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RadiantGI mask using LUT and depth #11
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Sorry, what I meant was for the SSLT effect masking. I didn't think through and just thought about this today. Or would be it be easier for it to be separate shader? |
Ya, I will do this. |
BlueSkyDefender do you support porting some shader in Freestyle like Details.fx. |
Sorry I have not got around to seprating it. I been busy with work stuff. I
will try to get to this when I get some time.
…On Wed, Dec 21, 2022 at 7:41 PM odikzz2 ***@***.***> wrote:
Sorry, what I meant was for the SSLT effect masking. I didn't think
through and just thought about this today. Or would be it be easier for it
to be separate shader?
Ya, I will do this.
BlueSkyDefender do you support porting some shader in Freestyle like
Details.fx.
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Don't worry ill wait if you have some time. |
Totally forgot the code. |
Please man port this shader since it only aviailable on nvidia and im using amd please plase im begging you 😭. |
Is it possible to implement so that RadiantGI masks to only objects near camera, on top of being masked by the provided LUT?
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