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SpacingContainer.cs
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using Godot;
public class SpacingContainer : VBoxContainer
{
public enum Spacing
{
TOP, BOTTOM, CHAR, SPACE
}
[Signal]
delegate void SpacingChanged(int value, Spacing mode);
Godot.Collections.Array<int> _spacing = new Godot.Collections.Array<int>() { 0, 0, 0, 0 };
public Godot.Collections.Array<int> GetSpacing()
{
return _spacing;
}
public void UpdateSpacing(Godot.Collections.Array spacing)
{
GetNode<SpinBox>("%Space").Value = (int)spacing[0];
GetNode<SpinBox>("%Char").Value = (int)spacing[1];
GetNode<SpinBox>("%Top").Value = (int)spacing[2];
GetNode<SpinBox>("%Bottom").Value = (int)spacing[3];
}
public void _on_Space_value_changed(float value)
{
_spacing[0] = (int)value;
EmitSignal(nameof(SpacingChanged), (int)value, Spacing.SPACE);
}
public void _on_Top_value_changed(float value)
{
_spacing[2] = (int)value;
EmitSignal(nameof(SpacingChanged), (int)value, Spacing.TOP);
}
public void _on_Bottom_value_changed(float value)
{
_spacing[3] = (int)value;
EmitSignal(nameof(SpacingChanged), (int)value, Spacing.BOTTOM);
}
public void _on_Char_value_changed(float value)
{
_spacing[1] = (int)value;
EmitSignal(nameof(SpacingChanged), (int)value, Spacing.CHAR);
}
}