-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathclient.h
102 lines (80 loc) · 3.73 KB
/
client.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
/*
* The GINA Bot - a computer opponent for Valve's FPS game Half-Life
* Copyright (c) 2011, Wei Mingzhi <[email protected]>
*
* This file is part of The GINA Bot.
*
* The GINA Bot is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at
* your option) any later version.
*
* The GINA Bot is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The GINA Bot; if not, visit <http://www.gnu.org/licenses>.
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
//
// client.h
//
#ifndef _CLIENT_H
#define _CLIENT_H
#if _MSC_VER > 1000
#pragma once
#endif
#include "general.h"
#include "entity.h"
class CBaseBot;
enum msg_dest {
TEXT_CENTER,
TEXT_CONSOLE,
TEXT_SAY,
};
class CClient : public CEntity
{
public:
CClient();
virtual ~CClient();
inline bool IsBot(void) { return (GetBotPointer() != NULL); }
int GetTeam(void);
inline bool HasWeapon(int iId) { return (GetWeapons() & (1 << iId)) != 0; }
inline int GetCurrentWeapon(void) { return m_iCurrentWeaponId; }
inline int GetAmmoPrimary(void) { return m_rgAmmo[g_General.m_rgWeaponDefs[m_iCurrentWeaponId].iAmmo1]; }
inline int GetAmmoSecondary(void) { return m_rgAmmo[g_General.m_rgWeaponDefs[m_iCurrentWeaponId].iAmmo2]; }
inline int GetAmmoPrimary(int iId) { return m_rgAmmo[g_General.m_rgWeaponDefs[iId].iAmmo1]; }
inline int GetAmmoSecondary(int iId) { return m_rgAmmo[g_General.m_rgWeaponDefs[iId].iAmmo2]; }
inline int GetAmmoClip(void) { return m_rgAmmoInClip[m_iCurrentWeaponId]; }
inline int GetAmmoClip(int iId) { return m_rgAmmoInClip[iId]; }
inline int GetAmmoTotal(void) { return GetAmmoPrimary() + GetAmmoClip(); }
inline int GetFrags(void) { return (int)(pev->frags); }
inline bool HasLongJump(void) { return atoi(g_engfuncs.pfnGetPhysicsKeyValue(edict(), "slj")) != 0; }
inline bool IsShooting(void) { return (pev->button & IN_ATTACK) != 0; }
virtual bool MessageWrite(void *p);
virtual CBaseBot *GetBotPointer(void) { return NULL; }
static CClient *Instance(edict_t *pent);
static CClient *Instance(entvars_t *pev) { return Instance(ENT(pev)); }
static CClient *Instance(CEntity *pEntity) { return Instance(pEntity->edict()); }
inline CEntity *GetDamageInflictor(void) { return CEntity::Instance(pev->dmg_inflictor); }
void TextMessage(msg_dest iMsgDest, const char *fmt, ...);
void Kill(void);
void Kick(void);
protected:
int m_rgAmmo[MAX_AMMO_SLOTS]; // total ammo amounts
int m_iCurrentWeaponId;
int m_rgAmmoInClip[MAX_WEAPONS];
float m_flLastShootTime;
};
#endif