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bot_ai.cpp
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/*
* The GINA Bot - a computer opponent for Valve's FPS game Half-Life
* Copyright (c) 2011, Wei Mingzhi <[email protected]>
*
* This file is part of The GINA Bot.
*
* The GINA Bot is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at
* your option) any later version.
*
* The GINA Bot is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The GINA Bot; if not, visit <http://www.gnu.org/licenses>.
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
//
// bot_ai.cpp
//
#include "main.h"
void CBaseBot::BotAI()
{
bi.actionflags = 0; // clear all actions
AINet_Run();
Nav()->Update(); // update the navigation subsystem
}
void CBaseBot::TakeDamage(CEntity *entInflictor, const Vector &vecOrigin,
float flDamage, float flArmor, int bitsDamageType)
{
DebugMsg(DEBUG_BOTAI, "Bot is damaged by %s at (%f, %f, %f), %f health and %f armor lost",
entInflictor->IsPlayer() ? entInflictor->GetNetName() : entInflictor->GetClassname(),
vecOrigin.x, vecOrigin.y, vecOrigin.z, flDamage, flArmor);
}