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把连续的4个空格都换成了TAB
删除了许多IS_SERVER的判断,主要的观点是服务端不一定要和客户端的代码完全一样,不然就显得非常庞大,鄙人认为客户端和服务端主要是通讯,所以应该在协议上下功夫
在创建主场景的时候,本来是从外部传递的登陆状态,变成了在构造函数内部直接判断套接字管理器中的登陆状态,这样省了一些不必要的代码
增加了下载模块,可以依次下载文件,目前是进入游戏就下载,如有必要我们可以以后改成手动
希望能提一些意见或者建议