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FormState.cs
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// MIT License:
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED ""AS IS"", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Collections.Generic;
using Bot.Builder.Community.Dialogs.FormFlow.Advanced;
namespace Bot.Builder.Community.Dialogs.FormFlow
{
[Serializable]
public class FormState
{
// Last sent prompt which is used when feedback is supplied
public FormPrompt LastPrompt;
// Used when navigating to reflect choices for next
public NextStep Next;
// Currently executing step
public int Step;
// History of executed steps
public Stack<int> History;
// Current phase of each step
public StepPhase[] Phases;
// Internal state of a step
public object StepState;
// Field number and input
public List<Tuple<int, string>> FieldInputs;
// True when we have started processing FieldInputs
public bool ProcessInputs;
public FormState(int steps)
{
Phases = new StepPhase[steps];
Reset();
}
public void Reset()
{
LastPrompt = new FormPrompt();
Next = null;
Step = 0;
History = new Stack<int>();
Phases = new StepPhase[Phases.Length];
StepState = null;
FieldInputs = null;
ProcessInputs = false;
}
public StepPhase Phase()
{
return Phases[Step];
}
public StepPhase Phase(int step)
{
return Phases[step];
}
public void SetPhase(StepPhase phase)
{
Phases[Step] = phase;
}
public void SetPhase(int step, StepPhase phase)
{
Phases[step] = phase;
}
}
}