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server.h
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/*
* The GINA Bot - a computer opponent for Valve's FPS game Half-Life
* Copyright (c) 2011, Wei Mingzhi <[email protected]>
*
* This file is part of The GINA Bot.
*
* The GINA Bot is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at
* your option) any later version.
*
* The GINA Bot is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The GINA Bot; if not, visit <http://www.gnu.org/licenses>.
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
//
// server.h
//
#ifndef _SERVER_H
#define _SERVER_H
#include "client.h"
class CBotManager;
class CWorld;
class CServer
{
public:
CServer();
virtual ~CServer();
CClient *m_rgpClients[MAX_PLAYERS];
inline float GetTime(void) { return gpGlobals->time; }
inline float GetFrameTime(void) { return gpGlobals->frametime; }
inline int GetMaxClients(void) { return gpGlobals->maxClients; }
inline int GetMaxEntities(void) { return gpGlobals->maxEntities; }
inline const char *GetMapName(void) { return STRING(gpGlobals->mapname); }
void Think(void);
// for round based game like Counter-Strike
virtual void NewRound(void) { return; }
// Returns the team of the player
// This should be MOD dependant so it's virtual function
virtual int GetTeam(CClient *pClient) { return pClient->pev->team - 1; }
virtual bool ClientIsImportant(CClient *pClient) { return false; }
inline int GetMsec(void) { return m_iMsecval; }
// For HL network message handling:
void MessageBegin(int iType, edict_t *ed);
virtual bool MessageWrite(void *p);
inline int GetCurMsgType(void) { return m_iCurrMsgType; }
inline int GetCurMsgState(void) { return m_iCurrMsgState; }
inline bool IsMultiplay(void) { return ((int)gpGlobals->deathmatch != 0); }
virtual bool IsTeamplay(void);
inline bool IsDedicated(void) { return (IS_DEDICATED_SERVER() != 0); }
// host client is always the first one in this server
inline CClient *GetHostClient(void) { return IsDedicated() ? NULL : (m_rgpClients[0]->IsValid() ? m_rgpClients[0] : NULL); }
void BotCreate(struct bot_profile_s *profile);
virtual CBaseBot *NewBotInstance(void) { return NULL; }
CClient *FindClientByName(const char *netname);
inline float CvarGetFloat(const char *szVarName) { return CVAR_GET_FLOAT(szVarName); }
inline const char *CvarGetString(const char *szVarName) { return CVAR_GET_STRING(szVarName); }
inline CBotManager *BotManager(void) { return m_pBotManager; }
inline CWorld *World(void) { return m_pWorld; }
virtual bool IsWorldRequired(void) { return true; }
protected:
int m_iCurrMsgType;
int m_iCurrMsgState;
CClient *m_pCurrMsgClient;
bool m_fTeamChecked;
void CheckClients(void);
void AddBot(CBaseBot *pBot);
edict_t *CreateFakeClient(const char *name);
private:
void UpdateMsec(void);
// for msec computing
float m_flMsecvalRest;
float m_flPrevTime;
int m_iMsecval;
CBotManager *m_pBotManager;
CWorld *m_pWorld;
};
extern CServer *g_pServer;
#endif