture : GLib.Object, Clutter.Content { + [CCode (has_construct_function = false)] + protected ShapedTexture (); + public Cairo.Surface? get_image (Cairo.RectangleInt? clip); + public unowned Cogl.Texture get_texture (); + public void set_create_mipmaps (bool create_mipmaps); + public void set_mask_texture (Cogl.Texture mask_texture); + public signal void size_changed (); + } + [CCode (cheader_filename = "meta/meta-sound-player.h", type_id = "meta_sound_player_get_type ()")] + public class SoundPlayer : GLib.Object { + [CCode (has_construct_function = false)] + protected SoundPlayer (); + public void play_from_file (GLib.File file, string description, GLib.Cancellable? cancellable = null); + public void play_from_theme (string name, string description, GLib.Cancellable? cancellable = null); + } + [CCode (cheader_filename = "meta/meta-stage.h", type_id = "meta_stage_get_type ()")] + public class Stage : Clutter.Stage, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { + [CCode (has_construct_function = false)] + protected Stage (); + public static bool is_focused (Meta.Display display); + public signal void actors_painted (); + } + [CCode (cheader_filename = "meta/meta-startup-notification.h", type_id = "meta_startup_notification_get_type ()")] + public class StartupNotification : GLib.Object { + [CCode (has_construct_function = false)] + protected StartupNotification (); + public Meta.LaunchContext create_launcher (); + [NoAccessorMethod] + public Meta.Display display { owned get; construct; } + public signal void changed (void* object); + } + [CCode (cheader_filename = "meta/main.h", type_id = "meta_startup_sequence_get_type ()")] + public class StartupSequence : GLib.Object { + [CCode (has_construct_function = false)] + protected StartupSequence (); + public unowned string get_application_id (); + public bool get_completed (); + public unowned string get_icon_name (); + public unowned string get_id (); + public unowned string get_name (); + public uint64 get_timestamp (); + public unowned string get_wmclass (); + public int get_workspace (); + public string application_id { get; construct; } + public string icon_name { get; construct; } + public string id { get; construct; } + public string name { get; construct; } + public uint64 timestamp { get; construct; } + public string wmclass { get; construct; } + public int workspace { get; construct; } + [HasEmitter] + public signal void complete (); + public signal void timeout (); + } + [CCode (cheader_filename = "meta/theme.h", has_type_id = false)] + [Compact] + public class Theme { + public void free (); + } + [CCode (cheader_filename = "meta/meta-wayland-client.h", type_id = "meta_wayland_client_get_type ()")] + public class WaylandClient : GLib.Object { + [CCode (has_construct_function = false)] + public WaylandClient (GLib.SubprocessLauncher launcher) throws GLib.Error; + public void hide_from_window_list (Meta.Window window); + public bool owns_window (Meta.Window window); + public void show_in_window_list (Meta.Window window); + public GLib.Subprocess spawnv (Meta.Display display, [CCode (array_length = false, array_null_terminated = true)] string[] argv) throws GLib.Error; + } + [CCode (cheader_filename = "meta/window.h", type_id = "meta_window_get_type ()")] + public abstract class Window : GLib.Object { + [CCode (has_construct_function = false)] + protected Window (); + public void activate (uint32 current_time); + public void activate_with_workspace (uint32 current_time, Meta.Workspace workspace); + public bool allows_move (); + public bool allows_resize (); + public void begin_grab_op (Meta.GrabOp op, bool frame_action, uint32 timestamp); + public bool can_close (); + public bool can_maximize (); + public bool can_minimize (); + public bool can_shade (); + public void change_workspace (Meta.Workspace workspace); + public void change_workspace_by_index (int space_index, bool append); + public void check_alive (uint32 timestamp); + public Meta.Rectangle client_rect_to_frame_rect (Meta.Rectangle client_rect); + public void compute_group (); + public void @delete (uint32 timestamp); + public unowned Meta.Window find_root_ancestor (); + public void focus (uint32 timestamp); + public void foreach_ancestor (Meta.WindowForeachFunc func); + public void foreach_transient (Meta.WindowForeachFunc func); + public Meta.Rectangle frame_rect_to_client_rect (Meta.Rectangle frame_rect); + public Meta.Rectangle get_buffer_rect (); + public unowned string get_client_machine (); + public Meta.WindowClientType get_client_type (); + public unowned GLib.Object get_compositor_private (); + public unowned string get_description (); + public unowned Meta.Display get_display (); + public unowned Cairo.Region? get_frame_bounds (); + public Meta.Rectangle get_frame_rect (); + public Meta.FrameType get_frame_type (); + public unowned string get_gtk_app_menu_object_path (); + public unowned string get_gtk_application_id (); + public unowned string get_gtk_application_object_path (); + public unowned string get_gtk_menubar_object_path (); + public unowned string get_gtk_theme_variant (); + public unowned string get_gtk_unique_bus_name (); + public unowned string get_gtk_window_object_path (); + public bool get_icon_geometry (out Meta.Rectangle rect); + public uint64 get_id (); + public Meta.StackLayer get_layer (); + public Meta.MaximizeFlags get_maximized (); + public int get_monitor (); + public unowned string get_mutter_hints (); + public int get_pid (); + public unowned string get_role (); + public unowned string get_sandboxed_app_id (); + public uint get_stable_sequence (); + public unowned string get_startup_id (); + public unowned Meta.Window? get_tile_match (); + public unowned string get_title (); + public unowned Meta.Window get_transient_for (); + public uint32 get_user_time (); + public Meta.WindowType get_window_type (); + public unowned string get_wm_class (); + public unowned string get_wm_class_instance (); + public Meta.Rectangle get_work_area_all_monitors (); + public Meta.Rectangle get_work_area_current_monitor (); + public Meta.Rectangle get_work_area_for_monitor (int which_monitor); + public unowned Meta.Workspace get_workspace (); + public X.Window get_xwindow (); + public void group_leader_changed (); + public bool has_attached_dialogs (); + public bool has_focus (); + public bool is_above (); + public bool is_always_on_all_workspaces (); + public bool is_ancestor_of_transient (Meta.Window transient); + public bool is_attached_dialog (); + public bool is_client_decorated (); + public bool is_fullscreen (); + public bool is_hidden (); + public bool is_monitor_sized (); + public bool is_on_all_workspaces (); + public bool is_on_primary_monitor (); + public bool is_override_redirect (); + public bool is_remote (); + public bool is_screen_sized (); + public bool is_shaded (); + public bool is_skip_taskbar (); + public void kill (); + public bool located_on_workspace (Meta.Workspace workspace); + public void lower (); + public void lower_with_transients (uint32 timestamp); + public void make_above (); + public void make_fullscreen (); + public void maximize (Meta.MaximizeFlags directions); + public void minimize (); + public void move_frame (bool user_op, int root_x_nw, int root_y_nw); + public void move_resize_frame (bool user_op, int root_x_nw, int root_y_nw, int w, int h); + public void move_to_monitor (int monitor); + public void raise (); + public void set_compositor_private (GLib.Object priv); + public void set_demands_attention (); + public void set_icon_geometry (Meta.Rectangle? rect); + public void shade (uint32 timestamp); + public void shove_titlebar_onscreen (); + public bool showing_on_its_workspace (); + public void shutdown_group (); + public void stick (); + public bool titlebar_is_onscreen (); + public void unmake_above (); + public void unmake_fullscreen (); + public void unmaximize (Meta.MaximizeFlags directions); + public void unminimize (); + public void unset_demands_attention (); + public void unshade (uint32 timestamp); + public void unstick (); + [NoAccessorMethod] + public bool above { get; } + [NoAccessorMethod] + public bool appears_focused { get; } + [NoAccessorMethod] + public bool decorated { get; } + [NoAccessorMethod] + public bool demands_attention { get; } + [NoAccessorMethod] + public bool fullscreen { get; } + public string gtk_app_menu_object_path { get; } + public string gtk_application_id { get; } + public string gtk_application_object_path { get; } + public string gtk_menubar_object_path { get; } + public string gtk_unique_bus_name { get; } + public string gtk_window_object_path { get; } + [NoAccessorMethod] + public void* icon { get; } + [NoAccessorMethod] + public bool is_alive { get; } + [NoAccessorMethod] + public bool maximized_horizontally { get; } + [NoAccessorMethod] + public bool maximized_vertically { get; } + [NoAccessorMethod] + public void* mini_icon { get; } + [NoAccessorMethod] + public bool minimized { get; } + public string mutter_hints { get; } + [NoAccessorMethod] + public bool on_all_workspaces { get; } + [NoAccessorMethod] + public bool resizeable { get; } + [NoAccessorMethod] + public bool skip_taskbar { get; } + public string title { get; } + [NoAccessorMethod] + public bool urgent { get; } + public uint user_time { get; } + public Meta.WindowType window_type { get; } + public string wm_class { get; } + public signal void monitor_changed (int old_monitor); + public signal void position_changed (); + public signal void raised (); + public signal void shown (); + public signal void size_changed (); + public signal void unmanaged (); + public signal void unmanaging (); + public signal void workspace_changed (); + } + [CCode (cheader_filename = "meta/meta-window-actor.h", type_id = "meta_window_actor_get_type ()")] + public abstract class WindowActor : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { + [CCode (has_construct_function = false)] + protected WindowActor (); + public void freeze (); + public Cairo.Surface? get_image (Cairo.RectangleInt? clip); + public unowned Meta.Window get_meta_window (); + public unowned Meta.ShapedTexture get_texture (); + public bool is_destroyed (); + public Clutter.Content? paint_to_content (Meta.Rectangle? clip) throws GLib.Error; + public void sync_visibility (); + public void thaw (); + public Meta.Window meta_window { get; construct; } + public signal void damaged (); + public signal void effects_completed (); + public signal void first_frame (); + public signal void thawed (); + } + [CCode (cheader_filename = "meta/meta-window-group.h", type_id = "meta_window_group_get_type ()")] + public class WindowGroup : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { + [CCode (has_construct_function = false)] + protected WindowGroup (); + } + [CCode (cheader_filename = "meta/meta-window-shape.h", ref_function = "meta_window_shape_ref", type_id = "meta_window_shape_get_type ()", unref_function = "meta_window_shape_unref")] + [Compact] + public class WindowShape { + [CCode (has_construct_function = false)] + public WindowShape (Cairo.Region region); + public bool equal (Meta.WindowShape shape_b); + public void get_borders (int border_top, int border_right, int border_bottom, int border_left); + public uint hash (); + public Meta.WindowShape @ref (); + public Cairo.Region to_region (int center_width, int center_height); + public void unref (); + } + [CCode (cheader_filename = "meta/workspace.h", type_id = "meta_workspace_get_type ()")] + public class Workspace : GLib.Object { + [CCode (has_construct_function = false)] + protected Workspace (); + public void activate (uint32 timestamp); + public void activate_with_focus (Meta.Window focus_this, uint32 timestamp); + public unowned Meta.Display get_display (); + public unowned Meta.Workspace get_neighbor (Meta.MotionDirection direction); + public Meta.Rectangle get_work_area_all_monitors (); + public Meta.Rectangle get_work_area_for_monitor (int which_monitor); + public int index (); + public GLib.List list_windows (); + public void set_builtin_struts (GLib.SList struts); + [NoAccessorMethod] + public bool active { get; } + [NoAccessorMethod] + public uint n_windows { get; } + [NoAccessorMethod] + public uint workspace_index { get; } + public signal void window_added (Meta.Window object); + public signal void window_removed (Meta.Window object); + } + [CCode (cheader_filename = "meta/meta-workspace-manager.h", type_id = "meta_workspace_manager_get_type ()")] + public class WorkspaceManager : GLib.Object { + [CCode (has_construct_function = false)] + protected WorkspaceManager (); + public unowned Meta.Workspace append_new_workspace (bool activate, uint32 timestamp); + public unowned Meta.Workspace get_active_workspace (); + public int get_active_workspace_index (); + public int get_n_workspaces (); + public unowned Meta.Workspace? get_workspace_by_index (int index); + public void override_workspace_layout (Meta.DisplayCorner starting_corner, bool vertical_layout, int n_rows, int n_columns); + public void remove_workspace (Meta.Workspace workspace, uint32 timestamp); + public void reorder_workspace (Meta.Workspace workspace, int new_index); + [NoAccessorMethod] + public int layout_columns { get; } + [NoAccessorMethod] + public int layout_rows { get; } + public int n_workspaces { get; } + public signal void active_workspace_changed (); + public signal void showing_desktop_changed (); + public signal void workspace_added (int object); + public signal void workspace_removed (int object); + public signal void workspace_switched (int object, int p0, Meta.MotionDirection p1); + public signal void workspaces_reordered (); + } + [CCode (cheader_filename = "meta/meta-x11-display.h", type_id = "meta_x11_display_get_type ()")] + public class X11Display : GLib.Object { + [CCode (has_construct_function = false)] + protected X11Display (); + public void clear_stage_input_region (); + public int get_damage_event_base (); + public int get_screen_number (); + public int get_shape_event_base (); + public bool has_shape (); + public void set_cm_selection (); + public void set_stage_input_region (X.XserverRegion region); + public bool xwindow_is_a_no_focus_window (X.Window xwindow); + } + [CCode (cheader_filename = "meta/meta-close-dialog.h", type_cname = "MetaCloseDialogInterface", type_id = "meta_close_dialog_get_type ()")] + public interface CloseDialog : GLib.Object { + public abstract void focus (); + public abstract void hide (); + public bool is_visible (); + public abstract void show (); + [NoAccessorMethod] + public abstract Meta.Window window { owned get; construct; } + [HasEmitter] + public signal void response (Meta.CloseDialogResponse response); + } + [CCode (cheader_filename = "meta/meta-inhibit-shortcuts-dialog.h", type_cname = "MetaInhibitShortcutsDialogInterface", type_id = "meta_inhibit_shortcuts_dialog_get_type ()")] + public interface InhibitShortcutsDialog : GLib.Object { + public abstract void hide (); + public abstract void show (); + [NoAccessorMethod] + public abstract Meta.Window window { owned get; construct; } + [HasEmitter] + public signal void response (Meta.InhibitShortcutsDialogResponse response); + } + [CCode (cheader_filename = "meta/main.h", has_type_id = false)] + public struct ButtonLayout { + [CCode (array_length = false)] + public weak Meta.ButtonFunction left_buttons[4]; + [CCode (array_length = false)] + public weak bool left_buttons_has_spacer[4]; + [CCode (array_length = false)] + public weak Meta.ButtonFunction right_buttons[4]; + [CCode (array_length = false)] + public weak bool right_buttons_has_spacer[4]; + } + [CCode (cheader_filename = "meta/main.h", has_type_id = false)] + public struct Edge { + public Meta.Rectangle rect; + public Meta.Side side_type; + public Meta.EdgeType edge_type; + } + [CCode (cheader_filename = "meta/main.h", has_type_id = false)] + public struct FrameBorders { + public Gtk.Border visible; + public Gtk.Border invisible; + public Gtk.Border total; + public void clear (); + } + [CCode (cheader_filename = "meta/meta-plugin.h", has_type_id = false)] + public struct PluginInfo { + public weak string name; + public weak string version; + public weak string author; + public weak string license; + public weak string description; + } + [CCode (cheader_filename = "meta/main.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "meta_rectangle_get_type ()")] + public struct Rectangle { + public int x; + public int y; + public int width; + public int height; + public int area (); + public bool contains_rect (Meta.Rectangle inner_rect); + public Meta.Rectangle? copy (); + public bool could_fit_rect (Meta.Rectangle inner_rect); + public bool equal (Meta.Rectangle src2); + public void free (); + public bool horiz_overlap (Meta.Rectangle rect2); + public bool intersect (Meta.Rectangle src2, out Meta.Rectangle dest); + public bool overlap (Meta.Rectangle rect2); + public Meta.Rectangle union (Meta.Rectangle rect2); + public bool vert_overlap (Meta.Rectangle rect2); + } + [CCode (cheader_filename = "meta/main.h", has_type_id = false)] + public struct ShadowParams { + public int radius; + public int top_fade; + public int x_offset; + public int y_offset; + public uint8 opacity; + } + [CCode (cheader_filename = "meta/main.h", has_type_id = false)] + public struct Strut { + public Meta.Rectangle rect; + public Meta.Side side; + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_BARRIER_DIRECTION_", type_id = "meta_barrier_direction_get_type ()")] + [Flags] + public enum BarrierDirection { + POSITIVE_X, + POSITIVE_Y, + NEGATIVE_X, + NEGATIVE_Y + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_BUTTON_FUNCTION_", type_id = "meta_button_function_get_type ()")] + public enum ButtonFunction { + MENU, + MINIMIZE, + MAXIMIZE, + CLOSE, + LAST + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_CLOSE_DIALOG_RESPONSE_", type_id = "meta_close_dialog_response_get_type ()")] + public enum CloseDialogResponse { + WAIT, + FORCE_CLOSE + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_COMP_EFFECT_", type_id = "meta_comp_effect_get_type ()")] + public enum CompEffect { + CREATE, + UNMINIMIZE, + DESTROY, + MINIMIZE, + NONE + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_COMPOSITOR_TYPE_", type_id = "meta_compositor_type_get_type ()")] + public enum CompositorType { + WAYLAND, + X11 + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_CURSOR_", type_id = "meta_cursor_get_type ()")] + public enum Cursor { + NONE, + DEFAULT, + NORTH_RESIZE, + SOUTH_RESIZE, + WEST_RESIZE, + EAST_RESIZE, + SE_RESIZE, + SW_RESIZE, + NE_RESIZE, + NW_RESIZE, + MOVE_OR_RESIZE_WINDOW, + BUSY, + DND_IN_DRAG, + DND_MOVE, + DND_COPY, + DND_UNSUPPORTED_TARGET, + POINTING_HAND, + CROSSHAIR, + IBEAM, + BLANK, + LAST + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_DEBUG_PAINT_", type_id = "meta_debug_paint_flag_get_type ()")] + [Flags] + public enum DebugPaintFlag { + NONE, + OPAQUE_REGION + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_DEBUG_", type_id = "meta_debug_topic_get_type ()")] + [Flags] + public enum DebugTopic { + VERBOSE, + FOCUS, + WORKAREA, + STACK, + SM, + EVENTS, + WINDOW_STATE, + WINDOW_OPS, + GEOMETRY, + PLACEMENT, + PING, + KEYBINDINGS, + SYNC, + STARTUP, + PREFS, + GROUPS, + RESIZING, + SHAPES, + EDGE_RESISTANCE, + DBUS, + INPUT, + WAYLAND, + KMS, + SCREEN_CAST, + REMOTE_DESKTOP, + BACKEND, + RENDER + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_DIRECTION_", type_id = "meta_direction_get_type ()")] + [Flags] + public enum Direction { + LEFT, + RIGHT, + TOP, + BOTTOM, + UP, + DOWN, + HORIZONTAL, + VERTICAL + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_DISPLAY_", type_id = "meta_display_corner_get_type ()")] + public enum DisplayCorner { + TOPLEFT, + TOPRIGHT, + BOTTOMLEFT, + BOTTOMRIGHT + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_DISPLAY_", type_id = "meta_display_direction_get_type ()")] + public enum DisplayDirection { + UP, + DOWN, + LEFT, + RIGHT + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_EDGE_", type_id = "meta_edge_type_get_type ()")] + public enum EdgeType { + WINDOW, + MONITOR, + SCREEN + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_EXIT_", type_id = "meta_exit_code_get_type ()")] + public enum ExitCode { + SUCCESS, + ERROR + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_FRAME_", type_id = "meta_frame_flags_get_type ()")] + [Flags] + public enum FrameFlags { + ALLOWS_DELETE, + ALLOWS_MENU, + ALLOWS_MINIMIZE, + ALLOWS_MAXIMIZE, + ALLOWS_VERTICAL_RESIZE, + ALLOWS_HORIZONTAL_RESIZE, + HAS_FOCUS, + SHADED, + STUCK, + MAXIMIZED, + ALLOWS_SHADE, + ALLOWS_MOVE, + FULLSCREEN, + ABOVE, + TILED_LEFT, + TILED_RIGHT + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_FRAME_TYPE_", type_id = "meta_frame_type_get_type ()")] + public enum FrameType { + NORMAL, + DIALOG, + MODAL_DIALOG, + UTILITY, + MENU, + BORDER, + ATTACHED, + LAST; + public unowned string to_string (); + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_GRAB_OP_", type_id = "meta_grab_op_get_type ()")] + public enum GrabOp { + NONE, + WINDOW_BASE, + WAYLAND_POPUP, + FRAME_BUTTON, + MOVING, + RESIZING_NW, + RESIZING_N, + RESIZING_NE, + RESIZING_E, + RESIZING_SW, + RESIZING_S, + RESIZING_SE, + RESIZING_W, + KEYBOARD_MOVING, + KEYBOARD_RESIZING_UNKNOWN, + KEYBOARD_RESIZING_NW, + KEYBOARD_RESIZING_N, + KEYBOARD_RESIZING_NE, + KEYBOARD_RESIZING_E, + KEYBOARD_RESIZING_SW, + KEYBOARD_RESIZING_S, + KEYBOARD_RESIZING_SE, + KEYBOARD_RESIZING_W + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_GRAVITY_", type_id = "meta_gravity_get_type ()")] + public enum Gravity { + NONE, + NORTH_WEST, + NORTH, + NORTH_EAST, + WEST, + CENTER, + EAST, + SOUTH_WEST, + SOUTH, + SOUTH_EAST, + STATIC; + public unowned string to_string (); + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_INHIBIT_SHORTCUTS_DIALOG_RESPONSE_", type_id = "meta_inhibit_shortcuts_dialog_response_get_type ()")] + public enum InhibitShortcutsDialogResponse { + ALLOW, + DENY + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_KEYBINDING_ACTION_", type_id = "meta_key_binding_action_get_type ()")] + public enum KeyBindingAction { + NONE, + WORKSPACE_1, + WORKSPACE_2, + WORKSPACE_3, + WORKSPACE_4, + WORKSPACE_5, + WORKSPACE_6, + WORKSPACE_7, + WORKSPACE_8, + WORKSPACE_9, + WORKSPACE_10, + WORKSPACE_11, + WORKSPACE_12, + WORKSPACE_LEFT, + WORKSPACE_RIGHT, + WORKSPACE_UP, + WORKSPACE_DOWN, + WORKSPACE_LAST, + SWITCH_APPLICATIONS, + SWITCH_APPLICATIONS_BACKWARD, + SWITCH_GROUP, + SWITCH_GROUP_BACKWARD, + SWITCH_WINDOWS, + SWITCH_WINDOWS_BACKWARD, + SWITCH_PANELS, + SWITCH_PANELS_BACKWARD, + CYCLE_GROUP, + CYCLE_GROUP_BACKWARD, + CYCLE_WINDOWS, + CYCLE_WINDOWS_BACKWARD, + CYCLE_PANELS, + CYCLE_PANELS_BACKWARD, + SHOW_DESKTOP, + PANEL_RUN_DIALOG, + TOGGLE_RECORDING, + SET_SPEW_MARK, + ACTIVATE_WINDOW_MENU, + TOGGLE_FULLSCREEN, + TOGGLE_MAXIMIZED, + TOGGLE_TILED_LEFT, + TOGGLE_TILED_RIGHT, + TOGGLE_ABOVE, + MAXIMIZE, + UNMAXIMIZE, + TOGGLE_SHADED, + MINIMIZE, + CLOSE, + BEGIN_MOVE, + BEGIN_RESIZE, + TOGGLE_ON_ALL_WORKSPACES, + MOVE_TO_WORKSPACE_1, + MOVE_TO_WORKSPACE_2, + MOVE_TO_WORKSPACE_3, + MOVE_TO_WORKSPACE_4, + MOVE_TO_WORKSPACE_5, + MOVE_TO_WORKSPACE_6, + MOVE_TO_WORKSPACE_7, + MOVE_TO_WORKSPACE_8, + MOVE_TO_WORKSPACE_9, + MOVE_TO_WORKSPACE_10, + MOVE_TO_WORKSPACE_11, + MOVE_TO_WORKSPACE_12, + MOVE_TO_WORKSPACE_LEFT, + MOVE_TO_WORKSPACE_RIGHT, + MOVE_TO_WORKSPACE_UP, + MOVE_TO_WORKSPACE_DOWN, + MOVE_TO_WORKSPACE_LAST, + MOVE_TO_MONITOR_LEFT, + MOVE_TO_MONITOR_RIGHT, + MOVE_TO_MONITOR_UP, + MOVE_TO_MONITOR_DOWN, + RAISE_OR_LOWER, + RAISE, + LOWER, + MAXIMIZE_VERTICALLY, + MAXIMIZE_HORIZONTALLY, + MOVE_TO_CORNER_NW, + MOVE_TO_CORNER_NE, + MOVE_TO_CORNER_SW, + MOVE_TO_CORNER_SE, + MOVE_TO_SIDE_N, + MOVE_TO_SIDE_S, + MOVE_TO_SIDE_E, + MOVE_TO_SIDE_W, + MOVE_TO_CENTER, + OVERLAY_KEY, + LOCATE_POINTER_KEY, + ISO_NEXT_GROUP, + ALWAYS_ON_TOP, + SWITCH_MONITOR, + ROTATE_MONITOR, + LAST + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_KEY_BINDING_", type_id = "meta_key_binding_flags_get_type ()")] + [Flags] + public enum KeyBindingFlags { + NONE, + PER_WINDOW, + BUILTIN, + IS_REVERSED, + NON_MASKABLE, + IGNORE_AUTOREPEAT, + NO_AUTO_GRAB + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_LATER_", type_id = "meta_later_type_get_type ()")] + public enum LaterType { + RESIZE, + CALC_SHOWING, + CHECK_FULLSCREEN, + SYNC_STACK, + BEFORE_REDRAW, + IDLE + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_LOCALE_DIRECTION_", type_id = "meta_locale_direction_get_type ()")] + public enum LocaleDirection { + LTR, + RTL + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_MAXIMIZE_", type_id = "meta_maximize_flags_get_type ()")] + [Flags] + public enum MaximizeFlags { + HORIZONTAL, + VERTICAL, + BOTH + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_MONITOR_SWITCH_CONFIG_", type_id = "meta_monitor_switch_config_type_get_type ()")] + public enum MonitorSwitchConfigType { + ALL_MIRROR, + ALL_LINEAR, + EXTERNAL, + BUILTIN, + UNKNOWN + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_MOTION_", type_id = "meta_motion_direction_get_type ()")] + public enum MotionDirection { + UP, + DOWN, + LEFT, + RIGHT, + UP_LEFT, + UP_RIGHT, + DOWN_LEFT, + DOWN_RIGHT + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_PAD_ACTION_", type_id = "meta_pad_action_type_get_type ()")] + public enum PadActionType { + BUTTON, + RING, + STRIP + } + [CCode (cheader_filename = "meta/prefs.h", cprefix = "META_PREF_", type_id = "meta_preference_get_type ()")] + public enum Preference { + MOUSE_BUTTON_MODS, + FOCUS_MODE, + FOCUS_NEW_WINDOWS, + ATTACH_MODAL_DIALOGS, + RAISE_ON_CLICK, + ACTION_DOUBLE_CLICK_TITLEBAR, + ACTION_MIDDLE_CLICK_TITLEBAR, + ACTION_RIGHT_CLICK_TITLEBAR, + AUTO_RAISE, + AUTO_RAISE_DELAY, + FOCUS_CHANGE_ON_POINTER_REST, + TITLEBAR_FONT, + NUM_WORKSPACES, + DYNAMIC_WORKSPACES, + KEYBINDINGS, + DISABLE_WORKAROUNDS, + BUTTON_LAYOUT, + WORKSPACE_NAMES, + VISUAL_BELL, + AUDIBLE_BELL, + VISUAL_BELL_TYPE, + GNOME_ACCESSIBILITY, + GNOME_ANIMATIONS, + CURSOR_THEME, + CURSOR_SIZE, + RESIZE_WITH_RIGHT_BUTTON, + EDGE_TILING, + FORCE_FULLSCREEN, + WORKSPACES_ONLY_ON_PRIMARY, + DRAGGABLE_BORDER_WIDTH, + AUTO_MAXIMIZE, + CENTER_NEW_WINDOWS, + DRAG_THRESHOLD, + LOCATE_POINTER, + CHECK_ALIVE_TIMEOUT; + public unowned string to_string (); + } + [CCode (cheader_filename = "meta/meta-selection-source.h", cprefix = "META_", type_id = "meta_selection_type_get_type ()")] + public enum SelectionType { + SELECTION_PRIMARY, + SELECTION_CLIPBOARD, + SELECTION_DND, + N_SELECTION_TYPES + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_SHADOW_MODE_", type_id = "meta_shadow_mode_get_type ()")] + public enum ShadowMode { + AUTO, + FORCED_OFF, + FORCED_ON + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_SIDE_", type_id = "meta_side_get_type ()")] + public enum Side { + LEFT, + RIGHT, + TOP, + BOTTOM + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_SIZE_CHANGE_", type_id = "meta_size_change_get_type ()")] + public enum SizeChange { + MAXIMIZE, + UNMAXIMIZE, + FULLSCREEN, + UNFULLSCREEN + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_LAYER_", type_id = "meta_stack_layer_get_type ()")] + public enum StackLayer { + DESKTOP, + BOTTOM, + NORMAL, + TOP, + DOCK, + OVERRIDE_REDIRECT, + LAST + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_TAB_LIST_", type_id = "meta_tab_list_get_type ()")] + public enum TabList { + NORMAL, + DOCKS, + GROUP, + NORMAL_ALL + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_TAB_SHOW_", type_id = "meta_tab_show_type_get_type ()")] + public enum TabShowType { + ICON, + INSTANTLY + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_VIRTUAL_", type_id = "meta_virtual_modifier_get_type ()")] + [Flags] + public enum VirtualModifier { + SHIFT_MASK, + CONTROL_MASK, + ALT_MASK, + META_MASK, + SUPER_MASK, + HYPER_MASK, + MOD2_MASK, + MOD3_MASK, + MOD4_MASK, + MOD5_MASK + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_WINDOW_CLIENT_TYPE_", type_id = "meta_window_client_type_get_type ()")] + public enum WindowClientType { + WAYLAND, + X11 + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_WINDOW_MENU_", type_id = "meta_window_menu_type_get_type ()")] + public enum WindowMenuType { + WM, + APP + } + [CCode (cheader_filename = "meta/main.h", cprefix = "META_WINDOW_", type_id = "meta_window_type_get_type ()")] + public enum WindowType { + NORMAL, + DESKTOP, + DOCK, + DIALOG, + MODAL_DIALOG, + TOOLBAR, + MENU, + UTILITY, + SPLASHSCREEN, + DROPDOWN_MENU, + POPUP_MENU, + TOOLTIP, + NOTIFICATION, + COMBO, + DND, + OVERRIDE_OTHER + } + [CCode (cheader_filename = "meta/main.h", instance_pos = 2.9)] + public delegate void IdleMonitorWatchFunc (Meta.IdleMonitor monitor, uint watch_id); + [CCode (cheader_filename = "meta/main.h", instance_pos = 4.9)] + public delegate void KeyHandlerFunc (Meta.Display display, Meta.Window window, [CCode (type = "ClutterKeyEvent*")] Clutter.KeyEvent? event, Meta.KeyBinding binding); + [CCode (cheader_filename = "meta/main.h", instance_pos = 1.9)] + public delegate void PrefsChangedFunc (Meta.Preference pref); + [CCode (cheader_filename = "meta/main.h", instance_pos = 1.9)] + public delegate bool WindowForeachFunc (Meta.Window window); + [CCode (cheader_filename = "meta/main.h", cname = "META_CURRENT_TIME")] + public const int CURRENT_TIME; + [CCode (cheader_filename = "meta/main.h", cname = "META_DEFAULT_ICON_NAME")] + public const string DEFAULT_ICON_NAME; + [CCode (cheader_filename = "meta/main.h", cname = "META_ICON_HEIGHT")] + public const int ICON_HEIGHT; + [CCode (cheader_filename = "meta/main.h", cname = "META_ICON_WIDTH")] + public const int ICON_WIDTH; + [CCode (cheader_filename = "meta/main.h", cname = "META_MINI_ICON_HEIGHT")] + public const int MINI_ICON_HEIGHT; + [CCode (cheader_filename = "meta/main.h", cname = "META_MINI_ICON_WIDTH")] + public const int MINI_ICON_WIDTH; + [CCode (cheader_filename = "meta/main.h", cname = "META_PRIORITY_BEFORE_REDRAW")] + public const int PRIORITY_BEFORE_REDRAW; + [CCode (cheader_filename = "meta/main.h", cname = "META_PRIORITY_PREFS_NOTIFY")] + public const int PRIORITY_PREFS_NOTIFY; + [CCode (cheader_filename = "meta/main.h", cname = "META_PRIORITY_REDRAW")] + public const int PRIORITY_REDRAW; + [CCode (cheader_filename = "meta/main.h", cname = "META_PRIORITY_RESIZE")] + public const int PRIORITY_RESIZE; + [CCode (cheader_filename = "meta/main.h", cname = "META_VIRTUAL_CORE_KEYBOARD_ID")] + public const int VIRTUAL_CORE_KEYBOARD_ID; + [CCode (cheader_filename = "meta/main.h", cname = "META_VIRTUAL_CORE_POINTER_ID")] + public const int VIRTUAL_CORE_POINTER_ID; + [CCode (cheader_filename = "meta/main.h")] + public static void add_clutter_debug_flags (Clutter.DebugFlag debug_flags, Clutter.DrawDebugFlag draw_flags, Clutter.PickDebugFlag pick_flags); + [CCode (cheader_filename = "meta/main.h")] + public static void add_debug_paint_flag (Meta.DebugPaintFlag flag); + [CCode (cheader_filename = "meta/main.h")] + public static void clutter_init (); + [CCode (cheader_filename = "meta/main.h")] + public static Meta.Context create_context (string name); + [CCode (cheader_filename = "meta/main.h")] + public static void exit (Meta.ExitCode code); + [CCode (cheader_filename = "meta/main.h")] + [Version (replacement = "FrameType.to_string")] + public static unowned string frame_type_to_string (Meta.FrameType type); + [CCode (cheader_filename = "meta/main.h")] + public static string g_utf8_strndup (string src, size_t n); + [CCode (cheader_filename = "meta/main.h")] + public static void get_clutter_debug_flags (out Clutter.DebugFlag debug_flags, out Clutter.DrawDebugFlag draw_flags, out Clutter.PickDebugFlag pick_flags); + [CCode (cheader_filename = "meta/main.h")] + public static Meta.DebugPaintFlag get_debug_paint_flags (); + [CCode (cheader_filename = "meta/main.h")] + public static bool is_restart (); + [CCode (cheader_filename = "meta/main.h")] + public static bool is_topic_enabled (Meta.DebugTopic topic); + [CCode (cheader_filename = "meta/main.h")] + [Version (replacement = "Preference.to_string")] + public static unowned string preference_to_string (Meta.Preference pref); + [CCode (cheader_filename = "meta/main.h")] + public static void remove_clutter_debug_flags (Clutter.DebugFlag debug_flags, Clutter.DrawDebugFlag draw_flags, Clutter.PickDebugFlag pick_flags); + [CCode (cheader_filename = "meta/main.h")] + public static void remove_debug_paint_flag (Meta.DebugPaintFlag flag); + [CCode (cheader_filename = "meta/main.h")] + public static void restart (string? message); + [CCode (cheader_filename = "meta/main.h")] + public static unowned string topic_to_string (Meta.DebugTopic topic); + [CCode (cheader_filename = "meta/main.h")] + public static bool x11_init_gdk_display () throws GLib.Error; +} +[CCode (cheader_filename = "libmutter-10-custom.h", has_type_id = false)] +public struct before_frame { +} +[CCode (cheader_filename = "libmutter-10-custom.h", has_type_id = false)] +public struct frame { +} diff --git a/vapi/mutter-clutter-11-custom.vala b/vapi/mutter-clutter-11-custom.vala new file mode 100644 index 000000000..e5c71c2d8 --- /dev/null +++ b/vapi/mutter-clutter-11-custom.vala @@ -0,0 +1,53 @@ +namespace Clutter { + public struct Color { + [CCode (cname = "_vala_clutter_color_from_hls")] + public static Clutter.Color? from_hls (float hue, float luminance, float saturation) { + var color = Clutter.Color.alloc (); + color.init_from_hls (hue, luminance, saturation); + return color; + } + [CCode (cname = "_vala_clutter_color_from_pixel")] + public static Clutter.Color? from_pixel (uint32 pixel) { + var color = Clutter.Color.alloc (); + color.init_from_pixel (pixel); + return color; + } + [CCode (cname = "_vala_clutter_color_from_string")] + public static Clutter.Color? from_string (string str) { + var color = Clutter.Color.alloc (); + color.init_from_string (str); + return color; + } + [CCode (cname = "clutter_color_from_string")] + public bool parse_string (string str); + } + + public interface Container : GLib.Object { + public void add (params Clutter.Actor[] actors); + [CCode (cname = "clutter_container_class_find_child_property")] + public class unowned GLib.ParamSpec find_child_property (string property_name); + [CCode (cname = "clutter_container_class_list_child_properties")] + public class unowned GLib.ParamSpec[] list_child_properties (); + } + + public struct Units { + [CCode (cname = "clutter_units_from_cm")] + public Units.from_cm (float cm); + [CCode (cname = "clutter_units_from_em")] + public Units.from_em (float em); + [CCode (cname = "clutter_units_from_em_for_font")] + public Units.from_em_for_font (string font_name, float em); + [CCode (cname = "clutter_units_from_mm")] + public Units.from_mm (float mm); + [CCode (cname = "clutter_units_from_pixels")] + public Units.from_pixels (int px); + [CCode (cname = "clutter_units_from_pt")] + public Units.from_pt (float pt); + [CCode (cname = "clutter_units_from_string")] + public Units.from_string (string str); + } + + [CCode (cheader_filename = "clutter/clutter.h", has_copy_function = false, has_destroy_function = false, has_type_id = false)] + public struct Capture { + } +} diff --git a/vapi/mutter-clutter-11.deps b/vapi/mutter-clutter-11.deps new file mode 100644 index 000000000..62ddc8287 --- /dev/null +++ b/vapi/mutter-clutter-11.deps @@ -0,0 +1,5 @@ +atk +cairo +json-glib-1.0 +mutter-cogl-11 +graphene-gobject-1.0 diff --git a/vapi/mutter-clutter-11.vapi b/vapi/mutter-clutter-11.vapi new file mode 100644 index 000000000..7983e387b --- /dev/null +++ b/vapi/mutter-clutter-11.vapi @@ -0,0 +1,7641 @@ +/* mutter-clutter-11.vapi generated by vapigen, do not modify. */ + +[CCode (cprefix = "Clutter", gir_namespace = "Clutter", gir_version = "11", lower_case_cprefix = "clutter_")] +namespace Clutter { + namespace Key { + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_0")] + public const uint @0; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_1")] + public const uint @1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_2")] + public const uint @2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3")] + public const uint @3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_AltCursor")] + public const uint @3270_AltCursor; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Attn")] + public const uint @3270_Attn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_BackTab")] + public const uint @3270_BackTab; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_ChangeScreen")] + public const uint @3270_ChangeScreen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Copy")] + public const uint @3270_Copy; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_CursorBlink")] + public const uint @3270_CursorBlink; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_CursorSelect")] + public const uint @3270_CursorSelect; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_DeleteWord")] + public const uint @3270_DeleteWord; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Duplicate")] + public const uint @3270_Duplicate; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Enter")] + public const uint @3270_Enter; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_EraseEOF")] + public const uint @3270_EraseEOF; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_EraseInput")] + public const uint @3270_EraseInput; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_ExSelect")] + public const uint @3270_ExSelect; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_FieldMark")] + public const uint @3270_FieldMark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Ident")] + public const uint @3270_Ident; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Jump")] + public const uint @3270_Jump; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_KeyClick")] + public const uint @3270_KeyClick; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Left2")] + public const uint @3270_Left2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PA1")] + public const uint @3270_PA1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PA2")] + public const uint @3270_PA2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PA3")] + public const uint @3270_PA3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Play")] + public const uint @3270_Play; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PrintScreen")] + public const uint @3270_PrintScreen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Quit")] + public const uint @3270_Quit; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Record")] + public const uint @3270_Record; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Reset")] + public const uint @3270_Reset; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Right2")] + public const uint @3270_Right2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Rule")] + public const uint @3270_Rule; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Setup")] + public const uint @3270_Setup; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Test")] + public const uint @3270_Test; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_4")] + public const uint @4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_5")] + public const uint @5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_6")] + public const uint @6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_7")] + public const uint @7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_8")] + public const uint @8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_9")] + public const uint @9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_A")] + public const uint A; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AE")] + public const uint AE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Aacute")] + public const uint Aacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abelowdot")] + public const uint Abelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abreve")] + public const uint Abreve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abreveacute")] + public const uint Abreveacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevebelowdot")] + public const uint Abrevebelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevegrave")] + public const uint Abrevegrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevehook")] + public const uint Abrevehook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevetilde")] + public const uint Abrevetilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AccessX_Enable")] + public const uint AccessX_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AccessX_Feedback_Enable")] + public const uint AccessX_Feedback_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflex")] + public const uint Acircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexacute")] + public const uint Acircumflexacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexbelowdot")] + public const uint Acircumflexbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexgrave")] + public const uint Acircumflexgrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexhook")] + public const uint Acircumflexhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflextilde")] + public const uint Acircumflextilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AddFavorite")] + public const uint AddFavorite; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Adiaeresis")] + public const uint Adiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Agrave")] + public const uint Agrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ahook")] + public const uint Ahook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Alt_L")] + public const uint Alt_L; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Alt_R")] + public const uint Alt_R; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Amacron")] + public const uint Amacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Aogonek")] + public const uint Aogonek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ApplicationLeft")] + public const uint ApplicationLeft; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ApplicationRight")] + public const uint ApplicationRight; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_0")] + public const uint Arabic_0; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_1")] + public const uint Arabic_1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_2")] + public const uint Arabic_2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_3")] + public const uint Arabic_3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_4")] + public const uint Arabic_4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_5")] + public const uint Arabic_5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_6")] + public const uint Arabic_6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_7")] + public const uint Arabic_7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_8")] + public const uint Arabic_8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_9")] + public const uint Arabic_9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ain")] + public const uint Arabic_ain; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_alef")] + public const uint Arabic_alef; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_alefmaksura")] + public const uint Arabic_alefmaksura; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_beh")] + public const uint Arabic_beh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_comma")] + public const uint Arabic_comma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_dad")] + public const uint Arabic_dad; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_dal")] + public const uint Arabic_dal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_damma")] + public const uint Arabic_damma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_dammatan")] + public const uint Arabic_dammatan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ddal")] + public const uint Arabic_ddal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_farsi_yeh")] + public const uint Arabic_farsi_yeh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_fatha")] + public const uint Arabic_fatha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_fathatan")] + public const uint Arabic_fathatan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_feh")] + public const uint Arabic_feh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_fullstop")] + public const uint Arabic_fullstop; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_gaf")] + public const uint Arabic_gaf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ghain")] + public const uint Arabic_ghain; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ha")] + public const uint Arabic_ha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hah")] + public const uint Arabic_hah; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamza")] + public const uint Arabic_hamza; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamza_above")] + public const uint Arabic_hamza_above; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamza_below")] + public const uint Arabic_hamza_below; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaonalef")] + public const uint Arabic_hamzaonalef; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaonwaw")] + public const uint Arabic_hamzaonwaw; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaonyeh")] + public const uint Arabic_hamzaonyeh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaunderalef")] + public const uint Arabic_hamzaunderalef; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_heh")] + public const uint Arabic_heh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_heh_doachashmee")] + public const uint Arabic_heh_doachashmee; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_heh_goal")] + public const uint Arabic_heh_goal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_jeem")] + public const uint Arabic_jeem; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_jeh")] + public const uint Arabic_jeh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_kaf")] + public const uint Arabic_kaf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_kasra")] + public const uint Arabic_kasra; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_kasratan")] + public const uint Arabic_kasratan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_keheh")] + public const uint Arabic_keheh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_khah")] + public const uint Arabic_khah; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_lam")] + public const uint Arabic_lam; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_madda_above")] + public const uint Arabic_madda_above; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_maddaonalef")] + public const uint Arabic_maddaonalef; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_meem")] + public const uint Arabic_meem; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_noon")] + public const uint Arabic_noon; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_noon_ghunna")] + public const uint Arabic_noon_ghunna; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_peh")] + public const uint Arabic_peh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_percent")] + public const uint Arabic_percent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_qaf")] + public const uint Arabic_qaf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_question_mark")] + public const uint Arabic_question_mark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ra")] + public const uint Arabic_ra; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_rreh")] + public const uint Arabic_rreh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_sad")] + public const uint Arabic_sad; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_seen")] + public const uint Arabic_seen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_semicolon")] + public const uint Arabic_semicolon; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_shadda")] + public const uint Arabic_shadda; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_sheen")] + public const uint Arabic_sheen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_sukun")] + public const uint Arabic_sukun; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_superscript_alef")] + public const uint Arabic_superscript_alef; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_switch")] + public const uint Arabic_switch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tah")] + public const uint Arabic_tah; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tatweel")] + public const uint Arabic_tatweel; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tcheh")] + public const uint Arabic_tcheh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_teh")] + public const uint Arabic_teh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tehmarbuta")] + public const uint Arabic_tehmarbuta; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_thal")] + public const uint Arabic_thal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_theh")] + public const uint Arabic_theh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tteh")] + public const uint Arabic_tteh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_veh")] + public const uint Arabic_veh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_waw")] + public const uint Arabic_waw; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_yeh")] + public const uint Arabic_yeh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_yeh_baree")] + public const uint Arabic_yeh_baree; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_zah")] + public const uint Arabic_zah; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_zain")] + public const uint Arabic_zain; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Aring")] + public const uint Aring; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_AT")] + public const uint Armenian_AT; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_AYB")] + public const uint Armenian_AYB; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_BEN")] + public const uint Armenian_BEN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_CHA")] + public const uint Armenian_CHA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_DA")] + public const uint Armenian_DA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_DZA")] + public const uint Armenian_DZA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_E")] + public const uint Armenian_E; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_FE")] + public const uint Armenian_FE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_GHAT")] + public const uint Armenian_GHAT; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_GIM")] + public const uint Armenian_GIM; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_HI")] + public const uint Armenian_HI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_HO")] + public const uint Armenian_HO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_INI")] + public const uint Armenian_INI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_JE")] + public const uint Armenian_JE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_KE")] + public const uint Armenian_KE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_KEN")] + public const uint Armenian_KEN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_KHE")] + public const uint Armenian_KHE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_LYUN")] + public const uint Armenian_LYUN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_MEN")] + public const uint Armenian_MEN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_NU")] + public const uint Armenian_NU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_O")] + public const uint Armenian_O; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_PE")] + public const uint Armenian_PE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_PYUR")] + public const uint Armenian_PYUR; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_RA")] + public const uint Armenian_RA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_RE")] + public const uint Armenian_RE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_SE")] + public const uint Armenian_SE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_SHA")] + public const uint Armenian_SHA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TCHE")] + public const uint Armenian_TCHE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TO")] + public const uint Armenian_TO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TSA")] + public const uint Armenian_TSA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TSO")] + public const uint Armenian_TSO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TYUN")] + public const uint Armenian_TYUN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_VEV")] + public const uint Armenian_VEV; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_VO")] + public const uint Armenian_VO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_VYUN")] + public const uint Armenian_VYUN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_YECH")] + public const uint Armenian_YECH; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ZA")] + public const uint Armenian_ZA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ZHE")] + public const uint Armenian_ZHE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_accent")] + public const uint Armenian_accent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_amanak")] + public const uint Armenian_amanak; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_apostrophe")] + public const uint Armenian_apostrophe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_at")] + public const uint Armenian_at; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ayb")] + public const uint Armenian_ayb; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ben")] + public const uint Armenian_ben; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_but")] + public const uint Armenian_but; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_cha")] + public const uint Armenian_cha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_da")] + public const uint Armenian_da; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_dza")] + public const uint Armenian_dza; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_e")] + public const uint Armenian_e; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_exclam")] + public const uint Armenian_exclam; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_fe")] + public const uint Armenian_fe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_full_stop")] + public const uint Armenian_full_stop; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ghat")] + public const uint Armenian_ghat; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_gim")] + public const uint Armenian_gim; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_hi")] + public const uint Armenian_hi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ho")] + public const uint Armenian_ho; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_hyphen")] + public const uint Armenian_hyphen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ini")] + public const uint Armenian_ini; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_je")] + public const uint Armenian_je; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ke")] + public const uint Armenian_ke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ken")] + public const uint Armenian_ken; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_khe")] + public const uint Armenian_khe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ligature_ew")] + public const uint Armenian_ligature_ew; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_lyun")] + public const uint Armenian_lyun; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_men")] + public const uint Armenian_men; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_nu")] + public const uint Armenian_nu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_o")] + public const uint Armenian_o; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_paruyk")] + public const uint Armenian_paruyk; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_pe")] + public const uint Armenian_pe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_pyur")] + public const uint Armenian_pyur; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_question")] + public const uint Armenian_question; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ra")] + public const uint Armenian_ra; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_re")] + public const uint Armenian_re; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_se")] + public const uint Armenian_se; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_separation_mark")] + public const uint Armenian_separation_mark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_sha")] + public const uint Armenian_sha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_shesht")] + public const uint Armenian_shesht; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tche")] + public const uint Armenian_tche; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_to")] + public const uint Armenian_to; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tsa")] + public const uint Armenian_tsa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tso")] + public const uint Armenian_tso; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tyun")] + public const uint Armenian_tyun; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_verjaket")] + public const uint Armenian_verjaket; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_vev")] + public const uint Armenian_vev; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_vo")] + public const uint Armenian_vo; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_vyun")] + public const uint Armenian_vyun; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_yech")] + public const uint Armenian_yech; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_yentamna")] + public const uint Armenian_yentamna; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_za")] + public const uint Armenian_za; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_zhe")] + public const uint Armenian_zhe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Atilde")] + public const uint Atilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudibleBell_Enable")] + public const uint AudibleBell_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioCycleTrack")] + public const uint AudioCycleTrack; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioForward")] + public const uint AudioForward; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioLowerVolume")] + public const uint AudioLowerVolume; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioMedia")] + public const uint AudioMedia; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioMicMute")] + public const uint AudioMicMute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioMute")] + public const uint AudioMute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioNext")] + public const uint AudioNext; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioPause")] + public const uint AudioPause; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioPlay")] + public const uint AudioPlay; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioPrev")] + public const uint AudioPrev; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRaiseVolume")] + public const uint AudioRaiseVolume; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRandomPlay")] + public const uint AudioRandomPlay; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRecord")] + public const uint AudioRecord; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRepeat")] + public const uint AudioRepeat; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRewind")] + public const uint AudioRewind; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioStop")] + public const uint AudioStop; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Away")] + public const uint Away; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_B")] + public const uint B; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Babovedot")] + public const uint Babovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Back")] + public const uint Back; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BackForward")] + public const uint BackForward; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BackSpace")] + public const uint BackSpace; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Battery")] + public const uint Battery; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Begin")] + public const uint Begin; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Blue")] + public const uint Blue; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Bluetooth")] + public const uint Bluetooth; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Book")] + public const uint Book; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BounceKeys_Enable")] + public const uint BounceKeys_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Break")] + public const uint Break; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BrightnessAdjust")] + public const uint BrightnessAdjust; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Byelorussian_SHORTU")] + public const uint Byelorussian_SHORTU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Byelorussian_shortu")] + public const uint Byelorussian_shortu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_C")] + public const uint C; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CD")] + public const uint CD; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CH")] + public const uint CH; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_C_H")] + public const uint C_H; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_C_h")] + public const uint C_h; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cabovedot")] + public const uint Cabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cacute")] + public const uint Cacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Calculator")] + public const uint Calculator; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Calendar")] + public const uint Calendar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cancel")] + public const uint Cancel; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Caps_Lock")] + public const uint Caps_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ccaron")] + public const uint Ccaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ccedilla")] + public const uint Ccedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ccircumflex")] + public const uint Ccircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ch")] + public const uint Ch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Clear")] + public const uint Clear; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ClearGrab")] + public const uint ClearGrab; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Close")] + public const uint Close; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Codeinput")] + public const uint Codeinput; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ColonSign")] + public const uint ColonSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Community")] + public const uint Community; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ContrastAdjust")] + public const uint ContrastAdjust; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Control_L")] + public const uint Control_L; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Control_R")] + public const uint Control_R; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Copy")] + public const uint Copy; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CruzeiroSign")] + public const uint CruzeiroSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cut")] + public const uint Cut; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CycleAngle")] + public const uint CycleAngle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_A")] + public const uint Cyrillic_A; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_BE")] + public const uint Cyrillic_BE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_CHE")] + public const uint Cyrillic_CHE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_CHE_descender")] + public const uint Cyrillic_CHE_descender; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_CHE_vertstroke")] + public const uint Cyrillic_CHE_vertstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_DE")] + public const uint Cyrillic_DE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_DZHE")] + public const uint Cyrillic_DZHE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_E")] + public const uint Cyrillic_E; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EF")] + public const uint Cyrillic_EF; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EL")] + public const uint Cyrillic_EL; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EM")] + public const uint Cyrillic_EM; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EN")] + public const uint Cyrillic_EN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EN_descender")] + public const uint Cyrillic_EN_descender; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ER")] + public const uint Cyrillic_ER; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ES")] + public const uint Cyrillic_ES; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_GHE")] + public const uint Cyrillic_GHE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_GHE_bar")] + public const uint Cyrillic_GHE_bar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_HA")] + public const uint Cyrillic_HA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_HARDSIGN")] + public const uint Cyrillic_HARDSIGN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_HA_descender")] + public const uint Cyrillic_HA_descender; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_I")] + public const uint Cyrillic_I; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_IE")] + public const uint Cyrillic_IE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_IO")] + public const uint Cyrillic_IO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_I_macron")] + public const uint Cyrillic_I_macron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_JE")] + public const uint Cyrillic_JE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_KA")] + public const uint Cyrillic_KA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_KA_descender")] + public const uint Cyrillic_KA_descender; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_KA_vertstroke")] + public const uint Cyrillic_KA_vertstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_LJE")] + public const uint Cyrillic_LJE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_NJE")] + public const uint Cyrillic_NJE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_O")] + public const uint Cyrillic_O; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_O_bar")] + public const uint Cyrillic_O_bar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_PE")] + public const uint Cyrillic_PE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SCHWA")] + public const uint Cyrillic_SCHWA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHA")] + public const uint Cyrillic_SHA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHCHA")] + public const uint Cyrillic_SHCHA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHHA")] + public const uint Cyrillic_SHHA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHORTI")] + public const uint Cyrillic_SHORTI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SOFTSIGN")] + public const uint Cyrillic_SOFTSIGN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_TE")] + public const uint Cyrillic_TE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_TSE")] + public const uint Cyrillic_TSE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U")] + public const uint Cyrillic_U; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U_macron")] + public const uint Cyrillic_U_macron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U_straight")] + public const uint Cyrillic_U_straight; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U_straight_bar")] + public const uint Cyrillic_U_straight_bar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_VE")] + public const uint Cyrillic_VE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_YA")] + public const uint Cyrillic_YA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_YERU")] + public const uint Cyrillic_YERU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_YU")] + public const uint Cyrillic_YU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ZE")] + public const uint Cyrillic_ZE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ZHE")] + public const uint Cyrillic_ZHE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ZHE_descender")] + public const uint Cyrillic_ZHE_descender; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_a")] + public const uint Cyrillic_a; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_be")] + public const uint Cyrillic_be; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_che")] + public const uint Cyrillic_che; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_che_descender")] + public const uint Cyrillic_che_descender; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_che_vertstroke")] + public const uint Cyrillic_che_vertstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_de")] + public const uint Cyrillic_de; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_dzhe")] + public const uint Cyrillic_dzhe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_e")] + public const uint Cyrillic_e; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ef")] + public const uint Cyrillic_ef; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_el")] + public const uint Cyrillic_el; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_em")] + public const uint Cyrillic_em; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_en")] + public const uint Cyrillic_en; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_en_descender")] + public const uint Cyrillic_en_descender; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_er")] + public const uint Cyrillic_er; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_es")] + public const uint Cyrillic_es; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ghe")] + public const uint Cyrillic_ghe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ghe_bar")] + public const uint Cyrillic_ghe_bar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ha")] + public const uint Cyrillic_ha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ha_descender")] + public const uint Cyrillic_ha_descender; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_hardsign")] + public const uint Cyrillic_hardsign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_i")] + public const uint Cyrillic_i; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_i_macron")] + public const uint Cyrillic_i_macron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ie")] + public const uint Cyrillic_ie; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_io")] + public const uint Cyrillic_io; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_je")] + public const uint Cyrillic_je; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ka")] + public const uint Cyrillic_ka; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ka_descender")] + public const uint Cyrillic_ka_descender; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ka_vertstroke")] + public const uint Cyrillic_ka_vertstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_lje")] + public const uint Cyrillic_lje; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_nje")] + public const uint Cyrillic_nje; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_o")] + public const uint Cyrillic_o; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_o_bar")] + public const uint Cyrillic_o_bar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_pe")] + public const uint Cyrillic_pe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_schwa")] + public const uint Cyrillic_schwa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_sha")] + public const uint Cyrillic_sha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_shcha")] + public const uint Cyrillic_shcha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_shha")] + public const uint Cyrillic_shha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_shorti")] + public const uint Cyrillic_shorti; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_softsign")] + public const uint Cyrillic_softsign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_te")] + public const uint Cyrillic_te; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_tse")] + public const uint Cyrillic_tse; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u")] + public const uint Cyrillic_u; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u_macron")] + public const uint Cyrillic_u_macron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u_straight")] + public const uint Cyrillic_u_straight; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u_straight_bar")] + public const uint Cyrillic_u_straight_bar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ve")] + public const uint Cyrillic_ve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ya")] + public const uint Cyrillic_ya; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_yeru")] + public const uint Cyrillic_yeru; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_yu")] + public const uint Cyrillic_yu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ze")] + public const uint Cyrillic_ze; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_zhe")] + public const uint Cyrillic_zhe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_zhe_descender")] + public const uint Cyrillic_zhe_descender; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_D")] + public const uint D; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_DOS")] + public const uint DOS; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Dabovedot")] + public const uint Dabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Dcaron")] + public const uint Dcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Delete")] + public const uint Delete; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Display")] + public const uint Display; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Documents")] + public const uint Documents; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_DongSign")] + public const uint DongSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Down")] + public const uint Down; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Dstroke")] + public const uint Dstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_E")] + public const uint E; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ENG")] + public const uint ENG; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ETH")] + public const uint ETH; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_EZH")] + public const uint EZH; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eabovedot")] + public const uint Eabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eacute")] + public const uint Eacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ebelowdot")] + public const uint Ebelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecaron")] + public const uint Ecaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflex")] + public const uint Ecircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexacute")] + public const uint Ecircumflexacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexbelowdot")] + public const uint Ecircumflexbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexgrave")] + public const uint Ecircumflexgrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexhook")] + public const uint Ecircumflexhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflextilde")] + public const uint Ecircumflextilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_EcuSign")] + public const uint EcuSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ediaeresis")] + public const uint Ediaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Egrave")] + public const uint Egrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ehook")] + public const uint Ehook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eisu_Shift")] + public const uint Eisu_Shift; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eisu_toggle")] + public const uint Eisu_toggle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eject")] + public const uint Eject; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Emacron")] + public const uint Emacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_End")] + public const uint End; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eogonek")] + public const uint Eogonek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Escape")] + public const uint Escape; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eth")] + public const uint Eth; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Etilde")] + public const uint Etilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_EuroSign")] + public const uint EuroSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Excel")] + public const uint Excel; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Execute")] + public const uint Execute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Explorer")] + public const uint Explorer; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F")] + public const uint F; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F1")] + public const uint F1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F10")] + public const uint F10; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F11")] + public const uint F11; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F12")] + public const uint F12; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F13")] + public const uint F13; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F14")] + public const uint F14; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F15")] + public const uint F15; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F16")] + public const uint F16; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F17")] + public const uint F17; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F18")] + public const uint F18; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F19")] + public const uint F19; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F2")] + public const uint F2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F20")] + public const uint F20; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F21")] + public const uint F21; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F22")] + public const uint F22; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F23")] + public const uint F23; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F24")] + public const uint F24; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F25")] + public const uint F25; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F26")] + public const uint F26; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F27")] + public const uint F27; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F28")] + public const uint F28; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F29")] + public const uint F29; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F3")] + public const uint F3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F30")] + public const uint F30; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F31")] + public const uint F31; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F32")] + public const uint F32; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F33")] + public const uint F33; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F34")] + public const uint F34; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F35")] + public const uint F35; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F4")] + public const uint F4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F5")] + public const uint F5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F6")] + public const uint F6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F7")] + public const uint F7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F8")] + public const uint F8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F9")] + public const uint F9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_FFrancSign")] + public const uint FFrancSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Fabovedot")] + public const uint Fabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_0")] + public const uint Farsi_0; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_1")] + public const uint Farsi_1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_2")] + public const uint Farsi_2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_3")] + public const uint Farsi_3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_4")] + public const uint Farsi_4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_5")] + public const uint Farsi_5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_6")] + public const uint Farsi_6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_7")] + public const uint Farsi_7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_8")] + public const uint Farsi_8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_9")] + public const uint Farsi_9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_yeh")] + public const uint Farsi_yeh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Favorites")] + public const uint Favorites; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Finance")] + public const uint Finance; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Find")] + public const uint Find; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_First_Virtual_Screen")] + public const uint First_Virtual_Screen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Forward")] + public const uint Forward; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_FrameBack")] + public const uint FrameBack; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_FrameForward")] + public const uint FrameForward; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_G")] + public const uint G; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gabovedot")] + public const uint Gabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Game")] + public const uint Game; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gbreve")] + public const uint Gbreve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gcaron")] + public const uint Gcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gcedilla")] + public const uint Gcedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gcircumflex")] + public const uint Gcircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_an")] + public const uint Georgian_an; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_ban")] + public const uint Georgian_ban; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_can")] + public const uint Georgian_can; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_char")] + public const uint Georgian_char; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_chin")] + public const uint Georgian_chin; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_cil")] + public const uint Georgian_cil; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_don")] + public const uint Georgian_don; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_en")] + public const uint Georgian_en; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_fi")] + public const uint Georgian_fi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_gan")] + public const uint Georgian_gan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_ghan")] + public const uint Georgian_ghan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_hae")] + public const uint Georgian_hae; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_har")] + public const uint Georgian_har; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_he")] + public const uint Georgian_he; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_hie")] + public const uint Georgian_hie; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_hoe")] + public const uint Georgian_hoe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_in")] + public const uint Georgian_in; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_jhan")] + public const uint Georgian_jhan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_jil")] + public const uint Georgian_jil; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_kan")] + public const uint Georgian_kan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_khar")] + public const uint Georgian_khar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_las")] + public const uint Georgian_las; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_man")] + public const uint Georgian_man; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_nar")] + public const uint Georgian_nar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_on")] + public const uint Georgian_on; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_par")] + public const uint Georgian_par; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_phar")] + public const uint Georgian_phar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_qar")] + public const uint Georgian_qar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_rae")] + public const uint Georgian_rae; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_san")] + public const uint Georgian_san; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_shin")] + public const uint Georgian_shin; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_tan")] + public const uint Georgian_tan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_tar")] + public const uint Georgian_tar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_un")] + public const uint Georgian_un; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_vin")] + public const uint Georgian_vin; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_we")] + public const uint Georgian_we; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_xan")] + public const uint Georgian_xan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_zen")] + public const uint Georgian_zen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_zhar")] + public const uint Georgian_zhar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Go")] + public const uint Go; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ALPHA")] + public const uint Greek_ALPHA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ALPHAaccent")] + public const uint Greek_ALPHAaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_BETA")] + public const uint Greek_BETA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_CHI")] + public const uint Greek_CHI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_DELTA")] + public const uint Greek_DELTA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_EPSILON")] + public const uint Greek_EPSILON; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_EPSILONaccent")] + public const uint Greek_EPSILONaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ETA")] + public const uint Greek_ETA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ETAaccent")] + public const uint Greek_ETAaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_GAMMA")] + public const uint Greek_GAMMA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTA")] + public const uint Greek_IOTA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTAaccent")] + public const uint Greek_IOTAaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTAdiaeresis")] + public const uint Greek_IOTAdiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTAdieresis")] + public const uint Greek_IOTAdieresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_KAPPA")] + public const uint Greek_KAPPA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_LAMBDA")] + public const uint Greek_LAMBDA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_LAMDA")] + public const uint Greek_LAMDA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_MU")] + public const uint Greek_MU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_NU")] + public const uint Greek_NU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMEGA")] + public const uint Greek_OMEGA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMEGAaccent")] + public const uint Greek_OMEGAaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMICRON")] + public const uint Greek_OMICRON; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMICRONaccent")] + public const uint Greek_OMICRONaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_PHI")] + public const uint Greek_PHI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_PI")] + public const uint Greek_PI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_PSI")] + public const uint Greek_PSI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_RHO")] + public const uint Greek_RHO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_SIGMA")] + public const uint Greek_SIGMA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_TAU")] + public const uint Greek_TAU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_THETA")] + public const uint Greek_THETA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_UPSILON")] + public const uint Greek_UPSILON; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_UPSILONaccent")] + public const uint Greek_UPSILONaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_UPSILONdieresis")] + public const uint Greek_UPSILONdieresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_XI")] + public const uint Greek_XI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ZETA")] + public const uint Greek_ZETA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_accentdieresis")] + public const uint Greek_accentdieresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_alpha")] + public const uint Greek_alpha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_alphaaccent")] + public const uint Greek_alphaaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_beta")] + public const uint Greek_beta; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_chi")] + public const uint Greek_chi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_delta")] + public const uint Greek_delta; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_epsilon")] + public const uint Greek_epsilon; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_epsilonaccent")] + public const uint Greek_epsilonaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_eta")] + public const uint Greek_eta; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_etaaccent")] + public const uint Greek_etaaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_finalsmallsigma")] + public const uint Greek_finalsmallsigma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_gamma")] + public const uint Greek_gamma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_horizbar")] + public const uint Greek_horizbar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iota")] + public const uint Greek_iota; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iotaaccent")] + public const uint Greek_iotaaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iotaaccentdieresis")] + public const uint Greek_iotaaccentdieresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iotadieresis")] + public const uint Greek_iotadieresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_kappa")] + public const uint Greek_kappa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_lambda")] + public const uint Greek_lambda; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_lamda")] + public const uint Greek_lamda; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_mu")] + public const uint Greek_mu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_nu")] + public const uint Greek_nu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omega")] + public const uint Greek_omega; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omegaaccent")] + public const uint Greek_omegaaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omicron")] + public const uint Greek_omicron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omicronaccent")] + public const uint Greek_omicronaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_phi")] + public const uint Greek_phi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_pi")] + public const uint Greek_pi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_psi")] + public const uint Greek_psi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_rho")] + public const uint Greek_rho; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_sigma")] + public const uint Greek_sigma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_switch")] + public const uint Greek_switch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_tau")] + public const uint Greek_tau; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_theta")] + public const uint Greek_theta; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilon")] + public const uint Greek_upsilon; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilonaccent")] + public const uint Greek_upsilonaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilonaccentdieresis")] + public const uint Greek_upsilonaccentdieresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilondieresis")] + public const uint Greek_upsilondieresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_xi")] + public const uint Greek_xi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_zeta")] + public const uint Greek_zeta; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Green")] + public const uint Green; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_H")] + public const uint H; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul")] + public const uint Hangul; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_A")] + public const uint Hangul_A; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_AE")] + public const uint Hangul_AE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_AraeA")] + public const uint Hangul_AraeA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_AraeAE")] + public const uint Hangul_AraeAE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Banja")] + public const uint Hangul_Banja; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Cieuc")] + public const uint Hangul_Cieuc; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Codeinput")] + public const uint Hangul_Codeinput; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Dikeud")] + public const uint Hangul_Dikeud; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_E")] + public const uint Hangul_E; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_EO")] + public const uint Hangul_EO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_EU")] + public const uint Hangul_EU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_End")] + public const uint Hangul_End; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Hanja")] + public const uint Hangul_Hanja; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Hieuh")] + public const uint Hangul_Hieuh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_I")] + public const uint Hangul_I; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Ieung")] + public const uint Hangul_Ieung; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Cieuc")] + public const uint Hangul_J_Cieuc; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Dikeud")] + public const uint Hangul_J_Dikeud; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Hieuh")] + public const uint Hangul_J_Hieuh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Ieung")] + public const uint Hangul_J_Ieung; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Jieuj")] + public const uint Hangul_J_Jieuj; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Khieuq")] + public const uint Hangul_J_Khieuq; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Kiyeog")] + public const uint Hangul_J_Kiyeog; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_KiyeogSios")] + public const uint Hangul_J_KiyeogSios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_KkogjiDalrinIeung")] + public const uint Hangul_J_KkogjiDalrinIeung; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Mieum")] + public const uint Hangul_J_Mieum; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Nieun")] + public const uint Hangul_J_Nieun; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_NieunHieuh")] + public const uint Hangul_J_NieunHieuh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_NieunJieuj")] + public const uint Hangul_J_NieunJieuj; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_PanSios")] + public const uint Hangul_J_PanSios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Phieuf")] + public const uint Hangul_J_Phieuf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Pieub")] + public const uint Hangul_J_Pieub; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_PieubSios")] + public const uint Hangul_J_PieubSios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Rieul")] + public const uint Hangul_J_Rieul; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulHieuh")] + public const uint Hangul_J_RieulHieuh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulKiyeog")] + public const uint Hangul_J_RieulKiyeog; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulMieum")] + public const uint Hangul_J_RieulMieum; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulPhieuf")] + public const uint Hangul_J_RieulPhieuf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulPieub")] + public const uint Hangul_J_RieulPieub; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulSios")] + public const uint Hangul_J_RieulSios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulTieut")] + public const uint Hangul_J_RieulTieut; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Sios")] + public const uint Hangul_J_Sios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_SsangKiyeog")] + public const uint Hangul_J_SsangKiyeog; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_SsangSios")] + public const uint Hangul_J_SsangSios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Tieut")] + public const uint Hangul_J_Tieut; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_YeorinHieuh")] + public const uint Hangul_J_YeorinHieuh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Jamo")] + public const uint Hangul_Jamo; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Jeonja")] + public const uint Hangul_Jeonja; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Jieuj")] + public const uint Hangul_Jieuj; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Khieuq")] + public const uint Hangul_Khieuq; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Kiyeog")] + public const uint Hangul_Kiyeog; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_KiyeogSios")] + public const uint Hangul_KiyeogSios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_KkogjiDalrinIeung")] + public const uint Hangul_KkogjiDalrinIeung; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Mieum")] + public const uint Hangul_Mieum; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_MultipleCandidate")] + public const uint Hangul_MultipleCandidate; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Nieun")] + public const uint Hangul_Nieun; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_NieunHieuh")] + public const uint Hangul_NieunHieuh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_NieunJieuj")] + public const uint Hangul_NieunJieuj; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_O")] + public const uint Hangul_O; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_OE")] + public const uint Hangul_OE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PanSios")] + public const uint Hangul_PanSios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Phieuf")] + public const uint Hangul_Phieuf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Pieub")] + public const uint Hangul_Pieub; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PieubSios")] + public const uint Hangul_PieubSios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PostHanja")] + public const uint Hangul_PostHanja; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PreHanja")] + public const uint Hangul_PreHanja; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PreviousCandidate")] + public const uint Hangul_PreviousCandidate; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Rieul")] + public const uint Hangul_Rieul; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulHieuh")] + public const uint Hangul_RieulHieuh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulKiyeog")] + public const uint Hangul_RieulKiyeog; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulMieum")] + public const uint Hangul_RieulMieum; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulPhieuf")] + public const uint Hangul_RieulPhieuf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulPieub")] + public const uint Hangul_RieulPieub; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulSios")] + public const uint Hangul_RieulSios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulTieut")] + public const uint Hangul_RieulTieut; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulYeorinHieuh")] + public const uint Hangul_RieulYeorinHieuh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Romaja")] + public const uint Hangul_Romaja; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SingleCandidate")] + public const uint Hangul_SingleCandidate; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Sios")] + public const uint Hangul_Sios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Special")] + public const uint Hangul_Special; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangDikeud")] + public const uint Hangul_SsangDikeud; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangJieuj")] + public const uint Hangul_SsangJieuj; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangKiyeog")] + public const uint Hangul_SsangKiyeog; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangPieub")] + public const uint Hangul_SsangPieub; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangSios")] + public const uint Hangul_SsangSios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Start")] + public const uint Hangul_Start; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SunkyeongeumMieum")] + public const uint Hangul_SunkyeongeumMieum; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SunkyeongeumPhieuf")] + public const uint Hangul_SunkyeongeumPhieuf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SunkyeongeumPieub")] + public const uint Hangul_SunkyeongeumPieub; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Tieut")] + public const uint Hangul_Tieut; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_U")] + public const uint Hangul_U; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WA")] + public const uint Hangul_WA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WAE")] + public const uint Hangul_WAE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WE")] + public const uint Hangul_WE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WEO")] + public const uint Hangul_WEO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WI")] + public const uint Hangul_WI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YA")] + public const uint Hangul_YA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YAE")] + public const uint Hangul_YAE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YE")] + public const uint Hangul_YE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YEO")] + public const uint Hangul_YEO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YI")] + public const uint Hangul_YI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YO")] + public const uint Hangul_YO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YU")] + public const uint Hangul_YU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YeorinHieuh")] + public const uint Hangul_YeorinHieuh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_switch")] + public const uint Hangul_switch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hankaku")] + public const uint Hankaku; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hcircumflex")] + public const uint Hcircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hebrew_switch")] + public const uint Hebrew_switch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Help")] + public const uint Help; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Henkan")] + public const uint Henkan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Henkan_Mode")] + public const uint Henkan_Mode; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hibernate")] + public const uint Hibernate; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hiragana")] + public const uint Hiragana; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hiragana_Katakana")] + public const uint Hiragana_Katakana; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_History")] + public const uint History; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Home")] + public const uint Home; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_HomePage")] + public const uint HomePage; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_HotLinks")] + public const uint HotLinks; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hstroke")] + public const uint Hstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hyper_L")] + public const uint Hyper_L; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hyper_R")] + public const uint Hyper_R; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_I")] + public const uint I; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Center_Object")] + public const uint ISO_Center_Object; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Continuous_Underline")] + public const uint ISO_Continuous_Underline; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Discontinuous_Underline")] + public const uint ISO_Discontinuous_Underline; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Emphasize")] + public const uint ISO_Emphasize; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Enter")] + public const uint ISO_Enter; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Down")] + public const uint ISO_Fast_Cursor_Down; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Left")] + public const uint ISO_Fast_Cursor_Left; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Right")] + public const uint ISO_Fast_Cursor_Right; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Up")] + public const uint ISO_Fast_Cursor_Up; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_First_Group")] + public const uint ISO_First_Group; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_First_Group_Lock")] + public const uint ISO_First_Group_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Group_Latch")] + public const uint ISO_Group_Latch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Group_Lock")] + public const uint ISO_Group_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Group_Shift")] + public const uint ISO_Group_Shift; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Last_Group")] + public const uint ISO_Last_Group; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Last_Group_Lock")] + public const uint ISO_Last_Group_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Left_Tab")] + public const uint ISO_Left_Tab; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level2_Latch")] + public const uint ISO_Level2_Latch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level3_Latch")] + public const uint ISO_Level3_Latch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level3_Lock")] + public const uint ISO_Level3_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level3_Shift")] + public const uint ISO_Level3_Shift; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level5_Latch")] + public const uint ISO_Level5_Latch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level5_Lock")] + public const uint ISO_Level5_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level5_Shift")] + public const uint ISO_Level5_Shift; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Lock")] + public const uint ISO_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Move_Line_Down")] + public const uint ISO_Move_Line_Down; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Move_Line_Up")] + public const uint ISO_Move_Line_Up; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Next_Group")] + public const uint ISO_Next_Group; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Next_Group_Lock")] + public const uint ISO_Next_Group_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Line_Down")] + public const uint ISO_Partial_Line_Down; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Line_Up")] + public const uint ISO_Partial_Line_Up; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Space_Left")] + public const uint ISO_Partial_Space_Left; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Space_Right")] + public const uint ISO_Partial_Space_Right; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Prev_Group")] + public const uint ISO_Prev_Group; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Prev_Group_Lock")] + public const uint ISO_Prev_Group_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Release_Both_Margins")] + public const uint ISO_Release_Both_Margins; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Release_Margin_Left")] + public const uint ISO_Release_Margin_Left; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Release_Margin_Right")] + public const uint ISO_Release_Margin_Right; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Set_Margin_Left")] + public const uint ISO_Set_Margin_Left; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Set_Margin_Right")] + public const uint ISO_Set_Margin_Right; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Iabovedot")] + public const uint Iabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Iacute")] + public const uint Iacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ibelowdot")] + public const uint Ibelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ibreve")] + public const uint Ibreve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Icircumflex")] + public const uint Icircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Idiaeresis")] + public const uint Idiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Igrave")] + public const uint Igrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ihook")] + public const uint Ihook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Imacron")] + public const uint Imacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Insert")] + public const uint Insert; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Iogonek")] + public const uint Iogonek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Itilde")] + public const uint Itilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_J")] + public const uint J; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Jcircumflex")] + public const uint Jcircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_K")] + public const uint K; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_0")] + public const uint KP_0; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_1")] + public const uint KP_1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_2")] + public const uint KP_2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_3")] + public const uint KP_3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_4")] + public const uint KP_4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_5")] + public const uint KP_5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_6")] + public const uint KP_6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_7")] + public const uint KP_7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_8")] + public const uint KP_8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_9")] + public const uint KP_9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Add")] + public const uint KP_Add; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Begin")] + public const uint KP_Begin; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Decimal")] + public const uint KP_Decimal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Delete")] + public const uint KP_Delete; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Divide")] + public const uint KP_Divide; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Down")] + public const uint KP_Down; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_End")] + public const uint KP_End; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Enter")] + public const uint KP_Enter; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Equal")] + public const uint KP_Equal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F1")] + public const uint KP_F1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F2")] + public const uint KP_F2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F3")] + public const uint KP_F3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F4")] + public const uint KP_F4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Home")] + public const uint KP_Home; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Insert")] + public const uint KP_Insert; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Left")] + public const uint KP_Left; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Multiply")] + public const uint KP_Multiply; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Next")] + public const uint KP_Next; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Page_Down")] + public const uint KP_Page_Down; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Page_Up")] + public const uint KP_Page_Up; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Prior")] + public const uint KP_Prior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Right")] + public const uint KP_Right; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Separator")] + public const uint KP_Separator; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Space")] + public const uint KP_Space; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Subtract")] + public const uint KP_Subtract; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Tab")] + public const uint KP_Tab; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Up")] + public const uint KP_Up; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kana_Lock")] + public const uint Kana_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kana_Shift")] + public const uint Kana_Shift; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kanji")] + public const uint Kanji; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kanji_Bangou")] + public const uint Kanji_Bangou; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Katakana")] + public const uint Katakana; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KbdBrightnessDown")] + public const uint KbdBrightnessDown; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KbdBrightnessUp")] + public const uint KbdBrightnessUp; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KbdLightOnOff")] + public const uint KbdLightOnOff; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kcedilla")] + public const uint Kcedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Korean_Won")] + public const uint Korean_Won; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L")] + public const uint L; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L1")] + public const uint L1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L10")] + public const uint L10; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L2")] + public const uint L2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L3")] + public const uint L3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L4")] + public const uint L4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L5")] + public const uint L5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L6")] + public const uint L6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L7")] + public const uint L7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L8")] + public const uint L8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L9")] + public const uint L9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lacute")] + public const uint Lacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Last_Virtual_Screen")] + public const uint Last_Virtual_Screen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch0")] + public const uint Launch0; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch1")] + public const uint Launch1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch2")] + public const uint Launch2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch3")] + public const uint Launch3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch4")] + public const uint Launch4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch5")] + public const uint Launch5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch6")] + public const uint Launch6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch7")] + public const uint Launch7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch8")] + public const uint Launch8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch9")] + public const uint Launch9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchA")] + public const uint LaunchA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchB")] + public const uint LaunchB; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchC")] + public const uint LaunchC; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchD")] + public const uint LaunchD; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchE")] + public const uint LaunchE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchF")] + public const uint LaunchF; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lbelowdot")] + public const uint Lbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lcaron")] + public const uint Lcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lcedilla")] + public const uint Lcedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Left")] + public const uint Left; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LightBulb")] + public const uint LightBulb; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Linefeed")] + public const uint Linefeed; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LiraSign")] + public const uint LiraSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LogGrabInfo")] + public const uint LogGrabInfo; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LogOff")] + public const uint LogOff; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LogWindowTree")] + public const uint LogWindowTree; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lstroke")] + public const uint Lstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_M")] + public const uint M; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mabovedot")] + public const uint Mabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_DSE")] + public const uint Macedonia_DSE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_GJE")] + public const uint Macedonia_GJE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_KJE")] + public const uint Macedonia_KJE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_dse")] + public const uint Macedonia_dse; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_gje")] + public const uint Macedonia_gje; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_kje")] + public const uint Macedonia_kje; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mae_Koho")] + public const uint Mae_Koho; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mail")] + public const uint Mail; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MailForward")] + public const uint MailForward; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Market")] + public const uint Market; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Massyo")] + public const uint Massyo; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Meeting")] + public const uint Meeting; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Memo")] + public const uint Memo; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Menu")] + public const uint Menu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MenuKB")] + public const uint MenuKB; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MenuPB")] + public const uint MenuPB; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Messenger")] + public const uint Messenger; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Meta_L")] + public const uint Meta_L; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Meta_R")] + public const uint Meta_R; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MillSign")] + public const uint MillSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ModeLock")] + public const uint ModeLock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mode_switch")] + public const uint Mode_switch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MonBrightnessDown")] + public const uint MonBrightnessDown; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MonBrightnessUp")] + public const uint MonBrightnessUp; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MouseKeys_Accel_Enable")] + public const uint MouseKeys_Accel_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MouseKeys_Enable")] + public const uint MouseKeys_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Muhenkan")] + public const uint Muhenkan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Multi_key")] + public const uint Multi_key; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MultipleCandidate")] + public const uint MultipleCandidate; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Music")] + public const uint Music; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MyComputer")] + public const uint MyComputer; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MySites")] + public const uint MySites; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_N")] + public const uint N; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Nacute")] + public const uint Nacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_NairaSign")] + public const uint NairaSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ncaron")] + public const uint Ncaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ncedilla")] + public const uint Ncedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_New")] + public const uint New; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_NewSheqelSign")] + public const uint NewSheqelSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_News")] + public const uint News; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Next")] + public const uint Next; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Next_VMode")] + public const uint Next_VMode; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Next_Virtual_Screen")] + public const uint Next_Virtual_Screen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ntilde")] + public const uint Ntilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Num_Lock")] + public const uint Num_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_O")] + public const uint O; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_OE")] + public const uint OE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Oacute")] + public const uint Oacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Obarred")] + public const uint Obarred; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Obelowdot")] + public const uint Obelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocaron")] + public const uint Ocaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflex")] + public const uint Ocircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexacute")] + public const uint Ocircumflexacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexbelowdot")] + public const uint Ocircumflexbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexgrave")] + public const uint Ocircumflexgrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexhook")] + public const uint Ocircumflexhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflextilde")] + public const uint Ocircumflextilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Odiaeresis")] + public const uint Odiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Odoubleacute")] + public const uint Odoubleacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_OfficeHome")] + public const uint OfficeHome; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ograve")] + public const uint Ograve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohook")] + public const uint Ohook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohorn")] + public const uint Ohorn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohornacute")] + public const uint Ohornacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohornbelowdot")] + public const uint Ohornbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohorngrave")] + public const uint Ohorngrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohornhook")] + public const uint Ohornhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohorntilde")] + public const uint Ohorntilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Omacron")] + public const uint Omacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ooblique")] + public const uint Ooblique; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Open")] + public const uint Open; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_OpenURL")] + public const uint OpenURL; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Option")] + public const uint Option; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Oslash")] + public const uint Oslash; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Otilde")] + public const uint Otilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Overlay1_Enable")] + public const uint Overlay1_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Overlay2_Enable")] + public const uint Overlay2_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_P")] + public const uint P; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pabovedot")] + public const uint Pabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Page_Down")] + public const uint Page_Down; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Page_Up")] + public const uint Page_Up; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Paste")] + public const uint Paste; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pause")] + public const uint Pause; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PesetaSign")] + public const uint PesetaSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Phone")] + public const uint Phone; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pictures")] + public const uint Pictures; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Accelerate")] + public const uint Pointer_Accelerate; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button1")] + public const uint Pointer_Button1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button2")] + public const uint Pointer_Button2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button3")] + public const uint Pointer_Button3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button4")] + public const uint Pointer_Button4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button5")] + public const uint Pointer_Button5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button_Dflt")] + public const uint Pointer_Button_Dflt; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick1")] + public const uint Pointer_DblClick1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick2")] + public const uint Pointer_DblClick2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick3")] + public const uint Pointer_DblClick3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick4")] + public const uint Pointer_DblClick4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick5")] + public const uint Pointer_DblClick5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick_Dflt")] + public const uint Pointer_DblClick_Dflt; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DfltBtnNext")] + public const uint Pointer_DfltBtnNext; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DfltBtnPrev")] + public const uint Pointer_DfltBtnPrev; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Down")] + public const uint Pointer_Down; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DownLeft")] + public const uint Pointer_DownLeft; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DownRight")] + public const uint Pointer_DownRight; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag1")] + public const uint Pointer_Drag1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag2")] + public const uint Pointer_Drag2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag3")] + public const uint Pointer_Drag3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag4")] + public const uint Pointer_Drag4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag5")] + public const uint Pointer_Drag5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag_Dflt")] + public const uint Pointer_Drag_Dflt; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_EnableKeys")] + public const uint Pointer_EnableKeys; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Left")] + public const uint Pointer_Left; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Right")] + public const uint Pointer_Right; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Up")] + public const uint Pointer_Up; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_UpLeft")] + public const uint Pointer_UpLeft; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_UpRight")] + public const uint Pointer_UpRight; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PowerDown")] + public const uint PowerDown; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PowerOff")] + public const uint PowerOff; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Prev_VMode")] + public const uint Prev_VMode; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Prev_Virtual_Screen")] + public const uint Prev_Virtual_Screen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PreviousCandidate")] + public const uint PreviousCandidate; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Print")] + public const uint Print; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Prior")] + public const uint Prior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Q")] + public const uint Q; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R")] + public const uint R; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R1")] + public const uint R1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R10")] + public const uint R10; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R11")] + public const uint R11; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R12")] + public const uint R12; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R13")] + public const uint R13; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R14")] + public const uint R14; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R15")] + public const uint R15; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R2")] + public const uint R2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R3")] + public const uint R3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R4")] + public const uint R4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R5")] + public const uint R5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R6")] + public const uint R6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R7")] + public const uint R7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R8")] + public const uint R8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R9")] + public const uint R9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Racute")] + public const uint Racute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Rcaron")] + public const uint Rcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Rcedilla")] + public const uint Rcedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Red")] + public const uint Red; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Redo")] + public const uint Redo; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Refresh")] + public const uint Refresh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Reload")] + public const uint Reload; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RepeatKeys_Enable")] + public const uint RepeatKeys_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Reply")] + public const uint Reply; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Return")] + public const uint Return; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Right")] + public const uint Right; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RockerDown")] + public const uint RockerDown; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RockerEnter")] + public const uint RockerEnter; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RockerUp")] + public const uint RockerUp; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Romaji")] + public const uint Romaji; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RotateWindows")] + public const uint RotateWindows; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RotationKB")] + public const uint RotationKB; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RotationPB")] + public const uint RotationPB; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RupeeSign")] + public const uint RupeeSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_S")] + public const uint S; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SCHWA")] + public const uint SCHWA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sabovedot")] + public const uint Sabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sacute")] + public const uint Sacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Save")] + public const uint Save; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scaron")] + public const uint Scaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scedilla")] + public const uint Scedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scircumflex")] + public const uint Scircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScreenSaver")] + public const uint ScreenSaver; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScrollClick")] + public const uint ScrollClick; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScrollDown")] + public const uint ScrollDown; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScrollUp")] + public const uint ScrollUp; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scroll_Lock")] + public const uint Scroll_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Search")] + public const uint Search; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Select")] + public const uint Select; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SelectButton")] + public const uint SelectButton; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Send")] + public const uint Send; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_DJE")] + public const uint Serbian_DJE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_DZE")] + public const uint Serbian_DZE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_JE")] + public const uint Serbian_JE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_LJE")] + public const uint Serbian_LJE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_NJE")] + public const uint Serbian_NJE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_TSHE")] + public const uint Serbian_TSHE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_dje")] + public const uint Serbian_dje; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_dze")] + public const uint Serbian_dze; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_je")] + public const uint Serbian_je; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_lje")] + public const uint Serbian_lje; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_nje")] + public const uint Serbian_nje; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_tshe")] + public const uint Serbian_tshe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shift_L")] + public const uint Shift_L; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shift_Lock")] + public const uint Shift_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shift_R")] + public const uint Shift_R; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shop")] + public const uint Shop; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SingleCandidate")] + public const uint SingleCandidate; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_a")] + public const uint Sinh_a; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aa")] + public const uint Sinh_aa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aa2")] + public const uint Sinh_aa2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ae")] + public const uint Sinh_ae; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ae2")] + public const uint Sinh_ae2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aee")] + public const uint Sinh_aee; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aee2")] + public const uint Sinh_aee2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ai")] + public const uint Sinh_ai; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ai2")] + public const uint Sinh_ai2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_al")] + public const uint Sinh_al; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_au")] + public const uint Sinh_au; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_au2")] + public const uint Sinh_au2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ba")] + public const uint Sinh_ba; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_bha")] + public const uint Sinh_bha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ca")] + public const uint Sinh_ca; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_cha")] + public const uint Sinh_cha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_dda")] + public const uint Sinh_dda; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ddha")] + public const uint Sinh_ddha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_dha")] + public const uint Sinh_dha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_dhha")] + public const uint Sinh_dhha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_e")] + public const uint Sinh_e; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_e2")] + public const uint Sinh_e2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ee")] + public const uint Sinh_ee; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ee2")] + public const uint Sinh_ee2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_fa")] + public const uint Sinh_fa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ga")] + public const uint Sinh_ga; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_gha")] + public const uint Sinh_gha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_h2")] + public const uint Sinh_h2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ha")] + public const uint Sinh_ha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_i")] + public const uint Sinh_i; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_i2")] + public const uint Sinh_i2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ii")] + public const uint Sinh_ii; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ii2")] + public const uint Sinh_ii2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ja")] + public const uint Sinh_ja; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_jha")] + public const uint Sinh_jha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_jnya")] + public const uint Sinh_jnya; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ka")] + public const uint Sinh_ka; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_kha")] + public const uint Sinh_kha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_kunddaliya")] + public const uint Sinh_kunddaliya; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_la")] + public const uint Sinh_la; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_lla")] + public const uint Sinh_lla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_lu")] + public const uint Sinh_lu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_lu2")] + public const uint Sinh_lu2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_luu")] + public const uint Sinh_luu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_luu2")] + public const uint Sinh_luu2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ma")] + public const uint Sinh_ma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_mba")] + public const uint Sinh_mba; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_na")] + public const uint Sinh_na; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ndda")] + public const uint Sinh_ndda; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ndha")] + public const uint Sinh_ndha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ng")] + public const uint Sinh_ng; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ng2")] + public const uint Sinh_ng2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nga")] + public const uint Sinh_nga; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nja")] + public const uint Sinh_nja; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nna")] + public const uint Sinh_nna; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nya")] + public const uint Sinh_nya; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_o")] + public const uint Sinh_o; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_o2")] + public const uint Sinh_o2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_oo")] + public const uint Sinh_oo; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_oo2")] + public const uint Sinh_oo2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_pa")] + public const uint Sinh_pa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_pha")] + public const uint Sinh_pha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ra")] + public const uint Sinh_ra; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ri")] + public const uint Sinh_ri; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_rii")] + public const uint Sinh_rii; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ru2")] + public const uint Sinh_ru2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ruu2")] + public const uint Sinh_ruu2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_sa")] + public const uint Sinh_sa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_sha")] + public const uint Sinh_sha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ssha")] + public const uint Sinh_ssha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_tha")] + public const uint Sinh_tha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_thha")] + public const uint Sinh_thha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_tta")] + public const uint Sinh_tta; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ttha")] + public const uint Sinh_ttha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_u")] + public const uint Sinh_u; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_u2")] + public const uint Sinh_u2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_uu")] + public const uint Sinh_uu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_uu2")] + public const uint Sinh_uu2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_va")] + public const uint Sinh_va; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ya")] + public const uint Sinh_ya; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sleep")] + public const uint Sleep; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SlowKeys_Enable")] + public const uint SlowKeys_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Spell")] + public const uint Spell; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SplitScreen")] + public const uint SplitScreen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Standby")] + public const uint Standby; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Start")] + public const uint Start; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_StickyKeys_Enable")] + public const uint StickyKeys_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Stop")] + public const uint Stop; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Subtitle")] + public const uint Subtitle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Super_L")] + public const uint Super_L; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Super_R")] + public const uint Super_R; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Support")] + public const uint Support; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Suspend")] + public const uint Suspend; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_1")] + public const uint Switch_VT_1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_10")] + public const uint Switch_VT_10; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_11")] + public const uint Switch_VT_11; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_12")] + public const uint Switch_VT_12; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_2")] + public const uint Switch_VT_2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_3")] + public const uint Switch_VT_3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_4")] + public const uint Switch_VT_4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_5")] + public const uint Switch_VT_5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_6")] + public const uint Switch_VT_6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_7")] + public const uint Switch_VT_7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_8")] + public const uint Switch_VT_8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_9")] + public const uint Switch_VT_9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sys_Req")] + public const uint Sys_Req; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_T")] + public const uint T; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_THORN")] + public const uint THORN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tab")] + public const uint Tab; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tabovedot")] + public const uint Tabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TaskPane")] + public const uint TaskPane; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tcaron")] + public const uint Tcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tcedilla")] + public const uint Tcedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Terminal")] + public const uint Terminal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Terminate_Server")] + public const uint Terminate_Server; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_baht")] + public const uint Thai_baht; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_bobaimai")] + public const uint Thai_bobaimai; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_chochan")] + public const uint Thai_chochan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_chochang")] + public const uint Thai_chochang; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_choching")] + public const uint Thai_choching; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_chochoe")] + public const uint Thai_chochoe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_dochada")] + public const uint Thai_dochada; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_dodek")] + public const uint Thai_dodek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_fofa")] + public const uint Thai_fofa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_fofan")] + public const uint Thai_fofan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_hohip")] + public const uint Thai_hohip; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_honokhuk")] + public const uint Thai_honokhuk; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhai")] + public const uint Thai_khokhai; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhon")] + public const uint Thai_khokhon; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhuat")] + public const uint Thai_khokhuat; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhwai")] + public const uint Thai_khokhwai; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khorakhang")] + public const uint Thai_khorakhang; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_kokai")] + public const uint Thai_kokai; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lakkhangyao")] + public const uint Thai_lakkhangyao; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekchet")] + public const uint Thai_lekchet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekha")] + public const uint Thai_lekha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekhok")] + public const uint Thai_lekhok; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekkao")] + public const uint Thai_lekkao; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leknung")] + public const uint Thai_leknung; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekpaet")] + public const uint Thai_lekpaet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksam")] + public const uint Thai_leksam; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksi")] + public const uint Thai_leksi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksong")] + public const uint Thai_leksong; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksun")] + public const uint Thai_leksun; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lochula")] + public const uint Thai_lochula; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_loling")] + public const uint Thai_loling; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lu")] + public const uint Thai_lu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maichattawa")] + public const uint Thai_maichattawa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maiek")] + public const uint Thai_maiek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maihanakat")] + public const uint Thai_maihanakat; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maihanakat_maitho")] + public const uint Thai_maihanakat_maitho; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maitaikhu")] + public const uint Thai_maitaikhu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maitho")] + public const uint Thai_maitho; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maitri")] + public const uint Thai_maitri; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maiyamok")] + public const uint Thai_maiyamok; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_moma")] + public const uint Thai_moma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_ngongu")] + public const uint Thai_ngongu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_nikhahit")] + public const uint Thai_nikhahit; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_nonen")] + public const uint Thai_nonen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_nonu")] + public const uint Thai_nonu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_oang")] + public const uint Thai_oang; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_paiyannoi")] + public const uint Thai_paiyannoi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phinthu")] + public const uint Thai_phinthu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phophan")] + public const uint Thai_phophan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phophung")] + public const uint Thai_phophung; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phosamphao")] + public const uint Thai_phosamphao; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_popla")] + public const uint Thai_popla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_rorua")] + public const uint Thai_rorua; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_ru")] + public const uint Thai_ru; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraa")] + public const uint Thai_saraa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraaa")] + public const uint Thai_saraaa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraae")] + public const uint Thai_saraae; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraaimaimalai")] + public const uint Thai_saraaimaimalai; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraaimaimuan")] + public const uint Thai_saraaimaimuan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraam")] + public const uint Thai_saraam; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarae")] + public const uint Thai_sarae; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarai")] + public const uint Thai_sarai; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraii")] + public const uint Thai_saraii; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarao")] + public const uint Thai_sarao; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarau")] + public const uint Thai_sarau; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraue")] + public const uint Thai_saraue; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarauee")] + public const uint Thai_sarauee; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarauu")] + public const uint Thai_sarauu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sorusi")] + public const uint Thai_sorusi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sosala")] + public const uint Thai_sosala; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_soso")] + public const uint Thai_soso; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sosua")] + public const uint Thai_sosua; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thanthakhat")] + public const uint Thai_thanthakhat; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thonangmontho")] + public const uint Thai_thonangmontho; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thophuthao")] + public const uint Thai_thophuthao; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothahan")] + public const uint Thai_thothahan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothan")] + public const uint Thai_thothan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothong")] + public const uint Thai_thothong; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothung")] + public const uint Thai_thothung; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_topatak")] + public const uint Thai_topatak; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_totao")] + public const uint Thai_totao; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_wowaen")] + public const uint Thai_wowaen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_yoyak")] + public const uint Thai_yoyak; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_yoying")] + public const uint Thai_yoying; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thorn")] + public const uint Thorn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Time")] + public const uint Time; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ToDoList")] + public const uint ToDoList; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tools")] + public const uint Tools; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TopMenu")] + public const uint TopMenu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TouchpadOff")] + public const uint TouchpadOff; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TouchpadOn")] + public const uint TouchpadOn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TouchpadToggle")] + public const uint TouchpadToggle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Touroku")] + public const uint Touroku; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Travel")] + public const uint Travel; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tslash")] + public const uint Tslash; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_U")] + public const uint U; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_UWB")] + public const uint UWB; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uacute")] + public const uint Uacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ubelowdot")] + public const uint Ubelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ubreve")] + public const uint Ubreve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ucircumflex")] + public const uint Ucircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Udiaeresis")] + public const uint Udiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Udoubleacute")] + public const uint Udoubleacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ugrave")] + public const uint Ugrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhook")] + public const uint Uhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhorn")] + public const uint Uhorn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhornacute")] + public const uint Uhornacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhornbelowdot")] + public const uint Uhornbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhorngrave")] + public const uint Uhorngrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhornhook")] + public const uint Uhornhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhorntilde")] + public const uint Uhorntilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_GHE_WITH_UPTURN")] + public const uint Ukrainian_GHE_WITH_UPTURN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_I")] + public const uint Ukrainian_I; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_IE")] + public const uint Ukrainian_IE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_YI")] + public const uint Ukrainian_YI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_ghe_with_upturn")] + public const uint Ukrainian_ghe_with_upturn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_i")] + public const uint Ukrainian_i; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_ie")] + public const uint Ukrainian_ie; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_yi")] + public const uint Ukrainian_yi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_I")] + public const uint Ukranian_I; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_JE")] + public const uint Ukranian_JE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_YI")] + public const uint Ukranian_YI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_i")] + public const uint Ukranian_i; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_je")] + public const uint Ukranian_je; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_yi")] + public const uint Ukranian_yi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Umacron")] + public const uint Umacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Undo")] + public const uint Undo; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ungrab")] + public const uint Ungrab; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uogonek")] + public const uint Uogonek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Up")] + public const uint Up; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uring")] + public const uint Uring; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_User1KB")] + public const uint User1KB; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_User2KB")] + public const uint User2KB; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_UserPB")] + public const uint UserPB; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Utilde")] + public const uint Utilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_V")] + public const uint V; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_VendorHome")] + public const uint VendorHome; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Video")] + public const uint Video; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_View")] + public const uint View; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_VoidSymbol")] + public const uint VoidSymbol; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_W")] + public const uint W; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WLAN")] + public const uint WLAN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WWW")] + public const uint WWW; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wacute")] + public const uint Wacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WakeUp")] + public const uint WakeUp; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wcircumflex")] + public const uint Wcircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wdiaeresis")] + public const uint Wdiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WebCam")] + public const uint WebCam; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wgrave")] + public const uint Wgrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WheelButton")] + public const uint WheelButton; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WindowClear")] + public const uint WindowClear; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WonSign")] + public const uint WonSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Word")] + public const uint Word; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_X")] + public const uint X; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Xabovedot")] + public const uint Xabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Xfer")] + public const uint Xfer; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Y")] + public const uint Y; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Yacute")] + public const uint Yacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ybelowdot")] + public const uint Ybelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ycircumflex")] + public const uint Ycircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ydiaeresis")] + public const uint Ydiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Yellow")] + public const uint Yellow; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ygrave")] + public const uint Ygrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Yhook")] + public const uint Yhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ytilde")] + public const uint Ytilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Z")] + public const uint Z; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zabovedot")] + public const uint Zabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zacute")] + public const uint Zacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zcaron")] + public const uint Zcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zen_Koho")] + public const uint Zen_Koho; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zenkaku")] + public const uint Zenkaku; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zenkaku_Hankaku")] + public const uint Zenkaku_Hankaku; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ZoomIn")] + public const uint ZoomIn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ZoomOut")] + public const uint ZoomOut; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zstroke")] + public const uint Zstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_a")] + public const uint a; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_aacute")] + public const uint aacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abelowdot")] + public const uint abelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abovedot")] + public const uint abovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abreve")] + public const uint abreve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abreveacute")] + public const uint abreveacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevebelowdot")] + public const uint abrevebelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevegrave")] + public const uint abrevegrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevehook")] + public const uint abrevehook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevetilde")] + public const uint abrevetilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflex")] + public const uint acircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexacute")] + public const uint acircumflexacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexbelowdot")] + public const uint acircumflexbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexgrave")] + public const uint acircumflexgrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexhook")] + public const uint acircumflexhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflextilde")] + public const uint acircumflextilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acute")] + public const uint acute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_adiaeresis")] + public const uint adiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ae")] + public const uint ae; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_agrave")] + public const uint agrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ahook")] + public const uint ahook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_amacron")] + public const uint amacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ampersand")] + public const uint ampersand; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_aogonek")] + public const uint aogonek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_apostrophe")] + public const uint apostrophe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_approxeq")] + public const uint approxeq; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_approximate")] + public const uint approximate; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_aring")] + public const uint aring; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_asciicircum")] + public const uint asciicircum; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_asciitilde")] + public const uint asciitilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_asterisk")] + public const uint asterisk; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_at")] + public const uint at; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_atilde")] + public const uint atilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_b")] + public const uint b; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_babovedot")] + public const uint babovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_backslash")] + public const uint backslash; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ballotcross")] + public const uint ballotcross; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bar")] + public const uint bar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_because")] + public const uint because; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_blank")] + public const uint blank; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botintegral")] + public const uint botintegral; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botleftparens")] + public const uint botleftparens; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botleftsqbracket")] + public const uint botleftsqbracket; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botleftsummation")] + public const uint botleftsummation; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botrightparens")] + public const uint botrightparens; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botrightsqbracket")] + public const uint botrightsqbracket; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botrightsummation")] + public const uint botrightsummation; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bott")] + public const uint bott; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botvertsummationconnector")] + public const uint botvertsummationconnector; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braceleft")] + public const uint braceleft; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braceright")] + public const uint braceright; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bracketleft")] + public const uint bracketleft; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bracketright")] + public const uint bracketright; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_blank")] + public const uint braille_blank; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_1")] + public const uint braille_dot_1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_10")] + public const uint braille_dot_10; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_2")] + public const uint braille_dot_2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_3")] + public const uint braille_dot_3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_4")] + public const uint braille_dot_4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_5")] + public const uint braille_dot_5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_6")] + public const uint braille_dot_6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_7")] + public const uint braille_dot_7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_8")] + public const uint braille_dot_8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_9")] + public const uint braille_dot_9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1")] + public const uint braille_dots_1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12")] + public const uint braille_dots_12; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123")] + public const uint braille_dots_123; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234")] + public const uint braille_dots_1234; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12345")] + public const uint braille_dots_12345; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123456")] + public const uint braille_dots_123456; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234567")] + public const uint braille_dots_1234567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12345678")] + public const uint braille_dots_12345678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234568")] + public const uint braille_dots_1234568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123457")] + public const uint braille_dots_123457; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234578")] + public const uint braille_dots_1234578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123458")] + public const uint braille_dots_123458; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12346")] + public const uint braille_dots_12346; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123467")] + public const uint braille_dots_123467; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234678")] + public const uint braille_dots_1234678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123468")] + public const uint braille_dots_123468; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12347")] + public const uint braille_dots_12347; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123478")] + public const uint braille_dots_123478; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12348")] + public const uint braille_dots_12348; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1235")] + public const uint braille_dots_1235; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12356")] + public const uint braille_dots_12356; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123567")] + public const uint braille_dots_123567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1235678")] + public const uint braille_dots_1235678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123568")] + public const uint braille_dots_123568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12357")] + public const uint braille_dots_12357; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123578")] + public const uint braille_dots_123578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12358")] + public const uint braille_dots_12358; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1236")] + public const uint braille_dots_1236; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12367")] + public const uint braille_dots_12367; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123678")] + public const uint braille_dots_123678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12368")] + public const uint braille_dots_12368; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1237")] + public const uint braille_dots_1237; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12378")] + public const uint braille_dots_12378; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1238")] + public const uint braille_dots_1238; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124")] + public const uint braille_dots_124; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1245")] + public const uint braille_dots_1245; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12456")] + public const uint braille_dots_12456; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124567")] + public const uint braille_dots_124567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1245678")] + public const uint braille_dots_1245678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124568")] + public const uint braille_dots_124568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12457")] + public const uint braille_dots_12457; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124578")] + public const uint braille_dots_124578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12458")] + public const uint braille_dots_12458; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1246")] + public const uint braille_dots_1246; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12467")] + public const uint braille_dots_12467; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124678")] + public const uint braille_dots_124678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12468")] + public const uint braille_dots_12468; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1247")] + public const uint braille_dots_1247; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12478")] + public const uint braille_dots_12478; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1248")] + public const uint braille_dots_1248; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_125")] + public const uint braille_dots_125; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1256")] + public const uint braille_dots_1256; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12567")] + public const uint braille_dots_12567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_125678")] + public const uint braille_dots_125678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12568")] + public const uint braille_dots_12568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1257")] + public const uint braille_dots_1257; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12578")] + public const uint braille_dots_12578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1258")] + public const uint braille_dots_1258; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_126")] + public const uint braille_dots_126; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1267")] + public const uint braille_dots_1267; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12678")] + public const uint braille_dots_12678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1268")] + public const uint braille_dots_1268; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_127")] + public const uint braille_dots_127; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1278")] + public const uint braille_dots_1278; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_128")] + public const uint braille_dots_128; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13")] + public const uint braille_dots_13; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134")] + public const uint braille_dots_134; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1345")] + public const uint braille_dots_1345; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13456")] + public const uint braille_dots_13456; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134567")] + public const uint braille_dots_134567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1345678")] + public const uint braille_dots_1345678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134568")] + public const uint braille_dots_134568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13457")] + public const uint braille_dots_13457; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134578")] + public const uint braille_dots_134578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13458")] + public const uint braille_dots_13458; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1346")] + public const uint braille_dots_1346; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13467")] + public const uint braille_dots_13467; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134678")] + public const uint braille_dots_134678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13468")] + public const uint braille_dots_13468; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1347")] + public const uint braille_dots_1347; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13478")] + public const uint braille_dots_13478; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1348")] + public const uint braille_dots_1348; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_135")] + public const uint braille_dots_135; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1356")] + public const uint braille_dots_1356; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13567")] + public const uint braille_dots_13567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_135678")] + public const uint braille_dots_135678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13568")] + public const uint braille_dots_13568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1357")] + public const uint braille_dots_1357; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13578")] + public const uint braille_dots_13578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1358")] + public const uint braille_dots_1358; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_136")] + public const uint braille_dots_136; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1367")] + public const uint braille_dots_1367; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13678")] + public const uint braille_dots_13678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1368")] + public const uint braille_dots_1368; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_137")] + public const uint braille_dots_137; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1378")] + public const uint braille_dots_1378; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_138")] + public const uint braille_dots_138; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14")] + public const uint braille_dots_14; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_145")] + public const uint braille_dots_145; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1456")] + public const uint braille_dots_1456; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14567")] + public const uint braille_dots_14567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_145678")] + public const uint braille_dots_145678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14568")] + public const uint braille_dots_14568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1457")] + public const uint braille_dots_1457; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14578")] + public const uint braille_dots_14578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1458")] + public const uint braille_dots_1458; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_146")] + public const uint braille_dots_146; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1467")] + public const uint braille_dots_1467; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14678")] + public const uint braille_dots_14678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1468")] + public const uint braille_dots_1468; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_147")] + public const uint braille_dots_147; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1478")] + public const uint braille_dots_1478; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_148")] + public const uint braille_dots_148; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_15")] + public const uint braille_dots_15; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_156")] + public const uint braille_dots_156; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1567")] + public const uint braille_dots_1567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_15678")] + public const uint braille_dots_15678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1568")] + public const uint braille_dots_1568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_157")] + public const uint braille_dots_157; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1578")] + public const uint braille_dots_1578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_158")] + public const uint braille_dots_158; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_16")] + public const uint braille_dots_16; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_167")] + public const uint braille_dots_167; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1678")] + public const uint braille_dots_1678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_168")] + public const uint braille_dots_168; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_17")] + public const uint braille_dots_17; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_178")] + public const uint braille_dots_178; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_18")] + public const uint braille_dots_18; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2")] + public const uint braille_dots_2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23")] + public const uint braille_dots_23; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234")] + public const uint braille_dots_234; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2345")] + public const uint braille_dots_2345; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23456")] + public const uint braille_dots_23456; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234567")] + public const uint braille_dots_234567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2345678")] + public const uint braille_dots_2345678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234568")] + public const uint braille_dots_234568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23457")] + public const uint braille_dots_23457; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234578")] + public const uint braille_dots_234578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23458")] + public const uint braille_dots_23458; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2346")] + public const uint braille_dots_2346; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23467")] + public const uint braille_dots_23467; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234678")] + public const uint braille_dots_234678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23468")] + public const uint braille_dots_23468; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2347")] + public const uint braille_dots_2347; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23478")] + public const uint braille_dots_23478; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2348")] + public const uint braille_dots_2348; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_235")] + public const uint braille_dots_235; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2356")] + public const uint braille_dots_2356; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23567")] + public const uint braille_dots_23567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_235678")] + public const uint braille_dots_235678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23568")] + public const uint braille_dots_23568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2357")] + public const uint braille_dots_2357; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23578")] + public const uint braille_dots_23578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2358")] + public const uint braille_dots_2358; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_236")] + public const uint braille_dots_236; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2367")] + public const uint braille_dots_2367; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23678")] + public const uint braille_dots_23678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2368")] + public const uint braille_dots_2368; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_237")] + public const uint braille_dots_237; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2378")] + public const uint braille_dots_2378; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_238")] + public const uint braille_dots_238; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24")] + public const uint braille_dots_24; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_245")] + public const uint braille_dots_245; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2456")] + public const uint braille_dots_2456; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24567")] + public const uint braille_dots_24567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_245678")] + public const uint braille_dots_245678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24568")] + public const uint braille_dots_24568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2457")] + public const uint braille_dots_2457; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24578")] + public const uint braille_dots_24578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2458")] + public const uint braille_dots_2458; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_246")] + public const uint braille_dots_246; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2467")] + public const uint braille_dots_2467; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24678")] + public const uint braille_dots_24678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2468")] + public const uint braille_dots_2468; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_247")] + public const uint braille_dots_247; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2478")] + public const uint braille_dots_2478; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_248")] + public const uint braille_dots_248; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_25")] + public const uint braille_dots_25; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_256")] + public const uint braille_dots_256; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2567")] + public const uint braille_dots_2567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_25678")] + public const uint braille_dots_25678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2568")] + public const uint braille_dots_2568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_257")] + public const uint braille_dots_257; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2578")] + public const uint braille_dots_2578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_258")] + public const uint braille_dots_258; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_26")] + public const uint braille_dots_26; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_267")] + public const uint braille_dots_267; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2678")] + public const uint braille_dots_2678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_268")] + public const uint braille_dots_268; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_27")] + public const uint braille_dots_27; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_278")] + public const uint braille_dots_278; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_28")] + public const uint braille_dots_28; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3")] + public const uint braille_dots_3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34")] + public const uint braille_dots_34; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_345")] + public const uint braille_dots_345; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3456")] + public const uint braille_dots_3456; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34567")] + public const uint braille_dots_34567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_345678")] + public const uint braille_dots_345678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34568")] + public const uint braille_dots_34568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3457")] + public const uint braille_dots_3457; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34578")] + public const uint braille_dots_34578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3458")] + public const uint braille_dots_3458; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_346")] + public const uint braille_dots_346; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3467")] + public const uint braille_dots_3467; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34678")] + public const uint braille_dots_34678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3468")] + public const uint braille_dots_3468; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_347")] + public const uint braille_dots_347; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3478")] + public const uint braille_dots_3478; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_348")] + public const uint braille_dots_348; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_35")] + public const uint braille_dots_35; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_356")] + public const uint braille_dots_356; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3567")] + public const uint braille_dots_3567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_35678")] + public const uint braille_dots_35678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3568")] + public const uint braille_dots_3568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_357")] + public const uint braille_dots_357; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3578")] + public const uint braille_dots_3578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_358")] + public const uint braille_dots_358; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_36")] + public const uint braille_dots_36; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_367")] + public const uint braille_dots_367; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3678")] + public const uint braille_dots_3678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_368")] + public const uint braille_dots_368; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_37")] + public const uint braille_dots_37; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_378")] + public const uint braille_dots_378; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_38")] + public const uint braille_dots_38; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4")] + public const uint braille_dots_4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_45")] + public const uint braille_dots_45; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_456")] + public const uint braille_dots_456; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4567")] + public const uint braille_dots_4567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_45678")] + public const uint braille_dots_45678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4568")] + public const uint braille_dots_4568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_457")] + public const uint braille_dots_457; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4578")] + public const uint braille_dots_4578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_458")] + public const uint braille_dots_458; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_46")] + public const uint braille_dots_46; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_467")] + public const uint braille_dots_467; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4678")] + public const uint braille_dots_4678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_468")] + public const uint braille_dots_468; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_47")] + public const uint braille_dots_47; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_478")] + public const uint braille_dots_478; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_48")] + public const uint braille_dots_48; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_5")] + public const uint braille_dots_5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_56")] + public const uint braille_dots_56; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_567")] + public const uint braille_dots_567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_5678")] + public const uint braille_dots_5678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_568")] + public const uint braille_dots_568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_57")] + public const uint braille_dots_57; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_578")] + public const uint braille_dots_578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_58")] + public const uint braille_dots_58; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_6")] + public const uint braille_dots_6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_67")] + public const uint braille_dots_67; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_678")] + public const uint braille_dots_678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_68")] + public const uint braille_dots_68; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_7")] + public const uint braille_dots_7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_78")] + public const uint braille_dots_78; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_8")] + public const uint braille_dots_8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_breve")] + public const uint breve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_brokenbar")] + public const uint brokenbar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_c")] + public const uint c; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_c_h")] + public const uint c_h; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cabovedot")] + public const uint cabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cacute")] + public const uint cacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_careof")] + public const uint careof; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_caret")] + public const uint caret; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_caron")] + public const uint caron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ccaron")] + public const uint ccaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ccedilla")] + public const uint ccedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ccircumflex")] + public const uint ccircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cedilla")] + public const uint cedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cent")] + public const uint cent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ch")] + public const uint ch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_checkerboard")] + public const uint checkerboard; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_checkmark")] + public const uint checkmark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_circle")] + public const uint circle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_club")] + public const uint club; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_colon")] + public const uint colon; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_comma")] + public const uint comma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_containsas")] + public const uint containsas; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_copyright")] + public const uint copyright; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cr")] + public const uint cr; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_crossinglines")] + public const uint crossinglines; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cuberoot")] + public const uint cuberoot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_currency")] + public const uint currency; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cursor")] + public const uint cursor; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_d")] + public const uint d; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dabovedot")] + public const uint dabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dagger")] + public const uint dagger; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dcaron")] + public const uint dcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_A")] + public const uint dead_A; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_E")] + public const uint dead_E; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_I")] + public const uint dead_I; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_O")] + public const uint dead_O; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_U")] + public const uint dead_U; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_a")] + public const uint dead_a; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovecomma")] + public const uint dead_abovecomma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovedot")] + public const uint dead_abovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovereversedcomma")] + public const uint dead_abovereversedcomma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovering")] + public const uint dead_abovering; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_aboveverticalline")] + public const uint dead_aboveverticalline; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_acute")] + public const uint dead_acute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowbreve")] + public const uint dead_belowbreve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowcircumflex")] + public const uint dead_belowcircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowcomma")] + public const uint dead_belowcomma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowdiaeresis")] + public const uint dead_belowdiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowdot")] + public const uint dead_belowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowmacron")] + public const uint dead_belowmacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowring")] + public const uint dead_belowring; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowtilde")] + public const uint dead_belowtilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowverticalline")] + public const uint dead_belowverticalline; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_breve")] + public const uint dead_breve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_capital_schwa")] + public const uint dead_capital_schwa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_caron")] + public const uint dead_caron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_cedilla")] + public const uint dead_cedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_circumflex")] + public const uint dead_circumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_currency")] + public const uint dead_currency; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_dasia")] + public const uint dead_dasia; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_diaeresis")] + public const uint dead_diaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_doubleacute")] + public const uint dead_doubleacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_doublegrave")] + public const uint dead_doublegrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_e")] + public const uint dead_e; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_grave")] + public const uint dead_grave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_greek")] + public const uint dead_greek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_hook")] + public const uint dead_hook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_horn")] + public const uint dead_horn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_i")] + public const uint dead_i; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_invertedbreve")] + public const uint dead_invertedbreve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_iota")] + public const uint dead_iota; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_longsolidusoverlay")] + public const uint dead_longsolidusoverlay; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_lowline")] + public const uint dead_lowline; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_macron")] + public const uint dead_macron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_o")] + public const uint dead_o; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_ogonek")] + public const uint dead_ogonek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_perispomeni")] + public const uint dead_perispomeni; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_psili")] + public const uint dead_psili; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_semivoiced_sound")] + public const uint dead_semivoiced_sound; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_small_schwa")] + public const uint dead_small_schwa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_stroke")] + public const uint dead_stroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_tilde")] + public const uint dead_tilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_u")] + public const uint dead_u; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_voiced_sound")] + public const uint dead_voiced_sound; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_decimalpoint")] + public const uint decimalpoint; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_degree")] + public const uint degree; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_diaeresis")] + public const uint diaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_diamond")] + public const uint diamond; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_digitspace")] + public const uint digitspace; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dintegral")] + public const uint dintegral; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_division")] + public const uint division; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dollar")] + public const uint dollar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doubbaselinedot")] + public const uint doubbaselinedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doubleacute")] + public const uint doubleacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doubledagger")] + public const uint doubledagger; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doublelowquotemark")] + public const uint doublelowquotemark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downarrow")] + public const uint downarrow; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downcaret")] + public const uint downcaret; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downshoe")] + public const uint downshoe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downstile")] + public const uint downstile; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downtack")] + public const uint downtack; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dstroke")] + public const uint dstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_e")] + public const uint e; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eabovedot")] + public const uint eabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eacute")] + public const uint eacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ebelowdot")] + public const uint ebelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecaron")] + public const uint ecaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflex")] + public const uint ecircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexacute")] + public const uint ecircumflexacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexbelowdot")] + public const uint ecircumflexbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexgrave")] + public const uint ecircumflexgrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexhook")] + public const uint ecircumflexhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflextilde")] + public const uint ecircumflextilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ediaeresis")] + public const uint ediaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_egrave")] + public const uint egrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ehook")] + public const uint ehook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eightsubscript")] + public const uint eightsubscript; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eightsuperior")] + public const uint eightsuperior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_elementof")] + public const uint elementof; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ellipsis")] + public const uint ellipsis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_em3space")] + public const uint em3space; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_em4space")] + public const uint em4space; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emacron")] + public const uint emacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emdash")] + public const uint emdash; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emfilledcircle")] + public const uint emfilledcircle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emfilledrect")] + public const uint emfilledrect; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emopencircle")] + public const uint emopencircle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emopenrectangle")] + public const uint emopenrectangle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emptyset")] + public const uint emptyset; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emspace")] + public const uint emspace; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_endash")] + public const uint endash; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enfilledcircbullet")] + public const uint enfilledcircbullet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enfilledsqbullet")] + public const uint enfilledsqbullet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eng")] + public const uint eng; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enopencircbullet")] + public const uint enopencircbullet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enopensquarebullet")] + public const uint enopensquarebullet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enspace")] + public const uint enspace; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eogonek")] + public const uint eogonek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_equal")] + public const uint equal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eth")] + public const uint eth; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_etilde")] + public const uint etilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_exclam")] + public const uint exclam; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_exclamdown")] + public const uint exclamdown; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ezh")] + public const uint ezh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_f")] + public const uint f; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fabovedot")] + public const uint fabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_femalesymbol")] + public const uint femalesymbol; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ff")] + public const uint ff; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_figdash")] + public const uint figdash; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledlefttribullet")] + public const uint filledlefttribullet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledrectbullet")] + public const uint filledrectbullet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledrighttribullet")] + public const uint filledrighttribullet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledtribulletdown")] + public const uint filledtribulletdown; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledtribulletup")] + public const uint filledtribulletup; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fiveeighths")] + public const uint fiveeighths; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fivesixths")] + public const uint fivesixths; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fivesubscript")] + public const uint fivesubscript; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fivesuperior")] + public const uint fivesuperior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fourfifths")] + public const uint fourfifths; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_foursubscript")] + public const uint foursubscript; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_foursuperior")] + public const uint foursuperior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fourthroot")] + public const uint fourthroot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_function")] + public const uint function; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_g")] + public const uint g; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gabovedot")] + public const uint gabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gbreve")] + public const uint gbreve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gcaron")] + public const uint gcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gcedilla")] + public const uint gcedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gcircumflex")] + public const uint gcircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_grave")] + public const uint grave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_greater")] + public const uint greater; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_greaterthanequal")] + public const uint greaterthanequal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_guillemotleft")] + public const uint guillemotleft; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_guillemotright")] + public const uint guillemotright; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_h")] + public const uint h; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hairspace")] + public const uint hairspace; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hcircumflex")] + public const uint hcircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_heart")] + public const uint heart; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_aleph")] + public const uint hebrew_aleph; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_ayin")] + public const uint hebrew_ayin; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_bet")] + public const uint hebrew_bet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_beth")] + public const uint hebrew_beth; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_chet")] + public const uint hebrew_chet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_dalet")] + public const uint hebrew_dalet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_daleth")] + public const uint hebrew_daleth; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_doublelowline")] + public const uint hebrew_doublelowline; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalkaph")] + public const uint hebrew_finalkaph; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalmem")] + public const uint hebrew_finalmem; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalnun")] + public const uint hebrew_finalnun; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalpe")] + public const uint hebrew_finalpe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalzade")] + public const uint hebrew_finalzade; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalzadi")] + public const uint hebrew_finalzadi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_gimel")] + public const uint hebrew_gimel; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_gimmel")] + public const uint hebrew_gimmel; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_he")] + public const uint hebrew_he; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_het")] + public const uint hebrew_het; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_kaph")] + public const uint hebrew_kaph; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_kuf")] + public const uint hebrew_kuf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_lamed")] + public const uint hebrew_lamed; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_mem")] + public const uint hebrew_mem; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_nun")] + public const uint hebrew_nun; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_pe")] + public const uint hebrew_pe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_qoph")] + public const uint hebrew_qoph; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_resh")] + public const uint hebrew_resh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_samech")] + public const uint hebrew_samech; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_samekh")] + public const uint hebrew_samekh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_shin")] + public const uint hebrew_shin; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_taf")] + public const uint hebrew_taf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_taw")] + public const uint hebrew_taw; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_tet")] + public const uint hebrew_tet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_teth")] + public const uint hebrew_teth; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_waw")] + public const uint hebrew_waw; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_yod")] + public const uint hebrew_yod; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zade")] + public const uint hebrew_zade; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zadi")] + public const uint hebrew_zadi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zain")] + public const uint hebrew_zain; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zayin")] + public const uint hebrew_zayin; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hexagram")] + public const uint hexagram; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizconnector")] + public const uint horizconnector; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan1")] + public const uint horizlinescan1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan3")] + public const uint horizlinescan3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan5")] + public const uint horizlinescan5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan7")] + public const uint horizlinescan7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan9")] + public const uint horizlinescan9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hstroke")] + public const uint hstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ht")] + public const uint ht; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hyphen")] + public const uint hyphen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_i")] + public const uint i; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_iTouch")] + public const uint iTouch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_iacute")] + public const uint iacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ibelowdot")] + public const uint ibelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ibreve")] + public const uint ibreve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_icircumflex")] + public const uint icircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_identical")] + public const uint identical; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_idiaeresis")] + public const uint idiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_idotless")] + public const uint idotless; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ifonlyif")] + public const uint ifonlyif; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_igrave")] + public const uint igrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ihook")] + public const uint ihook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_imacron")] + public const uint imacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_implies")] + public const uint implies; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_includedin")] + public const uint includedin; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_includes")] + public const uint includes; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_infinity")] + public const uint infinity; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_integral")] + public const uint integral; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_intersection")] + public const uint intersection; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_iogonek")] + public const uint iogonek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_itilde")] + public const uint itilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_j")] + public const uint j; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_jcircumflex")] + public const uint jcircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_jot")] + public const uint jot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_k")] + public const uint k; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_A")] + public const uint kana_A; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_CHI")] + public const uint kana_CHI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_E")] + public const uint kana_E; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_FU")] + public const uint kana_FU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HA")] + public const uint kana_HA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HE")] + public const uint kana_HE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HI")] + public const uint kana_HI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HO")] + public const uint kana_HO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HU")] + public const uint kana_HU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_I")] + public const uint kana_I; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KA")] + public const uint kana_KA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KE")] + public const uint kana_KE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KI")] + public const uint kana_KI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KO")] + public const uint kana_KO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KU")] + public const uint kana_KU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MA")] + public const uint kana_MA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_ME")] + public const uint kana_ME; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MI")] + public const uint kana_MI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MO")] + public const uint kana_MO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MU")] + public const uint kana_MU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_N")] + public const uint kana_N; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NA")] + public const uint kana_NA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NE")] + public const uint kana_NE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NI")] + public const uint kana_NI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NO")] + public const uint kana_NO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NU")] + public const uint kana_NU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_O")] + public const uint kana_O; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RA")] + public const uint kana_RA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RE")] + public const uint kana_RE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RI")] + public const uint kana_RI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RO")] + public const uint kana_RO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RU")] + public const uint kana_RU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SA")] + public const uint kana_SA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SE")] + public const uint kana_SE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SHI")] + public const uint kana_SHI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SO")] + public const uint kana_SO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SU")] + public const uint kana_SU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TA")] + public const uint kana_TA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TE")] + public const uint kana_TE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TI")] + public const uint kana_TI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TO")] + public const uint kana_TO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TSU")] + public const uint kana_TSU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TU")] + public const uint kana_TU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_U")] + public const uint kana_U; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_WA")] + public const uint kana_WA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_WO")] + public const uint kana_WO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_YA")] + public const uint kana_YA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_YO")] + public const uint kana_YO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_YU")] + public const uint kana_YU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_a")] + public const uint kana_a; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_closingbracket")] + public const uint kana_closingbracket; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_comma")] + public const uint kana_comma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_conjunctive")] + public const uint kana_conjunctive; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_e")] + public const uint kana_e; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_fullstop")] + public const uint kana_fullstop; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_i")] + public const uint kana_i; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_middledot")] + public const uint kana_middledot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_o")] + public const uint kana_o; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_openingbracket")] + public const uint kana_openingbracket; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_switch")] + public const uint kana_switch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_tsu")] + public const uint kana_tsu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_tu")] + public const uint kana_tu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_u")] + public const uint kana_u; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_ya")] + public const uint kana_ya; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_yo")] + public const uint kana_yo; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_yu")] + public const uint kana_yu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kappa")] + public const uint kappa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kcedilla")] + public const uint kcedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kra")] + public const uint kra; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_l")] + public const uint l; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lacute")] + public const uint lacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_latincross")] + public const uint latincross; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lbelowdot")] + public const uint lbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lcaron")] + public const uint lcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lcedilla")] + public const uint lcedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftanglebracket")] + public const uint leftanglebracket; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftarrow")] + public const uint leftarrow; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftcaret")] + public const uint leftcaret; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftdoublequotemark")] + public const uint leftdoublequotemark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftmiddlecurlybrace")] + public const uint leftmiddlecurlybrace; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftopentriangle")] + public const uint leftopentriangle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftpointer")] + public const uint leftpointer; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftradical")] + public const uint leftradical; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftshoe")] + public const uint leftshoe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftsinglequotemark")] + public const uint leftsinglequotemark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftt")] + public const uint leftt; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lefttack")] + public const uint lefttack; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_less")] + public const uint less; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lessthanequal")] + public const uint lessthanequal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lf")] + public const uint lf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_logicaland")] + public const uint logicaland; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_logicalor")] + public const uint logicalor; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lowleftcorner")] + public const uint lowleftcorner; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lowrightcorner")] + public const uint lowrightcorner; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lstroke")] + public const uint lstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_m")] + public const uint m; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_mabovedot")] + public const uint mabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_macron")] + public const uint macron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_malesymbol")] + public const uint malesymbol; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_maltesecross")] + public const uint maltesecross; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_marker")] + public const uint marker; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_masculine")] + public const uint masculine; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_minus")] + public const uint minus; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_minutes")] + public const uint minutes; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_mu")] + public const uint mu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_multiply")] + public const uint multiply; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_musicalflat")] + public const uint musicalflat; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_musicalsharp")] + public const uint musicalsharp; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_n")] + public const uint n; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nabla")] + public const uint nabla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nacute")] + public const uint nacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ncaron")] + public const uint ncaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ncedilla")] + public const uint ncedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ninesubscript")] + public const uint ninesubscript; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ninesuperior")] + public const uint ninesuperior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nl")] + public const uint nl; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nobreakspace")] + public const uint nobreakspace; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notapproxeq")] + public const uint notapproxeq; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notelementof")] + public const uint notelementof; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notequal")] + public const uint notequal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notidentical")] + public const uint notidentical; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notsign")] + public const uint notsign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ntilde")] + public const uint ntilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_numbersign")] + public const uint numbersign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_numerosign")] + public const uint numerosign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_o")] + public const uint o; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oacute")] + public const uint oacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_obarred")] + public const uint obarred; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_obelowdot")] + public const uint obelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocaron")] + public const uint ocaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflex")] + public const uint ocircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexacute")] + public const uint ocircumflexacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexbelowdot")] + public const uint ocircumflexbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexgrave")] + public const uint ocircumflexgrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexhook")] + public const uint ocircumflexhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflextilde")] + public const uint ocircumflextilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_odiaeresis")] + public const uint odiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_odoubleacute")] + public const uint odoubleacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oe")] + public const uint oe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ogonek")] + public const uint ogonek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ograve")] + public const uint ograve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohook")] + public const uint ohook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohorn")] + public const uint ohorn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohornacute")] + public const uint ohornacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohornbelowdot")] + public const uint ohornbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohorngrave")] + public const uint ohorngrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohornhook")] + public const uint ohornhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohorntilde")] + public const uint ohorntilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_omacron")] + public const uint omacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oneeighth")] + public const uint oneeighth; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onefifth")] + public const uint onefifth; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onehalf")] + public const uint onehalf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onequarter")] + public const uint onequarter; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onesixth")] + public const uint onesixth; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onesubscript")] + public const uint onesubscript; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onesuperior")] + public const uint onesuperior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onethird")] + public const uint onethird; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ooblique")] + public const uint ooblique; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_openrectbullet")] + public const uint openrectbullet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_openstar")] + public const uint openstar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_opentribulletdown")] + public const uint opentribulletdown; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_opentribulletup")] + public const uint opentribulletup; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ordfeminine")] + public const uint ordfeminine; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oslash")] + public const uint oslash; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_otilde")] + public const uint otilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_overbar")] + public const uint overbar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_overline")] + public const uint overline; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_p")] + public const uint p; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_pabovedot")] + public const uint pabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_paragraph")] + public const uint paragraph; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_parenleft")] + public const uint parenleft; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_parenright")] + public const uint parenright; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_partdifferential")] + public const uint partdifferential; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_partialderivative")] + public const uint partialderivative; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_percent")] + public const uint percent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_period")] + public const uint period; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_periodcentered")] + public const uint periodcentered; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_permille")] + public const uint permille; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_phonographcopyright")] + public const uint phonographcopyright; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_plus")] + public const uint plus; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_plusminus")] + public const uint plusminus; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_prescription")] + public const uint prescription; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_prolongedsound")] + public const uint prolongedsound; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_punctspace")] + public const uint punctspace; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_q")] + public const uint q; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quad")] + public const uint quad; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_question")] + public const uint question; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_questiondown")] + public const uint questiondown; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quotedbl")] + public const uint quotedbl; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quoteleft")] + public const uint quoteleft; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quoteright")] + public const uint quoteright; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_r")] + public const uint r; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_racute")] + public const uint racute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_radical")] + public const uint radical; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rcaron")] + public const uint rcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rcedilla")] + public const uint rcedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_registered")] + public const uint registered; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightanglebracket")] + public const uint rightanglebracket; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightarrow")] + public const uint rightarrow; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightcaret")] + public const uint rightcaret; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightdoublequotemark")] + public const uint rightdoublequotemark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightmiddlecurlybrace")] + public const uint rightmiddlecurlybrace; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightmiddlesummation")] + public const uint rightmiddlesummation; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightopentriangle")] + public const uint rightopentriangle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightpointer")] + public const uint rightpointer; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightshoe")] + public const uint rightshoe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightsinglequotemark")] + public const uint rightsinglequotemark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightt")] + public const uint rightt; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_righttack")] + public const uint righttack; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_s")] + public const uint s; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sabovedot")] + public const uint sabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sacute")] + public const uint sacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_scaron")] + public const uint scaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_scedilla")] + public const uint scedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_schwa")] + public const uint schwa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_scircumflex")] + public const uint scircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_script_switch")] + public const uint script_switch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_seconds")] + public const uint seconds; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_section")] + public const uint section; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_semicolon")] + public const uint semicolon; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_semivoicedsound")] + public const uint semivoicedsound; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_seveneighths")] + public const uint seveneighths; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sevensubscript")] + public const uint sevensubscript; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sevensuperior")] + public const uint sevensuperior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_signaturemark")] + public const uint signaturemark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_signifblank")] + public const uint signifblank; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_similarequal")] + public const uint similarequal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_singlelowquotemark")] + public const uint singlelowquotemark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sixsubscript")] + public const uint sixsubscript; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sixsuperior")] + public const uint sixsuperior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_slash")] + public const uint slash; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_soliddiamond")] + public const uint soliddiamond; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_space")] + public const uint space; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_squareroot")] + public const uint squareroot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ssharp")] + public const uint ssharp; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sterling")] + public const uint sterling; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_stricteq")] + public const uint stricteq; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_t")] + public const uint t; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tabovedot")] + public const uint tabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tcaron")] + public const uint tcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tcedilla")] + public const uint tcedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_telephone")] + public const uint telephone; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_telephonerecorder")] + public const uint telephonerecorder; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_therefore")] + public const uint therefore; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_thinspace")] + public const uint thinspace; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_thorn")] + public const uint thorn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threeeighths")] + public const uint threeeighths; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threefifths")] + public const uint threefifths; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threequarters")] + public const uint threequarters; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threesubscript")] + public const uint threesubscript; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threesuperior")] + public const uint threesuperior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tintegral")] + public const uint tintegral; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topintegral")] + public const uint topintegral; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftparens")] + public const uint topleftparens; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftradical")] + public const uint topleftradical; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftsqbracket")] + public const uint topleftsqbracket; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftsummation")] + public const uint topleftsummation; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_toprightparens")] + public const uint toprightparens; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_toprightsqbracket")] + public const uint toprightsqbracket; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_toprightsummation")] + public const uint toprightsummation; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topt")] + public const uint topt; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topvertsummationconnector")] + public const uint topvertsummationconnector; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_trademark")] + public const uint trademark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_trademarkincircle")] + public const uint trademarkincircle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tslash")] + public const uint tslash; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twofifths")] + public const uint twofifths; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twosubscript")] + public const uint twosubscript; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twosuperior")] + public const uint twosuperior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twothirds")] + public const uint twothirds; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_u")] + public const uint u; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uacute")] + public const uint uacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ubelowdot")] + public const uint ubelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ubreve")] + public const uint ubreve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ucircumflex")] + public const uint ucircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_udiaeresis")] + public const uint udiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_udoubleacute")] + public const uint udoubleacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ugrave")] + public const uint ugrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhook")] + public const uint uhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhorn")] + public const uint uhorn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhornacute")] + public const uint uhornacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhornbelowdot")] + public const uint uhornbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhorngrave")] + public const uint uhorngrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhornhook")] + public const uint uhornhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhorntilde")] + public const uint uhorntilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_umacron")] + public const uint umacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_underbar")] + public const uint underbar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_underscore")] + public const uint underscore; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_union")] + public const uint union; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uogonek")] + public const uint uogonek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uparrow")] + public const uint uparrow; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upcaret")] + public const uint upcaret; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upleftcorner")] + public const uint upleftcorner; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uprightcorner")] + public const uint uprightcorner; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upshoe")] + public const uint upshoe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upstile")] + public const uint upstile; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uptack")] + public const uint uptack; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uring")] + public const uint uring; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_utilde")] + public const uint utilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_v")] + public const uint v; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_variation")] + public const uint variation; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_vertbar")] + public const uint vertbar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_vertconnector")] + public const uint vertconnector; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_voicedsound")] + public const uint voicedsound; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_vt")] + public const uint vt; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_w")] + public const uint w; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wacute")] + public const uint wacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wcircumflex")] + public const uint wcircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wdiaeresis")] + public const uint wdiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wgrave")] + public const uint wgrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_x")] + public const uint x; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_xabovedot")] + public const uint xabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_y")] + public const uint y; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_yacute")] + public const uint yacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ybelowdot")] + public const uint ybelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ycircumflex")] + public const uint ycircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ydiaeresis")] + public const uint ydiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_yen")] + public const uint yen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ygrave")] + public const uint ygrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_yhook")] + public const uint yhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ytilde")] + public const uint ytilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_z")] + public const uint z; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zabovedot")] + public const uint zabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zacute")] + public const uint zacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zcaron")] + public const uint zcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zerosubscript")] + public const uint zerosubscript; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zerosuperior")] + public const uint zerosuperior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zstroke")] + public const uint zstroke; + } + namespace Threads { + namespace Idle { + [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_idle")] + public static uint add (GLib.SourceFunc func); + [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_idle_full")] + public static uint add_full (int priority, owned GLib.SourceFunc func); + } + namespace Timeout { + [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_timeout")] + public static uint add (uint interval, GLib.SourceFunc func); + [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_timeout_full")] + public static uint add_full (int priority, uint interval, owned GLib.SourceFunc func); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint add_repaint_func (owned GLib.SourceFunc func); + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint add_repaint_func_full (Clutter.RepaintFlags flags, owned GLib.SourceFunc func); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void remove_repaint_func (uint handle_id); + } + namespace Value { + [CCode (cheader_filename = "clutter/clutter.h")] + public static Clutter.PaintNode dup_paint_node (GLib.Value value); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned Clutter.Color? get_color (GLib.Value value); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned Clutter.PaintNode get_paint_node (GLib.Value value); + [CCode (array_length_pos = 1.1, array_length_type = "gsize", cheader_filename = "clutter/clutter.h")] + public static unowned float[] get_shader_float (GLib.Value value); + [CCode (array_length_pos = 1.1, array_length_type = "gsize", cheader_filename = "clutter/clutter.h")] + public static unowned int[] get_shader_int (GLib.Value value); + [CCode (array_length_pos = 1.1, array_length_type = "gsize", cheader_filename = "clutter/clutter.h")] + public static unowned float[] get_shader_matrix (GLib.Value value); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned Clutter.Units? get_units (GLib.Value value); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void set_color (GLib.Value value, Clutter.Color color); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void set_paint_node (GLib.Value value, Clutter.PaintNode? node); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void set_shader_float (GLib.Value value, [CCode (array_length_cname = "size", array_length_pos = 1.5)] float[] floats); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void set_shader_int (GLib.Value value, [CCode (array_length_cname = "size", array_length_pos = 1.5)] int[] ints); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void set_shader_matrix (GLib.Value value, [CCode (array_length_cname = "size", array_length_pos = 1.5)] float[] matrix); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void set_units (GLib.Value value, Clutter.Units units); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void take_paint_node (GLib.Value value, Clutter.PaintNode? node); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_action_get_type ()")] + public abstract class Action : Clutter.ActorMeta { + [CCode (has_construct_function = false)] + protected Action (); + public Clutter.EventPhase get_phase (); + [NoWrapper] + public virtual bool handle_event (Clutter.Event event); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_actor_get_type ()")] + public class Actor : GLib.InitiallyUnowned, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { + public uint32 flags; + [CCode (has_construct_function = false)] + public Actor (); + public void add_action (Clutter.Action action); + public void add_action_full (string name, Clutter.EventPhase phase, Clutter.Action action); + public void add_action_with_name (string name, Clutter.Action action); + public void add_child (Clutter.Actor child); + public void add_constraint (Clutter.Constraint constraint); + public void add_constraint_with_name (string name, Clutter.Constraint constraint); + public void add_effect (Clutter.Effect effect); + public void add_effect_with_name (string name, Clutter.Effect effect); + public void add_transition (string name, Clutter.Transition transition); + public virtual void allocate (Clutter.ActorBox box); + public void allocate_align_fill (Clutter.ActorBox box, double x_align, double y_align, bool x_fill, bool y_fill); + public void allocate_available_size (float x, float y, float available_width, float available_height); + public void allocate_preferred_size (float x, float y); + public Graphene.Point3D apply_relative_transform_to_point (Clutter.Actor? ancestor, Graphene.Point3D point); + [NoWrapper] + public virtual void apply_transform (ref Graphene.Matrix matrix); + public Graphene.Point3D apply_transform_to_point (Graphene.Point3D point); + public void bind_model (GLib.ListModel? model, owned Clutter.ActorCreateChildFunc create_child_func); + [NoWrapper] + public virtual float calculate_resource_scale (int phase); + public void clear_actions (); + public void clear_constraints (); + public void clear_effects (); + public bool contains (Clutter.Actor descendant); + public void continue_paint (Clutter.PaintContext paint_context); + public void continue_pick (Clutter.PickContext pick_context); + public Pango.Context create_pango_context (); + public Pango.Layout create_pango_layout (string? text); + public void destroy_all_children (); + [CCode (cname = "clutter_actor_event")] + public bool emit_event (Clutter.Event event, bool capture); + public void get_abs_allocation_vertices ([CCode (array_length = false)] Graphene.Point3D verts[4]); + public virtual unowned Atk.Object get_accessible (); + public unowned Clutter.Action? get_action (string name); + public GLib.List get_actions (); + public Clutter.ActorBox get_allocation_box (); + public Clutter.Color get_background_color (); + public unowned Clutter.Actor? get_child_at_index (int index_); + public Graphene.Matrix get_child_transform (); + public GLib.List get_children (); + public void get_clip (out float xoff, out float yoff, out float width, out float height); + public bool get_clip_to_allocation (); + public Clutter.ColorState get_color_state (); + public unowned Clutter.Constraint? get_constraint (string name); + public GLib.List get_constraints (); + public unowned Clutter.Content? get_content (); + public Clutter.ActorBox get_content_box (); + public Clutter.ContentGravity get_content_gravity (); + public Clutter.ContentRepeat get_content_repeat (); + public void get_content_scaling_filters (out Clutter.ScalingFilter min_filter, out Clutter.ScalingFilter mag_filter); + public unowned Clutter.PaintVolume? get_default_paint_volume (); + public uint get_easing_delay (); + public uint get_easing_duration (); + public Clutter.AnimationMode get_easing_mode (); + public unowned Clutter.Effect? get_effect (string name); + public GLib.List get_effects (); + public unowned Clutter.Actor? get_first_child (); + public bool get_fixed_position (out float x, out float y); + public bool get_fixed_position_set (); + public Clutter.ActorFlags get_flags (); + [CCode (cname = "clutter_actor_has_pointer")] + public bool get_has_pointer (); + public float get_height (); + public unowned Clutter.Actor? get_last_child (); + public unowned Clutter.LayoutManager? get_layout_manager (); + public Clutter.Margin get_margin (); + public float get_margin_bottom (); + public float get_margin_left (); + public float get_margin_right (); + public float get_margin_top (); + public int get_n_children (); + public unowned string? get_name (); + public unowned Clutter.Actor? get_next_sibling (); + public Clutter.OffscreenRedirect get_offscreen_redirect (); + public uint8 get_opacity (); + public int get_opacity_override (); + public bool get_paint_box (out Clutter.ActorBox box); + public uint8 get_paint_opacity (); + public bool get_paint_visibility (); + public unowned Clutter.PaintVolume? get_paint_volume (); + [CCode (vfunc_name = "get_paint_volume")] + [NoWrapper] + public virtual bool get_paint_volume_vfunc (out Clutter.PaintVolume volume); + public unowned Pango.Context get_pango_context (); + public unowned Clutter.Actor? get_parent (); + public void get_pivot_point (out float pivot_x, out float pivot_y); + public float get_pivot_point_z (); + public void get_position (out float x, out float y); + public virtual void get_preferred_height (float for_width, out float min_height_p, out float natural_height_p); + public void get_preferred_size (out float min_width_p, out float min_height_p, out float natural_width_p, out float natural_height_p); + public virtual void get_preferred_width (float for_height, out float min_width_p, out float natural_width_p); + public unowned Clutter.Actor? get_previous_sibling (); + public bool get_reactive (); + public Clutter.RequestMode get_request_mode (); + public float get_resource_scale (); + public double get_rotation_angle (Clutter.RotateAxis axis); + public void get_scale (out double scale_x, out double scale_y); + public double get_scale_z (); + public void get_size (out float width, out float height); + public unowned Clutter.Stage get_stage (); + public Clutter.TextDirection get_text_direction (); + public Graphene.Matrix get_transform (); + public Graphene.Rect get_transformed_extents (); + public unowned Clutter.PaintVolume? get_transformed_paint_volume (Clutter.Actor relative_to_ancestor); + public void get_transformed_position (out float x, out float y); + public void get_transformed_size (out float width, out float height); + public unowned Clutter.Transition? get_transition (string name); + public void get_translation (out float translate_x, out float translate_y, out float translate_z); + public float get_width (); + public float get_x (); + public Clutter.ActorAlign get_x_align (); + public bool get_x_expand (); + public float get_y (); + public Clutter.ActorAlign get_y_align (); + public bool get_y_expand (); + public float get_z_position (); + public void grab_key_focus (); + public virtual bool has_accessible (); + public bool has_actions (); + public bool has_allocation (); + public bool has_constraints (); + public bool has_damage (); + public bool has_effects (); + public bool has_key_focus (); + public bool has_mapped_clones (); + public virtual bool has_overlaps (); + [NoWrapper] + public virtual void hide_all (); + public void inhibit_culling (); + public void insert_child_above (Clutter.Actor child, Clutter.Actor? sibling); + public void insert_child_at_index (Clutter.Actor child, int index_); + public void insert_child_below (Clutter.Actor child, Clutter.Actor? sibling); + public void invalidate_paint_volume (); + public void invalidate_transform (); + public bool is_effectively_on_stage_view (Clutter.StageView view); + public bool is_in_clone_paint (); + public bool is_mapped (); + public bool is_realized (); + public bool is_rotated (); + public bool is_scaled (); + public bool is_visible (); + public virtual void map (); + public void move_by (float dx, float dy); + public bool needs_expand (Clutter.Orientation orientation); + public virtual void paint (Clutter.PaintContext paint_context); + [NoWrapper] + public virtual void paint_node (Clutter.PaintNode root); + public unowned GLib.List peek_stage_views (); + public void pick_box (Clutter.PickContext pick_context, Clutter.ActorBox box); + public void queue_redraw (); + public void queue_redraw_with_clip (Cairo.RectangleInt? clip); + public void remove_action (Clutter.Action action); + public void remove_action_by_name (string name); + public void remove_all_children (); + public void remove_all_transitions (); + public void remove_child (Clutter.Actor child); + public void remove_clip (); + public void remove_constraint (Clutter.Constraint constraint); + public void remove_constraint_by_name (string name); + public void remove_effect (Clutter.Effect effect); + public void remove_effect_by_name (string name); + public void remove_transition (string name); + public void replace_child (Clutter.Actor old_child, Clutter.Actor new_child); + public void restore_easing_state (); + public void save_easing_state (); + public void set_allocation (Clutter.ActorBox box); + public void set_background_color (Clutter.Color? color); + public void set_child_above_sibling (Clutter.Actor child, Clutter.Actor? sibling); + public void set_child_at_index (Clutter.Actor child, int index_); + public void set_child_below_sibling (Clutter.Actor child, Clutter.Actor? sibling); + public void set_child_transform (Graphene.Matrix? transform); + public void set_clip (float xoff, float yoff, float width, float height); + public void set_clip_to_allocation (bool clip_set); + public void set_color_state (Clutter.ColorState color_state); + public void set_content (Clutter.Content? content); + public void set_content_gravity (Clutter.ContentGravity gravity); + public void set_content_repeat (Clutter.ContentRepeat repeat); + public void set_content_scaling_filters (Clutter.ScalingFilter min_filter, Clutter.ScalingFilter mag_filter); + public void set_easing_delay (uint msecs); + public void set_easing_duration (uint msecs); + public void set_easing_mode (Clutter.AnimationMode mode); + public void set_fixed_position_set (bool is_set); + public void set_flags (Clutter.ActorFlags flags); + public void set_height (float height); + public void set_layout_manager (Clutter.LayoutManager? manager); + public void set_margin (Clutter.Margin margin); + public void set_margin_bottom (float margin); + public void set_margin_left (float margin); + public void set_margin_right (float margin); + public void set_margin_top (float margin); + public void set_name (string? name); + public void set_offscreen_redirect (Clutter.OffscreenRedirect redirect); + public void set_opacity (uint8 opacity); + public void set_opacity_override (int opacity); + public void set_pivot_point (float pivot_x, float pivot_y); + public void set_pivot_point_z (float pivot_z); + public void set_position (float x, float y); + public void set_reactive (bool reactive); + public void set_request_mode (Clutter.RequestMode mode); + public void set_rotation_angle (Clutter.RotateAxis axis, double angle); + public void set_scale (double scale_x, double scale_y); + public void set_scale_z (double scale_z); + public void set_size (float width, float height); + public void set_text_direction (Clutter.TextDirection text_dir); + public void set_transform (Graphene.Matrix? transform); + public void set_translation (float translate_x, float translate_y, float translate_z); + public void set_width (float width); + public void set_x (float x); + public void set_x_align (Clutter.ActorAlign x_align); + public void set_x_expand (bool expand); + public void set_y (float y); + public void set_y_align (Clutter.ActorAlign y_align); + public void set_y_expand (bool expand); + public void set_z_position (float z_position); + public bool should_pick (Clutter.PickContext pick_context); + public bool transform_stage_point (float x, float y, out float x_out, out float y_out); + public void uninhibit_culling (); + public virtual void unmap (); + public void unset_flags (Clutter.ActorFlags flags); + [NoAccessorMethod] + public Clutter.Action actions { set; } + [NoAccessorMethod] + public Clutter.ActorBox allocation { owned get; } + public Clutter.Color background_color { get; set; } + [NoAccessorMethod] + public bool background_color_set { get; } + public Graphene.Matrix child_transform { get; set; } + [NoAccessorMethod] + public bool child_transform_set { get; } + [NoAccessorMethod] + public Graphene.Rect clip_rect { owned get; set; } + public bool clip_to_allocation { get; set; } + public Clutter.ColorState color_state { owned get; set construct; } + [NoAccessorMethod] + public Clutter.Constraint constraints { set; } + public Clutter.Content content { get; set; } + public Clutter.ActorBox content_box { get; } + public Clutter.ContentGravity content_gravity { get; set; } + public Clutter.ContentRepeat content_repeat { get; set; } + [NoAccessorMethod] + public Clutter.Effect effect { set; } + public Clutter.Actor first_child { get; } + public bool fixed_position_set { get; set; } + [NoAccessorMethod] + public float fixed_x { get; set; } + [NoAccessorMethod] + public float fixed_y { get; set; } + [NoAccessorMethod] + public bool has_clip { get; } + [NoAccessorMethod] + public bool has_pointer { get; } + public float height { get; set; } + public Clutter.Actor last_child { get; } + public Clutter.LayoutManager layout_manager { get; set; } + [NoAccessorMethod] + public Clutter.ScalingFilter magnification_filter { get; set; } + [NoAccessorMethod] + public bool mapped { get; } + public float margin_bottom { get; set; } + public float margin_left { get; set; } + public float margin_right { get; set; } + public float margin_top { get; set; } + [NoAccessorMethod] + public float min_height { get; set; } + [NoAccessorMethod] + public bool min_height_set { get; set; } + [NoAccessorMethod] + public float min_width { get; set; } + [NoAccessorMethod] + public bool min_width_set { get; set; } + [NoAccessorMethod] + public Clutter.ScalingFilter minification_filter { get; set; } + public string name { get; set; } + [NoAccessorMethod] + public float natural_height { get; set; } + [NoAccessorMethod] + public bool natural_height_set { get; set; } + [NoAccessorMethod] + public float natural_width { get; set; } + [NoAccessorMethod] + public bool natural_width_set { get; set; } + public Clutter.OffscreenRedirect offscreen_redirect { get; set; } + public uint opacity { get; set; } + [NoAccessorMethod] + public Graphene.Point pivot_point { owned get; set; } + public float pivot_point_z { get; set; } + [NoAccessorMethod] + public Graphene.Point position { owned get; set; } + public bool reactive { get; set; } + [NoAccessorMethod] + public bool realized { get; } + public Clutter.RequestMode request_mode { get; set; } + [NoAccessorMethod] + public double rotation_angle_x { get; set; } + [NoAccessorMethod] + public double rotation_angle_y { get; set; } + [NoAccessorMethod] + public double rotation_angle_z { get; set; } + [NoAccessorMethod] + public double scale_x { get; set; } + [NoAccessorMethod] + public double scale_y { get; set; } + public double scale_z { get; set; } + [NoAccessorMethod] + public bool show_on_set_parent { get; set; } + [NoAccessorMethod] + public Graphene.Size size { owned get; set; } + public Clutter.TextDirection text_direction { get; set; } + public Graphene.Matrix transform { get; set; } + [NoAccessorMethod] + public bool transform_set { get; } + [NoAccessorMethod] + public float translation_x { get; set; } + [NoAccessorMethod] + public float translation_y { get; set; } + [NoAccessorMethod] + public float translation_z { get; set; } + [NoAccessorMethod] + public bool visible { get; set; } + public float width { get; set; } + public float x { get; set; } + public Clutter.ActorAlign x_align { get; set; } + public bool x_expand { get; set; } + public float y { get; set; } + public Clutter.ActorAlign y_align { get; set; } + public bool y_expand { get; set; } + public float z_position { get; set; } + public virtual signal bool button_press_event (Clutter.ButtonEvent event); + public virtual signal bool button_release_event (Clutter.ButtonEvent event); + public virtual signal bool captured_event (Clutter.Event event); + [HasEmitter] + public virtual signal void destroy (); + public virtual signal bool enter_event (Clutter.CrossingEvent event); + public virtual signal bool event (Clutter.Event event); + [HasEmitter] + public virtual signal void hide (); + public virtual signal void key_focus_in (); + public virtual signal void key_focus_out (); + public virtual signal bool key_press_event (Clutter.KeyEvent event); + public virtual signal bool key_release_event (Clutter.KeyEvent event); + public virtual signal bool leave_event (Clutter.CrossingEvent event); + public virtual signal bool motion_event (Clutter.MotionEvent event); + public virtual signal void parent_set (Clutter.Actor? old_parent); + [HasEmitter] + public virtual signal void pick (Clutter.PickContext pick_context); + [HasEmitter] + public virtual signal void queue_relayout (); + [HasEmitter] + [Version (deprecated = true, deprecated_since = "1.16")] + public virtual signal void realize (); + public virtual signal void resource_scale_changed (); + public virtual signal bool scroll_event (Clutter.ScrollEvent event); + [HasEmitter] + public virtual signal void show (); + public signal void stage_views_changed (); + public virtual signal bool touch_event (Clutter.Event event); + public signal void transition_stopped (string name, bool is_finished); + public signal void transitions_completed (); + [HasEmitter] + [Version (deprecated = true, deprecated_since = "1.16")] + public virtual signal void unrealize (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_actor_meta_get_type ()")] + public abstract class ActorMeta : GLib.InitiallyUnowned { + [CCode (has_construct_function = false)] + protected ActorMeta (); + public unowned Clutter.Actor get_actor (); + public bool get_enabled (); + public unowned string get_name (); + [NoWrapper] + public virtual void set_actor (Clutter.Actor? actor); + public virtual void set_enabled (bool is_enabled); + public void set_name (string name); + public Clutter.Actor actor { get; } + public bool enabled { get; set; } + public string name { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_actor_node_get_type ()")] + public class ActorNode : Clutter.PaintNode { + [CCode (has_construct_function = false, type = "ClutterPaintNode*")] + public ActorNode (Clutter.Actor actor, int opacity); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_align_constraint_get_type ()")] + public class AlignConstraint : Clutter.Constraint { + [CCode (has_construct_function = false, type = "ClutterConstraint*")] + public AlignConstraint (Clutter.Actor? source, Clutter.AlignAxis axis, float factor); + public Clutter.AlignAxis get_align_axis (); + public float get_factor (); + public Graphene.Point get_pivot_point (); + public unowned Clutter.Actor get_source (); + public void set_align_axis (Clutter.AlignAxis axis); + public void set_factor (float factor); + public void set_pivot_point (Graphene.Point pivot_point); + public void set_source (Clutter.Actor? source); + public Clutter.AlignAxis align_axis { get; set construct; } + public float factor { get; set construct; } + public Graphene.Point pivot_point { get; set; } + public Clutter.Actor source { get; set construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + [Compact] + public class AnyEvent : Clutter.Event { + public Clutter.EventFlags flags; + public weak Clutter.Stage stage; + public uint32 time; + public Clutter.EventType type; + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_backend_get_type ()")] + public abstract class Backend : GLib.Object { + [CCode (has_construct_function = false)] + protected Backend (); + public unowned Cogl.Context get_cogl_context (); + public unowned Clutter.Seat get_default_seat (); + public unowned Cairo.FontOptions get_font_options (); + public unowned Clutter.InputMethod get_input_method (); + public double get_resolution (); + public void set_font_options (Cairo.FontOptions options); + public void set_input_method (Clutter.InputMethod method); + public signal void font_changed (); + public signal void resolution_changed (); + public signal void settings_changed (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_bin_layout_get_type ()")] + public class BinLayout : Clutter.LayoutManager { + [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] + public BinLayout (Clutter.BinAlignment x_align = Clutter.BinAlignment.START, Clutter.BinAlignment y_align = Clutter.BinAlignment.START); + [NoAccessorMethod] + [Version (deprecated = true, deprecated_since = "1.12")] + public Clutter.BinAlignment x_align { get; set; } + [NoAccessorMethod] + [Version (deprecated = true, deprecated_since = "1.12")] + public Clutter.BinAlignment y_align { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_bind_constraint_get_type ()")] + public class BindConstraint : Clutter.Constraint { + [CCode (has_construct_function = false, type = "ClutterConstraint*")] + public BindConstraint (Clutter.Actor? source, Clutter.BindCoordinate coordinate, float offset); + public Clutter.BindCoordinate get_coordinate (); + public float get_offset (); + public unowned Clutter.Actor get_source (); + public void set_coordinate (Clutter.BindCoordinate coordinate); + public void set_offset (float offset); + public void set_source (Clutter.Actor? source); + public Clutter.BindCoordinate coordinate { get; set construct; } + public float offset { get; set construct; } + public Clutter.Actor source { get; set construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_binding_pool_get_type ()")] + public class BindingPool : GLib.Object { + [CCode (has_construct_function = false)] + public BindingPool (string name); + public bool activate (uint key_val, Clutter.ModifierType modifiers, GLib.Object gobject); + public void block_action (string action_name); + public static unowned Clutter.BindingPool find (string name); + public unowned string find_action (uint key_val, Clutter.ModifierType modifiers); + public static unowned Clutter.BindingPool get_for_class (void* klass); + public void install_action (string action_name, uint key_val, Clutter.ModifierType modifiers, owned Clutter.BindingActionFunc callback); + public void install_closure (string action_name, uint key_val, Clutter.ModifierType modifiers, GLib.Closure closure); + public void override_action (uint key_val, Clutter.ModifierType modifiers, owned GLib.Callback callback); + public void override_closure (uint key_val, Clutter.ModifierType modifiers, GLib.Closure closure); + public void remove_action (uint key_val, Clutter.ModifierType modifiers); + public void unblock_action (string action_name); + [NoAccessorMethod] + public string name { owned get; construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_blit_node_get_type ()")] + public class BlitNode : Clutter.PaintNode { + [CCode (has_construct_function = false, type = "ClutterPaintNode*")] + public BlitNode (Cogl.Framebuffer src); + public void add_blit_rectangle (int src_x, int src_y, int dst_x, int dst_y, int width, int height); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_blur_effect_get_type ()")] + public class BlurEffect : Clutter.OffscreenEffect { + [CCode (has_construct_function = false, type = "ClutterEffect*")] + public BlurEffect (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_blur_node_get_type ()")] + public class BlurNode : Clutter.LayerNode { + [CCode (has_construct_function = false, type = "ClutterPaintNode*")] + public BlurNode (uint width, uint height, float sigma); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_box_layout_get_type ()")] + public class BoxLayout : Clutter.LayoutManager { + [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] + public BoxLayout (); + public bool get_homogeneous (); + public Clutter.Orientation get_orientation (); + [Version (deprecated = true)] + public bool get_pack_start (); + public uint get_spacing (); + public void set_homogeneous (bool homogeneous); + public void set_orientation (Clutter.Orientation orientation); + [Version (deprecated = true)] + public void set_pack_start (bool pack_start); + public void set_spacing (uint spacing); + public bool homogeneous { get; set; } + public Clutter.Orientation orientation { get; set; } + [Version (deprecated = true)] + public bool pack_start { get; set; } + public uint spacing { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_brightness_contrast_effect_get_type ()")] + public class BrightnessContrastEffect : Clutter.OffscreenEffect { + [CCode (has_construct_function = false, type = "ClutterEffect*")] + public BrightnessContrastEffect (); + public void get_brightness (out float red, out float green, out float blue); + public void get_contrast (out float red, out float green, out float blue); + public void set_brightness (float brightness); + public void set_brightness_full (float red, float green, float blue); + public void set_contrast (float contrast); + public void set_contrast_full (float red, float green, float blue); + [NoAccessorMethod] + public Clutter.Color brightness { owned get; set; } + [NoAccessorMethod] + public Clutter.Color contrast { owned get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + [Compact] + public class ButtonEvent : Clutter.Event { + public double axes; + public uint32 button; + public weak Clutter.InputDevice device; + public uint32 evdev_code; + public Clutter.EventFlags flags; + public Clutter.ModifierType modifier_state; + public weak Clutter.Stage stage; + public uint32 time; + public Clutter.EventType type; + public float x; + public float y; + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_canvas_get_type ()")] + public class Canvas : GLib.Object, Clutter.Content { + [CCode (has_construct_function = false, type = "ClutterContent*")] + public Canvas (); + public float get_scale_factor (); + public void set_scale_factor (float scale); + public bool set_size (int width, int height); + [NoAccessorMethod] + public int height { get; set; } + public float scale_factor { get; set; } + [NoAccessorMethod] + public int width { get; set; } + public virtual signal bool draw (Cairo.Context cr, int width, int height); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_child_meta_get_type ()")] + public abstract class ChildMeta : GLib.Object { + [CCode (has_construct_function = false)] + protected ChildMeta (); + public unowned Clutter.Actor get_actor (); + public unowned Clutter.Container get_container (); + public Clutter.Actor actor { get; construct; } + public Clutter.Container container { get; construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_click_action_get_type ()")] + public class ClickAction : Clutter.Action { + [CCode (has_construct_function = false, type = "ClutterAction*")] + public ClickAction (); + public uint get_button (); + public void get_coords (out float press_x, out float press_y); + public Clutter.ModifierType get_state (); + public void release (); + [NoAccessorMethod] + public bool held { get; } + [NoAccessorMethod] + public int long_press_duration { get; set; } + [NoAccessorMethod] + public int long_press_threshold { get; set; } + [NoAccessorMethod] + public bool pressed { get; } + public virtual signal void clicked (Clutter.Actor actor); + public virtual signal bool long_press (Clutter.Actor actor, Clutter.LongPressState state); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_clip_node_get_type ()")] + public class ClipNode : Clutter.PaintNode { + [CCode (has_construct_function = false, type = "ClutterPaintNode*")] + public ClipNode (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_clone_get_type ()")] + public class Clone : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterActor*")] + public Clone (Clutter.Actor source); + public unowned Clutter.Actor get_source (); + public void set_source (Clutter.Actor? source); + public Clutter.Actor source { get; set construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_color_node_get_type ()")] + public class ColorNode : Clutter.PipelineNode { + [CCode (has_construct_function = false, type = "ClutterPaintNode*")] + public ColorNode (Clutter.Color? color); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_color_state_get_type ()")] + public class ColorState : GLib.Object { + [CCode (has_construct_function = false)] + public ColorState (Clutter.Colorspace colorspace); + public Clutter.Colorspace get_colorspace (); + public Clutter.Colorspace colorspace { get; construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_colorize_effect_get_type ()")] + public class ColorizeEffect : Clutter.OffscreenEffect { + [CCode (has_construct_function = false, type = "ClutterEffect*")] + public ColorizeEffect (Clutter.Color tint); + public Clutter.Color get_tint (); + public void set_tint (Clutter.Color tint); + public Clutter.Color tint { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_constraint_get_type ()")] + public abstract class Constraint : Clutter.ActorMeta { + [CCode (has_construct_function = false)] + protected Constraint (); + [NoWrapper] + public virtual void update_allocation (Clutter.Actor actor, Clutter.ActorBox allocation); + public virtual void update_preferred_size (Clutter.Actor actor, Clutter.Orientation direction, float for_size, ref float minimum_size, ref float natural_size); + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + [Compact] + public class Context { + public unowned Clutter.Backend get_backend (); + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + [Compact] + public class CrossingEvent : Clutter.Event { + public weak Clutter.InputDevice device; + public Clutter.EventFlags flags; + public weak Clutter.Actor related; + public weak Clutter.EventSequence sequence; + public weak Clutter.Stage stage; + public uint32 time; + public Clutter.EventType type; + public float x; + public float y; + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_deform_effect_get_type ()")] + public abstract class DeformEffect : Clutter.OffscreenEffect { + [CCode (has_construct_function = false)] + protected DeformEffect (); + [NoWrapper] + public virtual void deform_vertex (float width, float height, Cogl.TextureVertex vertex); + public unowned Cogl.Handle get_back_material (); + public void get_n_tiles (out uint x_tiles, out uint y_tiles); + public void invalidate (); + public void set_back_material (Cogl.Handle? material); + public void set_n_tiles (uint x_tiles, uint y_tiles); + [NoAccessorMethod] + public uint x_tiles { get; set; } + [NoAccessorMethod] + public uint y_tiles { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_desaturate_effect_get_type ()")] + public class DesaturateEffect : Clutter.OffscreenEffect { + [CCode (has_construct_function = false, type = "ClutterEffect*")] + public DesaturateEffect (double factor); + public double get_factor (); + public void set_factor (double factor); + public double factor { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + [Compact] + public class DeviceEvent : Clutter.Event { + public weak Clutter.InputDevice device; + public Clutter.EventFlags flags; + public weak Clutter.Stage stage; + public uint32 time; + public Clutter.EventType type; + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_effect_get_type ()")] + public abstract class Effect : Clutter.ActorMeta { + [CCode (has_construct_function = false)] + protected Effect (); + [NoWrapper] + public virtual bool modify_paint_volume (Clutter.PaintVolume volume); + [NoWrapper] + public virtual void paint (Clutter.PaintNode node, Clutter.PaintContext paint_context, Clutter.EffectPaintFlags flags); + [NoWrapper] + public virtual void paint_node (Clutter.PaintNode node, Clutter.PaintContext paint_context, Clutter.EffectPaintFlags flags); + [NoWrapper] + public virtual void pick (Clutter.PickContext pick_context); + [NoWrapper] + public virtual void post_paint (Clutter.PaintNode node, Clutter.PaintContext paint_context); + [NoWrapper] + public virtual bool pre_paint (Clutter.PaintNode node, Clutter.PaintContext paint_context); + public void queue_repaint (); + } + [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_event_get_type ()")] + [Compact] + public class Event { + public Clutter.EventType type; + [CCode (has_construct_function = false)] + public Event (Clutter.EventType type); + public static uint add_filter (Clutter.Stage? stage, [CCode (delegate_target_pos = 2.2, destroy_notify_pos = 2.1)] owned Clutter.EventFilterFunc func); + public Clutter.Event copy (); + public void free (); + public static Clutter.Event @get (); + public double get_angle (Clutter.Event target); + public double get_axes (out uint n_axes); + public uint32 get_button (); + public void get_coords (out float x, out float y); + public unowned Clutter.InputDevice get_device (); + public unowned Clutter.InputDeviceTool get_device_tool (); + public Clutter.InputDeviceType get_device_type (); + public float get_distance (Clutter.Event target); + public uint32 get_event_code (); + public unowned Clutter.EventSequence get_event_sequence (); + public Clutter.EventFlags get_flags (); + public void get_gesture_motion_delta (out double dx, out double dy); + public void get_gesture_motion_delta_unaccelerated (out double dx, out double dy); + public Clutter.TouchpadGesturePhase get_gesture_phase (); + public double get_gesture_pinch_angle_delta (); + public double get_gesture_pinch_scale (); + public uint16 get_key_code (); + public uint get_key_symbol (); + public unichar get_key_unicode (); + public uint get_mode_group (); + public bool get_pad_event_details (out uint number, out uint mode, out double value); + public Graphene.Point get_position (); + public unowned Clutter.Actor get_related (); + public bool get_relative_motion (double dx, double dy, double dx_unaccel, double dy_unaccel); + public void get_scroll_delta (out double dx, out double dy); + public Clutter.ScrollDirection get_scroll_direction (); + public Clutter.ScrollFinishFlags get_scroll_finish_flags (); + public Clutter.ScrollSource get_scroll_source (); + public unowned Clutter.Actor get_source (); + public unowned Clutter.InputDevice get_source_device (); + public unowned Clutter.Stage get_stage (); + public Clutter.ModifierType get_state (); + public void get_state_full (out Clutter.ModifierType button_state, out Clutter.ModifierType base_state, out Clutter.ModifierType latched_state, out Clutter.ModifierType locked_state, out Clutter.ModifierType effective_state); + public uint32 get_time (); + public int64 get_time_us (); + public uint get_touchpad_gesture_finger_count (); + [CCode (cname = "clutter_event_type")] + public Clutter.EventType get_type (); + public bool has_control_modifier (); + public bool has_shift_modifier (); + public bool is_pointer_emulated (); + public void put (); + public static void remove_filter (uint id); + public void set_button (uint32 button); + public void set_coords (float x, float y); + public void set_device (Clutter.InputDevice? device); + public void set_device_tool (Clutter.InputDeviceTool? tool); + public void set_flags (Clutter.EventFlags flags); + public void set_key_code (uint16 key_code); + public void set_key_symbol (uint key_sym); + public void set_key_unicode (unichar key_unicode); + public void set_related (Clutter.Actor? actor); + public void set_scroll_delta (double dx, double dy); + public void set_scroll_direction (Clutter.ScrollDirection direction); + public void set_source (Clutter.Actor? actor); + public void set_source_device (Clutter.InputDevice? device); + public void set_stage (Clutter.Stage? stage); + public void set_state (Clutter.ModifierType state); + public void set_time (uint32 time_); + } + [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_event_sequence_get_type ()")] + [Compact] + public class EventSequence { + public int32 get_slot (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_fixed_layout_get_type ()")] + public class FixedLayout : Clutter.LayoutManager { + [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] + public FixedLayout (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_flow_layout_get_type ()")] + public class FlowLayout : Clutter.LayoutManager { + [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] + public FlowLayout (Clutter.FlowOrientation orientation); + public float get_column_spacing (); + public void get_column_width (out float min_width, out float max_width); + public bool get_homogeneous (); + public Clutter.FlowOrientation get_orientation (); + public void get_row_height (out float min_height, out float max_height); + public float get_row_spacing (); + public bool get_snap_to_grid (); + public void set_column_spacing (float spacing); + public void set_column_width (float min_width, float max_width); + public void set_homogeneous (bool homogeneous); + public void set_orientation (Clutter.FlowOrientation orientation); + public void set_row_height (float min_height, float max_height); + public void set_row_spacing (float spacing); + public void set_snap_to_grid (bool snap_to_grid); + public float column_spacing { get; set; } + public bool homogeneous { get; set; } + [NoAccessorMethod] + public float max_column_width { get; set; } + [NoAccessorMethod] + public float max_row_height { get; set; } + [NoAccessorMethod] + public float min_column_width { get; set; } + [NoAccessorMethod] + public float min_row_height { get; set; } + public Clutter.FlowOrientation orientation { get; set construct; } + public float row_spacing { get; set; } + public bool snap_to_grid { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + [Compact] + public class Frame { + public bool has_result (); + public void set_result (Clutter.FrameResult result); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_frame_clock_get_type ()")] + public class FrameClock : GLib.Object { + [CCode (has_construct_function = false)] + protected FrameClock (); + public void add_timeline (Clutter.Timeline timeline); + public GLib.StringBuilder get_max_render_time_debug_info (); + public float get_refresh_rate (); + public void inhibit (); + public void notify_ready (); + public void record_flip_time (int64 flip_time_us); + public void remove_timeline (Clutter.Timeline timeline); + public void schedule_update (); + public void schedule_update_now (); + public void uninhibit (); + [HasEmitter] + public signal void destroy (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_gesture_action_get_type ()")] + public class GestureAction : Clutter.Action { + [CCode (has_construct_function = false, type = "ClutterAction*")] + public GestureAction (); + public void cancel (); + [NoWrapper] + public virtual bool gesture_prepare (Clutter.Actor actor); + public unowned Clutter.InputDevice get_device (uint point); + public unowned Clutter.Event get_last_event (uint point); + public void get_motion_coords (uint point, out float motion_x, out float motion_y); + public float get_motion_delta (uint point, out float delta_x, out float delta_y); + public uint get_n_current_points (); + public int get_n_touch_points (); + public void get_press_coords (uint point, out float press_x, out float press_y); + public void get_release_coords (uint point, out float release_x, out float release_y); + public unowned Clutter.EventSequence get_sequence (uint point); + public void get_threshold_trigger_distance (out float x, out float y); + public Clutter.GestureTriggerEdge get_threshold_trigger_edge (); + [Version (deprecated = true, deprecated_since = "1.20")] + public Clutter.GestureTriggerEdge get_threshold_trigger_egde (); + public float get_velocity (uint point, out float velocity_x, out float velocity_y); + public void set_n_touch_points (int nb_points); + public void set_threshold_trigger_distance (float x, float y); + public void set_threshold_trigger_edge (Clutter.GestureTriggerEdge edge); + public int n_touch_points { get; set; } + [NoAccessorMethod] + public float threshold_trigger_distance_x { get; construct; } + [NoAccessorMethod] + public float threshold_trigger_distance_y { get; construct; } + public Clutter.GestureTriggerEdge threshold_trigger_edge { get; construct; } + public virtual signal bool gesture_begin (Clutter.Actor actor); + public virtual signal void gesture_cancel (Clutter.Actor actor); + public virtual signal void gesture_end (Clutter.Actor actor); + public virtual signal bool gesture_progress (Clutter.Actor actor); + } + [CCode (cheader_filename = "clutter/clutter.h", ref_function = "clutter_grab_ref", type_id = "clutter_grab_get_type ()", unref_function = "clutter_grab_unref")] + [Compact] + public class Grab { + public void dismiss (); + public Clutter.GrabState get_seat_state (); + public unowned Clutter.Grab @ref (); + public void unref (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_grid_layout_get_type ()")] + public class GridLayout : Clutter.LayoutManager { + [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] + public GridLayout (); + public void attach (Clutter.Actor child, int left, int top, int width, int height); + public void attach_next_to (Clutter.Actor child, Clutter.Actor? sibling, Clutter.GridPosition side, int width, int height); + public unowned Clutter.Actor get_child_at (int left, int top); + public bool get_column_homogeneous (); + public uint get_column_spacing (); + public Clutter.Orientation get_orientation (); + public bool get_row_homogeneous (); + public uint get_row_spacing (); + public void insert_column (int position); + public void insert_next_to (Clutter.Actor sibling, Clutter.GridPosition side); + public void insert_row (int position); + public void set_column_homogeneous (bool homogeneous); + public void set_column_spacing (uint spacing); + public void set_orientation (Clutter.Orientation orientation); + public void set_row_homogeneous (bool homogeneous); + public void set_row_spacing (uint spacing); + public bool column_homogeneous { get; set; } + public uint column_spacing { get; set; } + public Clutter.Orientation orientation { get; set; } + public bool row_homogeneous { get; set; } + public uint row_spacing { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + [Compact] + public class IMEvent : Clutter.Event { + public int32 anchor; + public Clutter.EventFlags flags; + public uint32 len; + public Clutter.PreeditResetMode mode; + public int32 offset; + public weak Clutter.Stage stage; + public weak string text; + public uint32 time; + public Clutter.EventType type; + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_image_get_type ()")] + public class Image : GLib.Object, Clutter.Content { + [CCode (has_construct_function = false, type = "ClutterContent*")] + public Image (); + public unowned Cogl.Texture get_texture (); + public bool set_area ([CCode (array_length = false)] uint8[] data, Cogl.PixelFormat pixel_format, Cairo.RectangleInt rect, uint row_stride) throws GLib.Error; + public bool set_bytes (GLib.Bytes data, Cogl.PixelFormat pixel_format, uint width, uint height, uint row_stride) throws GLib.Error; + public bool set_data ([CCode (array_length = false)] uint8[] data, Cogl.PixelFormat pixel_format, uint width, uint height, uint row_stride) throws GLib.Error; + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_input_device_get_type ()")] + public class InputDevice : GLib.Object { + [CCode (has_construct_function = false)] + protected InputDevice (); + public Clutter.InputCapabilities get_capabilities (); + public Clutter.InputMode get_device_mode (); + public unowned string get_device_name (); + public unowned string get_device_node (); + public Clutter.InputDeviceType get_device_type (); + public virtual int get_group_n_modes (int group); + public bool get_has_cursor (); + public int get_mode_switch_button_group (uint button); + public int get_n_buttons (); + public int get_n_mode_groups (); + public int get_n_rings (); + public int get_n_strips (); + public virtual int get_pad_feature_group (Clutter.InputDevicePadFeature feature, int n_feature); + public unowned string get_product_id (); + public unowned Clutter.Seat get_seat (); + public unowned string get_vendor_id (); + public virtual bool is_grouped (Clutter.InputDevice other_device); + public virtual bool is_mode_switch_button (uint group, uint button); + [NoAccessorMethod] + public Clutter.Backend backend { owned get; construct; } + public Clutter.InputCapabilities capabilities { get; construct; } + public Clutter.InputMode device_mode { get; construct; } + public string device_node { get; construct; } + public Clutter.InputDeviceType device_type { get; construct; } + public bool has_cursor { get; construct; } + public int n_buttons { get; construct; } + public int n_mode_groups { get; construct; } + public int n_rings { get; construct; } + public int n_strips { get; construct; } + [NoAccessorMethod] + public string name { owned get; construct; } + public string product_id { get; construct; } + public Clutter.Seat seat { get; construct; } + public string vendor_id { get; construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_input_device_tool_get_type ()")] + public abstract class InputDeviceTool : GLib.Object { + [CCode (has_construct_function = false)] + protected InputDeviceTool (); + public Clutter.InputAxisFlags get_axes (); + public uint64 get_id (); + public uint64 get_serial (); + public Clutter.InputDeviceToolType get_tool_type (); + public Clutter.InputAxisFlags axes { get; construct; } + public uint64 id { get; construct; } + public uint64 serial { get; construct; } + [NoAccessorMethod] + public Clutter.InputDeviceToolType type { get; construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_input_focus_get_type ()")] + public abstract class InputFocus : GLib.Object { + [CCode (has_construct_function = false)] + protected InputFocus (); + [NoWrapper] + public virtual void commit_text (string text); + [NoWrapper] + public virtual void delete_surrounding (int offset, uint len); + public bool filter_event (Clutter.Event event); + [NoWrapper] + public virtual void focus_in (Clutter.InputMethod input_method); + [NoWrapper] + public virtual void focus_out (); + public bool is_focused (); + [NoWrapper] + public virtual void request_surrounding (); + public void reset (); + public void set_can_show_preedit (bool can_show_preedit); + public void set_content_hints (Clutter.InputContentHintFlags hint); + public void set_content_purpose (Clutter.InputContentPurpose purpose); + public void set_cursor_location (Graphene.Rect rect); + public void set_input_panel_state (Clutter.InputPanelState state); + [NoWrapper] + public virtual void set_preedit_text (string preedit, uint cursor, uint anchor); + public void set_surrounding (string text, uint cursor, uint anchor); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_input_method_get_type ()")] + public abstract class InputMethod : GLib.Object { + [CCode (has_construct_function = false)] + protected InputMethod (); + [NoWrapper] + public virtual bool filter_key_event (Clutter.Event key); + public virtual void focus_in (Clutter.InputFocus actor); + public virtual void focus_out (); + public void forward_key (uint32 keyval, uint32 keycode, uint32 state, uint64 time_, bool press); + public void notify_key_event (Clutter.Event event, bool filtered); + [NoWrapper] + public virtual void reset (); + [NoWrapper] + public virtual void set_cursor_location (Graphene.Rect rect); + public void set_input_panel_state (Clutter.InputPanelState state); + public void set_preedit_text (string? preedit, uint cursor, uint anchor, Clutter.PreeditResetMode mode); + [NoWrapper] + public virtual void set_surrounding (string text, uint cursor, uint anchor); + [NoWrapper] + public virtual void update_content_hints (Clutter.InputContentHintFlags hint); + [NoWrapper] + public virtual void update_content_purpose (Clutter.InputContentPurpose purpose); + [NoAccessorMethod] + public bool can_show_preedit { get; set; } + [NoAccessorMethod] + public Clutter.InputContentHintFlags content_hints { get; set; } + [NoAccessorMethod] + public Clutter.InputContentPurpose content_purpose { get; set; } + [HasEmitter] + public signal void commit (string text); + public signal void cursor_location_changed (Graphene.Rect object); + [HasEmitter] + public signal void delete_surrounding (int offset, uint len); + public signal void input_panel_state (Clutter.InputPanelState object); + [HasEmitter] + public signal void request_surrounding (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_interval_get_type ()")] + public class Interval : GLib.InitiallyUnowned, Clutter.Scriptable { + [CCode (has_construct_function = false)] + public Interval (GLib.Type gtype, ...); + public Clutter.Interval clone (); + public unowned GLib.Value? compute (double factor); + public virtual bool compute_value (double factor, out GLib.Value value); + public GLib.Value get_final_value (); + public GLib.Value get_initial_value (); + public void get_interval (...); + public GLib.Type get_value_type (); + public bool is_valid (); + public unowned GLib.Value? peek_final_value (); + public unowned GLib.Value? peek_initial_value (); + public static void register_progress_func (GLib.Type value_type, Clutter.ProgressFunc func); + public void set_final (...); + public void set_final_value (GLib.Value value); + public void set_initial (...); + public void set_initial_value (GLib.Value value); + public void set_interval (...); + public virtual bool validate (GLib.ParamSpec pspec); + [CCode (has_construct_function = false)] + public Interval.with_values (GLib.Type gtype, GLib.Value? initial, GLib.Value? final); + [NoAccessorMethod] + public GLib.Value final { owned get; set; } + [NoAccessorMethod] + public GLib.Value initial { owned get; set; } + public GLib.Type value_type { get; construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + [Compact] + public class KeyEvent : Clutter.Event { + public weak Clutter.InputDevice device; + public uint32 evdev_code; + public Clutter.EventFlags flags; + public uint16 hardware_keycode; + public uint keyval; + public Clutter.ModifierType modifier_state; + public weak Clutter.Stage stage; + public uint32 time; + public Clutter.EventType type; + public unichar unicode_value; + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_keyframe_transition_get_type ()")] + public class KeyframeTransition : Clutter.PropertyTransition, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterTransition*")] + public KeyframeTransition (string property_name); + public void clear (); + public void get_key_frame (uint index_, out double key, out Clutter.AnimationMode mode, out GLib.Value value); + public uint get_n_key_frames (); + public void set_key_frame (uint index_, double key, Clutter.AnimationMode mode, GLib.Value value); + public void set_key_frames ([CCode (array_length_cname = "n_key_frames", array_length_pos = 0.5, array_length_type = "guint")] double[] key_frames); + public void set_modes ([CCode (array_length_cname = "n_modes", array_length_pos = 0.5, array_length_type = "guint")] Clutter.AnimationMode[] modes); + public void set_values ([CCode (array_length_cname = "n_values", array_length_pos = 0.5, array_length_type = "guint")] GLib.Value[] values); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_keymap_get_type ()")] + public abstract class Keymap : GLib.Object { + [CCode (has_construct_function = false)] + protected Keymap (); + public bool get_caps_lock_state (); + public virtual Pango.Direction get_direction (); + public bool get_num_lock_state (); + public bool caps_lock_state { get; } + public bool num_lock_state { get; } + public signal void state_changed (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_layer_node_get_type ()")] + public class LayerNode : Clutter.PaintNode { + [CCode (has_construct_function = false, type = "ClutterPaintNode*")] + public LayerNode (Graphene.Matrix projection, Cairo.Rectangle viewport, float width, float height, uint8 opacity); + [CCode (has_construct_function = false, type = "ClutterPaintNode*")] + public LayerNode.to_framebuffer (Cogl.Framebuffer framebuffer, Cogl.Pipeline pipeline); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_layout_manager_get_type ()")] + public abstract class LayoutManager : GLib.InitiallyUnowned { + [CCode (has_construct_function = false)] + protected LayoutManager (); + public virtual void allocate (Clutter.Container container, Clutter.ActorBox allocation); + public void child_get (Clutter.Container container, Clutter.Actor actor, ...); + public void child_get_property (Clutter.Container container, Clutter.Actor actor, string property_name, GLib.Value value); + public void child_set (Clutter.Container container, Clutter.Actor actor, ...); + public void child_set_property (Clutter.Container container, Clutter.Actor actor, string property_name, GLib.Value value); + [NoWrapper] + public virtual unowned Clutter.LayoutMeta create_child_meta (Clutter.Container container, Clutter.Actor actor); + public unowned GLib.ParamSpec find_child_property (string name); + public unowned Clutter.LayoutMeta get_child_meta (Clutter.Container container, Clutter.Actor actor); + [NoWrapper] + public virtual GLib.Type get_child_meta_type (); + public virtual void get_preferred_height (Clutter.Container container, float for_width, out float min_height_p, out float nat_height_p); + public virtual void get_preferred_width (Clutter.Container container, float for_height, out float min_width_p, out float nat_width_p); + [CCode (array_length_pos = 0.1, array_length_type = "guint")] + public GLib.ParamSpec[] list_child_properties (); + public virtual void set_container (Clutter.Container? container); + [HasEmitter] + public virtual signal void layout_changed (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_layout_meta_get_type ()")] + public abstract class LayoutMeta : Clutter.ChildMeta { + [CCode (has_construct_function = false)] + protected LayoutMeta (); + public unowned Clutter.LayoutManager get_manager (); + public Clutter.LayoutManager manager { get; construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + [Compact] + public class MotionEvent : Clutter.Event { + public double axes; + public weak Clutter.InputDevice device; + public double dx; + public double dx_unaccel; + public double dy; + public double dy_unaccel; + public Clutter.EventFlags flags; + public Clutter.ModifierType modifier_state; + public weak Clutter.Stage stage; + public uint32 time; + public int64 time_us; + public Clutter.EventType type; + public float x; + public float y; + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_offscreen_effect_get_type ()")] + public abstract class OffscreenEffect : Clutter.Effect { + [CCode (has_construct_function = false)] + protected OffscreenEffect (); + public virtual Cogl.Handle create_texture (float width, float height); + public unowned Cogl.Pipeline? get_pipeline (); + public bool get_target_size (out float width, out float height); + public unowned Cogl.Handle get_texture (); + public virtual void paint_target (Clutter.PaintNode node, Clutter.PaintContext paint_context); + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + [Compact] + public class PadButtonEvent : Clutter.Event { + public uint32 button; + public weak Clutter.InputDevice device; + public Clutter.EventFlags flags; + public uint32 group; + public uint32 mode; + public weak Clutter.Stage stage; + public uint32 time; + public Clutter.EventType type; + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + [Compact] + public class PadRingEvent : Clutter.Event { + public double angle; + public weak Clutter.InputDevice device; + public Clutter.EventFlags flags; + public uint32 group; + public uint32 mode; + public uint32 ring_number; + public Clutter.InputDevicePadSource ring_source; + public weak Clutter.Stage stage; + public uint32 time; + public Clutter.EventType type; + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + [Compact] + public class PadStripEvent : Clutter.Event { + public weak Clutter.InputDevice device; + public Clutter.EventFlags flags; + public uint32 group; + public uint32 mode; + public weak Clutter.Stage stage; + public uint32 strip_number; + public Clutter.InputDevicePadSource strip_source; + public uint32 time; + public Clutter.EventType type; + public double value; + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_page_turn_effect_get_type ()")] + public class PageTurnEffect : Clutter.DeformEffect { + [CCode (has_construct_function = false, type = "ClutterEffect*")] + public PageTurnEffect (double period, double angle, float radius); + public double get_angle (); + public double get_period (); + public float get_radius (); + public void set_angle (double angle); + public void set_period (double period); + public void set_radius (float radius); + public double angle { get; set; } + public double period { get; set; } + public float radius { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", ref_function = "clutter_paint_context_ref", type_id = "clutter_paint_context_get_type ()", unref_function = "clutter_paint_context_unref")] + [Compact] + public class PaintContext { + public void destroy (); + public unowned Cogl.Framebuffer get_framebuffer (); + public unowned Cairo.Region get_redraw_clip (); + public void pop_framebuffer (); + public void push_framebuffer (Cogl.Framebuffer framebuffer); + public unowned Clutter.PaintContext @ref (); + public void unref (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_paint_node_get_type ()")] + public abstract class PaintNode { + [CCode (has_construct_function = false)] + protected PaintNode (); + public void add_child (Clutter.PaintNode child); + public void add_multitexture_rectangle (Clutter.ActorBox rect, float text_coords, uint text_coords_len); + public void add_rectangle (Clutter.ActorBox rect); + public void add_rectangles ([CCode (array_length_cname = "n_rects", array_length_pos = 1.1, array_length_type = "guint")] float[] coords); + public void add_texture_rectangle (Clutter.ActorBox rect, float x_1, float y_1, float x_2, float y_2); + public void add_texture_rectangles ([CCode (array_length_cname = "n_rects", array_length_pos = 1.1, array_length_type = "guint")] float[] coords); + public unowned Cogl.Framebuffer get_framebuffer (); + public void paint (Clutter.PaintContext paint_context); + public unowned Clutter.PaintNode @ref (); + public void set_name (string name); + public void unref (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_pan_action_get_type ()")] + public class PanAction : Clutter.GestureAction { + [CCode (has_construct_function = false, type = "ClutterAction*")] + public PanAction (); + public double get_acceleration_factor (); + public float get_constrained_motion_delta (uint point, out float delta_x, out float delta_y); + public double get_deceleration (); + public bool get_interpolate (); + public void get_interpolated_coords (out float interpolated_x, out float interpolated_y); + public float get_interpolated_delta (out float delta_x, out float delta_y); + public void get_motion_coords (uint point, out float motion_x, out float motion_y); + public float get_motion_delta (uint point, out float delta_x, out float delta_y); + public Clutter.PanAxis get_pan_axis (); + public void set_acceleration_factor (double factor); + public void set_deceleration (double rate); + public void set_interpolate (bool should_interpolate); + public void set_pan_axis (Clutter.PanAxis axis); + public double acceleration_factor { get; set; } + public double deceleration { get; set; } + public bool interpolate { get; set; } + public Clutter.PanAxis pan_axis { get; set; } + public signal bool pan (Clutter.Actor actor, bool is_interpolated); + public virtual signal void pan_stopped (Clutter.Actor actor); + } + [CCode (cheader_filename = "clutter/clutter.h", lower_case_csuffix = "param_units", type_id = "clutter_param_units_get_type ()")] + public class ParamSpecUnit : GLib.ParamSpec { + [CCode (has_construct_function = false)] + protected ParamSpecUnit (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_path_get_type ()")] + public class Path : GLib.InitiallyUnowned { + [CCode (has_construct_function = false)] + public Path (); + public void add_cairo_path (Cairo.Path cpath); + public void add_close (); + public void add_curve_to (int x_1, int y_1, int x_2, int y_2, int x_3, int y_3); + public void add_line_to (int x, int y); + public void add_move_to (int x, int y); + public void add_node (Clutter.PathNode node); + public void add_rel_curve_to (int x_1, int y_1, int x_2, int y_2, int x_3, int y_3); + public void add_rel_line_to (int x, int y); + public void add_rel_move_to (int x, int y); + public bool add_string (string str); + public void clear (); + public void @foreach (Clutter.PathCallback callback); + public string get_description (); + public uint get_length (); + public uint get_n_nodes (); + public Clutter.PathNode get_node (uint index_); + public GLib.SList get_nodes (); + public uint get_position (double progress, out Clutter.Knot position); + public void insert_node (int index_, Clutter.PathNode node); + public void remove_node (uint index_); + public void replace_node (uint index_, Clutter.PathNode node); + public bool set_description (string str); + public void to_cairo_path (Cairo.Context cr); + [CCode (has_construct_function = false)] + public Path.with_description (string desc); + public string description { owned get; set; } + public uint length { get; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_path_constraint_get_type ()")] + public class PathConstraint : Clutter.Constraint { + [CCode (has_construct_function = false, type = "ClutterConstraint*")] + public PathConstraint (Clutter.Path? path, float offset); + public float get_offset (); + public unowned Clutter.Path get_path (); + public void set_offset (float offset); + public void set_path (Clutter.Path? path); + public float offset { get; set; } + public Clutter.Path path { get; set; } + public signal void node_reached (Clutter.Actor actor, uint index); + } + [CCode (cheader_filename = "clutter/clutter.h", ref_function = "clutter_pick_context_ref", type_id = "clutter_pick_context_get_type ()", unref_function = "clutter_pick_context_unref")] + [Compact] + public class PickContext { + public void destroy (); + public Graphene.Matrix get_transform (); + public void log_overlap (Clutter.Actor actor); + public void log_pick (Clutter.ActorBox box, Clutter.Actor actor); + public void pop_clip (); + public void pop_transform (); + public void push_clip (Clutter.ActorBox box); + public void push_transform (Graphene.Matrix transform); + public unowned Clutter.PickContext @ref (); + public void unref (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_pipeline_node_get_type ()")] + public class PipelineNode : Clutter.PaintNode { + [CCode (has_construct_function = false, type = "ClutterPaintNode*")] + public PipelineNode (Cogl.Pipeline? pipeline); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_property_transition_get_type ()")] + public class PropertyTransition : Clutter.Transition, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterTransition*")] + public PropertyTransition (string? property_name); + [CCode (has_construct_function = false, type = "ClutterTransition*")] + public PropertyTransition.for_actor (Clutter.Actor actor, string? property_name); + public unowned string get_property_name (); + public void set_property_name (string? property_name); + public string property_name { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + [Compact] + public class ProximityEvent : Clutter.Event { + public weak Clutter.InputDevice device; + public Clutter.EventFlags flags; + public weak Clutter.Stage stage; + public uint32 time; + public Clutter.EventType type; + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_root_node_get_type ()")] + public class RootNode : Clutter.PaintNode { + [CCode (has_construct_function = false, type = "ClutterPaintNode*")] + public RootNode (Cogl.Framebuffer framebuffer, Clutter.Color clear_color, Cogl.BufferBit clear_flags); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_rotate_action_get_type ()")] + public class RotateAction : Clutter.GestureAction { + [CCode (has_construct_function = false, type = "ClutterAction*")] + public RotateAction (); + public signal bool rotate (Clutter.Actor actor, double angle); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_script_get_type ()")] + public class Script : GLib.Object { + [CCode (has_construct_function = false)] + public Script (); + public void add_search_paths ([CCode (array_length_cname = "n_paths", array_length_pos = 1.1, array_length_type = "gsize")] string[] paths); + public void connect_signals (void* user_data); + public void connect_signals_full (Clutter.ScriptConnectFunc func); + public void ensure_objects (); + public unowned GLib.Object get_object (string name); + public int get_objects (...); + public unowned string get_translation_domain (); + public virtual GLib.Type get_type_from_name (string type_name); + public GLib.List list_objects (); + public uint load_from_data (string data, ssize_t length) throws GLib.Error; + public uint load_from_file (string filename) throws GLib.Error; + public uint load_from_resource (string resource_path) throws GLib.Error; + public string lookup_filename (string filename); + public void set_translation_domain (string? domain); + public void unmerge_objects (uint merge_id); + [NoAccessorMethod] + public string filename { owned get; } + [NoAccessorMethod] + public bool filename_set { get; } + public string translation_domain { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_scroll_actor_get_type ()")] + public class ScrollActor : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterActor*")] + public ScrollActor (); + public Clutter.ScrollMode get_scroll_mode (); + public void scroll_to_point (Graphene.Point point); + public void scroll_to_rect (Graphene.Rect rect); + public void set_scroll_mode (Clutter.ScrollMode mode); + public Clutter.ScrollMode scroll_mode { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + [Compact] + public class ScrollEvent : Clutter.Event { + public double axes; + public weak Clutter.InputDevice device; + public Clutter.ScrollDirection direction; + public Clutter.ScrollFinishFlags finish_flags; + public Clutter.EventFlags flags; + public Clutter.ModifierType modifier_state; + public Clutter.ScrollSource scroll_source; + public weak Clutter.Stage stage; + public uint32 time; + public Clutter.EventType type; + public float x; + public float y; + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_seat_get_type ()")] + public abstract class Seat : GLib.Object { + [CCode (has_construct_function = false)] + protected Seat (); + public virtual void bell_notify (); + public virtual Clutter.VirtualInputDevice create_virtual_device (Clutter.InputDeviceType device_type); + public void ensure_a11y_state (); + public virtual unowned Clutter.InputDevice get_keyboard (); + public virtual unowned Clutter.Keymap get_keymap (); + public virtual unowned Clutter.InputDevice get_pointer (); + public void get_pointer_a11y_settings (Clutter.PointerA11ySettings settings); + public bool get_touch_mode (); + [NoWrapper] + public virtual Clutter.GrabState grab (uint32 time); + public virtual bool handle_event_post (Clutter.Event event); + public void inhibit_unfocus (); + public bool is_unfocus_inhibited (); + public GLib.List list_devices (); + public virtual bool query_state (Clutter.InputDevice device, Clutter.EventSequence sequence, Graphene.Point coords, Clutter.ModifierType modifiers); + public void set_pointer_a11y_dwell_click_type (Clutter.PointerA11yDwellClickType click_type); + public void set_pointer_a11y_settings (Clutter.PointerA11ySettings settings); + [NoWrapper] + public virtual void ungrab (uint32 time); + public void uninhibit_unfocus (); + public virtual void warp_pointer (int x, int y); + public bool touch_mode { get; } + public signal void device_added (Clutter.InputDevice object); + public signal void device_removed (Clutter.InputDevice object); + public signal void is_unfocus_inhibited_changed (); + public signal void kbd_a11y_flags_changed (uint settings_flags, uint changed_mask); + public signal void kbd_a11y_mods_state_changed (uint latched_mask, uint locked_mask); + public signal void ptr_a11y_dwell_click_type_changed (Clutter.PointerA11yDwellClickType click_type); + public signal void ptr_a11y_timeout_started (Clutter.InputDevice device, Clutter.PointerA11yTimeoutType timeout_type, uint delay); + public signal void ptr_a11y_timeout_stopped (Clutter.InputDevice device, Clutter.PointerA11yTimeoutType timeout_type, bool clicked); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_settings_get_type ()")] + public class Settings : GLib.Object { + [CCode (has_construct_function = false)] + protected Settings (); + public static unowned Clutter.Settings get_default (); + [NoAccessorMethod] + [Version (deprecated = true, deprecated_since = "1.10")] + public Clutter.Backend backend { construct; } + [NoAccessorMethod] + public int dnd_drag_threshold { get; set; } + [NoAccessorMethod] + public int double_click_distance { get; set; } + [NoAccessorMethod] + public int double_click_time { get; set; } + [NoAccessorMethod] + public int font_antialias { get; set; } + [NoAccessorMethod] + public int font_dpi { get; set; } + [NoAccessorMethod] + public string font_hint_style { owned get; set; } + [NoAccessorMethod] + public int font_hinting { get; set; } + [NoAccessorMethod] + public string font_name { owned get; set; } + [NoAccessorMethod] + public string font_subpixel_order { owned get; set; } + [NoAccessorMethod] + public uint fontconfig_timestamp { set; } + [NoAccessorMethod] + public int long_press_duration { get; set; } + [NoAccessorMethod] + public uint password_hint_time { get; set; } + [NoAccessorMethod] + public int unscaled_font_dpi { set; } + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + [Compact] + public class Shader { + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_effect_get_type ()")] + public class ShaderEffect : Clutter.OffscreenEffect { + [CCode (has_construct_function = false, type = "ClutterEffect*")] + public ShaderEffect (Clutter.ShaderType shader_type); + public unowned Cogl.Handle get_program (); + public unowned Cogl.Handle get_shader (); + [NoWrapper] + public virtual string get_static_shader_source (); + public bool set_shader_source (string source); + public void set_uniform_value (string name, GLib.Value value); + [NoAccessorMethod] + public Clutter.ShaderType shader_type { construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_float_get_type ()")] + public class ShaderFloat { + [CCode (has_construct_function = false)] + protected ShaderFloat (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_int_get_type ()")] + public class ShaderInt { + [CCode (has_construct_function = false)] + protected ShaderInt (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_matrix_get_type ()")] + public class ShaderMatrix { + [CCode (has_construct_function = false)] + protected ShaderMatrix (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_snap_constraint_get_type ()")] + public class SnapConstraint : Clutter.Constraint { + [CCode (has_construct_function = false, type = "ClutterConstraint*")] + public SnapConstraint (Clutter.Actor? source, Clutter.SnapEdge from_edge, Clutter.SnapEdge to_edge, float offset); + public void get_edges (out Clutter.SnapEdge from_edge, out Clutter.SnapEdge to_edge); + public float get_offset (); + public unowned Clutter.Actor get_source (); + public void set_edges (Clutter.SnapEdge from_edge, Clutter.SnapEdge to_edge); + public void set_offset (float offset); + public void set_source (Clutter.Actor? source); + [NoAccessorMethod] + public Clutter.SnapEdge from_edge { get; set construct; } + public float offset { get; set construct; } + public Clutter.Actor source { get; set construct; } + [NoAccessorMethod] + public Clutter.SnapEdge to_edge { get; set construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_stage_get_type ()")] + public class Stage : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { + [CCode (has_construct_function = false)] + protected Stage (); + public void capture_view_into (Clutter.StageView view, Cairo.RectangleInt rect, uint8 data, int stride); + public void clear_stage_views (); + public void ensure_viewport (); + public unowned Clutter.Actor get_actor_at_pos (Clutter.PickMode pick_mode, float x, float y); + public bool get_capture_final_size (Cairo.RectangleInt rect, out int out_width, out int out_height, out float out_scale); + public unowned Clutter.Actor? get_device_actor (Clutter.InputDevice device, Clutter.EventSequence? sequence); + public unowned Clutter.Actor? get_event_actor (Clutter.Event event); + public int64 get_frame_counter (); + public unowned Clutter.Actor? get_grab_actor (); + public unowned Clutter.Actor get_key_focus (); + public Clutter.Perspective get_perspective (); + public unowned string get_title (); + public Clutter.Grab grab (Clutter.Actor actor); + public bool paint_to_buffer (Cairo.RectangleInt rect, float scale, [CCode (array_length = false)] uint8[] data, int stride, Cogl.PixelFormat format, Clutter.PaintFlag paint_flags) throws GLib.Error; + public Clutter.Content paint_to_content (Cairo.RectangleInt rect, float scale, Clutter.PaintFlag paint_flags) throws GLib.Error; + public void paint_to_framebuffer (Cogl.Framebuffer framebuffer, Cairo.RectangleInt rect, float scale, Clutter.PaintFlag paint_flags); + [CCode (array_length = false)] + public uint8[] read_pixels (int x, int y, int width = -1, int height = -1); + public void repick_device (Clutter.InputDevice device); + public void schedule_update (); + public void set_key_focus (Clutter.Actor? actor); + public void set_minimum_size (uint width, uint height); + public void set_title (string title); + public void update_device (Clutter.InputDevice device, Clutter.EventSequence sequence, Graphene.Point point, uint32 time, Clutter.Actor new_actor, Cairo.Region region, bool emit_crossing); + public Clutter.Actor key_focus { get; set; } + public Clutter.Perspective perspective { get; } + public string title { get; set; } + public virtual signal void activate (); + public signal void after_paint (Clutter.StageView view); + public signal void after_update (Clutter.StageView view); + public virtual signal void before_paint (Clutter.StageView view); + public signal void before_update (Clutter.StageView view); + public virtual signal void deactivate (); + public virtual signal void paint_view (Clutter.StageView view, Cairo.Region redraw_clip); + public signal void prepare_frame (Clutter.StageView view); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_stage_manager_get_type ()")] + public class StageManager : GLib.Object { + [CCode (has_construct_function = false)] + protected StageManager (); + public static unowned Clutter.StageManager get_default (); + public unowned Clutter.Stage get_default_stage (); + public GLib.SList list_stages (); + public unowned GLib.SList peek_stages (); + public Clutter.Stage default_stage { get; } + public virtual signal void stage_added (Clutter.Stage stage); + public virtual signal void stage_removed (Clutter.Stage stage); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_stage_view_get_type ()")] + public class StageView : GLib.Object { + [CCode (has_construct_function = false)] + protected StageView (); + public void assign_next_scanout (Cogl.Scanout scanout); + public void destroy (); + public unowned Cogl.Framebuffer get_framebuffer (); + public void get_layout (Cairo.RectangleInt rect); + public virtual void get_offscreen_transformation_matrix (Graphene.Matrix matrix); + public unowned Cogl.Framebuffer get_onscreen (); + public float get_refresh_rate (); + public float get_scale (); + public void invalidate_offscreen_blit_pipeline (); + [NoWrapper] + public virtual void setup_offscreen_blit_pipeline (Cogl.Pipeline pipeline); + [NoWrapper] + public virtual void transform_rect_to_onscreen (Cairo.RectangleInt src_rect, int dst_width, int dst_height, Cairo.RectangleInt dst_rect); + [NoAccessorMethod] + public Cogl.Framebuffer framebuffer { owned get; set construct; } + [NoAccessorMethod] + public string name { owned get; construct; } + [NoAccessorMethod] + public Cogl.Offscreen offscreen { owned get; construct; } + [NoAccessorMethod] + public float refresh_rate { get; set construct; } + [NoAccessorMethod] + public float scale { get; set construct; } + [NoAccessorMethod] + public Clutter.Stage stage { owned get; construct; } + [NoAccessorMethod] + public bool use_shadowfb { get; construct; } + [NoAccessorMethod] + public int64 vblank_duration_us { get; construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_swipe_action_get_type ()")] + public class SwipeAction : Clutter.GestureAction { + [CCode (has_construct_function = false, type = "ClutterAction*")] + public SwipeAction (); + [Version (deprecated = true, deprecated_since = "1.14")] + public virtual signal void swept (Clutter.Actor actor, Clutter.SwipeDirection direction); + public signal bool swipe (Clutter.Actor actor, Clutter.SwipeDirection direction); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_tap_action_get_type ()")] + public class TapAction : Clutter.GestureAction { + [CCode (has_construct_function = false, type = "ClutterAction*")] + public TapAction (); + public virtual signal void tap (Clutter.Actor actor); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_text_get_type ()")] + public class Text : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterActor*")] + public Text (); + public int coords_to_position (float x, float y); + public void delete_chars (uint n_chars); + public bool delete_selection (); + [CCode (has_construct_function = false, type = "ClutterActor*")] + public Text.full (string font_name, string text, Clutter.Color color); + public bool get_activatable (); + public unowned Pango.AttrList get_attributes (); + public unowned Clutter.TextBuffer get_buffer (); + public string get_chars (ssize_t start_pos, ssize_t end_pos); + public Clutter.Color get_color (); + public Clutter.Color get_cursor_color (); + public int get_cursor_position (); + public Graphene.Rect get_cursor_rect (); + public uint get_cursor_size (); + public bool get_cursor_visible (); + public bool get_editable (); + public Pango.EllipsizeMode get_ellipsize (); + public Pango.FontDescription get_font_description (); + public unowned string get_font_name (); + public Clutter.InputContentHintFlags get_input_hints (); + public Clutter.InputContentPurpose get_input_purpose (); + public bool get_justify (); + public unowned Pango.Layout get_layout (); + public void get_layout_offsets (out int x, out int y); + public Pango.Alignment get_line_alignment (); + public bool get_line_wrap (); + public Pango.WrapMode get_line_wrap_mode (); + public int get_max_length (); + public unichar get_password_char (); + public bool get_selectable (); + public Clutter.Color get_selected_text_color (); + public string get_selection (); + public int get_selection_bound (); + public Clutter.Color get_selection_color (); + public bool get_single_line_mode (); + public unowned string get_text (); + public bool get_use_markup (); + public bool has_preedit (); + public void insert_text (string text, ssize_t position); + public void insert_unichar (unichar wc); + public bool position_to_coords (int position, out float x, out float y, out float line_height = null); + public void set_activatable (bool activatable); + public void set_attributes (Pango.AttrList? attrs); + public void set_buffer (Clutter.TextBuffer buffer); + public void set_color (Clutter.Color color); + public void set_cursor_color (Clutter.Color? color); + public void set_cursor_position (int position); + public void set_cursor_size (int size); + public void set_cursor_visible (bool cursor_visible); + public void set_editable (bool editable); + public void set_ellipsize (Pango.EllipsizeMode mode); + public void set_font_description (Pango.FontDescription font_desc); + public void set_font_name (string? font_name); + public void set_input_hints (Clutter.InputContentHintFlags hints); + public void set_input_purpose (Clutter.InputContentPurpose purpose); + public void set_justify (bool justify); + public void set_line_alignment (Pango.Alignment alignment); + public void set_line_wrap (bool line_wrap); + public void set_line_wrap_mode (Pango.WrapMode wrap_mode); + public void set_markup (string? markup); + public void set_max_length (int max); + public void set_password_char (unichar wc); + public void set_preedit_string (string? preedit_str, Pango.AttrList? preedit_attrs, uint cursor_pos); + public void set_selectable (bool selectable); + public void set_selected_text_color (Clutter.Color? color); + public void set_selection (ssize_t start_pos, ssize_t end_pos); + public void set_selection_bound (int selection_bound); + public void set_selection_color (Clutter.Color? color); + public void set_single_line_mode (bool single_line); + public void set_text (string? text); + public void set_use_markup (bool setting); + [CCode (cname = "clutter_text_activate")] + public bool try_activate (); + [CCode (has_construct_function = false, type = "ClutterActor*")] + public Text.with_buffer (Clutter.TextBuffer buffer); + [CCode (has_construct_function = false, type = "ClutterActor*")] + public Text.with_text (string? font_name, string text); + public bool activatable { get; set; } + public Pango.AttrList attributes { get; set; } + public Clutter.TextBuffer buffer { get; set; } + public Clutter.Color color { get; set; } + public Clutter.Color cursor_color { get; set; } + [NoAccessorMethod] + public bool cursor_color_set { get; } + public int cursor_position { get; set; } + public int cursor_size { get; set; } + public bool cursor_visible { get; set; } + public bool editable { get; set; } + public Pango.EllipsizeMode ellipsize { get; set; } + public Pango.FontDescription font_description { owned get; set; } + public string font_name { get; set; } + public Clutter.InputContentHintFlags input_hints { get; set; } + public Clutter.InputContentPurpose input_purpose { get; set; } + public bool justify { get; set; } + public Pango.Alignment line_alignment { get; set; } + public bool line_wrap { get; set; } + public Pango.WrapMode line_wrap_mode { get; set; } + public int max_length { get; set; } + public uint password_char { get; set; } + [NoAccessorMethod] + [Version (deprecated = true, deprecated_since = "1.12")] + public int position { get; set; } + public bool selectable { get; set; } + public Clutter.Color selected_text_color { get; set; } + [NoAccessorMethod] + public bool selected_text_color_set { get; } + public int selection_bound { get; set; } + public Clutter.Color selection_color { get; set; } + [NoAccessorMethod] + public bool selection_color_set { get; } + public bool single_line_mode { get; set; } + public string text { get; set; } + public bool use_markup { get; set; } + public virtual signal void activate (); + public virtual signal void cursor_changed (); + [Version (deprecated = true, deprecated_since = "1.16")] + public virtual signal void cursor_event (Graphene.Rect rect); + [HasEmitter] + public signal void delete_text (int start_pos, int end_pos); + public virtual signal void text_changed (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_text_buffer_get_type ()")] + public class TextBuffer : GLib.Object { + [CCode (has_construct_function = false)] + public TextBuffer (); + public virtual uint delete_text (uint position, uint n_chars); + public void emit_deleted_text (uint position, uint n_chars); + public void emit_inserted_text (uint position, string chars, uint n_chars); + public size_t get_bytes (); + public virtual uint get_length (); + public int get_max_length (); + public unowned string get_text (); + [CCode (vfunc_name = "get_text")] + [NoWrapper] + public virtual unowned string get_text_with_length (size_t n_bytes); + public virtual uint insert_text (uint position, string chars, uint n_chars); + public void set_max_length (int max_length); + public void set_text (string chars, int n_chars); + [CCode (has_construct_function = false)] + public TextBuffer.with_text (string? text, ssize_t text_len); + public uint length { get; } + public int max_length { get; set; } + public string text { get; } + public virtual signal void deleted_text (uint position, uint n_chars); + public virtual signal void inserted_text (uint position, string chars, uint n_chars); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_text_node_get_type ()")] + public class TextNode : Clutter.PaintNode { + [CCode (has_construct_function = false, type = "ClutterPaintNode*")] + public TextNode (Pango.Layout? layout, Clutter.Color? color); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_texture_content_get_type ()")] + public class TextureContent : GLib.Object, Clutter.Content { + [CCode (has_construct_function = false)] + protected TextureContent (); + public unowned Cogl.Texture get_texture (); + public static Clutter.Content new_from_texture (Cogl.Texture texture, Cairo.RectangleInt? clip); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_texture_node_get_type ()")] + public class TextureNode : Clutter.PipelineNode { + [CCode (has_construct_function = false, type = "ClutterPaintNode*")] + public TextureNode (Cogl.Texture texture, Clutter.Color? color, Clutter.ScalingFilter min_filter, Clutter.ScalingFilter mag_filter); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_timeline_get_type ()")] + public class Timeline : GLib.Object, Clutter.Scriptable { + [CCode (has_construct_function = false)] + public Timeline (uint duration_ms); + public void add_marker (string marker_name, double progress); + public void add_marker_at_time (string marker_name, uint msecs); + public void advance (uint msecs); + public void advance_to_marker (string marker_name); + [CCode (has_construct_function = false)] + public Timeline.for_actor (Clutter.Actor actor, uint duration_ms); + [CCode (has_construct_function = false)] + public Timeline.for_frame_clock (Clutter.FrameClock frame_clock, uint duration_ms); + public unowned Clutter.Actor get_actor (); + public bool get_auto_reverse (); + public bool get_cubic_bezier_progress (out Graphene.Point c_1, out Graphene.Point c_2); + public int get_current_repeat (); + public uint get_delay (); + public uint get_delta (); + public Clutter.TimelineDirection get_direction (); + public uint get_duration (); + public int64 get_duration_hint (); + public uint get_elapsed_time (); + public double get_progress (); + public Clutter.AnimationMode get_progress_mode (); + public int get_repeat_count (); + public bool get_step_progress (out int n_steps, out Clutter.StepMode step_mode); + public bool has_marker (string marker_name); + public bool is_playing (); + [CCode (array_length = true, array_length_pos = 1.1, array_length_type = "gsize", array_null_terminated = true)] + public string[] list_markers (int msecs); + public void pause (); + public void remove_marker (string marker_name); + public void rewind (); + public void set_actor (Clutter.Actor? actor); + public void set_auto_reverse (bool reverse); + public void set_cubic_bezier_progress (Graphene.Point c_1, Graphene.Point c_2); + public void set_delay (uint msecs); + public void set_direction (Clutter.TimelineDirection direction); + public void set_duration (uint msecs); + public void set_frame_clock (Clutter.FrameClock frame_clock); + public void set_progress_func (owned Clutter.TimelineProgressFunc? func); + public void set_progress_mode (Clutter.AnimationMode mode); + public void set_repeat_count (int count); + public void set_step_progress (int n_steps, Clutter.StepMode step_mode); + public void skip (uint msecs); + public void start (); + public void stop (); + public Clutter.Actor actor { get; set construct; } + public bool auto_reverse { get; set; } + public uint delay { get; set; } + public Clutter.TimelineDirection direction { get; set; } + public uint duration { get; set; } + [NoAccessorMethod] + public Clutter.FrameClock frame_clock { owned get; set construct; } + public Clutter.AnimationMode progress_mode { get; set; } + public int repeat_count { get; set; } + public virtual signal void completed (); + public virtual signal void marker_reached (string marker_name, int msecs); + public virtual signal void new_frame (int msecs); + public virtual signal void paused (); + public virtual signal void started (); + public virtual signal void stopped (bool is_finished); + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + [Compact] + public class TouchEvent : Clutter.Event { + public double axes; + public weak Clutter.InputDevice device; + public Clutter.EventFlags flags; + public Clutter.ModifierType modifier_state; + public weak Clutter.EventSequence sequence; + public weak Clutter.Stage stage; + public uint32 time; + public Clutter.EventType type; + public float x; + public float y; + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + [Compact] + public class TouchpadHoldEvent : Clutter.Event { + public Clutter.EventFlags flags; + public uint32 n_fingers; + public Clutter.TouchpadGesturePhase phase; + public weak Clutter.Stage stage; + public uint32 time; + public Clutter.EventType type; + public float x; + public float y; + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + [Compact] + public class TouchpadPinchEvent : Clutter.Event { + public float angle_delta; + public float dx; + public float dx_unaccel; + public float dy; + public float dy_unaccel; + public Clutter.EventFlags flags; + public uint n_fingers; + public Clutter.TouchpadGesturePhase phase; + public float scale; + public weak Clutter.Stage stage; + public uint32 time; + public Clutter.EventType type; + public float x; + public float y; + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + [Compact] + public class TouchpadSwipeEvent : Clutter.Event { + public float dx; + public float dx_unaccel; + public float dy; + public float dy_unaccel; + public Clutter.EventFlags flags; + public uint n_fingers; + public Clutter.TouchpadGesturePhase phase; + public weak Clutter.Stage stage; + public uint32 time; + public Clutter.EventType type; + public float x; + public float y; + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_transform_node_get_type ()")] + public class TransformNode : Clutter.PaintNode { + [CCode (has_construct_function = false, type = "ClutterPaintNode*")] + public TransformNode (Graphene.Matrix projection); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_transition_get_type ()")] + public abstract class Transition : Clutter.Timeline, Clutter.Scriptable { + [CCode (has_construct_function = false)] + protected Transition (); + [NoWrapper] + public virtual void attached (Clutter.Animatable animatable); + [NoWrapper] + public virtual void compute_value (Clutter.Animatable animatable, Clutter.Interval interval, double progress); + [NoWrapper] + public virtual void detached (Clutter.Animatable animatable); + public unowned Clutter.Animatable get_animatable (); + public unowned Clutter.Interval get_interval (); + public bool get_remove_on_complete (); + public void set_animatable (Clutter.Animatable? animatable); + public void set_from_value (GLib.Value value); + public void set_interval (Clutter.Interval? interval); + public void set_remove_on_complete (bool remove_complete); + public void set_to_value (GLib.Value value); + public Clutter.Animatable animatable { get; set; } + public Clutter.Interval interval { get; set; } + public bool remove_on_complete { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_transition_group_get_type ()")] + public class TransitionGroup : Clutter.Transition, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterTransition*")] + public TransitionGroup (); + public void add_transition (Clutter.Transition transition); + public void remove_all (); + public void remove_transition (Clutter.Transition transition); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_virtual_input_device_get_type ()")] + public class VirtualInputDevice : GLib.Object { + [CCode (has_construct_function = false)] + protected VirtualInputDevice (); + public int get_device_type (); + public unowned Clutter.Seat get_seat (); + public virtual void notify_absolute_motion (uint64 time_us, double x, double y); + public virtual void notify_button (uint64 time_us, uint32 button, Clutter.ButtonState button_state); + public virtual void notify_discrete_scroll (uint64 time_us, Clutter.ScrollDirection direction, Clutter.ScrollSource scroll_source); + public virtual void notify_key (uint64 time_us, uint32 key, Clutter.KeyState key_state); + public virtual void notify_keyval (uint64 time_us, uint32 keyval, Clutter.KeyState key_state); + public virtual void notify_relative_motion (uint64 time_us, double dx, double dy); + public virtual void notify_scroll_continuous (uint64 time_us, double dx, double dy, Clutter.ScrollSource scroll_source, Clutter.ScrollFinishFlags finish_flags); + public virtual void notify_touch_down (uint64 time_us, int slot, double x, double y); + public virtual void notify_touch_motion (uint64 time_us, int slot, double x, double y); + public virtual void notify_touch_up (uint64 time_us, int slot); + public Clutter.InputDeviceType device_type { get; construct; } + public Clutter.Seat seat { get; construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_zoom_action_get_type ()")] + public class ZoomAction : Clutter.GestureAction { + [CCode (has_construct_function = false, type = "ClutterAction*")] + public ZoomAction (); + public Graphene.Point get_focal_point (); + public Graphene.Point get_transformed_focal_point (); + public signal bool zoom (Clutter.Actor actor, Graphene.Point focal_point, double factor); + } + [CCode (cheader_filename = "clutter/clutter.h", type_cname = "ClutterAnimatableInterface", type_id = "clutter_animatable_get_type ()")] + public interface Animatable : GLib.Object { + public abstract unowned GLib.ParamSpec find_property (string property_name); + public abstract unowned Clutter.Actor get_actor (); + public abstract void get_initial_state (string property_name, GLib.Value value); + public abstract bool interpolate_value (string property_name, Clutter.Interval interval, double progress, out GLib.Value value); + public abstract void set_final_state (string property_name, GLib.Value value); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_container_get_type ()")] + public interface Container : GLib.Object { + public void add (params Clutter.Actor[] actors); + [CCode (vfunc_name = "add")] + [Version (deprecated = true, deprecated_since = "1.10")] + public abstract void add_actor (Clutter.Actor actor); + public void child_get (Clutter.Actor actor, ...); + public void child_get_property (Clutter.Actor child, string property, GLib.Value value); + public void child_set (Clutter.Actor actor, ...); + public void child_set_property (Clutter.Actor child, string property, GLib.Value value); + public virtual void create_child_meta (Clutter.Actor actor); + public virtual void destroy_child_meta (Clutter.Actor actor); + public unowned Clutter.Actor find_child_by_name (string child_name); + [CCode (cname = "clutter_container_class_find_child_property")] + public class unowned GLib.ParamSpec find_child_property (string property_name); + public virtual unowned Clutter.ChildMeta get_child_meta (Clutter.Actor actor); + [CCode (cname = "clutter_container_class_list_child_properties")] + public class unowned GLib.ParamSpec[] list_child_properties (); + [Version (deprecated = true, deprecated_since = "1.10")] + public void remove (...); + [CCode (vfunc_name = "remove")] + [Version (deprecated = true, deprecated_since = "1.10")] + public abstract void remove_actor (Clutter.Actor actor); + public virtual signal void actor_added (Clutter.Actor actor); + public virtual signal void actor_removed (Clutter.Actor actor); + [HasEmitter] + public virtual signal void child_notify (Clutter.Actor child, GLib.ParamSpec pspec); + } + [CCode (cheader_filename = "clutter/clutter.h", type_cname = "ClutterContentInterface", type_id = "clutter_content_get_type ()")] + public interface Content : GLib.Object { + public abstract bool get_preferred_size (out float width, out float height); + public abstract void invalidate (); + public abstract void invalidate_size (); + [NoWrapper] + public abstract void paint_content (Clutter.Actor actor, Clutter.PaintNode node, Clutter.PaintContext paint_context); + public virtual signal void attached (Clutter.Actor actor); + public virtual signal void detached (Clutter.Actor actor); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_scriptable_get_type ()")] + public interface Scriptable : GLib.Object { + public abstract unowned string get_id (); + public abstract bool parse_custom_node (Clutter.Script script, GLib.Value value, string name, Json.Node node); + public abstract void set_custom_property (Clutter.Script script, string name, GLib.Value value); + public abstract void set_id (string id_); + } + [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_actor_box_get_type ()")] + public struct ActorBox { + public float x1; + public float y1; + public float x2; + public float y2; + public static Clutter.ActorBox? alloc (); + public static void clamp_to_pixel (ref Clutter.ActorBox box); + public bool contains (float x, float y); + public Clutter.ActorBox? copy (); + public bool equal (Clutter.ActorBox box_b); + public void free (); + public float get_area (); + public float get_height (); + public void get_origin (out float x, out float y); + public void get_size (out float width, out float height); + public float get_width (); + public float get_x (); + public float get_y (); + public unowned Clutter.ActorBox? init (float x_1, float y_1, float x_2, float y_2); + public void init_rect (float x, float y, float width, float height); + public Clutter.ActorBox interpolate (Clutter.ActorBox final, double progress); + public bool is_initialized (); + public void scale (float scale); + public void set_origin (float x, float y); + public void set_size (float width, float height); + public Clutter.ActorBox union (Clutter.ActorBox b); + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + public struct ActorIter { + public void destroy (); + public void init (Clutter.Actor root); + public bool is_valid (); + public bool next (out unowned Clutter.Actor? child); + public bool prev (out unowned Clutter.Actor? child); + public void remove (); + } + [CCode (cheader_filename = "clutter/clutter.h", has_copy_function = false, has_destroy_function = false, has_type_id = false)] + public struct Capture { + public Cairo.ImageSurface image; + public Cairo.RectangleInt rect; + } + [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_color_get_type ()")] + public struct Color { + public uint8 red; + public uint8 green; + public uint8 blue; + public uint8 alpha; + public Clutter.Color add (Clutter.Color b); + public static Clutter.Color? alloc (); + public Clutter.Color? copy (); + public Clutter.Color darken (); + public bool equal (Clutter.Color v2); + public void free (); + [CCode (cname = "_vala_clutter_color_from_hls")] + public static Clutter.Color? from_hls (float hue, float luminance, float saturation) { + Clutter.Color? color = Clutter.Color.alloc (); + color.init_from_hls (hue, luminance, saturation); + return color; + } + [CCode (cname = "_vala_clutter_color_from_pixel")] + public static Clutter.Color? from_pixel (uint32 pixel) { + Clutter.Color? color = Clutter.Color.alloc (); + color.init_from_pixel (pixel); + return color; + } + [CCode (cname = "clutter_color_new")] + public static Clutter.Color? from_rgba (uint8 red = 0, uint8 green = 0, uint8 blue = 0, uint8 alpha = 0); + [CCode (cname = "_vala_clutter_color_from_string")] + public static Clutter.Color? from_string (string str) { + Clutter.Color? color = Clutter.Color.alloc (); + color.init_from_string (str); + return color; + } + public static unowned Clutter.Color? get_static (Clutter.StaticColor color); + public uint hash (); + public unowned Clutter.Color? init (uint8 red = 0, uint8 green = 0, uint8 blue = 0, uint8 alpha = 0); + [CCode (cname = "clutter_color_from_hls")] + public void init_from_hls (float hue, float luminance, float saturation); + [CCode (cname = "clutter_color_from_pixel")] + public void init_from_pixel (uint32 pixel); + [CCode (cname = "clutter_color_from_string")] + public bool init_from_string (string str); + public Clutter.Color interpolate (Clutter.Color final, double progress); + public Clutter.Color lighten (); + [CCode (cname = "clutter_color_from_string")] + public bool parse_string (string str); + public Clutter.Color shade (double factor); + public Clutter.Color subtract (Clutter.Color b); + public void to_hls (out float hue, out float luminance, out float saturation); + public uint32 to_pixel (); + public string to_string (); + } + [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_knot_get_type ()")] + public struct Knot { + public int x; + public int y; + public Clutter.Knot? copy (); + public bool equal (Clutter.Knot knot_b); + public void free (); + } + [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_margin_get_type ()")] + public struct Margin { + public float left; + public float right; + public float top; + public float bottom; + public Clutter.Margin? copy (); + public void free (); + } + [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_paint_volume_get_type ()")] + public struct PaintVolume { + public Clutter.PaintVolume? copy (); + public void free (); + public float get_depth (); + public float get_height (); + public Graphene.Point3D get_origin (); + public float get_width (); + public void set_depth (float depth); + public bool set_from_allocation (Clutter.Actor actor); + public void set_height (float height); + public void set_origin (Graphene.Point3D origin); + public void set_width (float width); + public void union (Clutter.PaintVolume another_pv); + public void union_box (Clutter.ActorBox box); + } + [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_path_node_get_type ()")] + public struct PathNode { + public Clutter.PathNodeType type; + [CCode (array_length = false)] + public weak Clutter.Knot points[3]; + public Clutter.PathNode? copy (); + public bool equal (Clutter.PathNode node_b); + public void free (); + } + [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_perspective_get_type ()")] + public struct Perspective { + public float fovy; + public float aspect; + public float z_near; + public float z_far; + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + public struct PointerA11ySettings { + public Clutter.PointerA11yFlags controls; + public Clutter.PointerA11yDwellClickType dwell_click_type; + public Clutter.PointerA11yDwellMode dwell_mode; + public Clutter.PointerA11yDwellDirection dwell_gesture_single; + public Clutter.PointerA11yDwellDirection dwell_gesture_double; + public Clutter.PointerA11yDwellDirection dwell_gesture_drag; + public Clutter.PointerA11yDwellDirection dwell_gesture_secondary; + public int secondary_click_delay; + public int dwell_delay; + public int dwell_threshold; + } + [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_units_get_type ()")] + public struct Units { + public Clutter.Units? copy (); + public void free (); + [CCode (cname = "clutter_units_from_cm")] + public Units.from_cm (float cm); + [CCode (cname = "clutter_units_from_em")] + public Units.from_em (float em); + [CCode (cname = "clutter_units_from_em_for_font")] + public Units.from_em_for_font (string font_name, float em); + [CCode (cname = "clutter_units_from_mm")] + public Units.from_mm (float mm); + [CCode (cname = "clutter_units_from_pixels")] + public Units.from_pixels (int px); + [CCode (cname = "clutter_units_from_pt")] + public Units.from_pt (float pt); + [CCode (cname = "clutter_units_from_string")] + public Units.from_string (string str); + public Clutter.UnitType get_unit_type (); + public float get_unit_value (); + public float to_pixels (); + public string to_string (); + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ACTOR_ALIGN_", type_id = "clutter_actor_align_get_type ()")] + public enum ActorAlign { + FILL, + START, + CENTER, + END + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ACTOR_", type_id = "clutter_actor_flags_get_type ()")] + [Flags] + public enum ActorFlags { + MAPPED, + REALIZED, + REACTIVE, + VISIBLE, + NO_LAYOUT + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ALIGN_", type_id = "clutter_align_axis_get_type ()")] + public enum AlignAxis { + X_AXIS, + Y_AXIS, + BOTH + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_animation_mode_get_type ()")] + public enum AnimationMode { + CUSTOM_MODE, + LINEAR, + EASE_IN_QUAD, + EASE_OUT_QUAD, + EASE_IN_OUT_QUAD, + EASE_IN_CUBIC, + EASE_OUT_CUBIC, + EASE_IN_OUT_CUBIC, + EASE_IN_QUART, + EASE_OUT_QUART, + EASE_IN_OUT_QUART, + EASE_IN_QUINT, + EASE_OUT_QUINT, + EASE_IN_OUT_QUINT, + EASE_IN_SINE, + EASE_OUT_SINE, + EASE_IN_OUT_SINE, + EASE_IN_EXPO, + EASE_OUT_EXPO, + EASE_IN_OUT_EXPO, + EASE_IN_CIRC, + EASE_OUT_CIRC, + EASE_IN_OUT_CIRC, + EASE_IN_ELASTIC, + EASE_OUT_ELASTIC, + EASE_IN_OUT_ELASTIC, + EASE_IN_BACK, + EASE_OUT_BACK, + EASE_IN_OUT_BACK, + EASE_IN_BOUNCE, + EASE_OUT_BOUNCE, + EASE_IN_OUT_BOUNCE, + STEPS, + STEP_START, + STEP_END, + CUBIC_BEZIER, + EASE, + EASE_IN, + EASE_OUT, + EASE_IN_OUT, + ANIMATION_LAST + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BIN_ALIGNMENT_", type_id = "clutter_bin_alignment_get_type ()")] + public enum BinAlignment { + [Version (deprecated = true)] + FIXED, + [Version (deprecated = true)] + FILL, + START, + [Version (deprecated = true)] + END, + [Version (deprecated = true)] + CENTER + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BIND_", type_id = "clutter_bind_coordinate_get_type ()")] + public enum BindCoordinate { + X, + Y, + WIDTH, + HEIGHT, + POSITION, + SIZE, + ALL + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BOX_ALIGNMENT_", type_id = "clutter_box_alignment_get_type ()")] + public enum BoxAlignment { + START, + END, + CENTER + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BUTTON_STATE_", type_id = "clutter_button_state_get_type ()")] + public enum ButtonState { + RELEASED, + PRESSED + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_COLORSPACE_", type_id = "clutter_colorspace_get_type ()")] + public enum Colorspace { + UNKNOWN, + SRGB, + BT2020 + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_CONTENT_GRAVITY_", type_id = "clutter_content_gravity_get_type ()")] + public enum ContentGravity { + TOP_LEFT, + TOP, + TOP_RIGHT, + LEFT, + CENTER, + RIGHT, + BOTTOM_LEFT, + BOTTOM, + BOTTOM_RIGHT, + RESIZE_FILL, + RESIZE_ASPECT + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_REPEAT_", type_id = "clutter_content_repeat_get_type ()")] + [Flags] + public enum ContentRepeat { + NONE, + X_AXIS, + Y_AXIS, + BOTH + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_DEBUG_", type_id = "clutter_debug_flag_get_type ()")] + [Flags] + public enum DebugFlag { + MISC, + ACTOR, + TEXTURE, + EVENT, + PAINT, + PANGO, + BACKEND, + SCHEDULER, + SCRIPT, + SHADER, + MULTISTAGE, + ANIMATION, + LAYOUT, + PICK, + EVENTLOOP, + CLIPPING, + OOB_TRANSFORMS, + FRAME_TIMINGS, + DETAILED_TRACE + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_DRAG_", type_id = "clutter_drag_axis_get_type ()")] + public enum DragAxis { + AXIS_NONE, + X_AXIS, + Y_AXIS + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_DEBUG_", type_id = "clutter_draw_debug_flag_get_type ()")] + [Flags] + public enum DrawDebugFlag { + DISABLE_SWAP_EVENTS, + DISABLE_CLIPPED_REDRAWS, + REDRAWS, + PAINT_VOLUMES, + DISABLE_CULLING, + DISABLE_OFFSCREEN_REDIRECT, + CONTINUOUS_REDRAW, + PAINT_DEFORM_TILES, + PAINT_DAMAGE_REGION, + DISABLE_DYNAMIC_MAX_RENDER_TIME, + PAINT_MAX_RENDER_TIME + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_EFFECT_PAINT_", type_id = "clutter_effect_paint_flags_get_type ()")] + [Flags] + public enum EffectPaintFlags { + ACTOR_DIRTY, + BYPASS_EFFECT + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_EVENT_", type_id = "clutter_event_flags_get_type ()")] + [Flags] + public enum EventFlags { + NONE, + FLAG_SYNTHETIC, + FLAG_INPUT_METHOD, + FLAG_REPEATED, + FLAG_RELATIVE_MOTION, + FLAG_GRAB_NOTIFY + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PHASE_", type_id = "clutter_event_phase_get_type ()")] + public enum EventPhase { + CAPTURE, + BUBBLE + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_event_type_get_type ()")] + public enum EventType { + NOTHING, + KEY_PRESS, + KEY_RELEASE, + MOTION, + ENTER, + LEAVE, + BUTTON_PRESS, + BUTTON_RELEASE, + SCROLL, + TOUCH_BEGIN, + TOUCH_UPDATE, + TOUCH_END, + TOUCH_CANCEL, + TOUCHPAD_PINCH, + TOUCHPAD_SWIPE, + TOUCHPAD_HOLD, + PROXIMITY_IN, + PROXIMITY_OUT, + PAD_BUTTON_PRESS, + PAD_BUTTON_RELEASE, + PAD_STRIP, + PAD_RING, + DEVICE_ADDED, + DEVICE_REMOVED, + IM_COMMIT, + IM_DELETE, + IM_PREEDIT, + EVENT_LAST + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FLOW_", type_id = "clutter_flow_orientation_get_type ()")] + public enum FlowOrientation { + HORIZONTAL, + VERTICAL + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FRAME_INFO_FLAG_", type_id = "clutter_frame_info_flag_get_type ()")] + [Flags] + public enum FrameInfoFlag { + NONE, + HW_CLOCK, + ZERO_COPY, + VSYNC + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FRAME_RESULT_", type_id = "clutter_frame_result_get_type ()")] + public enum FrameResult { + PENDING_PRESENTED, + IDLE + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_GESTURE_TRIGGER_EDGE_", type_id = "clutter_gesture_trigger_edge_get_type ()")] + public enum GestureTriggerEdge { + NONE, + AFTER, + BEFORE + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_GRAB_STATE_", type_id = "clutter_grab_state_get_type ()")] + [Flags] + public enum GrabState { + NONE, + POINTER, + KEYBOARD, + ALL + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_GRAVITY_", type_id = "clutter_gravity_get_type ()")] + [Version (deprecated = true, deprecated_since = "1.22")] + public enum Gravity { + NONE, + NORTH, + NORTH_EAST, + EAST, + SOUTH_EAST, + SOUTH, + SOUTH_WEST, + WEST, + NORTH_WEST, + CENTER + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_GRID_POSITION_", type_id = "clutter_grid_position_get_type ()")] + public enum GridPosition { + LEFT, + RIGHT, + TOP, + BOTTOM + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_AXIS_", type_id = "clutter_input_axis_get_type ()")] + public enum InputAxis { + IGNORE, + X, + Y, + PRESSURE, + XTILT, + YTILT, + WHEEL, + DISTANCE, + ROTATION, + SLIDER, + LAST + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_AXIS_FLAG_", type_id = "clutter_input_axis_flags_get_type ()")] + [Flags] + public enum InputAxisFlags { + NONE, + X, + Y, + PRESSURE, + XTILT, + YTILT, + WHEEL, + DISTANCE, + ROTATION, + SLIDER + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_CAPABILITY_", type_id = "clutter_input_capabilities_get_type ()")] + [Flags] + public enum InputCapabilities { + NONE, + POINTER, + KEYBOARD, + TOUCHPAD, + TOUCH, + TABLET_TOOL, + TABLET_PAD + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_CONTENT_HINT_", type_id = "clutter_input_content_hint_flags_get_type ()")] + [Flags] + public enum InputContentHintFlags { + COMPLETION, + SPELLCHECK, + AUTO_CAPITALIZATION, + LOWERCASE, + UPPERCASE, + TITLECASE, + HIDDEN_TEXT, + SENSITIVE_DATA, + LATIN, + MULTILINE + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_CONTENT_PURPOSE_", type_id = "clutter_input_content_purpose_get_type ()")] + public enum InputContentPurpose { + NORMAL, + ALPHA, + DIGITS, + NUMBER, + PHONE, + URL, + EMAIL, + NAME, + PASSWORD, + DATE, + TIME, + DATETIME, + TERMINAL + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PAD_FEATURE_", type_id = "clutter_input_device_pad_feature_get_type ()")] + public enum InputDevicePadFeature { + BUTTON, + RING, + STRIP + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_DEVICE_PAD_SOURCE_", type_id = "clutter_input_device_pad_source_get_type ()")] + public enum InputDevicePadSource { + UNKNOWN, + FINGER + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_DEVICE_TOOL_", type_id = "clutter_input_device_tool_type_get_type ()")] + public enum InputDeviceToolType { + NONE, + PEN, + ERASER, + BRUSH, + PENCIL, + AIRBRUSH, + MOUSE, + LENS + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_input_device_type_get_type ()")] + public enum InputDeviceType { + POINTER_DEVICE, + KEYBOARD_DEVICE, + EXTENSION_DEVICE, + JOYSTICK_DEVICE, + TABLET_DEVICE, + TOUCHPAD_DEVICE, + TOUCHSCREEN_DEVICE, + PEN_DEVICE, + ERASER_DEVICE, + CURSOR_DEVICE, + PAD_DEVICE, + N_DEVICE_TYPES + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_MODE_", type_id = "clutter_input_mode_get_type ()")] + public enum InputMode { + LOGICAL, + PHYSICAL, + FLOATING + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_PANEL_STATE_", type_id = "clutter_input_panel_state_get_type ()")] + public enum InputPanelState { + OFF, + ON, + TOGGLE + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INTERPOLATION_", type_id = "clutter_interpolation_get_type ()")] + [Version (deprecated = true, deprecated_since = "1.22")] + public enum Interpolation { + LINEAR, + CUBIC + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_KEY_STATE_", type_id = "clutter_key_state_get_type ()")] + public enum KeyState { + RELEASED, + PRESSED + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_LONG_PRESS_", type_id = "clutter_long_press_state_get_type ()")] + public enum LongPressState { + QUERY, + ACTIVATE, + CANCEL + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_modifier_type_get_type ()")] + [Flags] + public enum ModifierType { + SHIFT_MASK, + LOCK_MASK, + CONTROL_MASK, + MOD1_MASK, + MOD2_MASK, + MOD3_MASK, + MOD4_MASK, + MOD5_MASK, + BUTTON1_MASK, + BUTTON2_MASK, + BUTTON3_MASK, + BUTTON4_MASK, + BUTTON5_MASK, + MODIFIER_RESERVED_13_MASK, + MODIFIER_RESERVED_14_MASK, + MODIFIER_RESERVED_15_MASK, + MODIFIER_RESERVED_16_MASK, + MODIFIER_RESERVED_17_MASK, + MODIFIER_RESERVED_18_MASK, + MODIFIER_RESERVED_19_MASK, + MODIFIER_RESERVED_20_MASK, + MODIFIER_RESERVED_21_MASK, + MODIFIER_RESERVED_22_MASK, + MODIFIER_RESERVED_23_MASK, + MODIFIER_RESERVED_24_MASK, + MODIFIER_RESERVED_25_MASK, + SUPER_MASK, + HYPER_MASK, + META_MASK, + MODIFIER_RESERVED_29_MASK, + RELEASE_MASK, + MODIFIER_MASK + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_OFFSCREEN_REDIRECT_", type_id = "clutter_offscreen_redirect_get_type ()")] + [Flags] + public enum OffscreenRedirect { + AUTOMATIC_FOR_OPACITY, + ALWAYS, + ON_IDLE + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ORIENTATION_", type_id = "clutter_orientation_get_type ()")] + public enum Orientation { + HORIZONTAL, + VERTICAL + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PAINT_FLAG_", type_id = "clutter_paint_flag_get_type ()")] + [Flags] + public enum PaintFlag { + NONE, + NO_CURSORS, + FORCE_CURSORS, + CLEAR + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PAN_", type_id = "clutter_pan_axis_get_type ()")] + public enum PanAxis { + AXIS_NONE, + X_AXIS, + Y_AXIS, + AXIS_AUTO + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PATH_", type_id = "clutter_path_node_type_get_type ()")] + public enum PathNodeType { + MOVE_TO, + LINE_TO, + CURVE_TO, + CLOSE, + REL_MOVE_TO, + REL_LINE_TO, + REL_CURVE_TO + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_DEBUG_NOP_", type_id = "clutter_pick_debug_flag_get_type ()")] + [Flags] + public enum PickDebugFlag { + PICKING + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PICK_", type_id = "clutter_pick_mode_get_type ()")] + public enum PickMode { + NONE, + REACTIVE, + ALL + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_A11Y_DWELL_CLICK_TYPE_", type_id = "clutter_pointer_a11y_dwell_click_type_get_type ()")] + public enum PointerA11yDwellClickType { + NONE, + PRIMARY, + SECONDARY, + MIDDLE, + DOUBLE, + DRAG + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_A11Y_DWELL_DIRECTION_", type_id = "clutter_pointer_a11y_dwell_direction_get_type ()")] + public enum PointerA11yDwellDirection { + NONE, + LEFT, + RIGHT, + UP, + DOWN + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_A11Y_DWELL_MODE_", type_id = "clutter_pointer_a11y_dwell_mode_get_type ()")] + public enum PointerA11yDwellMode { + WINDOW, + GESTURE + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_A11Y_", type_id = "clutter_pointer_a11y_flags_get_type ()")] + [Flags] + public enum PointerA11yFlags { + SECONDARY_CLICK_ENABLED, + DWELL_ENABLED + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_A11Y_TIMEOUT_TYPE_", type_id = "clutter_pointer_a11y_timeout_type_get_type ()")] + public enum PointerA11yTimeoutType { + SECONDARY_CLICK, + DWELL, + GESTURE + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PREEDIT_RESET_", type_id = "clutter_preedit_reset_mode_get_type ()")] + public enum PreeditResetMode { + CLEAR, + COMMIT + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_REPAINT_FLAGS_", type_id = "clutter_repaint_flags_get_type ()")] + [Flags] + public enum RepaintFlags { + PRE_PAINT, + POST_PAINT + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_REQUEST_", type_id = "clutter_request_mode_get_type ()")] + public enum RequestMode { + HEIGHT_FOR_WIDTH, + WIDTH_FOR_HEIGHT, + CONTENT_SIZE + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_rotate_axis_get_type ()")] + public enum RotateAxis { + X_AXIS, + Y_AXIS, + Z_AXIS + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ROTATE_", type_id = "clutter_rotate_direction_get_type ()")] + [Version (deprecated = true, deprecated_since = "1.22")] + public enum RotateDirection { + CW, + CCW + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCALING_FILTER_", type_id = "clutter_scaling_filter_get_type ()")] + public enum ScalingFilter { + LINEAR, + NEAREST, + TRILINEAR + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCROLL_", type_id = "clutter_scroll_direction_get_type ()")] + public enum ScrollDirection { + UP, + DOWN, + LEFT, + RIGHT, + SMOOTH + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCROLL_FINISHED_", type_id = "clutter_scroll_finish_flags_get_type ()")] + [Flags] + public enum ScrollFinishFlags { + NONE, + HORIZONTAL, + VERTICAL + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCROLL_", type_id = "clutter_scroll_mode_get_type ()")] + [Flags] + public enum ScrollMode { + NONE, + HORIZONTALLY, + VERTICALLY, + BOTH + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCROLL_SOURCE_", type_id = "clutter_scroll_source_get_type ()")] + public enum ScrollSource { + UNKNOWN, + WHEEL, + FINGER, + CONTINUOUS + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_shader_type_get_type ()")] + public enum ShaderType { + VERTEX_SHADER, + FRAGMENT_SHADER + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SNAP_EDGE_", type_id = "clutter_snap_edge_get_type ()")] + public enum SnapEdge { + TOP, + RIGHT, + BOTTOM, + LEFT + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_COLOR_", type_id = "clutter_static_color_get_type ()")] + public enum StaticColor { + WHITE, + BLACK, + RED, + DARK_RED, + GREEN, + DARK_GREEN, + BLUE, + DARK_BLUE, + CYAN, + DARK_CYAN, + MAGENTA, + DARK_MAGENTA, + YELLOW, + DARK_YELLOW, + GRAY, + DARK_GRAY, + LIGHT_GRAY, + BUTTER, + BUTTER_LIGHT, + BUTTER_DARK, + ORANGE, + ORANGE_LIGHT, + ORANGE_DARK, + CHOCOLATE, + CHOCOLATE_LIGHT, + CHOCOLATE_DARK, + CHAMELEON, + CHAMELEON_LIGHT, + CHAMELEON_DARK, + SKY_BLUE, + SKY_BLUE_LIGHT, + SKY_BLUE_DARK, + PLUM, + PLUM_LIGHT, + PLUM_DARK, + SCARLET_RED, + SCARLET_RED_LIGHT, + SCARLET_RED_DARK, + ALUMINIUM_1, + ALUMINIUM_2, + ALUMINIUM_3, + ALUMINIUM_4, + ALUMINIUM_5, + ALUMINIUM_6, + TRANSPARENT + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_STEP_MODE_", type_id = "clutter_step_mode_get_type ()")] + public enum StepMode { + START, + END + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SWIPE_DIRECTION_", type_id = "clutter_swipe_direction_get_type ()")] + [Flags] + public enum SwipeDirection { + UP, + DOWN, + LEFT, + RIGHT + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXT_DIRECTION_", type_id = "clutter_text_direction_get_type ()")] + public enum TextDirection { + DEFAULT, + LTR, + RTL + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXTURE_", type_id = "clutter_texture_flags_get_type ()")] + [Flags] + [Version (deprecated = true, deprecated_since = "1.22")] + public enum TextureFlags { + NONE, + RGB_FLAG_BGR, + RGB_FLAG_PREMULT, + YUV_FLAG_YUV2 + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXTURE_QUALITY_", type_id = "clutter_texture_quality_get_type ()")] + [Version (deprecated = true, deprecated_since = "1.22")] + public enum TextureQuality { + LOW, + MEDIUM, + HIGH + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TIMELINE_", type_id = "clutter_timeline_direction_get_type ()")] + public enum TimelineDirection { + FORWARD, + BACKWARD + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TOUCHPAD_GESTURE_PHASE_", type_id = "clutter_touchpad_gesture_phase_get_type ()")] + public enum TouchpadGesturePhase { + BEGIN, + UPDATE, + END, + CANCEL + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_UNIT_", type_id = "clutter_unit_type_get_type ()")] + public enum UnitType { + PIXEL, + EM, + MM, + POINT, + CM + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_VIRTUAL_DEVICE_TYPE_", type_id = "clutter_virtual_device_type_get_type ()")] + [Flags] + public enum VirtualDeviceType { + NONE, + KEYBOARD, + POINTER, + TOUCHSCREEN + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCRIPT_ERROR_INVALID_", type_id = "clutter_script_error_get_type ()")] + public errordomain ScriptError { + TYPE_FUNCTION, + PROPERTY, + VALUE; + public static GLib.Quark quark (); + } + [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)] + public delegate Clutter.Actor ActorCreateChildFunc (GLib.Object item); + [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 4.9)] + public delegate bool BindingActionFunc (GLib.Object gobject, string action_name, uint key_val, Clutter.ModifierType modifiers); + [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)] + public delegate void Callback (Clutter.Actor actor); + [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 2.9)] + public delegate bool EventFilterFunc (Clutter.Event event, Clutter.Actor event_actor); + [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)] + public delegate void PathCallback (Clutter.PathNode node); + [CCode (cheader_filename = "clutter/clutter.h", has_target = false)] + public delegate bool ProgressFunc (GLib.Value a, GLib.Value b, double progress, GLib.Value retval); + [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 6.9)] + public delegate void ScriptConnectFunc (Clutter.Script script, GLib.Object object, string signal_name, string handler_name, GLib.Object connect_object, GLib.ConnectFlags flags); + [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 3.9)] + public delegate double TimelineProgressFunc (Clutter.Timeline timeline, double elapsed, double total); + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_COGL")] + [Version (deprecated = true, deprecated_since = "1.10")] + public const string COGL; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_CURRENT_TIME")] + public const int CURRENT_TIME; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_FLAVOUR")] + [Version (deprecated = true, deprecated_since = "1.10")] + public const string FLAVOUR; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_PATH_RELATIVE")] + public const int PATH_RELATIVE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_PRIORITY_REDRAW")] + public const int PRIORITY_REDRAW; + [CCode (cheader_filename = "clutter/clutter.h")] + [Version (replacement = "ActorBox.alloc")] + public static Clutter.ActorBox? actor_box_alloc (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void cairo_clear (Cairo.Context cr); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void cairo_set_source_color (Cairo.Context cr, Clutter.Color color); + [CCode (cheader_filename = "clutter/clutter.h")] + [Version (replacement = "Color.from_hls")] + public static void color_from_hls (out Clutter.Color color, float hue, float luminance, float saturation); + [CCode (cheader_filename = "clutter/clutter.h")] + [Version (replacement = "Color.from_pixel")] + public static void color_from_pixel (out Clutter.Color color, uint32 pixel); + [CCode (cheader_filename = "clutter/clutter.h")] + [Version (replacement = "Color.from_string")] + public static bool color_from_string (out Clutter.Color color, string str); + [CCode (cheader_filename = "clutter/clutter.h")] + [Version (replacement = "Color.get_static")] + public static unowned Clutter.Color? color_get_static (Clutter.StaticColor color); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void debug_set_max_render_time_constant (int max_render_time_constant_us); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void disable_accessibility (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void do_event (Clutter.Event event); + [CCode (cheader_filename = "clutter/clutter.h")] + [Version (replacement = "Event.add_filter")] + public static uint event_add_filter (Clutter.Stage? stage, [CCode (delegate_target_pos = 2.2, destroy_notify_pos = 2.1)] owned Clutter.EventFilterFunc func); + [CCode (cheader_filename = "clutter/clutter.h")] + [Version (replacement = "Event.get")] + public static Clutter.Event event_get (); + [CCode (cheader_filename = "clutter/clutter.h")] + [Version (replacement = "Event.remove_filter")] + public static void event_remove_filter (uint id); + [CCode (cheader_filename = "clutter/clutter.h")] + public static bool events_pending (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static bool get_accessibility_enabled (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned Clutter.Event get_current_event (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint32 get_current_event_time (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void get_debug_flags (Clutter.DebugFlag debug_flags, Clutter.DrawDebugFlag draw_flags, Clutter.PickDebugFlag pick_flags); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned Clutter.Backend get_default_backend (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static Clutter.TextDirection get_default_text_direction (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned Pango.FontMap get_font_map (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned string get_script_id (GLib.Object gobject); + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint32 keysym_to_unicode (uint keyval); + [CCode (cheader_filename = "clutter/clutter.h")] + [Version (replacement = "ScriptError.quark")] + public static GLib.Quark script_error_quark (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint unicode_to_keysym (uint32 wc); +} diff --git a/vapi/mutter-cogl-11-custom.vala b/vapi/mutter-cogl-11-custom.vala new file mode 100644 index 000000000..f6034717c --- /dev/null +++ b/vapi/mutter-cogl-11-custom.vala @@ -0,0 +1,161 @@ +namespace Cogl { + public struct Color { + [Version (since = "1.4")] + [CCode (cname="cogl_color_init_from_4f")] + public Color.from_4f (float red, float green, float blue, float alpha); + [Version (since = "1.4")] + [CCode (cname="cogl_color_init_from_4fv")] + public Color.from_4fv (float color_array); + [Version (since = "1.4")] + [CCode (cname="cogl_color_init_from_4ub")] + public Color.from_4ub (uint8 red, uint8 green, uint8 blue, uint8 alpha); + [Version (since = "1.16")] + [CCode (cname="cogl_color_init_from_hsl")] + public Color.from_hsl (float hue, float saturation, float luminance); + } + + [Compact] + [CCode (cname = "CoglHandle", cheader_filename = "cogl/cogl.h", type_id = "cogl_handle_get_gtype ()", ref_function = "cogl_object_ref", unref_function = "cogl_object_unref")] + public class Shader : Cogl.Handle { + } + + [CCode (cheader_filename = "cogl/cogl.h", type_id = "cogl_primitive_get_gtype ()")] + public class Primitive : Cogl.Object { + [CCode (has_construct_function = false)] + protected Primitive (); + [Version (since = "1.10")] + public Cogl.Primitive copy (); + [Version (since = "1.16")] + public void draw (Cogl.Framebuffer framebuffer, Cogl.Pipeline pipeline); + public int get_first_vertex (); + public Cogl.VerticesMode get_mode (); + [Version (since = "1.8")] + public int get_n_vertices (); + [CCode (has_construct_function = false)] + [Version (since = "1.6")] + public Primitive.p2 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP2[] data); + [CCode (has_construct_function = false)] + [Version (since = "1.6")] + public Primitive.p2c4 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP2C4[] data); + [CCode (has_construct_function = false)] + [Version (since = "1.6")] + public Primitive.p2t2 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP2T2[] data); + [CCode (has_construct_function = false)] + [Version (since = "1.6")] + public Primitive.p2t2c4 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP2T2C4[] data); + [CCode (has_construct_function = false)] + [Version (since = "1.6")] + public Primitive.p3 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP3[] data); + [CCode (has_construct_function = false)] + [Version (since = "1.6")] + public Primitive.p3c4 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP3C4[] data); + [CCode (has_construct_function = false)] + [Version (since = "1.6")] + public Primitive.p3t2 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP3T2[] data); + [CCode (has_construct_function = false)] + [Version (since = "1.6")] + public Primitive.p3t2c4 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP3T2C4[] data); + public void set_first_vertex (int first_vertex); + public void set_mode (Cogl.VerticesMode mode); + [Version (since = "1.8")] + public void set_n_vertices (int n_vertices); + } + + [Compact] + [CCode (cname = "CoglHandle", cheader_filename = "cogl/cogl.h", type_id = "cogl_handle_get_gtype ()", ref_function = "cogl_object_ref", unref_function = "cogl_object_unref")] + public class Program : Cogl.Handle { + } + + [Compact] + [CCode (cheader_filename = "cogl/cogl.h", type_id = "cogl_handle_get_gtype ()", ref_function = "cogl_object_ref", unref_function = "cogl_object_unref")] + public class Handle { + [CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_material")] + [Version (deprecated = true, deprecated_since = "1.16")] + public bool is_material (); + [CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_program")] + [Version (deprecated = true, deprecated_since = "1.16")] + public bool is_program (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_shader")] + [Version (deprecated = true, deprecated_since = "1.16")] + public bool is_shader (); + [CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_texture")] + public bool is_texture (); + } + + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Version (since = "1.6")] + public struct VertexP2 { + public float x; + public float y; + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Version (since = "1.6")] + public struct VertexP2C4 { + public float x; + public float y; + public uint8 r; + public uint8 g; + public uint8 b; + public uint8 a; + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Version (since = "1.6")] + public struct VertexP2T2 { + public float x; + public float y; + public float s; + public float t; + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Version (since = "1.6")] + public struct VertexP2T2C4 { + public float x; + public float y; + public float s; + public float t; + public uint8 r; + public uint8 g; + public uint8 b; + public uint8 a; + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Version (since = "1.6")] + public struct VertexP3 { + public float x; + public float y; + public float z; + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Version (since = "1.6")] + public struct VertexP3C4 { + public float x; + public float y; + public float z; + public uint8 r; + public uint8 g; + public uint8 b; + public uint8 a; + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Version (since = "1.6")] + public struct VertexP3T2 { + public float x; + public float y; + public float z; + public float s; + public float t; + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Version (since = "1.6")] + public struct VertexP3T2C4 { + public float x; + public float y; + public float z; + public float s; + public float t; + public uint8 r; + public uint8 g; + public uint8 b; + public uint8 a; + } +} diff --git a/vapi/mutter-cogl-11.deps b/vapi/mutter-cogl-11.deps new file mode 100644 index 000000000..98ccac5bc --- /dev/null +++ b/vapi/mutter-cogl-11.deps @@ -0,0 +1 @@ +pango diff --git a/vapi/mutter-cogl-11.vapi b/vapi/mutter-cogl-11.vapi new file mode 100644 index 000000000..8dbf14e67 --- /dev/null +++ b/vapi/mutter-cogl-11.vapi @@ -0,0 +1,1109 @@ +/* mutter-cogl-11.vapi generated by vapigen, do not modify. */ + +[CCode (cprefix = "Cogl", gir_namespace = "Cogl", gir_version = "11", lower_case_cprefix = "cogl_")] +namespace Cogl { + [CCode (cheader_filename = "cogl/cogl.h", type_id = "cogl_bitmap_get_gtype ()")] + public class Bitmap : Cogl.Object { + [CCode (has_construct_function = false)] + protected Bitmap (); + public static uint32 error_quark (); + [CCode (has_construct_function = false)] + [Version (since = "1.0")] + public Bitmap.from_file (string filename) throws GLib.Error; + [Version (since = "1.10")] + public Cogl.PixelFormat get_format (); + [Version (since = "1.10")] + public int get_height (); + [Version (since = "1.10")] + public int get_rowstride (); + [Version (since = "1.0")] + public static bool get_size_from_file (string filename, out int width, out int height); + [Version (since = "1.10")] + public int get_width (); + } + [CCode (cheader_filename = "cogl/cogl.h", type_id = "cogl_context_get_gtype ()")] + public class Context : Cogl.Object { + [CCode (has_construct_function = false)] + protected Context (); + public void free_timestamp_query (Cogl.TimestampQuery query); + public int64 get_gpu_time_ns (); + public unowned Cogl.Pipeline get_named_pipeline (Cogl.PipelineKey key); + public bool is_hardware_accelerated (); + public void set_named_pipeline (Cogl.PipelineKey key, Cogl.Pipeline? pipeline); + public int64 timestamp_query_get_time_ns (Cogl.TimestampQuery query); + } + [CCode (cheader_filename = "cogl/cogl.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "cogl_frame_closure_get_gtype ()")] + [Compact] + [Version (since = "1.14")] + public class FrameClosure { + } + [CCode (cheader_filename = "cogl/cogl.h", type_id = "cogl_frame_info_get_gtype ()")] + public class FrameInfo : Cogl.Object { + [CCode (has_construct_function = false)] + protected FrameInfo (); + [Version (since = "1.14")] + public int64 get_frame_counter (); + public bool get_is_symbolic (); + [Version (since = "1.14")] + public int64 get_presentation_time_us (); + [Version (since = "1.14")] + public float get_refresh_rate (); + public int64 get_rendering_duration_ns (); + public uint get_sequence (); + public int64 get_time_before_buffer_swap_us (); + public bool is_hw_clock (); + public bool is_vsync (); + public bool is_zero_copy (); + } + [CCode (cheader_filename = "cogl/cogl.h", type_id = "cogl_framebuffer_get_type ()")] + public abstract class Framebuffer : GLib.Object { + [CCode (has_construct_function = false)] + protected Framebuffer (); + [Version (since = "1.8")] + public virtual bool allocate () throws GLib.Error; + [Version (since = "1.8")] + public void clear (ulong buffers, Cogl.Color color); + [Version (since = "1.8")] + public void clear4f (ulong buffers, float red, float green, float blue, float alpha); + [Version (since = "1.8")] + public void discard_buffers (ulong buffers); + [Version (since = "1.10")] + public void draw_multitextured_rectangle (Cogl.Pipeline pipeline, float x_1, float y_1, float x_2, float y_2, [CCode (array_length = false)] float[] tex_coords, int tex_coords_len); + [Version (since = "1.10")] + public void draw_rectangle (Cogl.Pipeline pipeline, float x_1, float y_1, float x_2, float y_2); + [Version (since = "1.10")] + public void draw_rectangles (Cogl.Pipeline pipeline, [CCode (array_length = false)] float[] coordinates, uint n_rectangles); + [Version (since = "1.10")] + public void draw_textured_rectangle (Cogl.Pipeline pipeline, float x_1, float y_1, float x_2, float y_2, float s_1, float t_1, float s_2, float t_2); + [Version (since = "1.10")] + public void draw_textured_rectangles (Cogl.Pipeline pipeline, [CCode (array_length = false)] float[] coordinates, uint n_rectangles); + public static uint32 error_quark (); + [Version (since = "1.10")] + public void finish (); + public void flush (); + [Version (since = "1.10")] + public void frustum (float left, float right, float bottom, float top, float z_near, float z_far); + [Version (since = "1.8")] + public int get_alpha_bits (); + [Version (since = "1.8")] + public int get_blue_bits (); + [Version (since = "1.8")] + public unowned Cogl.Context get_context (); + [Version (since = "2.0")] + public int get_depth_bits (); + [Version (since = "1.18")] + public bool get_depth_write_enabled (); + [Version (since = "1.8")] + public bool get_dither_enabled (); + [Version (since = "1.8")] + public int get_green_bits (); + [Version (since = "1.8")] + public int get_height (); + public bool get_is_stereo (); + [Version (since = "1.10")] + public void get_modelview_matrix (out unowned Graphene.Matrix matrix); + [Version (since = "1.10")] + public void get_projection_matrix (out unowned Graphene.Matrix matrix); + [Version (since = "1.8")] + public int get_red_bits (); + [Version (since = "1.10")] + public int get_samples_per_pixel (); + [Version (since = "1.20")] + public Cogl.StereoMode get_stereo_mode (); + [Version (since = "1.8")] + public void get_viewport4fv ([CCode (array_length = false)] out unowned float viewport[4]); + [Version (since = "1.8")] + public float get_viewport_height (); + [Version (since = "1.8")] + public float get_viewport_width (); + [Version (since = "1.8")] + public float get_viewport_x (); + [Version (since = "1.8")] + public float get_viewport_y (); + [Version (since = "1.8")] + public int get_width (); + [Version (since = "1.10")] + public void identity_matrix (); + [NoWrapper] + public virtual bool is_y_flipped (); + [Version (since = "1.10")] + public void orthographic (float x_1, float y_1, float x_2, float y_2, float near, float far); + [Version (since = "1.10")] + public void perspective (float fov_y, float aspect, float z_near, float z_far); + [Version (since = "1.10")] + public void pop_clip (); + [Version (since = "1.10")] + public void pop_matrix (); + [Version (since = "1.10")] + public void push_matrix (); + [Version (since = "1.10")] + public void push_rectangle_clip (float x_1, float y_1, float x_2, float y_2); + public void push_region_clip (Cairo.Region region); + [Version (since = "1.10")] + public void push_scissor_clip (int x, int y, int width, int height); + [Version (since = "1.10")] + public bool read_pixels (int x, int y, int width, int height, Cogl.PixelFormat format, uint8 pixels); + [Version (since = "1.10")] + public bool read_pixels_into_bitmap (int x, int y, Cogl.ReadPixelsFlags source, Cogl.Bitmap bitmap); + [Version (since = "1.8")] + public void resolve_samples (); + [Version (since = "1.8")] + public void resolve_samples_region (int x, int y, int width, int height); + [Version (since = "1.10")] + public void rotate (float angle, float x, float y, float z); + [Version (since = "2.0")] + public void rotate_euler (Graphene.Euler euler); + [Version (since = "1.10")] + public void scale (float x, float y, float z); + [Version (since = "1.18")] + public void set_depth_write_enabled (bool depth_write_enabled); + [Version (since = "1.8")] + public void set_dither_enabled (bool dither_enabled); + [Version (since = "1.10")] + public void set_modelview_matrix (Graphene.Matrix matrix); + [Version (since = "1.10")] + public void set_projection_matrix (Graphene.Matrix matrix); + [Version (since = "1.8")] + public void set_samples_per_pixel (int samples_per_pixel); + [Version (since = "1.20")] + public void set_stereo_mode (Cogl.StereoMode stereo_mode); + [Version (since = "1.8")] + public void set_viewport (float x, float y, float width, float height); + [Version (since = "1.10")] + public void transform (Graphene.Matrix matrix); + [Version (since = "1.10")] + public void translate (float x, float y, float z); + [NoAccessorMethod] + public void* driver_config { get; construct; } + [NoAccessorMethod] + public int height { get; set construct; } + [NoAccessorMethod] + public int width { get; set construct; } + public signal void destroy (); + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Compact] + public class FramebufferDriverConfig { + } + [CCode (cheader_filename = "cogl/cogl.h", ref_function = "cogl_object_ref", type_id = "cogl_handle_get_gtype ()", unref_function = "cogl_object_unref")] + [Compact] + public class Handle { + [CCode (cheader_filename = "cogl/cogl.h", cname = "cogl_is_material")] + [Version (deprecated = true, deprecated_since = "1.16")] + public bool is_material (); + [CCode (cheader_filename = "cogl/cogl.h", cname = "cogl_is_program")] + [Version (deprecated = true, deprecated_since = "1.16")] + public bool is_program (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h", cname = "cogl_is_shader")] + [Version (deprecated = true, deprecated_since = "1.16")] + public bool is_shader (); + [CCode (cheader_filename = "cogl/cogl.h", cname = "cogl_is_texture")] + public bool is_texture (); + } + [CCode (cheader_filename = "cogl/cogl.h", type_id = "cogl_object_get_gtype ()")] + public abstract class Object { + [CCode (has_construct_function = false)] + protected Object (); + } + [CCode (cheader_filename = "cogl/cogl.h", type_id = "cogl_offscreen_get_type ()")] + public class Offscreen : Cogl.Framebuffer { + [CCode (has_construct_function = false)] + protected Offscreen (); + [CCode (has_construct_function = false)] + public Offscreen.with_texture (Cogl.Texture texture); + } + [CCode (cheader_filename = "cogl/cogl.h", type_id = "cogl_onscreen_get_type ()")] + public class Onscreen : Cogl.Framebuffer { + [CCode (has_construct_function = false)] + protected Onscreen (); + [Version (since = "1.16")] + public Cogl.OnscreenDirtyClosure add_dirty_callback ([CCode (delegate_target_pos = 1.5)] Cogl.OnscreenDirtyCallback callback, Cogl.UserDataDestroyCallback? destroy); + [Version (since = "1.14")] + public Cogl.FrameClosure add_frame_callback ([CCode (delegate_target_pos = 1.5)] Cogl.FrameCallback callback, Cogl.UserDataDestroyCallback? destroy); + [NoWrapper] + public virtual void bind (); + [Version (since = "1.14")] + public virtual int get_buffer_age (); + [Version (since = "1.14")] + public int64 get_frame_counter (); + [Version (since = "2.0")] + public void hide (); + public virtual void queue_damage_region (int rectangles, int n_rectangles); + [Version (since = "1.16")] + public void remove_dirty_callback (Cogl.OnscreenDirtyClosure closure); + [Version (since = "1.14")] + public void remove_frame_callback (Cogl.FrameClosure closure); + [Version (since = "2.0")] + public void show (); + [Version (since = "1.10")] + public void swap_buffers (Cogl.FrameInfo frame_info, void* user_data); + [Version (since = "1.16")] + public virtual void swap_buffers_with_damage (int rectangles, int n_rectangles, Cogl.FrameInfo info); + [Version (since = "1.10")] + public virtual void swap_region (int rectangles, int n_rectangles, Cogl.FrameInfo info); + } + [CCode (cheader_filename = "cogl/cogl.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "cogl_onscreen_dirty_closure_get_gtype ()")] + [Compact] + [Version (since = "1.16")] + public class OnscreenDirtyClosure { + } + [CCode (cheader_filename = "cogl/cogl.h", type_id = "cogl_pipeline_get_gtype ()")] + public class Pipeline : Cogl.Object { + [CCode (has_construct_function = false)] + [Version (since = "2.0")] + public Pipeline (Cogl.Context context); + [Version (since = "1.10")] + public void add_layer_snippet (int layer, Cogl.Snippet snippet); + [Version (since = "1.10")] + public void add_snippet (Cogl.Snippet snippet); + [Version (since = "2.0")] + public Cogl.Pipeline copy (); + [Version (since = "2.0")] + public void foreach_layer (Cogl.PipelineLayerCallback callback); + [Version (since = "2.0")] + public Cogl.PipelineAlphaFunc get_alpha_test_function (); + [Version (since = "2.0")] + public float get_alpha_test_reference (); + [Version (since = "2.0")] + public Cogl.Color get_color (); + [Version (since = "2.0")] + public Cogl.PipelineCullFaceMode get_cull_face_mode (); + [Version (since = "2.0")] + public Cogl.Winding get_front_face_winding (); + [Version (since = "1.10")] + public Cogl.PipelineFilter get_layer_mag_filter (int layer_index); + [Version (since = "1.10")] + public Cogl.PipelineFilter get_layer_min_filter (int layer_index); + [Version (since = "2.0")] + public bool get_layer_point_sprite_coords_enabled (int layer_index); + [Version (since = "1.10")] + public unowned Cogl.Texture get_layer_texture (int layer_index); + [Version (since = "1.6")] + public Cogl.PipelineWrapMode get_layer_wrap_mode_s (int layer_index); + [Version (since = "1.6")] + public Cogl.PipelineWrapMode get_layer_wrap_mode_t (int layer_index); + [Version (since = "2.0")] + public int get_n_layers (); + [Version (since = "2.0")] + public bool get_per_vertex_point_size (); + [Version (since = "2.0")] + public float get_point_size (); + [Version (since = "2.0")] + public int get_uniform_location (string uniform_name); + [Version (since = "2.0")] + public unowned Cogl.Handle get_user_program (); + [Version (since = "1.10")] + public void remove_layer (int layer_index); + [Version (since = "2.0")] + public void set_alpha_test_function (Cogl.PipelineAlphaFunc alpha_func, float alpha_reference); + [Version (since = "2.0")] + public bool set_blend (string blend_string) throws GLib.Error; + [Version (since = "2.0")] + public void set_blend_constant (Cogl.Color constant_color); + [Version (since = "2.0")] + public void set_color (Cogl.Color color); + [Version (since = "2.0")] + public void set_color4f (float red, float green, float blue, float alpha); + [Version (since = "2.0")] + public void set_color4ub (uint8 red, uint8 green, uint8 blue, uint8 alpha); + [Version (since = "2.0")] + public void set_cull_face_mode (Cogl.PipelineCullFaceMode cull_face_mode); + [Version (since = "2.0")] + public void set_front_face_winding (Cogl.Winding front_winding); + [Version (since = "2.0")] + public bool set_layer_combine (int layer_index, string blend_string) throws GLib.Error; + [Version (since = "2.0")] + public void set_layer_combine_constant (int layer_index, Cogl.Color constant); + [Version (since = "1.10")] + public void set_layer_filters (int layer_index, Cogl.PipelineFilter min_filter, Cogl.PipelineFilter mag_filter); + [Version (since = "1.10")] + public void set_layer_matrix (int layer_index, Graphene.Matrix matrix); + public void set_layer_max_mipmap_level (int layer, int max_level); + [Version (since = "1.10")] + public void set_layer_null_texture (int layer_index); + [Version (since = "2.0")] + public bool set_layer_point_sprite_coords_enabled (int layer_index, bool enable) throws GLib.Error; + public void set_layer_texture (int layer_index, Cogl.Texture texture); + [Version (since = "2.0")] + public void set_layer_wrap_mode (int layer_index, Cogl.PipelineWrapMode mode); + [Version (since = "2.0")] + public void set_layer_wrap_mode_s (int layer_index, Cogl.PipelineWrapMode mode); + [Version (since = "2.0")] + public void set_layer_wrap_mode_t (int layer_index, Cogl.PipelineWrapMode mode); + [Version (since = "2.0")] + public bool set_per_vertex_point_size (bool enable) throws GLib.Error; + [Version (since = "2.0")] + public void set_point_size (float point_size); + [Version (since = "2.0")] + public void set_uniform_1f (int uniform_location, float value); + [Version (since = "2.0")] + public void set_uniform_1i (int uniform_location, int value); + [Version (since = "2.0")] + public void set_uniform_float (int uniform_location, int n_components, int count, float value); + [Version (since = "2.0")] + public void set_uniform_int (int uniform_location, int n_components, int count, int value); + [Version (since = "2.0")] + public void set_uniform_matrix (int uniform_location, int dimensions, int count, bool transpose, float value); + [Version (since = "2.0")] + public void set_user_program (Cogl.Handle program); + } + [CCode (cheader_filename = "cogl/cogl.h", type_id = "G_TYPE_STRING")] + [Compact] + public class PipelineKey : string { + } + [CCode (cheader_filename = "cogl/cogl.h", type_id = "cogl_primitive_get_gtype ()")] + public class Primitive : Cogl.Object { + [CCode (has_construct_function = false)] + protected Primitive (); + [Version (since = "1.10")] + public Cogl.Primitive copy (); + [Version (since = "1.16")] + public void draw (Cogl.Framebuffer framebuffer, Cogl.Pipeline pipeline); + public int get_first_vertex (); + public Cogl.VerticesMode get_mode (); + [Version (since = "1.8")] + public int get_n_vertices (); + [CCode (has_construct_function = false)] + [Version (since = "1.6")] + public Primitive.p2 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP2[] data); + [CCode (has_construct_function = false)] + [Version (since = "1.6")] + public Primitive.p2c4 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP2C4[] data); + [CCode (has_construct_function = false)] + [Version (since = "1.6")] + public Primitive.p2t2 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP2T2[] data); + [CCode (has_construct_function = false)] + [Version (since = "1.6")] + public Primitive.p2t2c4 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP2T2C4[] data); + [CCode (has_construct_function = false)] + [Version (since = "1.6")] + public Primitive.p3 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP3[] data); + [CCode (has_construct_function = false)] + [Version (since = "1.6")] + public Primitive.p3c4 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP3C4[] data); + [CCode (has_construct_function = false)] + [Version (since = "1.6")] + public Primitive.p3t2 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP3T2[] data); + [CCode (has_construct_function = false)] + [Version (since = "1.6")] + public Primitive.p3t2c4 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP3T2C4[] data); + public void set_first_vertex (int first_vertex); + public void set_mode (Cogl.VerticesMode mode); + [Version (since = "1.8")] + public void set_n_vertices (int n_vertices); + } + [CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_object_ref", type_id = "cogl_handle_get_gtype ()", unref_function = "cogl_object_unref")] + [Compact] + public class Program : Cogl.Handle { + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Compact] + public class Scanout { + public static GLib.Quark error_quark (); + } + [CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_object_ref", type_id = "cogl_handle_get_gtype ()", unref_function = "cogl_object_unref")] + [Compact] + public class Shader : Cogl.Handle { + } + [CCode (cheader_filename = "cogl/cogl.h", type_id = "cogl_snippet_get_gtype ()")] + public class Snippet : Cogl.Object { + [CCode (has_construct_function = false)] + [Version (since = "1.10")] + public Snippet (Cogl.SnippetHook hook, string? declarations, string? post); + [Version (since = "1.10")] + public unowned string get_declarations (); + [Version (since = "1.10")] + public Cogl.SnippetHook get_hook (); + [Version (since = "1.10")] + public unowned string get_post (); + [Version (since = "1.10")] + public unowned string get_pre (); + [Version (since = "1.10")] + public unowned string get_replace (); + [Version (since = "1.10")] + public void set_declarations (string declarations); + [Version (since = "1.10")] + public void set_post (string post); + [Version (since = "1.10")] + public void set_pre (string pre); + [Version (since = "1.10")] + public void set_replace (string replace); + } + [CCode (cheader_filename = "cogl/cogl.h", lower_case_csuffix = "texture_2d", type_id = "cogl_texture_2d_get_gtype ()")] + public class Texture2D : Cogl.Object, Cogl.Texture { + [CCode (has_construct_function = false)] + protected Texture2D (); + public void egl_image_external_alloc_finish (void* user_data, GLib.DestroyNotify destroy); + public void egl_image_external_bind (); + [CCode (has_construct_function = false)] + [Version (since = "2.0")] + public Texture2D.from_bitmap (Cogl.Bitmap bitmap); + } + [CCode (cheader_filename = "cogl/cogl.h", lower_case_csuffix = "texture_2d_sliced", type_id = "cogl_texture_2d_sliced_get_gtype ()")] + public class Texture2DSliced : Cogl.Object, Cogl.Texture { + [CCode (has_construct_function = false)] + protected Texture2DSliced (); + [CCode (has_construct_function = false)] + [Version (since = "1.16")] + public Texture2DSliced.from_bitmap (Cogl.Bitmap bmp, int max_waste); + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Compact] + public class TimestampQuery { + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Compact] + public class TraceContext { + } + [CCode (cheader_filename = "cogl/cogl.h", type_id = "cogl_texture_get_gtype ()")] + public interface Texture : Cogl.Object { + public bool allocate () throws GLib.Error; + public static uint32 error_quark (); + [Version (since = "1.18")] + public Cogl.TextureComponents get_components (); + public int get_data (Cogl.PixelFormat format, uint rowstride, [CCode (array_length = false)] uint8[]? data); + public bool get_gl_texture (out uint out_gl_handle, out uint out_gl_target); + public uint get_height (); + public int get_max_waste (); + [Version (since = "1.18")] + public bool get_premultiplied (); + public uint get_width (); + public bool is_sliced (); + [Version (since = "1.18")] + public void set_components (Cogl.TextureComponents components); + public bool set_data (Cogl.PixelFormat format, int rowstride, [CCode (array_length = false)] uint8[] data, int level) throws GLib.Error; + [Version (since = "1.18")] + public void set_premultiplied (bool premultiplied); + public bool set_region (int src_x, int src_y, int dst_x, int dst_y, uint dst_width, uint dst_height, int width, int height, Cogl.PixelFormat format, uint rowstride, [CCode (array_length = false)] uint8[] data); + [Version (since = "1.8")] + public bool set_region_from_bitmap (int src_x, int src_y, int dst_x, int dst_y, uint dst_width, uint dst_height, Cogl.Bitmap bitmap); + } + [CCode (cheader_filename = "cogl/cogl.h")] + [SimpleType] + public struct Angle : int32 { + } + [CCode (cheader_filename = "cogl/cogl.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "cogl_color_get_gtype ()")] + [Version (since = "1.0")] + public struct Color { + [CCode (has_construct_function = false, type = "CoglColor*")] + public Color (); + public Cogl.Color? copy (); + public static bool equal (void* v1, void* v2); + public void free (); + [CCode (cname = "cogl_color_init_from_4f")] + [Version (since = "1.4")] + public Color.from_4f (float red, float green, float blue, float alpha); + [CCode (cname = "cogl_color_init_from_4fv")] + [Version (since = "1.4")] + public Color.from_4fv (float color_array); + [CCode (cname = "cogl_color_init_from_4ub")] + [Version (since = "1.4")] + public Color.from_4ub (uint8 red, uint8 green, uint8 blue, uint8 alpha); + [CCode (cname = "cogl_color_init_from_hsl")] + [Version (since = "1.16")] + public Color.from_hsl (float hue, float saturation, float luminance); + public float get_alpha (); + public uint8 get_alpha_byte (); + public float get_alpha_float (); + public float get_blue (); + public uint8 get_blue_byte (); + public float get_blue_float (); + public float get_green (); + public uint8 get_green_byte (); + public float get_green_float (); + public float get_red (); + public uint8 get_red_byte (); + public float get_red_float (); + [Version (since = "1.4")] + public void init_from_4f (float red, float green, float blue, float alpha); + [Version (since = "1.4")] + public void init_from_4fv (float color_array); + [Version (since = "1.4")] + public void init_from_4ub (uint8 red, uint8 green, uint8 blue, uint8 alpha); + [Version (since = "1.16")] + public void init_from_hsl (float hue, float saturation, float luminance); + public void premultiply (); + [Version (since = "1.4")] + public void set_alpha (float alpha); + [Version (since = "1.4")] + public void set_alpha_byte (uint8 alpha); + [Version (since = "1.4")] + public void set_alpha_float (float alpha); + [Version (since = "1.4")] + public void set_blue (float blue); + [Version (since = "1.4")] + public void set_blue_byte (uint8 blue); + [Version (since = "1.4")] + public void set_blue_float (float blue); + [Version (since = "1.4")] + public void set_green (float green); + [Version (since = "1.4")] + public void set_green_byte (uint8 green); + [Version (since = "1.4")] + public void set_green_float (float green); + [Version (since = "1.4")] + public void set_red (float red); + [Version (since = "1.4")] + public void set_red_byte (uint8 red); + [Version (since = "1.4")] + public void set_red_float (float red); + [Version (since = "1.16")] + public void to_hsl (out float hue, out float saturation, out float luminance); + [Version (since = "1.4")] + public void unpremultiply (); + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Version (since = "1.8")] + public struct DebugObjectTypeInfo { + public weak string name; + public ulong instance_count; + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Version (since = "1.16")] + public struct OnscreenDirtyInfo { + public int x; + public int y; + public int width; + public int height; + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + public struct TextureVertex { + public float x; + public float y; + public float z; + public float tx; + public float ty; + public Cogl.Color color; + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + public struct TraceHead { + public uint64 begin_time; + public weak string name; + public weak string description; + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Version (since = "1.4")] + public struct UserDataKey { + public int unused; + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Version (since = "1.6")] + public struct VertexP2 { + public float x; + public float y; + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Version (since = "1.6")] + public struct VertexP2C4 { + public float x; + public float y; + public uint8 r; + public uint8 g; + public uint8 b; + public uint8 a; + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Version (since = "1.6")] + public struct VertexP2T2 { + public float x; + public float y; + public float s; + public float t; + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Version (since = "1.6")] + public struct VertexP2T2C4 { + public float x; + public float y; + public float s; + public float t; + public uint8 r; + public uint8 g; + public uint8 b; + public uint8 a; + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Version (since = "1.6")] + public struct VertexP3 { + public float x; + public float y; + public float z; + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Version (since = "1.6")] + public struct VertexP3C4 { + public float x; + public float y; + public float z; + public uint8 r; + public uint8 g; + public uint8 b; + public uint8 a; + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Version (since = "1.6")] + public struct VertexP3T2 { + public float x; + public float y; + public float z; + public float s; + public float t; + } + [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] + [Version (since = "1.6")] + public struct VertexP3T2C4 { + public float x; + public float y; + public float z; + public float s; + public float t; + public uint8 r; + public uint8 g; + public uint8 b; + public uint8 a; + } + [CCode (cheader_filename = "cogl/cogl.h", cname = "_CoglColorSizeCheck", has_type_id = false)] + public struct _ColorSizeCheck { + [CCode (array_length = false)] + public weak char[] compile_time_assert_CoglColor_size; + } + [CCode (cheader_filename = "cogl/cogl.h", cname = "_CoglTextureVertexSizeCheck", has_type_id = false)] + public struct _TextureVertexSizeCheck { + [CCode (array_length = false)] + public weak char[] compile_time_assert_CoglTextureVertex_size; + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_ATTRIBUTE_TYPE_", has_type_id = false)] + [Version (since = "1.0")] + public enum AttributeType { + BYTE, + UNSIGNED_BYTE, + SHORT, + UNSIGNED_SHORT, + FLOAT + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BITMAP_ERROR_", has_type_id = false)] + [Version (since = "1.4")] + public enum BitmapError { + FAILED, + UNKNOWN_TYPE, + CORRUPT_IMAGE + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BLEND_STRING_ERROR_", has_type_id = false)] + [Version (since = "1.0")] + public enum BlendStringError { + PARSE_ERROR, + ARGUMENT_PARSE_ERROR, + INVALID_ERROR, + GPU_UNSUPPORTED_ERROR; + public static uint32 quark (); + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_BIT_", has_type_id = false)] + [Flags] + [Version (since = "1.0")] + public enum BufferBit { + COLOR, + DEPTH, + STENCIL + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_", has_type_id = false)] + [Flags] + [Version (since = "0.8")] + public enum BufferTarget { + WINDOW_BUFFER, + OFFSCREEN_BUFFER + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_DEPTH_TEST_FUNCTION_", has_type_id = false)] + public enum DepthTestFunction { + NEVER, + LESS, + EQUAL, + LEQUAL, + GREATER, + NOTEQUAL, + GEQUAL, + ALWAYS + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_EGL_IMAGE_FLAG_", has_type_id = false)] + [Flags] + public enum EglImageFlags { + NONE, + NO_GET_DATA + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_FEATURE_ID_", has_type_id = false)] + [Version (since = "1.10")] + public enum FeatureID { + [CCode (cname = "COGL_FEATURE_ID_UNSIGNED_INT_INDICES")] + OGL_FEATURE_ID_UNSIGNED_INT_INDICES, + [CCode (cname = "COGL_FEATURE_ID_MAP_BUFFER_FOR_READ")] + OGL_FEATURE_ID_MAP_BUFFER_FOR_READ, + [CCode (cname = "COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE")] + OGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE, + [CCode (cname = "COGL_FEATURE_ID_FENCE")] + OGL_FEATURE_ID_FENCE, + [CCode (cname = "COGL_FEATURE_ID_TEXTURE_RG")] + OGL_FEATURE_ID_TEXTURE_RG, + [CCode (cname = "COGL_FEATURE_ID_BUFFER_AGE")] + OGL_FEATURE_ID_BUFFER_AGE, + [CCode (cname = "COGL_FEATURE_ID_TEXTURE_EGL_IMAGE_EXTERNAL")] + OGL_FEATURE_ID_TEXTURE_EGL_IMAGE_EXTERNAL, + [CCode (cname = "COGL_FEATURE_ID_BLIT_FRAMEBUFFER")] + OGL_FEATURE_ID_BLIT_FRAMEBUFFER, + [CCode (cname = "COGL_FEATURE_ID_TIMESTAMP_QUERY")] + OGL_FEATURE_ID_TIMESTAMP_QUERY + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_FILTER_", has_type_id = false)] + public enum FilterReturn { + CONTINUE, + REMOVE + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_FRAME_EVENT_", has_type_id = false)] + [Version (since = "1.14")] + public enum FrameEvent { + SYNC, + COMPLETE + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_FRAMEBUFFER_ERROR_", has_type_id = false)] + public enum FramebufferError { + [CCode (cname = "COGL_FRAMEBUFFER_ERROR_ALLOCATE")] + FRAMEBUFFER_ERROR_ALLOCATE + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_GRAPHICS_RESET_STATUS_", has_type_id = false)] + public enum GraphicsResetStatus { + NO_ERROR, + GUILTY_CONTEXT_RESET, + INNOCENT_CONTEXT_RESET, + UNKNOWN_CONTEXT_RESET, + PURGED_CONTEXT_RESET + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_INDICES_TYPE_UNSIGNED_", has_type_id = false)] + public enum IndicesType { + BYTE, + SHORT, + INT + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_PIPELINE_ALPHA_FUNC_", has_type_id = false)] + public enum PipelineAlphaFunc { + NEVER, + LESS, + EQUAL, + LEQUAL, + GREATER, + NOTEQUAL, + GEQUAL, + ALWAYS + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_PIPELINE_CULL_FACE_MODE_", has_type_id = false)] + public enum PipelineCullFaceMode { + NONE, + FRONT, + BACK, + BOTH + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_PIPELINE_FILTER_", has_type_id = false)] + public enum PipelineFilter { + NEAREST, + LINEAR, + NEAREST_MIPMAP_NEAREST, + LINEAR_MIPMAP_NEAREST, + NEAREST_MIPMAP_LINEAR, + LINEAR_MIPMAP_LINEAR + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_PIPELINE_WRAP_MODE_", has_type_id = false)] + [Version (since = "2.0")] + public enum PipelineWrapMode { + REPEAT, + MIRRORED_REPEAT, + CLAMP_TO_EDGE, + AUTOMATIC + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_PIXEL_FORMAT_", has_type_id = false)] + [Flags] + [Version (since = "0.8")] + public enum PixelFormat { + ANY, + A_8, + RGB_565, + RGBA_4444, + RGBA_5551, + YUV, + G_8, + RG_88, + RGB_888, + BGR_888, + RGBA_8888, + BGRA_8888, + ARGB_8888, + ABGR_8888, + RGBA_1010102, + BGRA_1010102, + XRGB_2101010, + ARGB_2101010, + XBGR_2101010, + ABGR_2101010, + RGBA_FP_16161616, + BGRA_FP_16161616, + XRGB_FP_16161616, + ARGB_FP_16161616, + XBGR_FP_16161616, + ABGR_FP_16161616, + RGBA_8888_PRE, + BGRA_8888_PRE, + ARGB_8888_PRE, + ABGR_8888_PRE, + RGBA_4444_PRE, + RGBA_5551_PRE, + RGBA_1010102_PRE, + BGRA_1010102_PRE, + ARGB_2101010_PRE, + ABGR_2101010_PRE, + RGBA_FP_16161616_PRE, + BGRA_FP_16161616_PRE, + ARGB_FP_16161616_PRE, + ABGR_FP_16161616_PRE, + DEPTH_16, + DEPTH_32, + DEPTH_24_STENCIL_8; + public int get_bytes_per_pixel (int plane); + public int get_n_planes (); + public unowned string to_string (); + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_READ_PIXELS_COLOR_", has_type_id = false)] + [Flags] + [Version (since = "1.0")] + public enum ReadPixelsFlags { + [CCode (cname = "COGL_READ_PIXELS_COLOR_BUFFER")] + READ_PIXELS_COLOR_BUFFER + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_RENDERER_ERROR_", has_type_id = false)] + public enum RendererError { + XLIB_DISPLAY_OPEN, + BAD_CONSTRAINT + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_SHADER_TYPE_", has_type_id = false)] + [Version (since = "1.0")] + public enum ShaderType { + VERTEX, + FRAGMENT + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_SNIPPET_HOOK_", has_type_id = false)] + [Version (since = "1.10")] + public enum SnippetHook { + VERTEX, + VERTEX_TRANSFORM, + VERTEX_GLOBALS, + POINT_SIZE, + FRAGMENT, + FRAGMENT_GLOBALS, + TEXTURE_COORD_TRANSFORM, + LAYER_FRAGMENT, + TEXTURE_LOOKUP + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_STEREO_", has_type_id = false)] + public enum StereoMode { + BOTH, + LEFT, + RIGHT + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_SYSTEM_ERROR_", has_type_id = false)] + [Version (since = "1.4")] + public enum SystemError { + UNSUPPORTED, + NO_MEMORY + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_TEXTURE_COMPONENTS_", has_type_id = false)] + [Version (since = "1.18")] + public enum TextureComponents { + A, + RG, + RGB, + RGBA, + DEPTH + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_TEXTURE_ERROR_", has_type_id = false)] + [Version (since = "1.8")] + public enum TextureError { + SIZE, + FORMAT, + BAD_PARAMETER, + TYPE; + [Version (replacement = "Texture.error_quark")] + public static uint32 quark (); + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_VERTICES_MODE_", has_type_id = false)] + [Version (since = "1.0")] + public enum VerticesMode { + POINTS, + LINES, + LINE_LOOP, + LINE_STRIP, + TRIANGLES, + TRIANGLE_STRIP, + TRIANGLE_FAN + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_WINDING_", has_type_id = false)] + public enum Winding { + CLOCKWISE, + COUNTER_CLOCKWISE + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_WINSYS_FEATURE_", has_type_id = false)] + public enum WinsysFeature { + VBLANK_COUNTER, + VBLANK_WAIT, + TEXTURE_FROM_PIXMAP, + SWAP_BUFFERS_EVENT, + SWAP_REGION, + SWAP_REGION_THROTTLE, + SWAP_REGION_SYNCHRONIZED, + BUFFER_AGE, + SYNC_AND_COMPLETE_EVENT, + N_FEATURES + } + [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_SCANOUT_ERROR_", has_type_id = false)] + public errordomain ScanoutError { + [CCode (cname = "COGL_SCANOUT_ERROR_INHIBITED")] + SCANOUT_ERROR_INHIBITED; + [Version (replacement = "Scanout.error_quark")] + public static GLib.Quark quark (); + } + [CCode (cheader_filename = "cogl/cogl.h", instance_pos = 1.9)] + [Version (since = "1.8")] + public delegate void DebugObjectForeachTypeCallback (Cogl.DebugObjectTypeInfo info); + [CCode (cheader_filename = "cogl/cogl.h", instance_pos = 1.9)] + [Version (since = "0.10")] + public delegate void FeatureCallback (Cogl.FeatureID feature); + [CCode (cheader_filename = "cogl/cogl.h", instance_pos = 3.9)] + [Version (since = "1.14")] + public delegate void FrameCallback (Cogl.Onscreen onscreen, Cogl.FrameEvent event, Cogl.FrameInfo info); + [CCode (cheader_filename = "cogl/cogl.h", instance_pos = 2.9)] + [Version (since = "1.16")] + public delegate void OnscreenDirtyCallback (Cogl.Onscreen onscreen, Cogl.OnscreenDirtyInfo info); + [CCode (cheader_filename = "cogl/cogl.h", instance_pos = 2.9)] + [Version (since = "2.0")] + public delegate bool PipelineLayerCallback (Cogl.Pipeline pipeline, int layer_index); + [CCode (cheader_filename = "cogl/cogl.h", instance_pos = 1.9)] + public delegate bool Texture2DEGLImageExternalAlloc (Cogl.Texture2D tex_2d) throws GLib.Error; + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void UserDataDestroyCallback (void* data); + [CCode (cheader_filename = "cogl/cogl.h", cname = "COGL_AFIRST_BIT")] + public const int AFIRST_BIT; + [CCode (cheader_filename = "cogl/cogl.h", cname = "COGL_A_BIT")] + public const int A_BIT; + [CCode (cheader_filename = "cogl/cogl.h", cname = "COGL_BGR_BIT")] + public const int BGR_BIT; + [CCode (cheader_filename = "cogl/cogl.h", cname = "COGL_DEPTH_BIT")] + public const int DEPTH_BIT; + [CCode (cheader_filename = "cogl/cogl.h", cname = "COGL_PIXEL_FORMAT_MAX_PLANES")] + public const int PIXEL_FORMAT_MAX_PLANES; + [CCode (cheader_filename = "cogl/cogl.h", cname = "COGL_PREMULT_BIT")] + public const int PREMULT_BIT; + [CCode (cheader_filename = "cogl/cogl.h", cname = "COGL_STENCIL_BIT")] + public const int STENCIL_BIT; + [CCode (cheader_filename = "cogl/cogl.h", cname = "COGL_TEXTURE_MAX_WASTE")] + public const int TEXTURE_MAX_WASTE; + [CCode (cheader_filename = "cogl/cogl.h")] + public static bool blit_framebuffer (Cogl.Framebuffer framebuffer, Cogl.Framebuffer dst, int src_x, int src_y, int dst_x, int dst_y, int width, int height) throws GLib.Error; + [CCode (cheader_filename = "cogl/cogl.h")] + public static bool clutter_winsys_has_feature_CLUTTER (Cogl.WinsysFeature feature); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (replacement = "Color.equal", since = "1.0")] + public static bool color_equal (void* v1, void* v2); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (replacement = "Color.init_from_hsl", since = "1.16")] + public static void color_init_from_hsl (out Cogl.Color color, float hue, float saturation, float luminance); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (deprecated = true, deprecated_since = "1.16")] + public static unowned Cogl.Handle create_program (); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (deprecated = true, deprecated_since = "1.16")] + public static unowned Cogl.Handle create_shader (Cogl.ShaderType shader_type); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (since = "1.8")] + public static void debug_object_foreach_type (Cogl.DebugObjectForeachTypeCallback func); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (since = "1.8")] + public static void debug_object_print_instances (); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (since = "1.0")] + public static void flush (); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (since = "1.10")] + public static void foreach_feature (Cogl.Context context, Cogl.FeatureCallback callback); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.GraphicsResetStatus get_graphics_reset_status (Cogl.Context context); + [CCode (cheader_filename = "cogl/cogl.h")] + public static GLib.Callback get_proc_address (string s); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (since = "1.10")] + public static bool has_feature (Cogl.Context context, Cogl.FeatureID feature); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (since = "1.0")] + public static bool is_bitmap (void* object); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (since = "1.10")] + public static bool is_context (void* object); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (since = "2.0")] + public static bool is_frame_info (void* object); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (since = "1.10")] + public static bool is_framebuffer (void* object); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (since = "2.0")] + public static bool is_pipeline (void* object); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (deprecated = true, deprecated_since = "1.16")] + public static bool is_program (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (deprecated = true, deprecated_since = "1.16")] + public static bool is_shader (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (since = "1.10")] + public static bool is_snippet (void* object); + [CCode (cheader_filename = "cogl/cogl.h")] + public static bool is_texture (void* object); + [CCode (cheader_filename = "cogl/cogl.h")] + public static bool is_texture_2d (void* object); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (since = "1.10")] + public static bool is_texture_2d_sliced (void* object); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (deprecated = true, deprecated_since = "1.16")] + public static void program_attach_shader (Cogl.Handle program_handle, Cogl.Handle shader_handle); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (deprecated = true, deprecated_since = "1.16")] + public static int program_get_uniform_location (Cogl.Handle handle, string uniform_name); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (deprecated = true, deprecated_since = "1.16")] + public static void program_link (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (deprecated = true, deprecated_since = "1.16", since = "1.4")] + public static void program_set_uniform_1f (Cogl.Handle program, int uniform_location, float value); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (deprecated = true, deprecated_since = "1.16", since = "1.4")] + public static void program_set_uniform_1i (Cogl.Handle program, int uniform_location, int value); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (deprecated = true, deprecated_since = "1.16", since = "1.4")] + public static void program_set_uniform_float (Cogl.Handle program, int uniform_location, int n_components, [CCode (array_length_cname = "count", array_length_pos = 3.5)] float[] value); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (deprecated = true, deprecated_since = "1.16", since = "1.4")] + public static void program_set_uniform_int (Cogl.Handle program, int uniform_location, int n_components, [CCode (array_length_cname = "count", array_length_pos = 3.5)] int[] value); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (deprecated = true, deprecated_since = "1.16", since = "1.4")] + public static void program_set_uniform_matrix (Cogl.Handle program, int uniform_location, int dimensions, bool transpose, [CCode (array_length_cname = "count", array_length_pos = 3.5)] float[] value); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void set_tracing_disabled_on_thread (GLib.MainContext main_context); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void set_tracing_enabled_on_thread (GLib.MainContext main_context, string group, string filename); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void set_tracing_enabled_on_thread_with_fd (GLib.MainContext main_context, string group, int fd); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (deprecated = true, deprecated_since = "1.16")] + public static Cogl.ShaderType shader_get_type (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + [Version (deprecated = true, deprecated_since = "1.16")] + public static void shader_source (Cogl.Handle shader, string source); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void trace_describe (Cogl.TraceHead head, string description); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void trace_end (Cogl.TraceHead head); +}