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Everything Incremental.py
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Everything Incremental.py
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from tkinter import Tk
from tkinter import Button
from tkinter import Label
from tkinter import Frame
from tkinter import Scrollbar
import tkinter.ttk as ttk
from tkinter import messagebox
from random import randint
#Never Forget to make after Endorsements :skull:
########################################################################################################
EI = Tk()
EI.title("Everything Incremental Alpha")
EI.geometry("300x300")
EI.resizable(width=True,height=True)
########################################################################################################
messagebox.showinfo("Everything Incremental Alpha - Welcome!", "Welcome to Everything Incremental!")
messagebox.showinfo("Everything Incremental Alpha - Original Games List", "Original Games List \n1. Grass Cutting Incremental \n2. Really Grass Cutting Incremental \n3. Distance Incremental \n4. Antimatter Dimensions \n5. AD mods (NG+++, NG++++, NG-, NG-5, NG UD' etc) \n6. Merging Legends \n7. Circle Incremental \n8. Infinite Rarities \n9. Eternal Rarities 1 \n10. Eternal Rarities 2 \n11. Incremental Mass Rewritten \n12. Synergism \n13. Prestreestuck \n14. Prestige Tree \n15. ThetaCore Incremental \n16. Check Back Mod \n17. The Milestone Tree NG+ \n18. The Plant Tree \n19. The Tree Of Life \n20. The Operator Tree \n21. Le Underrated Forest \n22. APTMWYMTNWMMTTWATIEATASIJAPM (Another Prestige Tree Mod Where You Merge Things, Now With Much More Time To Waste! Also, There Isn’t Even A Tree Anymore So It’s Just A Prestige Mod) \nAnd more and more Incremental games unknown...")
messagebox.showwarning("Everything Incremental Alpha - Banned Players", "Banned players in this game : \n1. Baba Shelby (Discord : baba_shelby, Roblox : @TheDiamondCrew2000) \nPlease follow the rules on this game.")
########################################################################################################
MainContentFrame=Frame(EI, relief='solid', bd=2)
InfoSettingsFrame=Frame(EI, relief='solid', bd=2)
########################################################################################################
MainContentNoticeLabel=Label(MainContentFrame, text = 'Main Contents', background = 'yellow')
InfoSettingsNoticeLabel=Label(InfoSettingsFrame, text = 'Info & Settings', background = 'light grey')
MainContentNoticeLabel.pack()
InfoSettingsNoticeLabel.pack()
########################################################################################################
def Stattab():
EIStattab = Tk()
EIStattab.title("Everything Incremental Alpha - Stats")
EIStattab.geometry("300x300")
EIStattab.resizable(width=True,height=True)
def NormalStattab():
EINormalStattab = Tk()
EINormalStattab.title("Everything Incremental Alpha - Normal Stats")
EINormalStattab.geometry("300x300")
EINormalStattab.resizable(width=True,height=True)
def Sector1Stattab():
EIS1Stattab = Tk()
EIS1Stattab.title("Everything Incremental Alpha - Sector 1 Stats")
EIS1Stattab.geometry("300x300")
EIS1Stattab.resizable(width=True,height=True)
EIS1Stattab.mainloop()
def Sector2Stattab():
EIS2Stattab = Tk()
EIS2Stattab.title("Everything Incremental Alpha - Sector 2 Stats")
EIS2Stattab.geometry("300x300")
EIS2Stattab.resizable(width=True,height=True)
EIS2Stattab.mainloop()
def Sector3Stattab():
EIS3Stattab = Tk()
EIS3Stattab.title("Everything Incremental Alpha - Sector 3 Stats")
EIS3Stattab.geometry("300x300")
EIS3Stattab.resizable(width=True,height=True)
EIS3Stattab.mainloop()
def Sector4Stattab():
EIS4Stattab = Tk()
EIS4Stattab.title("Everything Incremental Alpha - Sector 4 Stats")
EIS4Stattab.geometry("300x300")
EIS4Stattab.resizable(width=True,height=True)
EIS4Stattab.mainloop()
def Sector5Stattab():
EIS5Stattab = Tk()
EIS5Stattab.title("Everything Incremental Alpha - Sector 5 Stats")
EIS5Stattab.geometry("300x300")
EIS5Stattab.resizable(width=True,height=True)
EIS5Stattab.mainloop()
def Sector6Stattab():
EIS6Stattab = Tk()
EIS6Stattab.title("Everything Incremental Alpha - Sector 6 Stats")
EIS6Stattab.geometry("300x300")
EIS6Stattab.resizable(width=True,height=True)
EIS6Stattab.mainloop()
def Sector7Stattab():
EIS7Stattab = Tk()
EIS7Stattab.title("Everything Incremental Alpha - Sector 7 Stats")
EIS7Stattab.geometry("300x300")
EIS7Stattab.resizable(width=True,height=True)
EIS7Stattab.mainloop()
def Sector8Stattab():
EIS8Stattab = Tk()
EIS8Stattab.title("Everything Incremental Alpha - Sector 8 Stats")
EIS8Stattab.geometry("300x300")
EIS8Stattab.resizable(width=True,height=True)
EIS8Stattab.mainloop()
S1Stats=Button(EINormalStattab, text = 'Sector 1 Stats', background = 'yellow', command=Sector1Stattab)
S2Stats=Button(EINormalStattab, text = 'Sector 2 Stats', background = 'green', command=Sector2Stattab)
S3Stats=Button(EINormalStattab, text = 'Sector 3 Stats', background = 'light grey', command=Sector3Stattab)
S4Stats=Button(EINormalStattab, text = 'Sector 4 Stats', background = 'blue', command=Sector4Stattab)
S5Stats=Button(EINormalStattab, text = 'Sector 5 Stats', background = 'dark grey', command=Sector5Stattab)
S6Stats=Button(EINormalStattab, text = 'Sector 6 Stats', background = 'black', command=Sector6Stattab)
S7Stats=Button(EINormalStattab, text = 'Sector 7 Stats', background = 'purple', command=Sector7Stattab)
S8Stats=Button(EINormalStattab, text = 'Sector 8 Stats', background = 'orange', command=Sector8Stattab)
S1Stats.pack()
S2Stats.pack()
S3Stats.pack()
S4Stats.pack()
S5Stats.pack()
S6Stats.pack()
S7Stats.pack()
S8Stats.pack()
EINormalStattab.mainloop()
########################################################################################################
def Upgradetab():
EIUpgradetab = Tk()
EIUpgradetab.title("Everything Incremental Alpha - Upgrades")
EIUpgradetab.geometry("300x300")
EIUpgradetab.resizable(width=True,height=True)
def NRUtab():
EINRUtab = tk()
EINRUtab.title("Everything Incremental Alpha - Normal Realm Upgrades")
EINRUtab.geometry("300x300")
EINRUtab.resizable(width=True,height=True)
def S1Utab():
EIS1Utab = tk()
EIS1Utab.title("Everything Incremental Alpha - Sector 1 Upgrades")
EIS1Utab.geometry("300x300")
EIS1Utab.resizable(width=True,height=True)
EIS1Utab.mainloop()
def S2Utab():
EIS2Utab = tk()
EIS2Utab.title("Everything Incremental Alpha - Sector 2 Upgrades")
EIS2Utab.geometry("300x300")
EIS2Utab.resizable(width=True,height=True)
EIS2Utab.mainloop()
def S3Utab():
EIS3Utab = tk()
EIS3Utab.title("Everything Incremental Alpha - Sector 3 Upgrades")
EIS3Utab.geometry("300x300")
EIS3Utab.resizable(width=True,height=True)
EIS3utab.mainloop()
S1U=Button(EINRUtab, text = "Sector 1 Upgrades", background = 'yellow', command=S1Utab)
S2U=Button(EINRUtab, text = "Sector 2 Upgrades", background = 'lime', command=S2Utab)
S3U=Button(EINRUtab, text = "Sector 3 Upgrades", background = 'light grey', command=S3Utab)
S1U.pack()
S2U.pack()
S3U.pack()
EINRUtab.mainloop()
NRU=Button(EIUpgradetab, text = "Normal Realm Upgrades", background = 'yellow', command=NRUtab)
NRU.pack()
EIUpgradetab.mainloop()
########################################################################################################
def TierStattab():
EITierStattab = Tk()
EITierStattab.title("Everything Incremental Alpha - Tier Stats")
EITierStattab.geometry("300x300")
EITierStattab.resizable(width=True,height=True)
def Tiertab():
EITiertab = Tk()
EITiertab.title("Everything Incremental Alpha - Tiers")
EITiertab.geometry("300x300")
EITiertab.resizable(width=True,height=True)
Tier1=Label(EITiertab, text = ('Tier 1 | Req : 100 Power | x2 Power per Tier'), background = 'grey')
Tier2=Label(EITiertab, text = ('Tier 2 | Req : 10k Power | x2 Power, REBIRTH UNLOCK!'), background = 'grey')
Tier3=Label(EITiertab, text = ('Tier 3 | Req : 100 Rebirths | x2 Rebirth per Tier, PRESTIGE UNLOCK!'), background = 'grey')
Tier4=Label(EITiertab, text = ('Tier 4 | Req : 100 Prestige | x2 Power and Rebirth, ASCEND UNLOCK!'), background = 'grey')
Tier5=Label(EITiertab, text = ('Tier 5 | Req : 100 Ascend | x2 Prestige per Tier, TRANSCEND UNLOCK!'), background = 'grey')
Tier6=Label(EITiertab, text = ('Tier 6 | Req : 100 Transcend | x2 Power ~ Prestige, ULTRA UNLOCK!'), background = 'grey')
Tier7=Label(EITiertab, text = ('Tier 7 | Req : 1k Ultra | x2 Ascend per Tier, MEGA UNLOCK!'), background = 'grey')
Tier8=Label(EITiertab, text = ('Tier 8 | Req : 100 Power | x2 Power ~ Ascend, SACRIFICE UNLOCK!'), background = 'grey')
Tier9=Label(EITiertab, text = ('Tier 9 | Req : 100 Sacrifice | x5 Power ~ Ascend'), background = 'grey')
Tier10=Label(EITiertab, text = ('Tier 10 | Req : 10k Sacrifice | HYPER TIER UNLOCK!, REINCARNATIONS UNLOCK!'), background = 'grey')
Tier11=Label(EITiertab, text = ('Tier 11 | Req : 10 Reins | x2 Transcend per Tier'), background = 'grey')
Tier12=Label(EITiertab, text = ('Tier 12 | Req : 10k Reins | x2 Power ~ Transcend, MATTER UNLOCK!'), background = 'grey')
Tier13=Label(EITiertab, text = ('Tier 13 | Req : 10 Matter | x2 Ultra per Tier'), background = 'grey')
Tier14=Label(EITiertab, text = ('Tier 14 | Req : 1k Matter | x2 Power ~ Ultra'), background = 'grey')
Tier15=Label(EITiertab, text = ('Tier 15 | Req : 100k Power | x2 Mega per Tier, DARK MATTER UNLOCK!'), background = 'grey')
Tier16=Label(EITiertab, text = ('Tier 16 | Req : 10 Dark Matter | x2 Power ~ Mega'), background = 'grey')
Tier17=Label(EITiertab, text = ('Tier 17 | Req : 1k Dark Matter | x5 Power ~ Mega'), background = 'grey')
Tier18=Label(EITiertab, text = ('Tier 18 | Req : 100k Dark Matter | SECTOR 2 UNLOCK!'), background = 'grey')
Tier19=Label(EITiertab, text = ('Tier 19 | Req : 100 Grass | GRASS HOP UNLOCK!'), background = 'grey')
Tier20=Label(EITiertab, text = ('Tier 20 | Req : 10k Grass | x2 Sacrifice per Tier'), background = 'grey')
Tier21=Label(EITiertab, text = ('Tier 21 | Req : 1m Grass | x2 Power ~ Sacrifice'), background = 'grey')
Tier22=Label(EITiertab, text = ('Tier 22 | Req : 100 P.P | x2 Reins per Tier'), background = 'grey')
Tier23=Label(EITiertab, text = ('Tier 23 | Req : 10k P.P | x2 Power ~ Reins'), background = 'grey')
Tier24=Label(EITiertab, text = ('Tier 24 | Req : 1m P.P | x2 Matter per Tier'), background = 'grey')
Tier25=Label(EITiertab, text = ('Tier 25 | Req : 100 Crystal | x2 Power ~ Matter'), background = 'grey')
Tier26=Label(EITiertab, text = ('Tier 26 | Req : 10k Crystal | x2 Dark Matter per Tier'), background = 'grey')
Tier27=Label(EITiertab, text = ('Tier 27 | Req : 1m Crystal | x2 Power ~ Dark Matter'), background = 'grey')
Tier1.pack()
Tier2.pack()
Tier3.pack()
Tier4.pack()
Tier5.pack()
Tier6.pack()
Tier7.pack()
Tier8.pack()
Tier9.pack()
Tier10.pack()
Tier11.pack()
Tier12.pack()
Tier13.pack()
Tier14.pack()
Tier15.pack()
Tier16.pack()
Tier17.pack()
Tier18.pack()
Tier19.pack()
Tier20.pack()
Tier21.pack()
Tier22.pack()
Tier23.pack()
Tier24.pack()
Tier25.pack()
Tier26.pack()
Tier27.pack()
EITiertab.mainloop()
def HyperTiertab():
EIHTtab = Tk()
EIHTtab.title("Everything Incremental Alpha - Hyper Tiers")
EIHTtab.geometry("300x300")
EIHTtab.resizable(width=True,height=True)
HT1=Label(EIHTtab, text = ('Hyper Tier 1 | Req : 10 Tiers | x5 Power ~ Sacrifice per HT!'), background = 'dark grey')
HT1.pack()
EIHTtab.mainloop()
def SuperTiertab():
EISTtab = Tk()
EISTtab.title("Everything Incremental Alpha - Super Tiers")
EISTtab.geometry("300x300")
EISTtab.resizable(width=True,height=True)
EISTtab.mainloop()
def GrassHoptab():
EIGHtab = Tk()
EIGHtab.title("Everything Incremental Alpha - Grass Hops")
EIGHtab.geometry("300x300")
EIGHtab.resizable(width=True,height=True)
GHInfo=Label(EIGHtab, text = '! THIS IS NOT 🦗 !\nDo you hate the lack of grasses?\nThen HOP ON THE GRASS TO EARN MORE GRASSES!\n(Dont do this on real life because you will look dumb.)\nEarn Grass to GRASSHOP!\nGrasshop boosts Grasses and other Grass-Related stats and EVEN OTHER SECTOR STATS!\nTho it resets Sector 1~2 Stats ;-;\nBUT THIS IS THE TEST SERVER SO THE STATS WONT RESET!', background = 'lime')
GH1=Label(EIGHtab, text = ('Grass Hop 1 | Req : 100 Grass | x2 Grass per G.H'), background = 'lime')
GH2=Label(EIGHtab, text = ('Grass Hop 2 | Req : 10k Grass | x2 Grass'), background = 'lime')
GH3=Label(EIGHtab, text = ('Grass Hop 3 | Req : 1m Grass | x3 Sector 1 Stats per G.H'), background = 'lime')
GH4=Label(EIGHtab, text = ('Grass Hop 4 | Req : 100m Grass | x3 Grass'), background = 'lime')
GH5=Label(EIGHtab, text = ('Grass Hop 5 | Req : 10b Grass | +100% Grass per G.H'), background = 'lime')
GH6=Label(EIGHtab, text = ('Grass Hop 6 | Req : 1T Grass | x4 Grass'), background = 'lime')
GH7=Label(EIGHtab, text = ('Grass Hop 7 | Req : 100T Grass | +100% P.P per G.H'), background = 'lime')
GH8=Label(EIGHtab, text = ('Grass Hop 8 | Req : 10Qd Grass | x5 Grass'), background = 'lime')
GH9=Label(EIGHtab, text = ('Grass Hop 9 | Req : 1Qn Grass | +100% Crystals per G.H'), background = 'lime')
GH10=Label(EIGHtab, text = ('Grass Hop 10 | Req : 100Qn Grass | Auto Grass Hop!'), background = 'lime')
GHScale1=Label(EIGHtab, text = ('Because of getting 10+ Grass Hops, GH SCALING I is active.\nGH price formula is added +10% of the normal formula. (100% -> 110%)'), background = 'lime')
GH11=Label(EIGHtab, text = ('Grass Hop 11 | Req : 11Sx Grass | +75% Aluminum per G.H'), background = 'lime')
GH12=Label(EIGHtab, text = ('Grass Hop 12 | Req : 1.21Sp Grass | x6 Grass'), background = 'lime')
GH13=Label(EIGHtab, text = ('Grass Hop 13 | Req : 133.1Sp Grass | +75% Flower per G.H'), background = 'lime')
GH14=Label(EIGHtab, text = ('Grass Hop 14 | Req : 14.64Oc Grass | x7 Grass'), background = 'lime')
GH15=Label(EIGHtab, text = ('Grass Hop 15 | Req : 1.61No Grass | +50% Steel per G.H'), background = 'lime')
GH16=Label(EIGHtab, text = ('Grass Hop 16 | Req : 177.2No Grass | x8 Grass'), background = 'lime')
GH17=Label(EIGHtab, text = ('Grass Hop 17 | Req : 19.5De Grass | +50% Charge MK.1 per G.H'), background = 'lime')
GH18=Label(EIGHtab, text = ('Grass Hop 18 | Req : 2.144UDe Grass | x9 Grass'), background = 'lime')
GH19=Label(EIGHtab, text = ('Grass Hop 19 | Req : 235.8UDe Grass | +25% Rocket Fuel MK.1 per G.H'), background = 'lime')
GH20=Label(EIGHtab, text = ('Grass Hop 20 | Req : 26DDe Grass | Multi Grass Hop!'), background = 'lime')
GHScale2=Label(EIGHtab, text = ('Because of getting 20+ Grass Hops, GH SCALING II is active.\nGH price formula is added +10% of the previous formula. (110% -> 120%)'), background = 'lime')
GHInfo.pack()
GH1.pack()
GH2.pack()
GH3.pack()
GH4.pack()
GH5.pack()
GH6.pack()
GH7.pack()
GH8.pack()
GH9.pack()
GH10.pack()
GHScale1.pack()
GH11.pack()
GH12.pack()
GH13.pack()
GH14.pack()
GH15.pack()
GH16.pack()
GH17.pack()
GH18.pack()
GH19.pack()
GH20.pack()
GHScale2.pack()
EIGHtab.mainloop()
def GrassSkiptab():
EIGStab = Tk()
EIGStab.title("Everything Incremental Alpha - Grass Skips")
EIGStab.geometry("300x300")
EIGStab.resizable(width=True,height=True)
GS1=Label(EIGStab, text = ('Grass Skip 1 | Req : 100 Anti-Grass | x2 Anti-Grass per G.S'), background = 'light blue')
GS2=Label(EIGStab, text = ('Grass Skip 2 | Req : 10k Anti-Grass | x2 Anti-Grass'), background = 'light blue')
GS3=Label(EIGStab, text = ('Grass Skip 3 | Req : 1m Anti-Grass | x10 Sector 1 Stats per G.S'), background = 'light blue')
GS4=Label(EIGStab, text = ('Grass Skip 4 | Req : 100m Anti-Grass | x3 Anti-Grass'), background = 'light blue')
GS5=Label(EIGStab, text = ('Grass Skip 5 | Req : 10b Anti-Grass | Grass Hops No Longer Resets Anything!'), background = 'light blue')
GS6=Label(EIGStab, text = ('Grass Skip 6 | Req : 1T Anti-Grass | x4 Anti-Grass'), background = 'light blue')
GS7=Label(EIGStab, text = ('Grass Skip 7 | Req : 100T Anti-Grass | x5 Sector 2 Stats per G.S'), background = 'light blue')
GS8=Label(EIGStab, text = ('Grass Skip 8 | Req : 10Qd Anti-Grass | x5 Anti-Grass'), background = 'light blue')
GS9=Label(EIGStab, text = ('Grass Skip 9 | Req : 1Qn Anti-Grass | x3 Sector 3 Stats per G.S'), background = 'light blue')
GS10=Label(EIGStab, text = ('Grass Skip 10 | Req : 100Qn Anti-Grass | Auto Grass Skip Unlocked!'), background = 'light blue')
GSScale1=Label(EIGStab, text = ('Because of getting 10+ Grass Skips, GS SCALING I is active.\nGS price formula is added +10% of the normal formula. (100% -> 110%)'), background = 'light blue')
GS1.pack()
GS2.pack()
GS3.pack()
GS4.pack()
GS5.pack()
GS6.pack()
GS7.pack()
GS8.pack()
GS9.pack()
GS10.pack()
GSScale1.pack()
EIGStab.mainloop()
def GrassJumptab():
EIGJtab = Tk()
EIGJtab.title("Everything Incremental Alpha - Grass Jumps")
EIGJtab.geometry("300x300")
EIGJtab.resizable(width=True,height=True)
GJ1=Label(EIGJtab, text = ('Grass Jump 1 | Req : 100 U-Grass | x2 U-Grass per G.J'), background = 'dark grey')
GJ2=Label(EIGJtab, text = ('Grass Jump 2 | Req : 10k U-Grass | x2 U-Grass'), background = 'dark grey')
GJ3=Label(EIGJtab, text = ('Grass Jump 3 | Req : 1m U-Grass | x50 Sector 1 Stats per G.J'), background = 'dark grey')
GJ4=Label(EIGJtab, text = ('Grass Jump 4 | Req : 100m U-Grass | x3 U-Grass'), background = 'dark grey')
GJ5=Label(EIGJtab, text = ('Grass Jump 5 | Req : 10b | Grass Skips No Longer Resets Anything!'), background = 'dark grey')
GJ1.pack()
GJ2.pack()
GJ3.pack()
GJ4.pack()
GJ5.pack()
EIGJtab.mainloop()
def HopSkipJumptab():
EIHSJtab = Tk()
EIHSJtab.title("Everything Incremental Alpha - Hop Skip Jumps")
EIHSJtab.geometry("300x300")
EIHSJtab.resizable(width=True,height=True)
EIHSJtab.mainloop()
def ChargerTier1tab():
EICT1tab = Tk()
EICT1tab.title("Everything Incremental Alpha - Charger Tier 1")
EICT1tab.geometry("300x300")
EICT1tab.resizable(width=True,height=True)
EICT1tab.mainloop()
def ChargerTier2tab():
EICT2tab = Tk()
EICT2tab.title("Everything Incremental Alpha - Charger Tier 2")
EICT2tab.geometry("300x300")
EICT2tab.resizable(width=True,height=True)
EICT2tab.mainloop()
def ChargerTier3tab():
EICT3tab = Tk()
EICT3tab.title("Everything Incremental Alpha - Charger Tier 3")
EICT3tab.geometry("300x300")
EICT3tab.resizable(width=True,height=True)
EICT3tab.mainloop()
def HonorTiertab():
EIHoTtab = Tk()
EIHoTtab.title("Everything Incremental Alpha - Honor Tiers")
EIHoTtab.geometry("300x300")
EIHoTtab.resizable(width=True,height=True)
EIHoTtab.mainloop()
def StarPowerTiertab():
EISPTtab = Tk()
EISPTtab.title("Everything Incremental Alpha - Star Power Tiers")
EISPTtab.geometry("300x300")
EISPTtab.resizable(width=True,height=True)
EISPTtab.mainloop()
def CosmicTiertab():
EICosTtab = Tk()
EICosTtab.title("Everything Incremental Alpha - Cosmic Tiers")
EICosTtab.geometry("300x300")
EICosTtab.resizable(width=True,height=True)
EICosTtab.mainloop()
def TheRingTiertab():
EITRTtab = Tk()
EITRTtab.title("Everything Incremental Alpha - The Ring Tiers")
EITRTtab.geometry("300x300")
EITRTtab.resizable(width=True,height=True)
EITRTtab.pack()
def BreakTheRingtab():
EIBTRtab = Tk()
EIBTRtab.title("Everything Incremental Alpha - BREAK THE RING!")
EIBTRtab.geometry("300x300")
EIBTRtab.resizable(width=True,height=True)
EIBTRtab.pack()
def PlanetoidTiertab():
EIPTtab = Tk()
EIPTtab.title("Everything Incremental Alpha - Planetoid Tiers!")
EIPTtab.geometry("300x300")
EIPTtab.resizable(width=True,height=True)
EIPTtab.pack()
def LunarPowerTiertab():
EILPTtab = Tk()
EILPTtab.title("Everything Incremental Alpha - Lunar Power Tiers!")
EILPTtab.geometry("300x300")
EILPTtab.resizable(width=True,height=True)
EILPTtab.pack()
def DarkChargerTiertab():
EIDCTtab = Tk()
EIDCTtab.title("Everything Incremental Alpha - Dark Charger Tiers!")
EIDCTtab.geometry("300x300")
EIDCTtab.resizable(width=True,height=True)
EIDCTtab.pack()
def SupernovaTiertab():
EISnTtab = Tk()
EISnTtab.title("Everything Incremental Alpha - Supernova Tiers!")
EISnTtab.geometry("300x300")
EISnTtab.resizable(width=True,height=True)
EISnTtab.pack()
TierStats=Button(EITierStattab, text = 'Tiers', background = 'pink', command=Tiertab)
HTStats=Button(EITierStattab, text = 'Hyper Tiers', background = 'orange', command=HyperTiertab)
STStats=Button(EITierStattab, text = 'Super Tiers', background = 'red', command=SuperTiertab)
GHStats=Button(EITierStattab, text = 'Grass Hops', background = 'light green', command=GrassHoptab)
GSStats=Button(EITierStattab, text = 'Grass Skips', background = 'lime', command=GrassSkiptab)
GJStats=Button(EITierStattab, text = 'Grass Jumps', background = 'green', command=GrassJumptab)
HSJStats=Button(EITierStattab, text = 'Hop Skip Jumps', background = 'black', command=HopSkipJumptab)
CT1Stats=Button(EITierStattab, text = 'Charger Tier 1', background = 'light yellow', command=ChargerTier1tab)
CT2Stats=Button(EITierStattab, text = 'Charger Tier 2', background = 'yellow', command=ChargerTier2tab)
CT3Stats=Button(EITierStattab, text = 'Charger Tier 3', background = 'orange', command=ChargerTier3tab)
HoTStats=Button(EITierStattab, text = 'Honor Tiers', background = 'yellow', command=HonorTiertab)
SPTStats=Button(EITierStattab, text = 'Star Power Tiers', background = 'blue', command=StarPowerTiertab)
CosTStats=Button(EITierStattab, text = 'Cosmic Tiers', background = 'purple', command=CosmicTiertab)
TRTStats=Button(EITierStattab, text = 'The Ring Tiers', background = 'light blue', command=TheRingTiertab)
BTRStats=Button(EITierStattab, text = 'BREAK THE RING!', background = 'purple', command=BreakTheRingtab)
PTStats=Button(EITierStattab, text = 'Planetoid Tiers', background = 'blue', command=PlanetoidTiertab)
LPTStats=Button(EITierStattab, text = 'Lunar Power Tiers', background = 'light grey', command=LunarPowerTiertab)
DCTStats=Button(EITierStattab, text = 'Dark Charger Tiers', background = 'black', command=DarkChargerTiertab)
SnTStats=Button(EITierStattab, text = 'Supernova Tiers', background = 'orange', command=SupernovaTiertab)
TierStats.pack()
HTStats.pack()
STStats.pack()
GHStats.pack()
GSStats.pack()
GJStats.pack()
HSJStats.pack()
CT1Stats.pack()
CT2Stats.pack()
CT3Stats.pack()
HoTStats.pack()
SPTStats.pack()
CosTStats.pack()
TRTStats.pack()
BTRStats.pack()
PTStats.pack()
LPTStats.pack()
DCTStats.pack()
SnTStats.pack()
EITierStattab.mainloop()
def Runetab():
EIRunetab = Tk()
EIRunetab.title("Everything Incremental - Runes")
EIRunetab.geometry("300x300")
EIRunetab.resizable(width=True,height=True)
def NewbieRune():
NewbRuneRNG = randint(0,100000)
if NewbRuneRNG == (0):
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT A RUNE TOKEN! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got a RUNE TOKEN! (0.001%)")
print("[GLOBAL] YOU GOT A RUNE TOKEN! (0.001%)")
elif 1 <= NewbRuneRNG <= 60000:
messagebox.showinfo("Common Drop!", "You got an Newbie Rune! (60%)")
elif 60001 <= NewbRuneRNG <= 85000:
messagebox.showinfo("Common Drop!", "You got an Noob Rune! (25%)")
elif 85001 <= NewbRuneRNG <= 95000:
messagebox.showinfo("Common Drop!", "You got an Apprentice Rune! (10%)")
elif 95001 <= NewbRuneRNG <= 99000:
messagebox.showinfo("Uncommon Drop!", "You got a Pro Rune! (4%)")
elif 99001 <= NewbRuneRNG <= 99899:
messagebox.showinfo("Uncommon Drop!", "You got a Master Rune! (1%)")
elif 99900 <= NewbRuneRNG <= 99999:
messagebox.showinfo("RARE DROP!", "You got a HACKER RUNE! Congratulations! (0.1%)")
print("[SERVER] You got a HACKER RUNE! (0.1%)")
else:
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT A GOD RUNE! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got a GOD RUNE! (0.001%)")
print("[GLOBAL] YOU GOT A GOD RUNE! (0.001%)")
def NormalRune():
NormRuneRNG = randint(0,100000)
if NormRuneRNG == (0):
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT A RUNE TOKEN! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got a RUNE TOKEN! (0.001%)")
print("[GLOBAL] YOU GOT A RUNE TOKEN! (0.001%)")
elif 1 <= NormRuneRNG <= 60000:
messagebox.showinfo("Common Drop!", "You got a Strange Rune! (60%)")
elif 60001 <= NormRuneRNG <= 85000:
messagebox.showinfo("Common Drop!", "You got a Wrong Rune! (25%)")
elif 85001 <= NormRuneRNG <= 95000:
messagebox.showinfo("Common Drop!", "You got an Abnormal Rune! (10%)")
elif 95001 <= NormRuneRNG <= 99000:
messagebox.showinfo("Uncommon Drop!", "You got a Normal Rune! (4%)")
elif 99001 <= NormRuneRNG <= 99899:
messagebox.showinfo("Uncommon Drop!", "You got a Good Rune! (1%)")
elif 99900 <= NormRuneRNG <= 99999:
messagebox.showinfo("RARE DROP!", "You got a GREAT RUNE! Congratulations! (0.1%)")
print("[SERVER] You got a GREAT RUNE! (0.1%)")
else:
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT A PERFECT RUNE! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got a PERFECT RUNE! (0.001%)")
print("[GLOBAL] YOU GOT A PERFECT RUNE! (0.001%)")
def GrassRune():
GrassRuneRNG = randint(0,100000)
if GrassRuneRNG == (0):
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT A RUNE TOKEN! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got a RUNE TOKEN! (0.001%)")
print("[GLOBAL] YOU GOT A RUNE TOKEN! (0.001%)")
elif 1 <= GrassRuneRNG <= 60000:
messagebox.showinfo("Common Drop!", "You got a Weeds Rune! (60%)")
elif 60001 <= GrassRuneRNG <= 85000:
messagebox.showinfo("Common Drop!", "You got a Bushes Rune! (25%)")
elif 85001 <= GrassRuneRNG <= 95000:
messagebox.showinfo("Common Drop!", "You got a Seeds Rune! (10%)")
elif 95001 <= GrassRuneRNG <= 99000:
messagebox.showinfo("Uncommon Drop!", "You got a Grass Rune! (4%)")
elif 99001 <= GrassRuneRNG <= 99899:
messagebox.showinfo("Uncommon Drop!", "You got a Field Rune! (1%)")
elif 99900 <= GrassRuneRNG <= 99999:
messagebox.showinfo("RARE DROP!", "You got a TREE RUNE! Congratulations! (0.1%)")
print("[SERVER] You got a TREE RUNE! (0.1%)")
else:
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT A GARDEN RUNE! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got a GARDEN RUNE! (0.001%)")
print("[GLOBAL] YOU GOT A GARDEN RUNE! (0.001%)")
def FactoryRune():
FacRuneRNG = randint(0,100000)
if FacRuneRNG == (0):
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT A RUNE TOKEN! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got a RUNE TOKEN! (0.001%)")
print("[GLOBAL] YOU GOT A RUNE TOKEN! (0.001%)")
elif 1 <= FacRuneRNG <= 60000:
messagebox.showinfo("Common Drop!", "You got a Handmade Rune! (60%)")
elif 60001 <= FacRuneRNG <= 85000:
messagebox.showinfo("Common Drop!", "You got a Gears Rune! (25%)")
elif 85001 <= FacRuneRNG <= 95000:
messagebox.showinfo("Common Drop!", "You got a Bolts&Nuts Rune! (10%)")
elif 95001 <= FacRuneRNG <= 99000:
messagebox.showinfo("Uncommon Drop!", "You got a Machines Rune! (4%)")
elif 99001 <= FacRuneRNG <= 99899:
messagebox.showinfo("Uncommon Drop!", "You got an Energy Rune! (1%)")
elif 99900 <= FacRuneRNG <= 99999:
messagebox.showinfo("RARE DROP!", "You got a ROBOTS RUNE! Congratulations! (0.1%)")
print("[SERVER] You got a ROBOTS RUNE! (0.1%)")
else:
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT AN AI FACTORY RUNE! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got an AI FACTORY RUNE! (0.001%)")
print("[GLOBAL] YOU GOT AN AI FACTORY RUNE! (0.001%)")
def AutoRune():
AutoRuneRNG = randint(0,100000)
if AutoRuneRNG == (0):
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT A RUNE TOKEN! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got a RUNE TOKEN! (0.001%)")
print("[GLOBAL] YOU GOT A RUNE TOKEN! (0.001%)")
elif 1 <= AutoRuneRNG <= 60000:
messagebox.showinfo("Common Drop!", "You got a DIY Rune! (60%)")
elif 60001 <= AutoRuneRNG <= 85000:
messagebox.showinfo("Common Drop!", "You got a Grinding Rune! (25%)")
elif 85001 <= AutoRuneRNG <= 95000:
messagebox.showinfo("Common Drop!", "You got an Afk Rune! (10%)")
elif 95001 <= AutoRuneRNG <= 99000:
messagebox.showinfo("Uncommon Drop!", "You got an Idle Rune! (4%)")
elif 99001 <= AutoRuneRNG <= 99899:
messagebox.showinfo("Uncommon Drop!", "You got an Automaion Rune! (1%)")
elif 99900 <= AutoRuneRNG <= 99999:
messagebox.showinfo("RARE DROP!", "You got an AUTO CLICKER RUNE! Congratulations! (0.1%)")
print("[SERVER] You got an ROBOTS RUNE! (0.1%)")
else:
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT AN AUTO GAMEPASS (💀) RUNE! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got an AUTO GAMEPASS (💀) RUNE! (0.001%)")
print("[GLOBAL] YOU GOT AN AUTO GAMEPASS (💀) RUNE! (0.001%)")
def HonorRune():
HonorRuneRNG = randint(0,100000)
if HonorRuneRNG == (0):
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT A RUNE TOKEN! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got a RUNE TOKEN! (0.001%)")
print("[GLOBAL] YOU GOT A RUNE TOKEN! (0.001%)")
elif 1 <= HonorRuneRNG <= 60000:
messagebox.showinfo("Common Drop!", "You got a Disrespect Rune! (60%)")
elif 60001 <= HonorRuneRNG <= 85000:
messagebox.showinfo("Common Drop!", "You got an Unfamous Rune! (25%)")
elif 85001 <= HonorRuneRNG <= 95000:
messagebox.showinfo("Common Drop!", "You got a Normalized Rune! (10%)")
elif 95001 <= HonorRuneRNG <= 99000:
messagebox.showinfo("Uncommon Drop!", "You got a Famous Rune! (4%)")
elif 99001 <= HonorRuneRNG <= 99899:
messagebox.showinfo("Uncommon Drop!", "You got a Respectful Rune! (1%)")
elif 99900 <= HonorRuneRNG <= 99999:
messagebox.showinfo("RARE DROP!", "You got a NAMED RUNE! Congratulations! (0.1%)")
print("[SERVER] You got a NAMED RUNE! (0.1%)")
else:
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT A HONORED RUNE! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got a HONORED RUNE! (0.001%)")
print("[GLOBAL] YOU GOT A HONORED RUNE! (0.001%)")
def AntiRune():
AntiRuneRNG = randint(0,100000)
if AntiRuneRNG == (0):
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT A RUNE TOKEN! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got a RUNE TOKEN! (0.001%)")
print("[GLOBAL] YOU GOT A RUNE TOKEN! (0.001%)")
elif 1 <= AntiRuneRNG <= 60000:
messagebox.showinfo("Common Drop!", "You got a Positive Rune! (60%)")
elif 60001 <= AntiRuneRNG <= 85000:
messagebox.showinfo("Common Drop!", "You got a Neautral Rune! (25%)")
elif 85001 <= AntiRuneRNG <= 95000:
messagebox.showinfo("Common Drop!", "You got a Depressed Rune! (10%)")
elif 95001 <= AntiRuneRNG <= 99000:
messagebox.showinfo("Uncommon Drop!", "You got a Sad Rune! (4%)")
elif 99001 <= AntiRuneRNG <= 99899:
messagebox.showinfo("Uncommon Drop!", "You got a Negative Rune! (1%)")
elif 99900 <= AntiRuneRNG <= 99999:
messagebox.showinfo("RARE DROP!", "You got a HATRED RUNE! Congratulations! (0.1%)")
print("[SERVER] You got a HATRED RUNE! (0.1%)")
else:
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT AN ANTI RUNE! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got an ANTI RUNE! (0.001%)")
print("[GLOBAL] YOU GOT AN ANTI RUNE! (0.001%)")
def FunnyRune():
FunnyRuneRNG = randint(0,100000)
if FunnyRuneRNG == (0):
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT A RUNE TOKEN! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got a RUNE TOKEN! (0.001%)")
print("[GLOBAL] YOU GOT A RUNE TOKEN! (0.001%)")
elif 1 <= FunnyRuneRNG <= 60000:
messagebox.showinfo("Common Drop!", "You got a No Fun :( Rune! (60%)")
elif 60001 <= FunnyRuneRNG <= 85000:
messagebox.showinfo("Common Drop!", "You got a Bored :| Rune! (25%)")
elif 85001 <= FunnyRuneRNG <= 95000:
messagebox.showinfo("Common Drop!", "You got a Bit Fun :O Rune! (10%)")
elif 95001 <= FunnyRuneRNG <= 99000:
messagebox.showinfo("Uncommon Drop!", "You got a Fun :] Rune! (4%)")
elif 99001 <= FunnyRuneRNG <= 99899:
messagebox.showinfo("Uncommon Drop!", "You got a Funnier :) Rune! (1%)")
elif 99900 <= FunnyRuneRNG <= 99999:
messagebox.showinfo("RARE DROP!", "You got a FUNNIEST :> RUNE! Congratulations! (0.1%)")
print("[SERVER] You got a FUNNIEST :> RUNE! (0.1%)")
else:
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT A LAUGHING OUT LOUD :D RUNE! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got a LAUGHING OUT LOUD :D RUNE! (0.001%)")
print("[GLOBAL] YOU GOT A LAUGHING OUT LOUD :D RUNE! (0.001%)")
def StarRune():
StarRuneRNG = randint(0,100000)
if StarRuneRNG == (0):
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT A RUNE TOKEN! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got a RUNE TOKEN! (0.001%)")
print("[GLOBAL] YOU GOT A RUNE TOKEN! (0.001%)")
elif 1 <= StarRuneRNG <= 60000:
messagebox.showinfo("Common Drop!", "You got a Red Star Rune! (60%)")
elif 60001 <= StarRuneRNG <= 85000:
messagebox.showinfo("Common Drop!", "You got an Orange Star Rune! (25%)")
elif 85001 <= StarRuneRNG <= 95000:
messagebox.showinfo("Common Drop!", "You got a Yellow Star Rune! (10%)")
elif 95001 <= StarRuneRNG <= 99000:
messagebox.showinfo("Uncommon Drop!", "You got a Green Star Rune! (4%)")
elif 99001 <= StarRuneRNG <= 99899:
messagebox.showinfo("Uncommon Drop!", "You got a Blue Star Rune! (1%)")
elif 99900 <= StarRuneRNG <= 99999:
messagebox.showinfo("RARE DROP!", "You got a WHITE STAR RUNE! Congratulations! (0.1%)")
print("[SERVER] You got a WHITE STAR RUNE! (0.1%)")
else:
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT A STAR CHART RUNE! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got a STAR CHART RUNE! (0.001%)")
print("[GLOBAL] YOU GOT A STAR CHART RUNE! (0.001%)")
def GalaxyRune():
GalaxyRuneRNG = randint(0,100000)
if GalaxyRuneRNG == (0):
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT A RUNE TOKEN! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got a RUNE TOKEN! (0.001%)")
print("[GLOBAL] YOU GOT A RUNE TOKEN! (0.001%)")
elif 1 <= GalaxyRuneRNG <= 60000:
messagebox.showinfo("Common Drop!", "You got a Space Dust Rune! (60%)")
elif 60001 <= GalaxyRuneRNG <= 85000:
messagebox.showinfo("Common Drop!", "You got an Asteroid Rune! (25%)")
elif 85001 <= GalaxyRuneRNG <= 95000:
messagebox.showinfo("Common Drop!", "You got a Planet Rune! (10%)")
elif 95001 <= GalaxyRuneRNG <= 99000:
messagebox.showinfo("Uncommon Drop!", "You got a Stars Rune! (4%)")
elif 99001 <= GalaxyRuneRNG <= 99899:
messagebox.showinfo("Uncommon Drop!", "You got a Galaxy Rune! (1%)")
elif 99900 <= GalaxyRuneRNG <= 99999:
messagebox.showinfo("RARE DROP!", "You got a BLACK HOLE RUNE! Congratulations! (0.1%)")
print("[SERVER] You got a BLACK HOLE RUNE! (0.1%)")
else:
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT AN UNIVERSE RUNE! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got an UNIVERSE RUNE! (0.001%)")
print("[GLOBAL] YOU GOT AN UNIVERSE RUNE! (0.001%)")
def UnnaturalRune():
UnnaturalRuneRNG = randint(0,100000)
if UnnaturalRuneRNG == (0):
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT A RUNE TOKEN! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got a RUNE TOKEN! (0.001%)")
print("[GLOBAL] YOU GOT A RUNE TOKEN! (0.001%)")
elif 1 <= UnnaturalRuneRNG <= 60000:
messagebox.showinfo("Common Drop!", "You got a Natural Rune! (60%)")
elif 60001 <= UnnaturalRuneRNG <= 85000:
messagebox.showinfo("Common Drop!", "You got an Unchanging Rune! (25%)")
elif 85001 <= UnnaturalRuneRNG <= 95000:
messagebox.showinfo("Common Drop!", "You got a Same Rune! (10%)")
elif 95001 <= UnnaturalRuneRNG <= 99000:
messagebox.showinfo("Uncommon Drop!", "You got a Changing Rune! (4%)")
elif 99001 <= UnnaturalRuneRNG <= 99899:
messagebox.showinfo("Uncommon Drop!", "You got a Fake Rune! (1%)")
elif 99900 <= UnnaturalRuneRNG <= 99999:
messagebox.showinfo("RARE DROP!", "You got an UNNATURAL RUNE! Congratulations! (0.1%)")
print("[SERVER] You got an UNNATURAL RUNE! (0.1%)")
else:
messagebox.showinfo("SUPER RARE DROP!", "YOU GOT AN ARTIFICIAL RUNE! CONGRATULATIONS! (0.001%)")
print("[SERVER] You got an ARTIFICIAL RUNE! (0.001%)")
print("[GLOBAL] YOU GOT AN ARTIFICIAL RUNE! (0.001%)")
Rune1=Button(EIRunetab, text = 'Newbie Rune', background = 'lime', command=NewbieRune)
Rune2=Button(EIRunetab, text = 'Normal Rune', background = 'green', command=NormalRune)
Rune3=Button(EIRunetab, text = 'Grass Rune', background = 'light green', command=GrassRune)
Rune4=Button(EIRunetab, text = 'Factory Rune', background = 'grey', command=FactoryRune)
Rune5=Button(EIRunetab, text = 'Auto Rune', background = 'orange', command=AutoRune)
Rune6=Button(EIRunetab, text = 'Honor Rune', background = 'yellow', command=HonorRune)
Rune7=Button(EIRunetab, text = 'Anti Rune', background = 'dark blue', command=AntiRune)
Rune8=Button(EIRunetab, text = 'Funny Rune', background = 'yellow', command=FunnyRune)