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If you create an armor with some damage reduction triggered by "take damage", damages from the mm mobs bypass that reduction.
So we used the less interresting potion effect and discovered the issue with potion effect loss with keepinv
The text was updated successfully, but these errors were encountered:
same issue with the take_entity_damage trigger: MythicMobs overrides them
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If you create an armor with some damage reduction triggered by "take damage",
damages from the mm mobs bypass that reduction.
The text was updated successfully, but these errors were encountered: