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I have found a workaround. The PointerMove is triggered at every release. Isn't super logical but is a workaround good enough for me. |
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Hi,
Im quite new to Avalonia so likely I have made some mistake but cant find how to solve it. Im writing a custom control that needs to capture when a mouse button is released. But if I press both buttons there will be no release event (OnPointerRelease) triggered until both are released. But I want to know when either is released.
How can I do this or is there some kind of limitation?
/ Anders
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