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How to reproduce:
Start the Workbench, load a world, place a vehicle. (Doesn't matter which) and destroy it completely. (Grenades, etc)
Now "save" it (f10) and load a again the game.
You will receive the following error:
SCRIPT (E): Virtual Machine Exception
Reason: NULL pointer to instance. Variable 'm_pTransformation'
Class: 'EPF_SlotManagerComponentSaveData'
Function: 'ApplySlot'
Stack trace:
Scripts/Game/Components/EPF_SlotManagerComponentSaveData.c:134 Function ApplySlot
Scripts/Game/Components/EPF_SlotManagerComponentSaveData.c:120 Function ApplyTo
Scripts/Game/EPF_EntitySaveData.c:288 Function ApplyComponent
Scripts/Game/EPF_EntitySaveData.c:159 Function ApplyTo
Scripts/Game/EPF_PersistenceComponent.c:257 Function Load
Scripts/Game/EPF_PersistenceManager.c:861 Function OnTypeCollectionLoaded
Scripts/Game/EDF_DbOperationResultTypes.c:121 Function Invoke#2004561
Scripts/Game/Drivers/LocalFile/EDF_FileDbDriverBase.c:176 Function FindAllAsync
Scripts/Game/EDF_DbContext.c:97 Function FindAllAsync
Scripts/Game/EPF_PersistenceManager.c:840 Function OnRootEntityCollectionLoaded
Scripts/Game/EDF_DbOperationResultTypes.c:180 Function Invoke#2004561
Scripts/Game/Drivers/LocalFile/EDF_FileDbDriverBase.c:176 Function FindAllAsync
Scripts/Game/EDF_DbContext.c:97 Function FindAllAsync
Scripts/Game/EDF_DbRepository.c:108 Function FindAsync
Scripts/Game/EPF_PersistenceManager.c:760 Function AfterWorldPostProcess
Scripts/Game/game.c:914 Function OnUpdate
RENDER : RENDER : ObjectsHeightMap::Build
How to reproduce:
Start the Workbench, load a world, place a vehicle. (Doesn't matter which) and destroy it completely. (Grenades, etc)
Now "save" it (f10) and load a again the game.
You will receive the following error:
SCRIPT (E): Virtual Machine Exception
Reason: NULL pointer to instance. Variable 'm_pTransformation'
Class: 'EPF_SlotManagerComponentSaveData'
Function: 'ApplySlot'
Stack trace:
Scripts/Game/Components/EPF_SlotManagerComponentSaveData.c:134 Function ApplySlot
Scripts/Game/Components/EPF_SlotManagerComponentSaveData.c:120 Function ApplyTo
Scripts/Game/EPF_EntitySaveData.c:288 Function ApplyComponent
Scripts/Game/EPF_EntitySaveData.c:159 Function ApplyTo
Scripts/Game/EPF_PersistenceComponent.c:257 Function Load
Scripts/Game/EPF_PersistenceManager.c:861 Function OnTypeCollectionLoaded
Scripts/Game/EDF_DbOperationResultTypes.c:121 Function Invoke#2004561
Scripts/Game/Drivers/LocalFile/EDF_FileDbDriverBase.c:176 Function FindAllAsync
Scripts/Game/EDF_DbContext.c:97 Function FindAllAsync
Scripts/Game/EPF_PersistenceManager.c:840 Function OnRootEntityCollectionLoaded
Scripts/Game/EDF_DbOperationResultTypes.c:180 Function Invoke#2004561
Scripts/Game/Drivers/LocalFile/EDF_FileDbDriverBase.c:176 Function FindAllAsync
Scripts/Game/EDF_DbContext.c:97 Function FindAllAsync
Scripts/Game/EDF_DbRepository.c:108 Function FindAsync
Scripts/Game/EPF_PersistenceManager.c:760 Function AfterWorldPostProcess
Scripts/Game/game.c:914 Function OnUpdate
RENDER : RENDER : ObjectsHeightMap::Build
Files bevor crashing vehicle:
00bb0001-0000-0b52-0000-07da00000996.json
Files after crashing vehicle:
00bb0001-0000-0b52-0000-07da00000996.json
Files after getting error message and restarting again:
00bb0001-0000-0b52-0000-07da00000996.json
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