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Can't find out when the player equips and un-equips a focus.
I may be missing how to do this so please let me know.
You have the code to only charge the want when it is in hand in the beginning of research.
Could you please forward that status to the ItemFocusBasic class in some sort of way?
onActive or onUpdate (...,isSelected=true)
I am trying to create 2 scenarios.
Create a torch place focus for long distance like your builder wand. :)
When focus is equipped and correctly upgraded, then generate a lighting effect.
The text was updated successfully, but these errors were encountered:
Can't find out when the player equips and un-equips a focus.
I may be missing how to do this so please let me know.
You have the code to only charge the want when it is in hand in the beginning of research.
Could you please forward that status to the ItemFocusBasic class in some sort of way?
onActive or onUpdate (...,isSelected=true)
I am trying to create 2 scenarios.
The text was updated successfully, but these errors were encountered: