From d5d19930d597c6ea60ccba7bbfb9e9f586fb1fe7 Mon Sep 17 00:00:00 2001 From: FireFoxPhoenix Date: Fri, 28 Feb 2025 23:21:09 +1000 Subject: [PATCH] =?UTF-8?q?=D0=A4=D0=B8=D0=BA=D1=81?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Shipyard/Systems/ShipyardSystem.Consoles.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Content.Server/Shipyard/Systems/ShipyardSystem.Consoles.cs b/Content.Server/Shipyard/Systems/ShipyardSystem.Consoles.cs index cdb24496548..c7a7fdd1e81 100644 --- a/Content.Server/Shipyard/Systems/ShipyardSystem.Consoles.cs +++ b/Content.Server/Shipyard/Systems/ShipyardSystem.Consoles.cs @@ -514,8 +514,8 @@ private void SendPurchaseMessage(EntityUid uid, EntityUid player, string name, s { _radio.SendRadioMessage(uid, Loc.GetString("shipyard-console-docking", ("owner", player), ("vessel", name)), channel, uid); _chat.TrySendInGameICMessage(uid, Loc.GetString("shipyard-console-docking", ("owner", player!), ("vessel", name)), InGameICChatType.Speak, true); - }; - }; + } + } } private void SendSellMessage(EntityUid uid, string? player, string name, string shipyardChannel, EntityUid seller, bool secret) @@ -532,8 +532,8 @@ private void SendSellMessage(EntityUid uid, string? player, string name, string { _radio.SendRadioMessage(uid, Loc.GetString("shipyard-console-leaving", ("owner", player!), ("vessel", name!), ("player", seller)), channel, uid); _chat.TrySendInGameICMessage(uid, Loc.GetString("shipyard-console-leaving", ("owner", player!), ("vessel", name!), ("player", seller)), InGameICChatType.Speak, true); - }; - }; + } + } } private void PlayDenySound(EntityUid playerUid, EntityUid consoleUid, ShipyardConsoleComponent component) @@ -741,7 +741,7 @@ private struct IDShipAccesses // Check that the listing contains the shuttle or that the shuttle is in the group that the console is looking for if (listing?.Shuttles.Contains(vessel.ID) ?? false || key != null && key != ShipyardConsoleUiKey.Custom && - vessel.Group == key || key == ShipyardConsoleUiKey.Debug) + vessel.Group == key || key == ShipyardConsoleUiKey.Debug) // shipyardConsoleUiKey.Debug from Corvax-Frontier { if (hasAccess) available.Add(vessel.ID);