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bot_globals.cpp
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/*
* The GINA Bot - a computer opponent for Valve's FPS game Half-Life
* Copyright (c) 2011, Wei Mingzhi <[email protected]>
*
* This file is part of The GINA Bot.
*
* The GINA Bot is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at
* your option) any later version.
*
* The GINA Bot is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The GINA Bot; if not, visit <http://www.gnu.org/licenses>.
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
//
// bot_globals.cpp
//
#include "main.h"
CGlobals g_Globals;
CGlobals::CGlobals()
{
}
CGlobals::~CGlobals()
{
}
void CGlobals::Load()
{
CIniFile ini;
// load the global ini file
ini.Load(g_General.BuildFileName("bot.ini"));
if (!ini.Valid())
return; // reliability check
#define PARSE_NUM(var, key, item) \
{ \
char *p = ini.Get(key, item); /* read from the ini */ \
if (p && *p) { /* if this one exists in ini... */ \
var = atof(p); /* then store it away */ \
} \
}
#define PARSE_STR(var, key, item) \
{ \
char *p = ini.Get(key, item); /* read from the ini */ \
if (p && *p) { /* if this one exists in ini... */ \
strncpy(var, p, sizeof(var)); /* store it away */ \
} \
}
// TODO
}