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BotSkill.hpp
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//
// Copyright © 2003-2010, by YaPB Development Team. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// BotSkill.hpp
//
// Class: Skill
//
// Description: Simple skill class which is used in a YaPB profile.
//
// Version: $ID:$
//
#if defined COMPILER_VISUALC && COMPILER_VISUALC > 1000
# pragma once
#endif // if defined COMPILER_VISUALC && COMPILER_VISUALC > 1000
#ifndef BOT_SKILL_INCLUDED
#define BOT_SKILL_INCLUDED
class Skill
{
//
// Group: Private members.
//
private:
unsigned char m_value; // skill of this bot (MinimumBotSkillValue = unskilled - MaximumBotSkillValue = skilled)
float m_reducingOffset; // reducing offset to bots skill (this is automaticly calculated in the constructor & ProfileManager::LoadBotProfiles() function during assigning a 'skill' value)
float m_increasingOffset; // increasing offset to bots skill (this is automaticly calculated in the constructor & ProfileManager::LoadBotProfiles() function during assigning a 'skill' value)
//
// Group: (Con/De)structors.
//
public:
inline Skill (const unsigned char value) :
m_value (value),
m_reducingOffset ((BotSkillValue_Maximum - value) / static_cast <float> (BotSkillValue_Maximum - BotSkillValue_Minimum)),
m_increasingOffset (value / static_cast <float> (BotSkillValue_Maximum))
{ /*VOID*/ }
inline Skill (const Skill &right) :
m_value (right.m_value),
m_reducingOffset (right.m_reducingOffset),
m_increasingOffset (right.m_increasingOffset)
{ /*VOID*/ }
//
// Group: Functions.
//
public:
inline const unsigned char GetValue (void) const { return m_value; }
inline const float GetReducingOffset (void) const { return m_reducingOffset; }
inline const float GetIncreasingOffset (void) const { return m_increasingOffset; }
//
// Group: Operators.
//
public:
//
// Function: operator =
//
// Description: Assigns the value to skill.
//
// Parameters:
// value - Value that should be assigned.
//
// Returns: Reassigned skill.
//
inline Skill &operator = (const unsigned char value)
{
m_value = value;
m_reducingOffset = (BotSkillValue_Maximum - value) / static_cast <float> (BotSkillValue_Maximum - BotSkillValue_Minimum);
m_increasingOffset = value / static_cast <float> (BotSkillValue_Maximum);
return *this;
}
inline Skill &operator = (const Skill &right)
{
m_value = right.m_value;
m_reducingOffset = right.m_reducingOffset;
m_increasingOffset = right.m_increasingOffset;
return *this;
}
// casting operators
inline operator unsigned char (void) const { return m_value; } // 'Skill' will now automatically convert to 'unsigned char' when needed.
};
#endif // ifndef BOT_SKILL_INCLUDED