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I'd actually stumbled across some oddity wrt CD32 emulation before ...see #1377 ... at the time, I thought it to be an isolated example, caused by the fact the intro anim was very different from the layout of the title itself (game assets), so I just left 'sleeping dogs lay' as the expression goes --- now I just found this example, and it very much looks like a bug...
NOTE: This title ran very poorly with the base CD32/2mb+8mb '020 machine type -- the 2 beginning splash screens were 'shimmering' like these were being displayed in a hires interlaced mode, and once the game menu screen appears, music is totally broken and graphics very bad, with these images appearing much smaller than the emulation window itself...(odd). I figured the best idea, was to first see if I could tweak amiberry settings, to get this title running 'properly' --- this is the resultant config.uae file I used, that addresses all these problems...
With the above configurata done (and Kang.Fu.1996.ALTER.interservice.-.Greed.CD32.uae is in conf/ ), I start the emulation by double-clicking on the Kang Fu (1996)(ALTER interservice - Greed)[!]CD32.cue file icon --> this works as expected, with amiberry direct loading the .cue file, loading in the associated config.uae file, and starting the emulation immediately....
CD32 bootscreen comes and goes...
the Greed splashscreen is displayed...
the Kang Fu splashscreen is displayed...
the intro screen and music starts... //lasts for a minute or so...
intro screen & music dismissed, replaced with water-color image //load screen...
water-color image is replaced, with scrolly Hi Score overlay, but the image is smaller and shifted, and graphics/music stutters badly...
hit F12 key, pops GUI --> hit F12 key again to dismiss GUI and resume emulation
water-color image, with scrolly Hi Score overlay is now correct size, and graphics/music working correctly
Expected: Hitting the F12 key twice should not be required to correct the graphics anomaly (which shouldn't happen in the first place ofc ;)
Indeed, I can't even imagine how the F12 key/GUI are participle here, but, there it is =)
Any ideas?...obscure bug of some kind?
TIA
The text was updated successfully, but these errors were encountered:
I'd actually stumbled across some oddity wrt CD32 emulation before ...see #1377 ... at the time, I thought it to be an isolated example, caused by the fact the intro anim was very different from the layout of the title itself (game assets), so I just left 'sleeping dogs lay' as the expression goes --- now I just found this example, and it very much looks like a bug...
To recreate:
Download & unpack this CD32 title -> http://ftp2.grandis.nu/turran/FTP/TOSEC-ISO/CD32/Commodore%20Amiga%20CD32%20-%20Games%20-%20%5bISO%5d/Kang%20Fu%20(1996)(ALTER%20interservice%20-%20Greed)%5b!%5d%5bAmiga-CD32%5d.zip
NOTE: This title ran very poorly with the base CD32/2mb+8mb '020 machine type -- the 2 beginning splash screens were 'shimmering' like these were being displayed in a hires interlaced mode, and once the game menu screen appears, music is totally broken and graphics very bad, with these images appearing much smaller than the emulation window itself...(odd). I figured the best idea, was to first see if I could tweak amiberry settings, to get this title running 'properly' --- this is the resultant config.uae file I used, that addresses all these problems...
Kang Fu (1996)(ALTER interservice - Greed)[!]CD32.uae.gz
With the above configurata done (and
Kang.Fu.1996.ALTER.interservice.-.Greed.CD32.uae
is inconf/
), I start the emulation by double-clicking on theKang Fu (1996)(ALTER interservice - Greed)[!]CD32.cue
file icon --> this works as expected, with amiberry direct loading the .cue file, loading in the associated config.uae file, and starting the emulation immediately....Expected: Hitting the F12 key twice should not be required to correct the graphics anomaly (which shouldn't happen in the first place ofc ;)
Indeed, I can't even imagine how the F12 key/GUI are participle here, but, there it is =)
Any ideas?...obscure bug of some kind?
TIA
The text was updated successfully, but these errors were encountered: