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Main.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BedrockLauncher.Bootstrap
{
public partial class Main : Form
{
public Main()
{
InitializeComponent();
Task.Run(RunBootstrap);
}
public void RunBootstrap()
{
Thread.Sleep(2000);
UpdateProgressDetails("Checking Current NET Version...");
UpdateProgressBar(25);
Bootstrap.CheckForNETRuntime();
UpdateProgressDetails("Checking Current VC++ Version...");
UpdateProgressBar(25);
Bootstrap.CheckForVCRuntime();
UpdateProgressDetails("Checking Current Windows Version...");
UpdateProgressBar(25);
Bootstrap.CheckForWindowsVersion();
UpdateProgressDetails("Starting...");
UpdateProgressBar(25);
Bootstrap.StartLauncher();
}
public void UpdateProgressDetails(string details)
{
progressDetails.Invoke((MethodInvoker)delegate
{
progressDetails.Text = details;
});
}
public void UpdateProgressBar(int incrementAmount, bool immediate = true)
{
Task.Run(() =>
{
if (immediate)
{
progressBar1.Invoke((MethodInvoker)delegate
{
progressBar1.Value += incrementAmount;
});
}
else
{
for (int i = 0; i < incrementAmount; i++)
{
progressBar1.Invoke((MethodInvoker)delegate
{
progressBar1.Value += 1;
});
Thread.Sleep(25);
}
}
});
}
}
}