diff --git a/README.md b/README.md
index 9e587c0..6df50d4 100644
--- a/README.md
+++ b/README.md
@@ -4,9 +4,9 @@
These are the available demos in this repository.
| Demo | version | Documentation |
| ---- | ----- | ---- |
-| [GameOBECocosDemo](./cocos) | [](./cocos) | [Getting Started](https://github.com/AppGalleryConnect/agc-GameOBE-demos/wiki/%E5%8D%8E%E4%B8%BA%E8%81%94%E6%9C%BA%E5%AF%B9%E6%88%98%E5%BC%95%E6%93%8EJS-SDK-demo%E4%BD%BF%E7%94%A8%E6%8C%87%E5%8D%97)
[API Reference](https://developer.huawei.com/consumer/cn/doc/development/AppGallery-connect-References/gameobe-overview-js-0000001237750607) |
-| [GameOBEUnityDemo](./unity)| [](./unity) | [Get Started](https://github.com/AppGalleryConnect/agc-GameOBE-demos/wiki/%E5%8D%8E%E4%B8%BA%E8%81%94%E6%9C%BA%E5%AF%B9%E6%88%98%E5%BC%95%E6%93%8EC%23-SDK-demo%E4%BD%BF%E7%94%A8%E6%8C%87%E5%8D%97)
[API Reference](https://developer.huawei.com/consumer/cn/doc/development/AppGallery-connect-References/gameobe-overview-csharp-0000001229744748) |
-| [RealTimeServerDemo](./realtimeserver) | [](./realtimeserver) | [[Get Started]](https://developer.huawei.com/consumer/cn/doc/development/AppGallery-connect-Guides/gameobe-realtime-server-0000001289210804)
[[API Reference]](https://developer.huawei.com/consumer/cn/doc/development/AppGallery-connect-References/gameobe-overview-server-ts-0000001434539701) |
+| [GameOBECocosDemo](./cocos) | [](./cocos) | [Getting Started](https://github.com/AppGalleryConnect/agc-GameOBE-demos/wiki/%E5%8D%8E%E4%B8%BA%E8%81%94%E6%9C%BA%E5%AF%B9%E6%88%98%E5%BC%95%E6%93%8EJS-SDK-demo%E4%BD%BF%E7%94%A8%E6%8C%87%E5%8D%97)
[API Reference](https://developer.huawei.com/consumer/cn/doc/development/AppGallery-connect-References/gameobe-overview-js-0000001237750607) |
+| [GameOBEUnityDemo](./unity)| [](./unity) | [Get Started](https://github.com/AppGalleryConnect/agc-GameOBE-demos/wiki/%E5%8D%8E%E4%B8%BA%E8%81%94%E6%9C%BA%E5%AF%B9%E6%88%98%E5%BC%95%E6%93%8EC%23-SDK-demo%E4%BD%BF%E7%94%A8%E6%8C%87%E5%8D%97)
[API Reference](https://developer.huawei.com/consumer/cn/doc/development/AppGallery-connect-References/gameobe-overview-csharp-0000001229744748) |
+| [RealTimeServerDemo](./realtimeserver) | [](./realtimeserver) | [[Get Started]](https://developer.huawei.com/consumer/cn/doc/development/AppGallery-connect-Guides/gameobe-realtime-server-0000001289210804)
[[API Reference]](https://developer.huawei.com/consumer/cn/doc/development/AppGallery-connect-References/gameobe-overview-server-ts-0000001434539701) |
## Precautions
The agc-GameOBE-demos project contains 3 independent projects. After downloading the code, you can load different nested projects to the IDE as required. And you can run each project independently.
diff --git a/cocos/README.md b/cocos/README.md
index af0b767..02c46ef 100644
--- a/cocos/README.md
+++ b/cocos/README.md
@@ -107,8 +107,8 @@ The following is a brief description of the scene design files and corresponding
* These pages are used to show and replay game historical records. When you click one item, you would enter the game scene.
- \assets\Scene\recordLIst.fire
- \assets\Script\scene\recordLIst.ts
+ \assets\Scene\recordList.fire
+ \assets\Script\scene\recordList.ts
* After the homeowner clicks to start the game, the player enters the game. Then, the game begins.
diff --git a/cocos/assets/Scene/gameend.fire b/cocos/assets/Scene/gameend.fire
index 90b1bd3..9f14489 100644
--- a/cocos/assets/Scene/gameend.fire
+++ b/cocos/assets/Scene/gameend.fire
@@ -17,7 +17,7 @@
"__id__": 2
}
],
- "_active": false,
+ "_active": true,
"_components": [],
"_prefab": null,
"_opacity": 255,
@@ -409,7 +409,7 @@
"_groupIndex": 0,
"groupIndex": 0,
"showInEditor": false,
- "_id": "1bAosjspFKKqoWIfrKDCVo"
+ "_id": "1eYsrmmyNMYJD26Xo4e7MX"
},
{
"__type__": "cc.Label",
@@ -442,7 +442,7 @@
"_N$fontFamily": "Arial",
"_N$overflow": 0,
"_N$cacheMode": 0,
- "_id": "5ed+RTU0FAuJGBK93ZJIGH"
+ "_id": "42bd4yhTFBw7fBBWmuyytC"
},
{
"__type__": "cc.PrefabInfo",
@@ -452,7 +452,7 @@
"asset": {
"__uuid__": "4a37dd57-78cd-4cec-aad4-f11a73d12b63"
},
- "fileId": "0fiTWlZKBOG7mtfF89+VpK",
+ "fileId": "6f7GyJgvlOe7CzyRETtbps",
"sync": false
},
{
@@ -518,7 +518,7 @@
"_groupIndex": 0,
"groupIndex": 0,
"showInEditor": false,
- "_id": "82uA/ncJZLcozo9+54Wv1+"
+ "_id": "e08oJTlxBBbLj2V6maGuv+"
},
{
"__type__": "cc.Label",
@@ -551,7 +551,7 @@
"_N$fontFamily": "Arial",
"_N$overflow": 0,
"_N$cacheMode": 0,
- "_id": "962YsuaHBJkI7m2BVlt5u+"
+ "_id": "43WtgHODdCTZQBM/JqFWRs"
},
{
"__type__": "cc.PrefabInfo",
@@ -561,7 +561,7 @@
"asset": {
"__uuid__": "4a37dd57-78cd-4cec-aad4-f11a73d12b63"
},
- "fileId": "6d+p1wjVRG/J6wyUKl/w0y",
+ "fileId": "39KVlNqH5IBZZuK01tlLVV",
"sync": false
},
{
@@ -1269,7 +1269,7 @@
"_id": "29zXboiXFBKoIV4PQ2liTe"
},
{
- "__type__": "159bfb7XZhCY5ctb5DNSAoY",
+ "__type__": "a78d9OmdjpFD4dQ3DH++5a2",
"_name": "",
"_objFlags": 0,
"node": {
@@ -1288,6 +1288,6 @@
"reopenGamePrefab": {
"__uuid__": "5c349b53-d115-4f87-a780-c159172e3b3d"
},
- "_id": "08E965pKJNG64qJMRgZ1TK"
+ "_id": "7a7AHU2ChO15SNc16+OqLB"
}
]
\ No newline at end of file
diff --git a/cocos/assets/Scene/recordList.fire b/cocos/assets/Scene/recordList.fire
index 66b4dd2..25a9f02 100644
--- a/cocos/assets/Scene/recordList.fire
+++ b/cocos/assets/Scene/recordList.fire
@@ -480,7 +480,7 @@
"_groupIndex": 0,
"groupIndex": 0,
"showInEditor": false,
- "_id": "79347KYjpD9L+kxej9pBFE"
+ "_id": "83sTs1ohFGuIUKeQzYhH0h"
},
{
"__type__": "cc.Label",
@@ -513,7 +513,7 @@
"_N$fontFamily": "Arial",
"_N$overflow": 0,
"_N$cacheMode": 0,
- "_id": "dakn50n6RES492xKJ2LHYN"
+ "_id": "71v1aahXxOGqbadVRtjuBE"
},
{
"__type__": "cc.PrefabInfo",
@@ -523,7 +523,7 @@
"asset": {
"__uuid__": "4a37dd57-78cd-4cec-aad4-f11a73d12b63"
},
- "fileId": "d4kmg/6uZB2KnMVpGoO4Ci",
+ "fileId": "29wgd8rWJNVp+3lr7YY2up",
"sync": false
},
{
@@ -589,7 +589,7 @@
"_groupIndex": 0,
"groupIndex": 0,
"showInEditor": false,
- "_id": "38JO4EthhEFLJc6Zyr5apA"
+ "_id": "69DT3FomJBaJtGSZ0nNFN2"
},
{
"__type__": "cc.Label",
@@ -622,7 +622,7 @@
"_N$fontFamily": "Arial",
"_N$overflow": 0,
"_N$cacheMode": 0,
- "_id": "56FaW8+eBAvJcXJZn9P3ZC"
+ "_id": "4338IAB8lKiZw21Fq333Fc"
},
{
"__type__": "cc.PrefabInfo",
@@ -632,7 +632,7 @@
"asset": {
"__uuid__": "4a37dd57-78cd-4cec-aad4-f11a73d12b63"
},
- "fileId": "1ftuc1ritGK4a0EFJ2L712",
+ "fileId": "dc7AtoWBZMl7BMx/IIrlez",
"sync": false
},
{
@@ -1136,7 +1136,7 @@
"_N$startAxis": 0,
"_N$paddingLeft": 0,
"_N$paddingRight": 0,
- "_N$paddingTop": 0,
+ "_N$paddingTop": 4,
"_N$paddingBottom": 0,
"_N$spacingX": 0,
"_N$spacingY": 70,
@@ -1931,4 +1931,4 @@
},
"_id": "e4ZIfxzkJCdLo0BOqXOgk1"
}
-]
\ No newline at end of file
+]
diff --git a/cocos/assets/Scene/roomlist.fire b/cocos/assets/Scene/roomlist.fire
index 6355750..6971840 100644
--- a/cocos/assets/Scene/roomlist.fire
+++ b/cocos/assets/Scene/roomlist.fire
@@ -1387,7 +1387,7 @@
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
- 95,
+ 110,
252,
0,
0,
@@ -1458,7 +1458,7 @@
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
- 14,
+ 0,
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@@ -1523,7 +1523,7 @@
"ctor": "Float64Array",
"array": [
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- 3,
+ 0,
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@@ -1796,8 +1796,8 @@
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
- -119.254,
- -329.799,
+ -110,
+ -330,
0,
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@@ -1867,7 +1867,7 @@
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
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+ 0,
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@@ -1932,7 +1932,7 @@
"ctor": "Float64Array",
"array": [
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- 3,
+ 0,
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@@ -2205,7 +2205,7 @@
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
- 109.014,
+ 110,
209,
0,
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@@ -2341,7 +2341,7 @@
"ctor": "Float64Array",
"array": [
0,
- 1,
+ 0,
0,
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0,
@@ -2676,8 +2676,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
- "width": 280,
- "height": 460
+ "width": 310,
+ "height": 470
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -2744,8 +2744,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
- "width": 300,
- "height": 460
+ "width": 310,
+ "height": 470
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -2808,8 +2808,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
- "width": 280,
- "height": 1440
+ "width": 310,
+ "height": 470
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -2821,7 +2821,7 @@
"ctor": "Float64Array",
"array": [
0,
- 160,
+ 235,
0,
0,
0,
@@ -2878,8 +2878,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
- "width": 250,
- "height": 80
+ "width": 300,
+ "height": 70
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -2957,8 +2957,8 @@
"_enabled": true,
"_layoutSize": {
"__type__": "cc.Size",
- "width": 250,
- "height": 80
+ "width": 300,
+ "height": 70
},
"_resize": 0,
"_N$layoutType": 2,
@@ -2970,7 +2970,7 @@
"_N$startAxis": 0,
"_N$paddingLeft": 0,
"_N$paddingRight": 0,
- "_N$paddingTop": 0,
+ "_N$paddingTop": 10,
"_N$paddingBottom": 0,
"_N$spacingX": 0,
"_N$spacingY": 70,
@@ -3622,8 +3622,8 @@
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
- -7.273,
- -329.625,
+ 0,
+ -330,
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@@ -3693,7 +3693,7 @@
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
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+ 0,
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@@ -3758,7 +3758,7 @@
"ctor": "Float64Array",
"array": [
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+ 0,
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@@ -4031,8 +4031,8 @@
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
- 104.36,
- -329.799,
+ 110,
+ -330,
0,
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@@ -4102,7 +4102,7 @@
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
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@@ -4167,7 +4167,7 @@
"ctor": "Float64Array",
"array": [
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- 3,
+ 0,
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@@ -5067,4 +5067,4 @@
"_originalHeight": 40,
"_id": "13RScK9dFBpparE7kjKSwW"
}
-]
\ No newline at end of file
+]
diff --git a/cocos/assets/Scene/team.fire b/cocos/assets/Scene/team.fire
index 82d6396..4b83565 100644
--- a/cocos/assets/Scene/team.fire
+++ b/cocos/assets/Scene/team.fire
@@ -75,13 +75,13 @@
"_active": true,
"_components": [
{
- "__id__": 97
+ "__id__": 107
},
{
- "__id__": 98
+ "__id__": 108
},
{
- "__id__": 99
+ "__id__": 109
}
],
"_prefab": null,
@@ -147,7 +147,7 @@
"_active": true,
"_components": [
{
- "__id__": 96
+ "__id__": 106
}
],
"_prefab": null,
@@ -220,19 +220,22 @@
},
{
"__id__": 83
+ },
+ {
+ "__id__": 93
}
],
"_active": true,
"_components": [
{
- "__id__": 93
+ "__id__": 103
},
{
- "__id__": 94
+ "__id__": 104
}
],
"_prefab": {
- "__id__": 95
+ "__id__": 105
},
"_opacity": 255,
"_color": {
@@ -397,7 +400,7 @@
},
"_contentSize": {
"__type__": "cc.Size",
- "width": 154,
+ "width": 140,
"height": 25.2
},
"_anchorPoint": {
@@ -409,7 +412,7 @@
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
- -72.448,
+ -78,
81.207,
0,
0,
@@ -449,8 +452,8 @@
],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
- "_string": "快乐小黑店(可自定义)",
- "_N$string": "快乐小黑店(可自定义)",
+ "_string": "队伍名称:快乐小黑店",
+ "_N$string": "队伍名称:快乐小黑店",
"_fontSize": 14,
"_lineHeight": 20,
"_enableWrapText": true,
@@ -460,7 +463,7 @@
"_batchAsBitmap": false,
"_styleFlags": 0,
"_underlineHeight": 0,
- "_N$horizontalAlign": 1,
+ "_N$horizontalAlign": 0,
"_N$verticalAlign": 1,
"_N$fontFamily": "Arial",
"_N$overflow": 0,
@@ -2363,7 +2366,7 @@
},
{
"__type__": "cc.Node",
- "_name": "enable_btn_dismiss",
+ "_name": "update_btn",
"_objFlags": 0,
"_parent": {
"__id__": 4
@@ -2392,8 +2395,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
- "width": 100,
- "height": 38
+ "width": 75,
+ "height": 25
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -2404,8 +2407,8 @@
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
- -60,
- -300,
+ 108.926,
+ 323.925,
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@@ -2427,7 +2430,7 @@
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
- "_id": "2el/H9Hl5BkI4ZyaId7Ns8"
+ "_id": "f72926XzZAirRgE4xPnbYQ"
},
{
"__type__": "cc.Node",
@@ -2456,15 +2459,15 @@
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
- "r": 236,
- "g": 91,
- "b": 109,
+ "r": 91,
+ "g": 97,
+ "b": 236,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
- "width": 100,
- "height": 40
+ "width": 75,
+ "height": 25
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -2476,7 +2479,7 @@
"ctor": "Float64Array",
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@@ -2498,7 +2501,7 @@
"_is3DNode": false,
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"groupIndex": 0,
- "_id": "fb+PIvW+9EEK9AgjeG7x2u"
+ "_id": "11ZeWVEYNMUaFCYP1RHxLN"
},
{
"__type__": "cc.Node",
@@ -2527,8 +2530,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
- "width": 100,
- "height": 40
+ "width": 75,
+ "height": 25
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -2562,7 +2565,7 @@
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
- "_id": "53J/lkaFNLb7lUSF/NQJEu"
+ "_id": "1dYd4peONGsqCnBbUSLzCY"
},
{
"__type__": "cc.Label",
@@ -2579,8 +2582,8 @@
],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
- "_string": "解散队伍",
- "_N$string": "解散队伍",
+ "_string": "刷新名称",
+ "_N$string": "刷新名称",
"_fontSize": 14,
"_lineHeight": 20,
"_enableWrapText": false,
@@ -2595,7 +2598,7 @@
"_N$fontFamily": "PingFangSC-Regular, sans-serif",
"_N$overflow": 1,
"_N$cacheMode": 0,
- "_id": "4et9hzxqVKvbGwaFgDN5Zu"
+ "_id": "37I63cshVDKZNVNpPUmDje"
},
{
"__type__": "cc.PrefabInfo",
@@ -2636,7 +2639,7 @@
"_fillRange": 0,
"_isTrimmedMode": true,
"_atlas": null,
- "_id": "05X/cp2kBK55XwbwmifF3G"
+ "_id": "f2mcQvQ09I9JbX5aS3mDAu"
},
{
"__type__": "cc.Layout",
@@ -2648,8 +2651,8 @@
"_enabled": true,
"_layoutSize": {
"__type__": "cc.Size",
- "width": 100,
- "height": 40
+ "width": 75,
+ "height": 25
},
"_resize": 0,
"_N$layoutType": 0,
@@ -2668,7 +2671,7 @@
"_N$verticalDirection": 1,
"_N$horizontalDirection": 0,
"_N$affectedByScale": false,
- "_id": "c9ULk8I51MNLg/bjk3aoIf"
+ "_id": "31QRZXBllK0oukK0RuYycM"
},
{
"__type__": "cc.PrefabInfo",
@@ -2759,7 +2762,7 @@
"_N$target": {
"__id__": 63
},
- "_id": "daq03oZB1HsrZWyuE2Yqp0"
+ "_id": "6cfG4nX71IdKdf65USQGp5"
},
{
"__type__": "cc.PrefabInfo",
@@ -2767,12 +2770,12 @@
"__id__": 63
},
"asset": null,
- "fileId": "03EIYKM9tDFr5hz9PhYpk9",
+ "fileId": "2d1v4gxL9HxahjHYgtiyJ5",
"sync": false
},
{
"__type__": "cc.Node",
- "_name": "enable_btn_match",
+ "_name": "enable_btn_dismiss",
"_objFlags": 0,
"_parent": {
"__id__": 4
@@ -2813,7 +2816,7 @@
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
- 65,
+ -60,
-300,
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@@ -2836,7 +2839,7 @@
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
- "_id": "08Nh9fcjlJjpm53lTlNzSf"
+ "_id": "2el/H9Hl5BkI4ZyaId7Ns8"
},
{
"__type__": "cc.Node",
@@ -2907,7 +2910,7 @@
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
- "_id": "e8G1EPf5BEiL8pjbNtCcOc"
+ "_id": "fb+PIvW+9EEK9AgjeG7x2u"
},
{
"__type__": "cc.Node",
@@ -2971,7 +2974,7 @@
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
- "_id": "84fMmj08tDjLmVTbqXVZRG"
+ "_id": "53J/lkaFNLb7lUSF/NQJEu"
},
{
"__type__": "cc.Label",
@@ -2988,9 +2991,9 @@
],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
- "_string": "快速匹配",
- "_N$string": "快速匹配",
- "_fontSize": 14.4,
+ "_string": "解散队伍",
+ "_N$string": "解散队伍",
+ "_fontSize": 14,
"_lineHeight": 20,
"_enableWrapText": false,
"_N$file": null,
@@ -3004,7 +3007,7 @@
"_N$fontFamily": "PingFangSC-Regular, sans-serif",
"_N$overflow": 1,
"_N$cacheMode": 0,
- "_id": "83801LJYRMdZiWOb3nrVFe"
+ "_id": "4et9hzxqVKvbGwaFgDN5Zu"
},
{
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@@ -3045,7 +3048,7 @@
"_fillRange": 0,
"_isTrimmedMode": true,
"_atlas": null,
- "_id": "fclNo7hyVEsoOBgmFLbZZw"
+ "_id": "05X/cp2kBK55XwbwmifF3G"
},
{
"__type__": "cc.Layout",
@@ -3077,7 +3080,7 @@
"_N$verticalDirection": 1,
"_N$horizontalDirection": 0,
"_N$affectedByScale": false,
- "_id": "d9iTPIejtPtZ90ma3PkEPN"
+ "_id": "c9ULk8I51MNLg/bjk3aoIf"
},
{
"__type__": "cc.PrefabInfo",
@@ -3102,7 +3105,7 @@
"zoomScale": 1.2,
"clickEvents": [],
"_N$interactable": true,
- "_N$enableAutoGrayEffect": true,
+ "_N$enableAutoGrayEffect": false,
"_N$transition": 1,
"transition": 1,
"_N$normalColor": {
@@ -3168,7 +3171,7 @@
"_N$target": {
"__id__": 73
},
- "_id": "64MBZBHDFBSobihPbKl7xZ"
+ "_id": "daq03oZB1HsrZWyuE2Yqp0"
},
{
"__type__": "cc.PrefabInfo",
@@ -3176,12 +3179,12 @@
"__id__": 73
},
"asset": null,
- "fileId": "67hXxeXPJE4pxE7y037hK8",
+ "fileId": "03EIYKM9tDFr5hz9PhYpk9",
"sync": false
},
{
"__type__": "cc.Node",
- "_name": "enable_btn_leave",
+ "_name": "enable_btn_match",
"_objFlags": 0,
"_parent": {
"__id__": 4
@@ -3222,7 +3225,7 @@
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
- -60,
+ 65,
-300,
0,
0,
@@ -3245,7 +3248,7 @@
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
- "_id": "e2I6OWyRxNPKM7Lq/FM2DA"
+ "_id": "08Nh9fcjlJjpm53lTlNzSf"
},
{
"__type__": "cc.Node",
@@ -3316,7 +3319,7 @@
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
- "_id": "967OhnKUhKkqmR4ONqS3wy"
+ "_id": "e8G1EPf5BEiL8pjbNtCcOc"
},
{
"__type__": "cc.Node",
@@ -3380,7 +3383,7 @@
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
- "_id": "aa25lFamZPbaJr/fs1vuXM"
+ "_id": "84fMmj08tDjLmVTbqXVZRG"
},
{
"__type__": "cc.Label",
@@ -3397,6 +3400,415 @@
],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
+ "_string": "快速匹配",
+ "_N$string": "快速匹配",
+ "_fontSize": 14.4,
+ "_lineHeight": 20,
+ "_enableWrapText": false,
+ "_N$file": null,
+ "_isSystemFontUsed": true,
+ "_spacingX": 0,
+ "_batchAsBitmap": false,
+ "_styleFlags": 0,
+ "_underlineHeight": 0,
+ "_N$horizontalAlign": 1,
+ "_N$verticalAlign": 1,
+ "_N$fontFamily": "PingFangSC-Regular, sans-serif",
+ "_N$overflow": 1,
+ "_N$cacheMode": 0,
+ "_id": "83801LJYRMdZiWOb3nrVFe"
+ },
+ {
+ "__type__": "cc.PrefabInfo",
+ "root": {
+ "__id__": 83
+ },
+ "asset": null,
+ "fileId": "bdQT0jYe9Ck7KI+RtM8lWr",
+ "sync": false
+ },
+ {
+ "__type__": "cc.Sprite",
+ "_name": "",
+ "_objFlags": 0,
+ "node": {
+ "__id__": 84
+ },
+ "_enabled": true,
+ "_materials": [
+ {
+ "__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
+ }
+ ],
+ "_srcBlendFactor": 770,
+ "_dstBlendFactor": 771,
+ "_spriteFrame": {
+ "__uuid__": "9bbda31e-ad49-43c9-aaf2-f7d9896bac69"
+ },
+ "_type": 1,
+ "_sizeMode": 0,
+ "_fillType": 0,
+ "_fillCenter": {
+ "__type__": "cc.Vec2",
+ "x": 0,
+ "y": 0
+ },
+ "_fillStart": 0,
+ "_fillRange": 0,
+ "_isTrimmedMode": true,
+ "_atlas": null,
+ "_id": "fclNo7hyVEsoOBgmFLbZZw"
+ },
+ {
+ "__type__": "cc.Layout",
+ "_name": "",
+ "_objFlags": 0,
+ "node": {
+ "__id__": 84
+ },
+ "_enabled": true,
+ "_layoutSize": {
+ "__type__": "cc.Size",
+ "width": 100,
+ "height": 40
+ },
+ "_resize": 0,
+ "_N$layoutType": 0,
+ "_N$cellSize": {
+ "__type__": "cc.Size",
+ "width": 40,
+ "height": 40
+ },
+ "_N$startAxis": 0,
+ "_N$paddingLeft": 0,
+ "_N$paddingRight": 0,
+ "_N$paddingTop": 0,
+ "_N$paddingBottom": 0,
+ "_N$spacingX": 0,
+ "_N$spacingY": 0,
+ "_N$verticalDirection": 1,
+ "_N$horizontalDirection": 0,
+ "_N$affectedByScale": false,
+ "_id": "d9iTPIejtPtZ90ma3PkEPN"
+ },
+ {
+ "__type__": "cc.PrefabInfo",
+ "root": {
+ "__id__": 83
+ },
+ "asset": null,
+ "fileId": "6fVjTjCPJI15eZscQLi68C",
+ "sync": false
+ },
+ {
+ "__type__": "cc.Button",
+ "_name": "",
+ "_objFlags": 0,
+ "node": {
+ "__id__": 83
+ },
+ "_enabled": true,
+ "_normalMaterial": null,
+ "_grayMaterial": null,
+ "duration": 0.1,
+ "zoomScale": 1.2,
+ "clickEvents": [],
+ "_N$interactable": true,
+ "_N$enableAutoGrayEffect": true,
+ "_N$transition": 1,
+ "transition": 1,
+ "_N$normalColor": {
+ "__type__": "cc.Color",
+ "r": 72,
+ "g": 162,
+ "b": 248,
+ "a": 255
+ },
+ "_N$pressedColor": {
+ "__type__": "cc.Color",
+ "r": 72,
+ "g": 162,
+ "b": 248,
+ "a": 60
+ },
+ "pressedColor": {
+ "__type__": "cc.Color",
+ "r": 72,
+ "g": 162,
+ "b": 248,
+ "a": 60
+ },
+ "_N$hoverColor": {
+ "__type__": "cc.Color",
+ "r": 72,
+ "g": 162,
+ "b": 248,
+ "a": 255
+ },
+ "hoverColor": {
+ "__type__": "cc.Color",
+ "r": 72,
+ "g": 162,
+ "b": 248,
+ "a": 255
+ },
+ "_N$disabledColor": {
+ "__type__": "cc.Color",
+ "r": 72,
+ "g": 162,
+ "b": 248,
+ "a": 60
+ },
+ "_N$normalSprite": {
+ "__uuid__": "f0048c10-f03e-4c97-b9d3-3506e1d58952"
+ },
+ "_N$pressedSprite": {
+ "__uuid__": "e9ec654c-97a2-4787-9325-e6a10375219a"
+ },
+ "pressedSprite": {
+ "__uuid__": "e9ec654c-97a2-4787-9325-e6a10375219a"
+ },
+ "_N$hoverSprite": {
+ "__uuid__": "f0048c10-f03e-4c97-b9d3-3506e1d58952"
+ },
+ "hoverSprite": {
+ "__uuid__": "f0048c10-f03e-4c97-b9d3-3506e1d58952"
+ },
+ "_N$disabledSprite": {
+ "__uuid__": "29158224-f8dd-4661-a796-1ffab537140e"
+ },
+ "_N$target": {
+ "__id__": 83
+ },
+ "_id": "64MBZBHDFBSobihPbKl7xZ"
+ },
+ {
+ "__type__": "cc.PrefabInfo",
+ "root": {
+ "__id__": 83
+ },
+ "asset": null,
+ "fileId": "67hXxeXPJE4pxE7y037hK8",
+ "sync": false
+ },
+ {
+ "__type__": "cc.Node",
+ "_name": "enable_btn_leave",
+ "_objFlags": 0,
+ "_parent": {
+ "__id__": 4
+ },
+ "_children": [
+ {
+ "__id__": 94
+ }
+ ],
+ "_active": true,
+ "_components": [
+ {
+ "__id__": 101
+ }
+ ],
+ "_prefab": {
+ "__id__": 102
+ },
+ "_opacity": 255,
+ "_color": {
+ "__type__": "cc.Color",
+ "r": 72,
+ "g": 162,
+ "b": 248,
+ "a": 255
+ },
+ "_contentSize": {
+ "__type__": "cc.Size",
+ "width": 100,
+ "height": 38
+ },
+ "_anchorPoint": {
+ "__type__": "cc.Vec2",
+ "x": 0.5,
+ "y": 0.5
+ },
+ "_trs": {
+ "__type__": "TypedArray",
+ "ctor": "Float64Array",
+ "array": [
+ -60,
+ -300,
+ 0,
+ 0,
+ 0,
+ 0,
+ 1,
+ 1,
+ 1,
+ 1
+ ]
+ },
+ "_eulerAngles": {
+ "__type__": "cc.Vec3",
+ "x": 0,
+ "y": 0,
+ "z": 0
+ },
+ "_skewX": 0,
+ "_skewY": 0,
+ "_is3DNode": false,
+ "_groupIndex": 0,
+ "groupIndex": 0,
+ "_id": "e2I6OWyRxNPKM7Lq/FM2DA"
+ },
+ {
+ "__type__": "cc.Node",
+ "_name": "layout",
+ "_objFlags": 0,
+ "_parent": {
+ "__id__": 93
+ },
+ "_children": [
+ {
+ "__id__": 95
+ }
+ ],
+ "_active": true,
+ "_components": [
+ {
+ "__id__": 98
+ },
+ {
+ "__id__": 99
+ }
+ ],
+ "_prefab": {
+ "__id__": 100
+ },
+ "_opacity": 255,
+ "_color": {
+ "__type__": "cc.Color",
+ "r": 236,
+ "g": 91,
+ "b": 109,
+ "a": 255
+ },
+ "_contentSize": {
+ "__type__": "cc.Size",
+ "width": 100,
+ "height": 40
+ },
+ "_anchorPoint": {
+ "__type__": "cc.Vec2",
+ "x": 0.5,
+ "y": 0.5
+ },
+ "_trs": {
+ "__type__": "TypedArray",
+ "ctor": "Float64Array",
+ "array": [
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 1,
+ 1,
+ 1,
+ 1
+ ]
+ },
+ "_eulerAngles": {
+ "__type__": "cc.Vec3",
+ "x": 0,
+ "y": 0,
+ "z": 0
+ },
+ "_skewX": 0,
+ "_skewY": 0,
+ "_is3DNode": false,
+ "_groupIndex": 0,
+ "groupIndex": 0,
+ "_id": "967OhnKUhKkqmR4ONqS3wy"
+ },
+ {
+ "__type__": "cc.Node",
+ "_name": "Label",
+ "_objFlags": 0,
+ "_parent": {
+ "__id__": 94
+ },
+ "_children": [],
+ "_active": true,
+ "_components": [
+ {
+ "__id__": 96
+ }
+ ],
+ "_prefab": {
+ "__id__": 97
+ },
+ "_opacity": 255,
+ "_color": {
+ "__type__": "cc.Color",
+ "r": 255,
+ "g": 255,
+ "b": 255,
+ "a": 255
+ },
+ "_contentSize": {
+ "__type__": "cc.Size",
+ "width": 100,
+ "height": 40
+ },
+ "_anchorPoint": {
+ "__type__": "cc.Vec2",
+ "x": 0.5,
+ "y": 0.5
+ },
+ "_trs": {
+ "__type__": "TypedArray",
+ "ctor": "Float64Array",
+ "array": [
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 1,
+ 1,
+ 1,
+ 1
+ ]
+ },
+ "_eulerAngles": {
+ "__type__": "cc.Vec3",
+ "x": 0,
+ "y": 0,
+ "z": 0
+ },
+ "_skewX": 0,
+ "_skewY": 0,
+ "_is3DNode": false,
+ "_groupIndex": 0,
+ "groupIndex": 0,
+ "_id": "aa25lFamZPbaJr/fs1vuXM"
+ },
+ {
+ "__type__": "cc.Label",
+ "_name": "",
+ "_objFlags": 0,
+ "node": {
+ "__id__": 95
+ },
+ "_enabled": true,
+ "_materials": [
+ {
+ "__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
+ }
+ ],
+ "_srcBlendFactor": 770,
+ "_dstBlendFactor": 771,
"_string": "退出队伍",
"_N$string": "退出队伍",
"_fontSize": 14,
@@ -3418,7 +3830,7 @@
{
"__type__": "cc.PrefabInfo",
"root": {
- "__id__": 83
+ "__id__": 93
},
"asset": null,
"fileId": "bdQT0jYe9Ck7KI+RtM8lWr",
@@ -3429,7 +3841,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 84
+ "__id__": 94
},
"_enabled": true,
"_materials": [
@@ -3461,7 +3873,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 84
+ "__id__": 94
},
"_enabled": true,
"_layoutSize": {
@@ -3491,7 +3903,7 @@
{
"__type__": "cc.PrefabInfo",
"root": {
- "__id__": 83
+ "__id__": 93
},
"asset": null,
"fileId": "6fVjTjCPJI15eZscQLi68C",
@@ -3502,7 +3914,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 83
+ "__id__": 93
},
"_enabled": true,
"_normalMaterial": null,
@@ -3575,14 +3987,14 @@
"__uuid__": "29158224-f8dd-4661-a796-1ffab537140e"
},
"_N$target": {
- "__id__": 83
+ "__id__": 93
},
"_id": "2e04itMQhLXq8E0NBe2AWs"
},
{
"__type__": "cc.PrefabInfo",
"root": {
- "__id__": 83
+ "__id__": 93
},
"asset": null,
"fileId": "77KMonbKZGbKNObYyiTLBA",
@@ -3749,17 +4161,23 @@
"__id__": 2
},
"_enabled": true,
+ "updateBtn": {
+ "__id__": 71
+ },
+ "teamName": {
+ "__id__": 7
+ },
"playerNum": {
"__id__": 16
},
"enableDismissBtn": {
- "__id__": 63
+ "__id__": 73
},
"enableMatchBtn": {
- "__id__": 73
+ "__id__": 83
},
"enableLeaveBtn": {
- "__id__": 83
+ "__id__": 93
},
"reloadingPrefab": {
"__uuid__": "ee4b28a3-433f-4323-815d-ad9c2c0b9195"
diff --git a/cocos/assets/Script/commonValue.ts b/cocos/assets/Script/commonValue.ts
index f3cf79e..36d4dcb 100644
--- a/cocos/assets/Script/commonValue.ts
+++ b/cocos/assets/Script/commonValue.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -24,6 +24,7 @@ export enum RoomType {
OneVOne = 1, // 1 V 1 类型房间
TwoVTwo = 2, // 2 V 2 类型房间
ThreeVOne = 3, // 3 V 1 类型房间
+ OneGroup = 4
}
export enum LockType {
diff --git a/cocos/assets/Script/comp/Bullet.ts b/cocos/assets/Script/comp/Bullet.ts
index 06cee05..013e12d 100644
--- a/cocos/assets/Script/comp/Bullet.ts
+++ b/cocos/assets/Script/comp/Bullet.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/cocos/assets/Script/comp/Circle.ts b/cocos/assets/Script/comp/Circle.ts
index b1fdec1..11f7396 100644
--- a/cocos/assets/Script/comp/Circle.ts
+++ b/cocos/assets/Script/comp/Circle.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/cocos/assets/Script/comp/FrameSyncView.ts b/cocos/assets/Script/comp/FrameSyncView.ts
index 49572f7..df9fd82 100644
--- a/cocos/assets/Script/comp/FrameSyncView.ts
+++ b/cocos/assets/Script/comp/FrameSyncView.ts
@@ -33,7 +33,7 @@
* 2023.06.28-Add method processServerInfo
* 2023.06.28-Add method reCalcFrameState
* 2023.06.28-Add method updateBullet
- * Copyright(C)2023. Huawei Technologies Co., Ltd. All rights reserved
+ * Copyright(C)2024. Huawei Technologies Co., Ltd. All rights reserved
*/
// Learn TypeScript:
diff --git a/cocos/assets/Script/comp/GameCanvas.ts b/cocos/assets/Script/comp/GameCanvas.ts
index 8926450..0dbaba0 100644
--- a/cocos/assets/Script/comp/GameCanvas.ts
+++ b/cocos/assets/Script/comp/GameCanvas.ts
@@ -30,7 +30,7 @@
* 2023.06.28-Changed method setPlayers
* 2023.06.28-Changed method setBullet
* 2023.06.28-Add method destroyBullet
- * Copyright(C)2023. Huawei Technologies Co., Ltd. All rights reserved
+ * Copyright(C)2024. Huawei Technologies Co., Ltd. All rights reserved
*/
// Learn TypeScript:
diff --git a/cocos/assets/Script/comp/Player.ts b/cocos/assets/Script/comp/Player.ts
index cf3d004..91d25d6 100644
--- a/cocos/assets/Script/comp/Player.ts
+++ b/cocos/assets/Script/comp/Player.ts
@@ -23,7 +23,7 @@
* 2021.12.15-Changed method initPlayer
* 2023.06.28-Changed method initPlayer
* 2021.12.15-Changed method onCollisionEnter
- * Copyright(C)2023. Huawei Technologies Co., Ltd. All rights reserved
+ * Copyright(C)2024. Huawei Technologies Co., Ltd. All rights reserved
*/
// Learn TypeScript:
diff --git a/cocos/assets/Script/function/BulletList.ts b/cocos/assets/Script/function/BulletList.ts
index 23d8467..dd04eed 100644
--- a/cocos/assets/Script/function/BulletList.ts
+++ b/cocos/assets/Script/function/BulletList.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/cocos/assets/Script/function/CloudList.ts b/cocos/assets/Script/function/CloudList.ts
index 57146d4..066fe0f 100644
--- a/cocos/assets/Script/function/CloudList.ts
+++ b/cocos/assets/Script/function/CloudList.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/cocos/assets/Script/function/Common.ts b/cocos/assets/Script/function/Common.ts
index a71066b..841a06d 100644
--- a/cocos/assets/Script/function/Common.ts
+++ b/cocos/assets/Script/function/Common.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/cocos/assets/Script/function/FrameSync.ts b/cocos/assets/Script/function/FrameSync.ts
index 3375bb1..48ab448 100644
--- a/cocos/assets/Script/function/FrameSync.ts
+++ b/cocos/assets/Script/function/FrameSync.ts
@@ -46,8 +46,8 @@
* 2023.06.28-Deleted method handleCollide
* 2023.06.28-Deleted method calcFrame
* 2023.06.28-Deleted method initPlayer
-
- * Copyright(C)2023. Huawei Technologies Co., Ltd. All rights reserved
+
+ * Copyright(C)2024. Huawei Technologies Co., Ltd. All rights reserved
*/
import {PlayerList, PlayerData} from "./PlayerList";
diff --git a/cocos/assets/Script/function/ItemTemplate.ts b/cocos/assets/Script/function/ItemTemplate.ts
index eb989b4..481d9d4 100644
--- a/cocos/assets/Script/function/ItemTemplate.ts
+++ b/cocos/assets/Script/function/ItemTemplate.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -21,22 +21,18 @@ import {RoomInfo} from "../../GOBE/GOBE";
@ccclass
export class ItemTemplate extends Component {
- @property
- public roomId: string = '';
@property(cc.Label)
- public roomName: cc.Label | null = null;
+ public roomId: cc.Label | null = null;
@property(cc.Label)
- public roomDesc: cc.Label | null = null;
+ public roomName: cc.Label | null = null;
@property(cc.Label)
public roomStatus: cc.Label | null = null;
@property(cc.Node)
public backGround: cc.Node | null = null;
init(data: RoomInfo) {
- this.roomId = data.roomId;
+ this.roomId.string = data.roomId.length > 20 ? data.roomId.slice(0,20) : data.roomId;
this.roomName.string = data.roomName.length > 20 ? data.roomName.slice(0,20) + "..." : data.roomName;
- this.roomDesc.string = data.roomId.length > 20 ? data.roomId.slice(0,20) : data.roomId;
- this.roomStatus.string = data.roomStatus==1?"游戏中":"空闲";
-
+ this.roomStatus.string = data.roomStatus == 1 ? "游戏中" : "空闲";
}
}
\ No newline at end of file
diff --git a/cocos/assets/Script/function/PlayerList.ts b/cocos/assets/Script/function/PlayerList.ts
index 13bc7a6..37e0c4d 100644
--- a/cocos/assets/Script/function/PlayerList.ts
+++ b/cocos/assets/Script/function/PlayerList.ts
@@ -23,7 +23,7 @@
* 2021.12.15-Changed interface PlayerData
* 2021.06.28-Changed interface PlayerData
* 2021.06.28-Changed interface PlayerList
- * Copyright(C)2023. Huawei Technologies Co., Ltd. All rights reserved
+ * Copyright(C)2024. Huawei Technologies Co., Ltd. All rights reserved
*/
export interface PlayerData {
diff --git a/cocos/assets/Script/function/RecordItem.ts b/cocos/assets/Script/function/RecordItem.ts
index 234bdc8..5b7e558 100644
--- a/cocos/assets/Script/function/RecordItem.ts
+++ b/cocos/assets/Script/function/RecordItem.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -62,16 +62,17 @@ export class RecordItem extends Component {
.then(async (res: ArrayBuffer) => {
const pathName = remoteUrl.substring(remoteUrl.lastIndexOf('_') + 1, remoteUrl.lastIndexOf('.'));
const fileName = remoteUrl.substring(remoteUrl.lastIndexOf('/') + 1, remoteUrl.lastIndexOf('.'));
- let result;
- if (cc.sys.isBrowser) {
+ let checkSumSuccess = false;
+ // 无crypto.subtle.digest方法,跳过sha256sum校验
+ if ((typeof crypto === "object" && typeof crypto.subtle === "object"
+ && typeof crypto.subtle.digest === "function")) {
const sha256 = await getFileHash(res);
- result = sha256 == fileSha256;
- console.log(`文件完整性校验成功,sha256: ${sha256}`);
+ checkSumSuccess = sha256 === fileSha256;
+ console.log(`文件完整性校验,result=${checkSumSuccess},sha256: ${sha256}`);
+ } else {
+ checkSumSuccess = true;
}
- else {
- result = true;
- }
- if (result) {
+ if (checkSumSuccess) {
let newZip = new JSZip();
newZip.loadAsync(res).then(zip => {
zip.file(`${pathName}/${fileName}.data`).async('text').then(data => {
diff --git a/cocos/assets/Script/scene/asymmetricroom.ts b/cocos/assets/Script/scene/asymmetricroom.ts
index f768f52..4c0f274 100644
--- a/cocos/assets/Script/scene/asymmetricroom.ts
+++ b/cocos/assets/Script/scene/asymmetricroom.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -353,15 +353,16 @@ export default class AsymmetricRoom extends cc.Component {
async onDisconnect(playerInfo: PlayerInfo) {
Util.printLog("玩家掉线");
if (playerInfo.playerId === global.playerId) {
+ global.isConnected = false;
// 没有超过重连时间,就进行重连操作
while (!global.isConnected){
- // 1秒重连一次,防止并发过大游戏直接卡死
- await sleep(1000).then();
global.room.reconnect().then(() => {
Util.printLog("reconnect success");
}).catch((error) => {
Util.printLog("reconnect err");
});
+ // 2秒重连一次,防止并发过大游戏直接卡死
+ await sleep(2000).then();
}
}
}
diff --git a/cocos/assets/Script/scene/game.ts b/cocos/assets/Script/scene/game.ts
index cb98c7c..bd6b227 100644
--- a/cocos/assets/Script/scene/game.ts
+++ b/cocos/assets/Script/scene/game.ts
@@ -59,7 +59,12 @@
* 2023.06.28-Changed method reConnect
* 2023.06.28-Deleted method updateBulletFly
* 2023.06.28-Deleted method sendFireFrame
- * Copyright(C)2023. Huawei Technologies Co., Ltd. All rights reserved
+ * 2024.12.16-Changed method reConnect
+ * 2024.12.16-Changed method syncRoomProp
+ * 2024.12.16-Changed method onDisconnect
+ * 2024.12.16-Changed method onStopFrameSync
+ *
+ * Copyright(C)2024. Huawei Technologies Co., Ltd. All rights reserved
*/
import global from "../../global";
@@ -273,6 +278,7 @@ export default class Game extends cc.Component {
else {
roomProperties = {
roomType: global.roomType,
+ isOnlineMatch:global.isOnlineMatch,
frameSyncPlayerArr: frameSyncPlayerList.players,
curFrameId: global.curHandleFrameId
}
@@ -549,6 +555,7 @@ export default class Game extends cc.Component {
onDisconnect(playerInfo: PlayerInfo) {
Util.printLog("玩家掉线");
if (playerInfo.playerId === global.playerId) {
+ global.isConnected = false;
Reloading.open("正在重连。。。", false);
this.reConnect();
}
@@ -670,11 +677,6 @@ export default class Game extends cc.Component {
if (global.gameSceneType == GameSceneType.FOR_WATCHER){
this.watcherLeaveRoom();
}else{
- global.client.room.sendToServer(JSON.stringify({
- playerId: global.client.playerId,
- type: "GameEnd",
- value: Math.random() > 0.5 ? 1 : 0
- }));
cc.director.loadScene("gameend");
}
} else {
@@ -779,13 +781,13 @@ export default class Game extends cc.Component {
} else {
// 没有超过重连时间,就进行重连操作
while (!global.isConnected){
- // 1秒重连一次,防止并发过大游戏直接卡死
- await sleep(1000).then();
global.room.reconnect().then(() => {
Util.printLog("reconnect success");
}).catch((error) => {
Util.printLog("reconnect err");
});
+ // 2秒重连一次,防止并发过大游戏直接卡死
+ await sleep(2000).then();
}
}
}
diff --git a/cocos/assets/Script/scene/gameend.ts b/cocos/assets/Script/scene/gameend.ts
index 5f0a293..b7b0eb9 100644
--- a/cocos/assets/Script/scene/gameend.ts
+++ b/cocos/assets/Script/scene/gameend.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -40,6 +40,16 @@ export default class GameEnd extends cc.Component {
start() {
this.initDialog();
this.initListener();
+ this.reportGameEndInfo();
+ }
+
+ reportGameEndInfo() {
+ console.log('上报结算消息');
+ global.client.room.sendToServer(JSON.stringify({
+ playerId: global.client.playerId,
+ type: "GameEnd",
+ value: Math.random() > 0.5 ? 1 : 0
+ }));
}
initDialog() {
diff --git a/cocos/assets/Script/scene/gameend.ts.meta b/cocos/assets/Script/scene/gameend.ts.meta
index 14fea15..e5a9dda 100644
--- a/cocos/assets/Script/scene/gameend.ts.meta
+++ b/cocos/assets/Script/scene/gameend.ts.meta
@@ -1,6 +1,6 @@
{
"ver": "1.0.8",
- "uuid": "159bf6fb-5d98-4263-972d-6f90cd480a18",
+ "uuid": "a78d93a6-763a-450f-8750-dc31fefb96b6",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
diff --git a/cocos/assets/Script/scene/hall.ts b/cocos/assets/Script/scene/hall.ts
index 4c8e498..1337fad 100644
--- a/cocos/assets/Script/scene/hall.ts
+++ b/cocos/assets/Script/scene/hall.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -89,6 +89,7 @@ export default class Hall extends cc.Component {
// 绑定在线/组队匹配监听事件
global.client.onMatch.clear();
global.client.onMatch((onMatchResponse) => this.onMatch(onMatchResponse));
+ global.client.onKickOff(()=>this.onKickOff())
}
/**
@@ -224,4 +225,8 @@ export default class Hall extends cc.Component {
Util.printLog('取消匹配失败');
})
}
+
+ private onKickOff() {
+ Util.printLog('多端登录,玩家离线');
+ }
}
diff --git a/cocos/assets/Script/scene/home.ts b/cocos/assets/Script/scene/home.ts
index ae17482..54e7301 100644
--- a/cocos/assets/Script/scene/home.ts
+++ b/cocos/assets/Script/scene/home.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -19,6 +19,8 @@ import {LoginType, RoomType} from "../commonValue";
import * as Util from "../../util";
import global from "../../global";
import Dialog from "../comp/Dialog";
+import config from "../../config";
+import Reloading from "../comp/Reloading";
const {ccclass, property} = cc._decorator;
@@ -66,12 +68,14 @@ export default class Home extends cc.Component {
};
if (cc.sys.ANDROID === cc.sys.platform) {
clientConfig = Object.assign(clientConfig, {
- platform: window.GOBE.PlatformType.CC_ANDROID,
+ platform: window.GOBE.PlatformType.ANDROID,
cerPath: cc.url.raw('resources/endpoint-cert.cer'),
})
}
+ window.GOBE.Logger.level = window.GOBE.LogLevel.DEBUG;
global.client = new window.GOBE.Client(clientConfig);
global.client.onInitResult((resultCode) => this.onInitResult(resultCode));
+ global.client.onMatch((onMatchResponse) => this.onMatch(onMatchResponse));
Util.printLog("正在初始化 SDK");
global.client.init().catch((e) => {
Util.printLog('init err: ' + e);
@@ -87,51 +91,84 @@ export default class Home extends cc.Component {
// demo生成昵称保存到global
global.playerName = Util.mockPlayerName();
Util.printLog('init success');
- if(global.client.lastRoomId){
- Util.printLog('房间Id' + global.client.lastRoomId);
- global.client.joinRoom(global.client.lastRoomId,
- {customPlayerStatus: 0, customPlayerProperties: ""}).then((room) => {
- Util.printLog("加入房间成功");
- global.room = room;
- global.player = room.player;
- Util.printLog('玩家id :' + global.player.playerId + ' 房主id :' + global.room.ownerId);
- // 重置帧id
- let roomProp = JSON.parse(global.room.customRoomProperties);
- if(roomProp.curFrameId) {
- room.resetRoomFrameId(roomProp.curFrameId);
- }
- if (roomProp.roomType) {
- global.roomType = roomProp.roomType;
- if(roomProp.roomType === RoomType.OneVOne) {
- cc.director.loadScene("room");
- } else if (roomProp.roomType === RoomType.TwoVTwo) {
- cc.director.loadScene("teamroom");
- } else if (roomProp.roomType === RoomType.ThreeVOne) {
- cc.director.loadScene("asymmetricroom");
+ if (global.client.lastRoomId || global.client.lastGroupId){
+ if(global.client.lastRoomId) {
+ Util.printLog('房间Id' + global.client.lastRoomId);
+ global.client.joinRoom(global.client.lastRoomId,
+ {customPlayerStatus: 0, customPlayerProperties: ""}).then((room) => {
+ Util.printLog("加入房间成功");
+ global.room = room;
+ global.player = room.player;
+ Util.printLog('玩家id :' + global.player.playerId + ' 房主id :' + global.room.ownerId);
+ // 重置帧id
+ let roomProp = JSON.parse(global.room.customRoomProperties);
+ global.isOnlineMatch = roomProp.isOnlineMatch;
+ Util.printLog("isOnlineMatch:"+global.isOnlineMatch);
+ if (roomProp.curFrameId) {
+ room.resetRoomFrameId(roomProp.curFrameId);
}
- }
- }).catch((e) => {
- Util.printLog('加入房间失败,roomId: ' + global.client.lastRoomId);
- Dialog.open("提示", "加入房间失败" + Util.errorMessage(e));
- global.client.leaveRoom().then(() => {
- Util.printLog("leaveRoom success");
- global.roomType = RoomType.NULL;
+ if (roomProp.roomType) {
+ global.roomType = roomProp.roomType;
+ if(roomProp.roomType === RoomType.OneVOne) {
+ global.jumpType = RoomType.OneVOne;
+ cc.director.loadScene("room");
+ } else if (roomProp.roomType === RoomType.TwoVTwo) {
+ global.jumpType = RoomType.TwoVTwo;
+ cc.director.loadScene("teamroom");
+ } else if (roomProp.roomType === RoomType.ThreeVOne) {
+ global.jumpType = RoomType.ThreeVOne;
+ cc.director.loadScene("asymmetricroom");
+ }else{
+ global.jumpType = RoomType.OneGroup;
+ }
+ }
+ }).catch((e) => {
+ Util.printLog('加入房间失败,roomId: ' + global.client.lastRoomId);
+ Dialog.open("提示", "加入房间失败" + Util.errorMessage(e));
+ global.client.leaveRoom().then(() => {
+ Util.printLog("leaveRoom success");
+ global.roomType = RoomType.NULL;
+ });
+ cc.director.loadScene("hall");
});
- cc.director.loadScene("hall");
- });
- }
- else{
- global.roomType = RoomType.NULL;
+ }
+ if (global.client.lastGroupId){
+ //global.roomType = RoomType.NULL;
+ // 检测是否要进行group重连
+ console.log('lastGroupId存在:' + global.client.lastGroupId);
+ global.client.joinGroup(global.client.lastGroupId).then((group) => {
+ global.group = group;
+ global.player = group.player;
+ if (!global.client.lastRoomId || global.jumpType === RoomType.OneGroup)
+ cc.director.loadScene("team");
+ });
+ }
+ } else{
cc.director.loadScene("hall");
}
-
- window.GOBE.Logger.level = window.GOBE.LogLevel.INFO;
+ window.GOBE.Logger.level = window.GOBE.LogLevel.DEBUG;
Util.printLog('init success');
} else {
Util.printLog('init failed');
}
}
+ onMatch(res){
+ Util.printLog('触发匹配');
+ Util.printLog(global.group.customGroupProperties);
+ if (res.rtnCode === 0) {
+ Util.printLog('在线匹配成功:' + res.room);
+ global.room = res.room;
+ global.player = res.room.player;
+ global.group = global.client.group;
+ cc.director.loadScene(config.asymmetric ? "asymmetricroom" : "teamroom");
+ Reloading.close();
+ } else {
+ Util.printLog("在线匹配失败" + Util.errorMessage(res));
+ Reloading.close();
+ }
+ }
+
onDisable() {
// 关闭对话框
Dialog.close();
diff --git a/cocos/assets/Script/scene/match.ts b/cocos/assets/Script/scene/match.ts
index bb9f357..c313978 100644
--- a/cocos/assets/Script/scene/match.ts
+++ b/cocos/assets/Script/scene/match.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/cocos/assets/Script/scene/recordList.ts b/cocos/assets/Script/scene/recordList.ts
index 771a687..dcb1ba0 100644
--- a/cocos/assets/Script/scene/recordList.ts
+++ b/cocos/assets/Script/scene/recordList.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/cocos/assets/Script/scene/room.ts b/cocos/assets/Script/scene/room.ts
index 81a624e..2701ba4 100644
--- a/cocos/assets/Script/scene/room.ts
+++ b/cocos/assets/Script/scene/room.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -16,13 +16,22 @@
import global from "../../global";
import * as Util from "../../util";
-import { PlayerInfo, UpdateCustomStatusResponse, UpdateCustomPropertiesResponse, RoomInfo, RecvFromServerInfo } from "../../GOBE/GOBE";
+import {
+ PlatformType,
+ PlayerInfo,
+ RecvFromServerInfo,
+ RoomInfo,
+ UpdateCustomPropertiesResponse,
+ UpdateCustomStatusResponse
+} from "../../GOBE/GOBE";
import Dialog from "../comp/Dialog";
-import {RoomType} from "../commonValue";
+import {LockType, RoomType} from "../commonValue";
import {setRoomType, sleep} from "../function/Common";
import Button = cc.Button;
import Label = cc.Label;
import {GameSceneType} from "../function/FrameSync";
+import error = cc.error;
+import {errorMessage} from "../../util";
const {ccclass, property} = cc._decorator;
@@ -225,7 +234,7 @@ export default class Room extends cc.Component {
onRoomPropertiesChange(roomInfo: RoomInfo) {
// TODO拿到roomInfo重置本地数据,刷新页面
console.log('onRoomPropertiesChange ' + JSON.stringify(roomInfo));
- this.isLockRoom.isChecked = roomInfo.isLock == 1;
+ this.isLockRoom.isChecked = roomInfo.isLock == LockType.Locked;
}
// 准备
@@ -245,7 +254,7 @@ export default class Room extends cc.Component {
// 锁定与解锁房间
lockRoom() {
if (global.room && global.room.ownerId === global.room.playerId) {
- global.room.updateRoomProperties({isLock: !this.isLockRoom.isChecked ? 1 : 0});
+ global.room.updateRoomProperties({roomType: 'lock-type' , isLock: !this.isLockRoom.isChecked ? LockType.Locked : LockType.UnLocked});
}
}
@@ -310,7 +319,7 @@ export default class Room extends cc.Component {
roomInfo.ownerId === global.playerId,
roomInfo.players.length,
readyStatus === 1,
- roomInfo.isLock == 1
+ roomInfo.isLock == LockType.Locked
);
}
@@ -545,9 +554,21 @@ export default class Room extends cc.Component {
} else {
// 没有超过重连时间,就进行重连操作
while (!global.isConnected){
- // 1秒重连一次,防止并发过大游戏直接卡死
- await sleep(1000).then();
- await global.room.reconnect();
+ await global.room.reconnect().then(() => {
+ Util.printLog("玩家重连房间成功");
+ }).catch((error) => {
+ if (!error.code || error.code === 91002) {
+ // 加入房间请求不通就继续重连
+ Util.printLog("玩家重连房间失败,重新尝试");
+ }
+ if (error.code && (error.code === 101117 || error.code === 101107 || error.code === 101120)) {
+ // 无法加入房间需要退出到大厅
+ Util.printLog("玩家重连房间失败");
+ cc.director.loadScene("hall");
+ }
+ });
+ // 2秒重连一次,防止并发过大游戏直接卡死
+ await sleep(2000).then();
}
}
} else {
diff --git a/cocos/assets/Script/scene/roominfo.ts b/cocos/assets/Script/scene/roominfo.ts
index 9374a35..5f03b7b 100644
--- a/cocos/assets/Script/scene/roominfo.ts
+++ b/cocos/assets/Script/scene/roominfo.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/cocos/assets/Script/scene/roomlist.ts b/cocos/assets/Script/scene/roomlist.ts
index 63b9e87..f17ae5d 100644
--- a/cocos/assets/Script/scene/roomlist.ts
+++ b/cocos/assets/Script/scene/roomlist.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -162,7 +162,7 @@ export default class RoomList extends cc.Component {
scriptComponent.fresh();
const cls: cc.Node[] = scriptComponent.node.children;
for (let i = 0; i < cls.length; ++i) {
- const backGround = cls[i].getComponent("ItemTemplate").backGround
+ const backGround = cls[i].getComponent("ItemTemplate").backGround;
backGround.on(cc.Node.EventType.TOUCH_START, () => this.freshEdit(global.roomInfos[i]));
}
}
@@ -176,10 +176,10 @@ export default class RoomList extends cc.Component {
changeList() {
if (global.roomInfos) {
const nums: number = global.roomInfos.length;
- if (nums <= 10) {
- this.listContent.height = 720
+ if (nums < 7) {
+ this.listContent.height = 470;
} else {
- this.listContent.height = 720 + (nums - 10) * 47
+ this.listContent.height = 70 * nums;
}
}
}
diff --git a/cocos/assets/Script/scene/team.ts b/cocos/assets/Script/scene/team.ts
index 85c8c4d..aa1b7e2 100644
--- a/cocos/assets/Script/scene/team.ts
+++ b/cocos/assets/Script/scene/team.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -19,12 +19,19 @@ import {PlayerInfo} from "../../GOBE/GOBE";
import Reloading from "../comp/Reloading";
import config from "../../config";
import Dialog from "../comp/Dialog";
+import {sleep} from "../function/Common";
+import Global from "../../global";
const {ccclass, property} = cc._decorator;
@ccclass
export default class Team extends cc.Component {
-
+ // 刷新队伍名称
+ @property(cc.Button)
+ updateBtn: cc.Button = null;
+ // 队伍名称
+ @property(cc.Label)
+ teamName: cc.Label = null;
// 当前玩家数
@property(cc.Label)
playerNum: cc.Label = null;
@@ -72,6 +79,7 @@ export default class Team extends cc.Component {
// 队伍code
this.teamCodeEditBox.string = group.id;
Util.printLog("队伍code:" + group.id);
+ this.teamName.string = '队伍名称:' + group.groupName;
// 获取队长玩家
let ownerPlayer: PlayerInfo = null;
let players = group.players;
@@ -117,6 +125,7 @@ export default class Team extends cc.Component {
this.enableDismissBtn.active = true;
// 隐藏“退出队伍”按钮
this.enableLeaveBtn.active = false;
+ this.updateBtn.node.active = true;
} else { // 不是队长
// 隐藏“解散队伍”、“快速匹配”按钮
this.isOwner = false;
@@ -124,6 +133,7 @@ export default class Team extends cc.Component {
this.enableDismissBtn.active = false;
// 显示“退出队伍”按钮
this.enableLeaveBtn.active = true;
+ this.updateBtn.node.active = false;
}
// 设置加载Dialog
const relaodingNode = cc.instantiate(this.reloadingPrefab) as cc.Node;
@@ -137,15 +147,32 @@ export default class Team extends cc.Component {
this.enableLeaveBtn.on(cc.Node.EventType.TOUCH_START, () => this.leaveGroup());
// 绑定“快速匹配”按钮
this.enableMatchBtn.on(cc.Node.EventType.TOUCH_START, () => this.teamMatch());
+ // 更新队伍名称
+ this.updateBtn.node.on(cc.Node.EventType.TOUCH_START, () => this.updateTeamName());
// 清除group绑定事件
this.clearListener()
// 监听心跳事件(demo根据不同的事件,对数据或界面更新)
global.group.onDismiss(() => this.onDismiss());
- global.group.onLeave((serverEvent) => this.onLeave(serverEvent));
- global.group.onJoin(() => this.onJoin());
- global.group.onMatchStart((serverEvent) => this.onTeamMatch(serverEvent));
+ global.group.onLeave((playerInfo) => this.onLeave(playerInfo));
+ global.group.onJoin((playerInfo) => this.onJoin(playerInfo));
+ global.group.onMatchStart(() => this.onTeamMatch());
+ global.group.onUpdate((groupInfo) => this.onUpdate(groupInfo));
+ // 断线重连
+ global.group.onDisconnect((playerInfo: PlayerInfo) => this.onDisconnect(playerInfo)); // 断连监听
+ }
+
+ updateTeamName() {
+ const name = `随机队伍${Math.floor(Math.random() * 90 + 10)}`;
+ global.group.updateGroup({groupName: name}).then(() => {
+ console.log(`更新小队名称为${name}`);
+ });
+ }
+
+ onUpdate(groupInfo) {
+ this.teamName.string = '队伍名称:' + groupInfo.groupName;
+ console.log('更新队伍名称成功: ' + groupInfo.groupName);
}
clearListener() {
@@ -195,13 +222,10 @@ export default class Team extends cc.Component {
/**
* 监听“退出队伍”
*/
- onLeave(serverEvent) {
- let parseEventParam: any;
- if (serverEvent.eventParam) {
- parseEventParam = JSON.parse(serverEvent.eventParam);
- }
+ onLeave(playerInfo) {
+ console.log('触发了离开小队的消息');
// 当前操作人id(比如是谁退出了队伍)
- let operator = parseEventParam.group.players[0].playerId;
+ let operator = playerInfo.playerId;
if (operator == global.playerId) { // 是本人退出
cc.director.loadScene("hall");
} else {
@@ -212,8 +236,8 @@ export default class Team extends cc.Component {
/**
* 监听“加入队伍”
*/
- onJoin() {
- Util.printLog("加入队伍");
+ onJoin(serverEvent) {
+ Util.printLog("加入队伍: " + JSON.stringify(serverEvent));
//更新队伍信息
this.updateGroup();
}
@@ -254,10 +278,10 @@ export default class Team extends cc.Component {
/**
* 监听“组队匹配”
*/
- onTeamMatch(serverEvent) {
+ onTeamMatch() {
Util.printLog('isOwner:' + this.isOwner);
- Util.printLog('心跳:匹配开始通知,serverEvent =' + serverEvent);
- if (!this.isOwner && serverEvent.eventType === 1) {
+ Util.printLog('心跳:匹配开始通知');
+ if (!this.isOwner) {
// 如果不是队长就弹出匹配中
Reloading.open("队员匹配中。。。", false);
global.client.matchQuery();
@@ -319,4 +343,33 @@ export default class Team extends cc.Component {
global.group.removeAllListeners();
}
}
+
+ async onDisconnect(playerInfo: PlayerInfo) {
+ Util.printLog("玩家掉线");
+ if (playerInfo.playerId === global.playerId) {
+ Global.isGroupConnected = false;
+ await this.reConnectGroup();
+ }
+ }
+
+ async reConnectGroup() {
+ while (!Global.isGroupConnected){
+ // 没有超过重连时间,就进行重连操作
+ await global.group.reconnect().then(() => {
+ Global.isGroupConnected = true;
+ Util.printLog("玩家重连小队成功");
+ }).catch((error) => {
+ if (!error.code || error.code === 91002) {
+ // 加入房间请求不通就继续重连
+ Util.printLog("玩家重连小队失败,重新尝试");
+ }
+ if (error.code && (error.code === 101205 || error.code === 101206 || error.code === 101202)) {
+ // 无法加入房间需要退出到大厅
+ Util.printLog("玩家重连小队失败");
+ cc.director.loadScene("hall");
+ }
+ });
+ await sleep(2000).then();
+ }
+ }
}
diff --git a/cocos/assets/Script/scene/teamroom.ts b/cocos/assets/Script/scene/teamroom.ts
index df76bc8..1106c66 100644
--- a/cocos/assets/Script/scene/teamroom.ts
+++ b/cocos/assets/Script/scene/teamroom.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -19,7 +19,7 @@ import {RoomType} from "../commonValue";
import global from "../../global";
import Dialog from "../comp/Dialog";
import {PlayerInfo} from "../../GOBE/GOBE";
-import {setRoomType} from "../function/Common";
+import {setRoomType, sleep} from "../function/Common";
import {GameSceneType} from "../function/FrameSync";
@@ -251,28 +251,33 @@ export default class TeamRoom extends cc.Component {
global.room.onLeave((playerInfo) => this.onLeaving(playerInfo))
}
- onDisconnect(playerInfo: PlayerInfo) {
+ async onDisconnect(playerInfo: PlayerInfo) {
Util.printLog("玩家掉线");
if (playerInfo.playerId === global.playerId) {
+ global.isConnected = false;
this.reConnectRoom();
}
}
- reConnectRoom() {
+ async reConnectRoom() {
// 没有超过重连时间,就进行重连操作
- global.room.reconnect().then(() => {
- Util.printLog("玩家重连成功");
- }).catch((error) => {
- if (!error.code) {
- // 加入房间请求不通就继续重连
- this.reConnectRoom();
- return;
- }
- if (error.code != 0) {
- // 无法加入房间需要退出到大厅
- cc.director.loadScene("hall");
- }
- });
+ while (!global.isConnected){
+ await global.room.reconnect().then(() => {
+ global.isConnected = true;
+ Util.printLog("玩家重连房间成功");
+ }).catch((error) => {
+ if (!error.code || error.code === 91002) {
+ // 加入房间请求不通就继续重连
+ Util.printLog("玩家重连房间失败,重新尝试");
+ }
+ if (error.code && (error.code === 101117 || error.code === 101107 || error.code === 101120)) {
+ // 无法加入房间需要退出到大厅
+ Util.printLog("玩家重连房间失败");
+ cc.director.loadScene("hall");
+ }
+ });
+ await sleep(2000).then();
+ }
}
leaveRoom() {
diff --git a/cocos/assets/config.ts b/cocos/assets/config.ts
index 35f9fa2..b1218b5 100644
--- a/cocos/assets/config.ts
+++ b/cocos/assets/config.ts
@@ -17,7 +17,8 @@
import * as Util from "./util";
export default {
- openId: Util.mockOpenId(), // 区别不同用户
+ openId: Util.mockOpenId(0), // 区别不同用户
+ channel: 0,
grantType: "client_credentials",
asymmetric: false,
handleFrameRate: 3, //补帧的速率(出现补帧时,每次处理3帧)
@@ -27,5 +28,5 @@ export default {
clientSecret: "",
matchCode: "",
asymmetricMatchCode:"",
-
+
};
diff --git a/cocos/assets/global.ts b/cocos/assets/global.ts
index 5e7d9f2..a499d18 100644
--- a/cocos/assets/global.ts
+++ b/cocos/assets/global.ts
@@ -1,5 +1,5 @@
/*
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -39,6 +39,9 @@ class GlobalData {
public roomType: RoomType = RoomType.NULL; // 房间类型,区分1v1、2v2、3v1类型房间,重连时用\
public isConnected: boolean = false; // 长链是否是连接状态,默认false
+ public jumpType: number = 0; // 跳转方式 1-小队跳转 2-房间跳转
+
+ public isGroupConnected: boolean = false; // 长链是否是连接状态,默认false
public planeSize: number = 15; // 飞机尺寸,圆形,半径为15像素
public planeStepPixel: number = 20; // 飞机每步移动像素
diff --git a/cocos/assets/resources/prefab/room_item.prefab b/cocos/assets/resources/prefab/room_item.prefab
index 28a8ca9..8b9f982 100644
--- a/cocos/assets/resources/prefab/room_item.prefab
+++ b/cocos/assets/resources/prefab/room_item.prefab
@@ -19,96 +19,32 @@
"_children": [
{
"__id__": 2
- }
- ],
- "_active": true,
- "_components": [
- {
- "__id__": 25
- }
- ],
- "_prefab": {
- "__id__": 26
- },
- "_opacity": 255,
- "_color": {
- "__type__": "cc.Color",
- "r": 255,
- "g": 255,
- "b": 255,
- "a": 255
- },
- "_contentSize": {
- "__type__": "cc.Size",
- "width": 0,
- "height": 0
- },
- "_anchorPoint": {
- "__type__": "cc.Vec2",
- "x": 0.5,
- "y": 0.5
- },
- "_trs": {
- "__type__": "TypedArray",
- "ctor": "Float64Array",
- "array": [
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 1,
- 1,
- 1,
- 1
- ]
- },
- "_eulerAngles": {
- "__type__": "cc.Vec3",
- "x": 0,
- "y": 0,
- "z": 0
- },
- "_skewX": 0,
- "_skewY": 0,
- "_is3DNode": false,
- "_groupIndex": 0,
- "groupIndex": 0,
- "_id": ""
- },
- {
- "__type__": "cc.Node",
- "_name": "dialog",
- "_objFlags": 0,
- "_parent": {
- "__id__": 1
- },
- "_children": [
- {
- "__id__": 3
},
{
- "__id__": 6
+ "__id__": 5
},
{
- "__id__": 9
+ "__id__": 8
},
{
- "__id__": 12
+ "__id__": 11
},
{
- "__id__": 15
+ "__id__": 14
},
{
- "__id__": 18
+ "__id__": 17
},
{
- "__id__": 21
+ "__id__": 20
}
],
"_active": true,
- "_components": [],
+ "_components": [
+ {
+ "__id__": 23
+ }
+ ],
"_prefab": {
"__id__": 24
},
@@ -164,17 +100,17 @@
"_name": "bg_color",
"_objFlags": 0,
"_parent": {
- "__id__": 2
+ "__id__": 1
},
"_children": [],
"_active": true,
"_components": [
{
- "__id__": 4
+ "__id__": 3
}
],
"_prefab": {
- "__id__": 5
+ "__id__": 4
},
"_opacity": 255,
"_color": {
@@ -228,7 +164,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 3
+ "__id__": 2
},
"_enabled": true,
"_materials": [
@@ -263,7 +199,7 @@
"asset": {
"__uuid__": "a3e11be4-ec09-4860-a832-5d81ba8f2972"
},
- "fileId": "efxtJASkNMj6YHdhSn1+yg",
+ "fileId": "013e2OmJZJ0rKOYhR9Z+tt",
"sync": false
},
{
@@ -271,17 +207,17 @@
"_name": "room_name_title",
"_objFlags": 0,
"_parent": {
- "__id__": 2
+ "__id__": 1
},
"_children": [],
"_active": true,
"_components": [
{
- "__id__": 7
+ "__id__": 6
}
],
"_prefab": {
- "__id__": 8
+ "__id__": 7
},
"_opacity": 255,
"_color": {
@@ -335,7 +271,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 6
+ "__id__": 5
},
"_enabled": true,
"_materials": [
@@ -371,7 +307,7 @@
"asset": {
"__uuid__": "a3e11be4-ec09-4860-a832-5d81ba8f2972"
},
- "fileId": "5bidU77jJC/Lg5CtPRG2Zx",
+ "fileId": "1b2ZXFP3pIxIlTCLTkI1Mx",
"sync": false
},
{
@@ -379,17 +315,17 @@
"_name": "room_name",
"_objFlags": 0,
"_parent": {
- "__id__": 2
+ "__id__": 1
},
"_children": [],
"_active": true,
"_components": [
{
- "__id__": 10
+ "__id__": 9
}
],
"_prefab": {
- "__id__": 11
+ "__id__": 10
},
"_opacity": 255,
"_color": {
@@ -443,7 +379,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 9
+ "__id__": 8
},
"_enabled": true,
"_materials": [
@@ -479,7 +415,7 @@
"asset": {
"__uuid__": "a3e11be4-ec09-4860-a832-5d81ba8f2972"
},
- "fileId": "76MVCpPS9DgYE9SMBwGt/I",
+ "fileId": "56JBPk6ixNgraP55z6Tfma",
"sync": false
},
{
@@ -487,17 +423,17 @@
"_name": "room_id_title",
"_objFlags": 0,
"_parent": {
- "__id__": 2
+ "__id__": 1
},
"_children": [],
"_active": true,
"_components": [
{
- "__id__": 13
+ "__id__": 12
}
],
"_prefab": {
- "__id__": 14
+ "__id__": 13
},
"_opacity": 255,
"_color": {
@@ -551,7 +487,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 12
+ "__id__": 11
},
"_enabled": true,
"_materials": [
@@ -587,7 +523,7 @@
"asset": {
"__uuid__": "a3e11be4-ec09-4860-a832-5d81ba8f2972"
},
- "fileId": "3eg1uECCBLQZ1ezb8TTgYk",
+ "fileId": "4eZV3II09IlYdNMAPEVa7d",
"sync": false
},
{
@@ -595,17 +531,17 @@
"_name": "room_id",
"_objFlags": 0,
"_parent": {
- "__id__": 2
+ "__id__": 1
},
"_children": [],
"_active": true,
"_components": [
{
- "__id__": 16
+ "__id__": 15
}
],
"_prefab": {
- "__id__": 17
+ "__id__": 16
},
"_opacity": 255,
"_color": {
@@ -659,7 +595,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 15
+ "__id__": 14
},
"_enabled": true,
"_materials": [
@@ -695,7 +631,7 @@
"asset": {
"__uuid__": "a3e11be4-ec09-4860-a832-5d81ba8f2972"
},
- "fileId": "abUtBp+A1NWa0izVtkFOzl",
+ "fileId": "84W+784qRBqaj1uEesjbc4",
"sync": false
},
{
@@ -703,17 +639,17 @@
"_name": "room_status_title",
"_objFlags": 0,
"_parent": {
- "__id__": 2
+ "__id__": 1
},
"_children": [],
"_active": true,
"_components": [
{
- "__id__": 19
+ "__id__": 18
}
],
"_prefab": {
- "__id__": 20
+ "__id__": 19
},
"_opacity": 255,
"_color": {
@@ -767,7 +703,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 18
+ "__id__": 17
},
"_enabled": true,
"_materials": [
@@ -803,7 +739,7 @@
"asset": {
"__uuid__": "a3e11be4-ec09-4860-a832-5d81ba8f2972"
},
- "fileId": "f1i/UVQbhHGZ1xr/2Jwfe6",
+ "fileId": "d1//GywZVEbqBcyso7ozKw",
"sync": false
},
{
@@ -811,17 +747,17 @@
"_name": "room_status",
"_objFlags": 0,
"_parent": {
- "__id__": 2
+ "__id__": 1
},
"_children": [],
"_active": true,
"_components": [
{
- "__id__": 22
+ "__id__": 21
}
],
"_prefab": {
- "__id__": 23
+ "__id__": 22
},
"_opacity": 255,
"_color": {
@@ -875,7 +811,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 21
+ "__id__": 20
},
"_enabled": true,
"_materials": [
@@ -885,8 +821,8 @@
],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
- "_string": "房间id",
- "_N$string": "房间id",
+ "_string": "房间状态",
+ "_N$string": "房间状态",
"_fontSize": 16,
"_lineHeight": 20,
"_enableWrapText": true,
@@ -911,18 +847,7 @@
"asset": {
"__uuid__": "a3e11be4-ec09-4860-a832-5d81ba8f2972"
},
- "fileId": "e7suZNjnJJaq2+98OVA7Pm",
- "sync": false
- },
- {
- "__type__": "cc.PrefabInfo",
- "root": {
- "__id__": 1
- },
- "asset": {
- "__uuid__": "a3e11be4-ec09-4860-a832-5d81ba8f2972"
- },
- "fileId": "bachMhdMNFi7yYvqsYnKdR",
+ "fileId": "09UxAvYFRMbIWkD5qtUB75",
"sync": false
},
{
@@ -933,18 +858,17 @@
"__id__": 1
},
"_enabled": true,
- "roomId": "",
- "roomName": {
- "__id__": 10
+ "roomId": {
+ "__id__": 15
},
- "roomDesc": {
- "__id__": 16
+ "roomName": {
+ "__id__": 9
},
"roomStatus": {
- "__id__": 22
+ "__id__": 21
},
"backGround": {
- "__id__": 3
+ "__id__": 2
},
"_id": ""
},
diff --git a/cocos/assets/util.ts b/cocos/assets/util.ts
index fbff46d..795aeaa 100644
--- a/cocos/assets/util.ts
+++ b/cocos/assets/util.ts
@@ -1,5 +1,5 @@
/*
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/cocos/package.json b/cocos/package.json
index bcce5c5..92ee835 100644
--- a/cocos/package.json
+++ b/cocos/package.json
@@ -1,6 +1,6 @@
{
"name": "gameobecocos-demo",
- "version": "13.6.1",
+ "version": "14.3.1",
"description": "Game Online Battle Engine Demo for Cocos",
"dependencies": {
"jszip": "^3.10.1"
diff --git a/realtimeserver/GOBERTS.d.ts b/realtimeserver/GOBERTS.d.ts
index a9fafab..d929b22 100644
--- a/realtimeserver/GOBERTS.d.ts
+++ b/realtimeserver/GOBERTS.d.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -59,12 +59,26 @@ declare interface ArgsConfig {
logger?: any;
}
+declare interface AuthResponse extends BaseResponse {
+ serviceToken: string;
+ timeStamp: number;
+}
+
export declare const enum AutoFrame {
AUTO_FRAME_OFF = 0,
AUTO_FRAME_ON = 1
}
+declare interface AvailableRoomsResponse extends BaseResponse {
+ rooms: RoomInfo_2[];
+ count: number;
+ offset: string | number;
+ hasNext: 0 | 1;
+}
+
declare interface BaseResponse {
+ rtnCode: number;
+ msg?: string;
ret: {
code: number;
msg?: string;
@@ -146,6 +160,8 @@ export declare interface GameServer {
onUpdateCustomStatus?: OnUpdateCustomStatusFunc;
onRealTimeServerDisconnected?: CommonFunc;
onRealTimeServerConnected?: CommonFunc;
+ onRoomPropertiesChangeFailed?: ErrorFunc;
+ onInstantMessageFailed?: ErrorFunc;
}
declare interface GetCacheResponse extends BaseResponse {
@@ -167,6 +183,7 @@ export declare interface gobeDevloperCode {
*/
export declare class GOBEError extends Error {
code: number;
+ msg?: string;
constructor(code: number, message?: string);
}
@@ -175,6 +192,39 @@ export declare const enum ImType {
SPECIFILED_PLAYERS = 2
}
+declare interface LocalServerChannelResponse extends BaseResponse {
+ epAddr: string;
+ roomId: string;
+ roomTicket: string;
+ setupTicket: string;
+ joinTicket: string;
+ autoFrame: number;
+ frameRate: number;
+}
+
+declare interface LocalServerMethodRoute {
+ init: (appId: string, clientId: string, clientSecret: string) => Promise;
+ getRoomList: (roomType: string) => Promise;
+ joinRoom: (roomCode: string, roomId: string) => Promise;
+}
+
+export declare const localServerMethodRoute: LocalServerMethodRoute;
+
+export declare class Logger {
+ static level: LogLevel;
+ debug(debugInfo: string): void;
+ info(info: string): void;
+ warn(info: string): void;
+ error(errInfo: string): void;
+}
+
+export declare enum LogLevel {
+ DEBUG = 1,
+ INFO = 2,
+ ERROR = 3,
+ OFF = 4
+}
+
/**
* 云侧sdk接口定义文档
*/
@@ -329,14 +379,18 @@ declare namespace serverInterface {
ArgsConfig,
ServerAckMessage,
BaseResponse,
+ AuthResponse,
+ AvailableRoomsResponse,
GetRoomInfoResponse,
CreateChannelResponse,
+ LocalServerChannelResponse,
GetCacheResponse,
CreateChannelResponseData,
RoomInfo_2 as RoomInfo,
PlayerInfo_2 as PlayerInfo,
RouterInfo_2 as RouterInfo,
- CacheValue_2 as CacheValue
+ CacheValue_2 as CacheValue,
+ LocalServerMethodRoute
}
}
@@ -397,6 +451,7 @@ declare interface ServerLessMethodRequest {
* @param ownerId - 房主ID
* @param isPrivate - 是否私有
* @param isLock - 是否锁定房间 0:非锁定(允许加入房间),1:锁定(不允许加入房间)
+ * @param roomType - 房间类型
*/
export declare interface UpdateRoomInfo {
roomName?: string;
@@ -404,6 +459,7 @@ export declare interface UpdateRoomInfo {
ownerId?: string;
isPrivate?: number;
isLock?: number;
+ roomType?: string;
}
export { }
diff --git a/realtimeserver/Game.ts b/realtimeserver/Game.ts
index d33e9f6..b25de02 100644
--- a/realtimeserver/Game.ts
+++ b/realtimeserver/Game.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/realtimeserver/GameInterface.ts b/realtimeserver/GameInterface.ts
index 98c7a35..921815f 100644
--- a/realtimeserver/GameInterface.ts
+++ b/realtimeserver/GameInterface.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/realtimeserver/GameManage.ts b/realtimeserver/GameManage.ts
index 09be6f7..fb40108 100644
--- a/realtimeserver/GameManage.ts
+++ b/realtimeserver/GameManage.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/realtimeserver/index.ts b/realtimeserver/index.ts
index 676f0c6..092728f 100644
--- a/realtimeserver/index.ts
+++ b/realtimeserver/index.ts
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -23,7 +23,7 @@ const gameServer: GOBERTS.GameServer = {
onDestroyRoom(args: GOBERTS.ActionArgs): void {
let game = gameManage.getGame(args.roomId);
if (game === undefined) {
- args.SDK.log.error('onStopFrameSync game not exist' + args.roomId);
+ args.SDK.log.error('onDestroyRoom game not exist' + args.roomId);
return;
}
game.stopFrameClock();
@@ -127,7 +127,13 @@ const gameServer: GOBERTS.GameServer = {
},
onRequestFrameError(error: GOBERTS.GOBEError, args: GOBERTS.ActionArgs): void {
// do something
- }
+ },
+ onRoomPropertiesChangeFailed(error: GOBERTS.GOBEError, args:GOBERTS.ActionArgs): void {
+ // do something
+ },
+ onInstantMessageFailed(error: GOBERTS.GOBEError, args:GOBERTS.ActionArgs): void {
+ // do something
+ },
}
/**
diff --git a/unity/Assets/Config.cs b/unity/Assets/Config.cs
index 902f9e7..024c638 100644
--- a/unity/Assets/Config.cs
+++ b/unity/Assets/Config.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -19,5 +19,10 @@
public class Config {
public static string openId = null;
public static Boolean isOpenSDKLog = true;
+ public static string gameId = "";
+ public static string clientId = "";
+ public static string clientSecret = "";
+ public static string matchCode = "";
+ public static string gameSecret = "";
}
diff --git a/unity/Assets/Global.cs b/unity/Assets/Global.cs
index 4f2009b..feb2b78 100644
--- a/unity/Assets/Global.cs
+++ b/unity/Assets/Global.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/unity/Assets/Scenes/TeamView.unity b/unity/Assets/Scenes/TeamView.unity
index 8abe873..7912404 100644
--- a/unity/Assets/Scenes/TeamView.unity
+++ b/unity/Assets/Scenes/TeamView.unity
@@ -171,8 +171,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.43137255, g: 0.54509807, b: 0.96862745, a: 1}
m_RaycastTarget: 1
@@ -247,8 +247,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.24313726, b: 0.45490196, a: 1}
m_RaycastTarget: 1
@@ -323,8 +323,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.9882353, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
@@ -403,8 +403,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.9882353, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
@@ -483,8 +483,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.9882353, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
@@ -599,6 +599,208 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
+--- !u!1 &345696457
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+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
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+ - component: {fileID: 345696460}
+ - component: {fileID: 345696459}
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+ m_Name: Text (Legacy)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
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+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 345696457}
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+ m_Father: {fileID: 388842148}
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+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &345696459
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+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
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+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
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+ m_Text: "\u8E22\u4EBA"
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+ m_OnClick:
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+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
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+ m_Maskable: 1
+ m_OnCullStateChanged:
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+ m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
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+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
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+CanvasRenderer:
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+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 388842147}
+ m_CullTransparentMesh: 1
--- !u!1 &625564655
GameObject:
m_ObjectHideFlags: 0
@@ -647,8 +849,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.9882353, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
@@ -727,8 +929,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
@@ -891,8 +1093,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.9882353, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
@@ -914,7 +1116,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
- m_Text:
+ m_Text:
--- !u!222 &753490598
CanvasRenderer:
m_ObjectHideFlags: 0
@@ -971,8 +1173,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.9882353, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
@@ -1093,8 +1295,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
@@ -1137,8 +1339,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
@@ -1246,14 +1448,15 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 55ae028f1ddae6c44944ba620ede0dd4, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
ownerName: {fileID: 1832576231}
playerName: {fileID: 1578359122}
playerNum: {fileID: 753490597}
enableDismissBtn: {fileID: 990737530}
enableMatchBtn: {fileID: 774414477}
enableLeaveBtn: {fileID: 1627180330}
+ enableKickBtn: {fileID: 388842149}
teamCodeEditBox: {fileID: 1823913514}
Dailog: {fileID: 18332064051043527, guid: c09b42f96dde8a343a0add8866384e44, type: 3}
Loading: {fileID: 7269589772353650398, guid: 944966741e158b447ab19b50daf8f2d9, type: 3}
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m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
@@ -1355,8 +1558,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 0.41037738, b: 0.41037738, a: 1}
m_RaycastTarget: 1
@@ -1495,8 +1698,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_HorizontalAxis: Horizontal
m_VerticalAxis: Vertical
m_SubmitButton: Submit
@@ -1514,8 +1717,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_FirstSelected: {fileID: 0}
m_sendNavigationEvents: 1
m_DragThreshold: 10
@@ -1564,8 +1767,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_IgnoreReversedGraphics: 1
m_BlockingObjects: 0
m_BlockingMask:
@@ -1581,8 +1784,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_UiScaleMode: 0
m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1
@@ -1633,12 +1836,13 @@ RectTransform:
- {fileID: 774414476}
- {fileID: 990737529}
- {fileID: 1627180329}
+ - {fileID: 388842148}
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: -0.04}
+ m_AnchoredPosition: {x: -0.06, y: -0}
m_SizeDelta: {x: 960, y: 600}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1134846720
@@ -1651,8 +1855,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 064f380232cd6f541abc963e0f9687dc, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
--- !u!1 &1191521047
GameObject:
m_ObjectHideFlags: 0
@@ -1701,8 +1905,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.3160377, g: 0.85717934, b: 1, a: 1}
m_RaycastTarget: 1
@@ -1777,8 +1981,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.9882353, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
@@ -1857,8 +2061,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.9882353, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
@@ -1939,8 +2143,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
@@ -1983,8 +2187,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.94117653, g: 0.38823533, b: 0.38823533, a: 1}
m_RaycastTarget: 1
@@ -2059,8 +2263,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.9882353, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
@@ -2082,7 +2286,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
- m_Text:
+ m_Text:
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m_ObjectHideFlags: 0
@@ -2139,8 +2343,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.24313726, b: 0.45490196, a: 1}
m_RaycastTarget: 1
@@ -2215,8 +2419,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
- m_Name:
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+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.9882353, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
@@ -2379,8 +2583,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.3160377, g: 0.85717934, b: 1, a: 1}
m_RaycastTarget: 1
@@ -2455,8 +2659,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.9882353, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
@@ -2535,8 +2739,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
@@ -2615,8 +2819,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
diff --git a/unity/Assets/Script/Comp/Bullet.cs b/unity/Assets/Script/Comp/Bullet.cs
index 940d54b..007f69d 100644
--- a/unity/Assets/Script/Comp/Bullet.cs
+++ b/unity/Assets/Script/Comp/Bullet.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -23,7 +23,7 @@ public class Bullet : MonoBehaviour
public bool isDie = true;
public int bullectId = 0;
public string playerId = "";
-
+
public void initBullet(int x,int y,string PlayerId,int BullectId) {
playerId = PlayerId;
bullectId = BullectId;
@@ -36,7 +36,7 @@ public void initBullet(int x,int y,string PlayerId,int BullectId) {
}
}
-
+
/**
* 碰撞检测
* @param collision
@@ -54,7 +54,7 @@ public void OnTriggerEnter(Collider other)
collisionFrameData.selfTag = FrameSync.BulletTag;//碰撞体标签
collisionFrameData.playerId = playerId;
collisionFrameData.bulletId = bullectId;
-
+
string frameData = CommonUtils.JsonSerializer(collisionFrameData);
// 调用SDK发送帧数据
string[] frameDatas = new string[] { frameData };
diff --git a/unity/Assets/Script/Comp/Circle.cs b/unity/Assets/Script/Comp/Circle.cs
index 7076dbe..83d8029 100644
--- a/unity/Assets/Script/Comp/Circle.cs
+++ b/unity/Assets/Script/Comp/Circle.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -17,7 +17,7 @@
using Com.Huawei.Game.Gobes.Utils;
using UnityEngine;
-public class Circle : MonoBehaviour
+public class Circle : MonoBehaviour
{
public void initCircle()
{
@@ -32,7 +32,7 @@ public void ChangeColor()
{
gameObject.GetComponent().material.color = Color.red;
}
-
+
/**
* 碰撞检测
* @param collision
diff --git a/unity/Assets/Script/Comp/Clouds.cs b/unity/Assets/Script/Comp/Clouds.cs
index 4292277..55bf7ce 100644
--- a/unity/Assets/Script/Comp/Clouds.cs
+++ b/unity/Assets/Script/Comp/Clouds.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/unity/Assets/Script/Comp/Dialog.cs b/unity/Assets/Script/Comp/Dialog.cs
index a9714dc..254b782 100644
--- a/unity/Assets/Script/Comp/Dialog.cs
+++ b/unity/Assets/Script/Comp/Dialog.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/unity/Assets/Script/Comp/Face.cs b/unity/Assets/Script/Comp/Face.cs
index b1b71e1..83b0207 100644
--- a/unity/Assets/Script/Comp/Face.cs
+++ b/unity/Assets/Script/Comp/Face.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -54,7 +54,7 @@ public void RandomizeCharacter(CreatFaceParam param) {
}
if (param.isOwner && roleIsOwner)
- {
+ {
dismissBtn.SetActive(true);
}
else if (param.isOwner && !roleIsOwner)
@@ -72,7 +72,7 @@ public void RandomizeCharacter(CreatFaceParam param) {
slider.transform.Find("value").GetComponent().text = "进度" + param.progressValue * 100 + "%";
}
}
-
+
public void DismissRoom() {
Debug.Log("解散房间");
Global.client.DismissRoom(res =>
diff --git a/unity/Assets/Script/Comp/FrameSyncView.cs b/unity/Assets/Script/Comp/FrameSyncView.cs
index ff10202..1db8207 100644
--- a/unity/Assets/Script/Comp/FrameSyncView.cs
+++ b/unity/Assets/Script/Comp/FrameSyncView.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -35,7 +35,7 @@ public class FrameSyncView : MonoBehaviour, ICallback
public Button stopFrameButton = null;
public Button fireButton = null;
-
+
public Button watcherLeaveButton = null;
// 重开一局弹框
@@ -53,7 +53,7 @@ public class FrameSyncView : MonoBehaviour, ICallback
private static int[] arr4 = {90, 0, 180};
// Start is called before the first frame update
- void Start() {
+ void Start() {
InitView();
InitListener();
InitRobotSchedule();
@@ -70,7 +70,7 @@ private void RestoreRoomState()
string data = Global.room.roomInfo.CustomRoomProperties;
SaveToPropertiesInfo saveToPropertiesInfo = CommonUtils.JsonDeserializer(data);
List.PlayerData> playerList = saveToPropertiesInfo.playerList;
-
+
foreach (PlayerList.PlayerData player in playerList)
{
FrameSync.SetPlayerCMD(player.id, player.state.cmd, player.x, player.y);
@@ -263,7 +263,7 @@ public void SaveGameState()
};
UpdateRoomProperties(updateRoomProperties);
- SDKDebugLogger.Log("saveRoomState currentRoomFrameId={0} , currentOwner={1}",
+ SDKDebugLogger.Log("saveRoomState currentRoomFrameId={0} , currentOwner={1}",
saveToPropertiesInfo.currentRoomFrameId,Global.Room.roomInfo.OwnerId);
}
}
@@ -518,8 +518,23 @@ void LeaveRoom() {
Debug.Log("退出房间成功");
if (Global.isReconnect)
{
- UnityMainThread.wkr.AddJob(Route.GoHall);
Global.isReconnect = false;
+ if (Global.isTeamMode&& !Global.isOnlineMatch)
+ {
+ UnityMainThread.wkr.AddJob(Route.GoTeam);
+ }
+ else
+ {
+ if (Global.isOnlineMatch) {
+ // 在线匹配
+ Global.isOnlineMatch = false;
+ UnityMainThread.wkr.AddJob(() =>
+ {
+ Util.SaveOnlineMatch(false);
+ });
+ }
+ UnityMainThread.wkr.AddJob(Route.GoHall);
+ }
return;
}
if (Global.isTeamMode && !Global.isOnlineMatch) {
@@ -530,6 +545,11 @@ void LeaveRoom() {
if (Global.isOnlineMatch) {
// 在线匹配
Global.isOnlineMatch = false;
+ UnityMainThread.wkr.AddJob(() =>
+ {
+ Util.SaveOnlineMatch(false);
+ });
+
}
UnityMainThread.wkr.AddJob(Route.GoHall);
}
@@ -568,7 +588,7 @@ void OnStopFrameSync() {
FrameSync.frameSyncBulletList.Clear();
Debug.Log("GoGameEndView");
Route.GoGameEndView();
- });
+ });
}
} else {
FrameSync.frameSyncPlayerList.Clear();
@@ -596,7 +616,7 @@ void OnLeave(FramePlayerInfo playerInfo) {
}
}
}
-
+
void WatcherLeaveRoom() {
Global.client.LeaveRoom(res =>
{
diff --git a/unity/Assets/Script/Comp/GameCanvas.cs b/unity/Assets/Script/Comp/GameCanvas.cs
index def75e5..2841c7c 100644
--- a/unity/Assets/Script/Comp/GameCanvas.cs
+++ b/unity/Assets/Script/Comp/GameCanvas.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -39,10 +39,10 @@ public class GameCanvas : MonoBehaviour {
// 子弹预制件
public GameObject bullectPrefab;
-
+
// 圆圈预制件
public GameObject circlePrefab;
-
+
public void SetCircle(bool circleDisplay)
{
if (circlePrefab == null) {
@@ -57,7 +57,7 @@ public void SetCircle(bool circleDisplay)
Circle circle =circlesPool[0].GetComponent();
circle.initCircle();
}
-
+
}
else
{
@@ -71,7 +71,7 @@ public void SetCircle(bool circleDisplay)
circlesPool.Clear();
}
}
-
+
public void SetPlayers(List> players)
{
if (playerPrefab == null) {
diff --git a/unity/Assets/Script/Comp/Players.cs b/unity/Assets/Script/Comp/Players.cs
index 4826c0b..21485b8 100644
--- a/unity/Assets/Script/Comp/Players.cs
+++ b/unity/Assets/Script/Comp/Players.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -60,7 +60,7 @@ public void InitPlayer(PlayerData player , string id)
gameObject.transform.position = new Vector3(player.x, player.y, 0);
}
-
+
/**
* 碰撞检测
* @param collision
@@ -77,7 +77,7 @@ public void OnTriggerEnter(Collider other)
collisionFrameData.otherTag = other.tag;//被碰撞体标签
collisionFrameData.selfTag = FrameSync.PlayerTag;//碰撞体标签
collisionFrameData.playerId = playerId;
-
+
string frameData = CommonUtils.JsonSerializer(collisionFrameData);
// 调用SDK发送帧数据
string[] frameDatas = new string[] { frameData };
diff --git a/unity/Assets/Script/Comp/RTMessage.cs b/unity/Assets/Script/Comp/RTMessage.cs
index b3df64f..ecfdcf4 100644
--- a/unity/Assets/Script/Comp/RTMessage.cs
+++ b/unity/Assets/Script/Comp/RTMessage.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/unity/Assets/Script/Comp/Reloading.cs b/unity/Assets/Script/Comp/Reloading.cs
index 10290b8..a155af8 100644
--- a/unity/Assets/Script/Comp/Reloading.cs
+++ b/unity/Assets/Script/Comp/Reloading.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/unity/Assets/Script/Comp/ReopenGame.cs b/unity/Assets/Script/Comp/ReopenGame.cs
index 93059be..081e535 100644
--- a/unity/Assets/Script/Comp/ReopenGame.cs
+++ b/unity/Assets/Script/Comp/ReopenGame.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/unity/Assets/Script/Comp/ReopenGameDialog.cs b/unity/Assets/Script/Comp/ReopenGameDialog.cs
index cabe6ff..00fecc1 100644
--- a/unity/Assets/Script/Comp/ReopenGameDialog.cs
+++ b/unity/Assets/Script/Comp/ReopenGameDialog.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/unity/Assets/Script/Comp/RoomItem.cs b/unity/Assets/Script/Comp/RoomItem.cs
index d5e083f..897fb03 100644
--- a/unity/Assets/Script/Comp/RoomItem.cs
+++ b/unity/Assets/Script/Comp/RoomItem.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -17,14 +17,13 @@
using UnityEngine;
using UnityEngine.UI;
using Com.Huawei.Game.Gobes;
-using Com.Huawei.Game.Gobes.Store;
public class RoomItem : MonoBehaviour
{
public Text roomId;
public Text roomName;
-
+
public Text roomStatus;
public void RenderItem(RoomInfo info)
diff --git a/unity/Assets/Script/Comp/SDKLog.cs b/unity/Assets/Script/Comp/SDKLog.cs
index 3aa4a46..b6259ae 100644
--- a/unity/Assets/Script/Comp/SDKLog.cs
+++ b/unity/Assets/Script/Comp/SDKLog.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -28,9 +28,9 @@ public static class SDKLog
"${longdate}|${callsite:fileName=true}|${logger}|${level:uppercase=true}|${threadid}|${message}|${exception:format=tostring}";
private static Target runLog, sdkDebuggerLog, requestOutLog, testLog;
-
+
private static LoggingConfiguration config = new LoggingConfiguration();
-
+
private static void InitConsoleTargetLog()
{
sdkDebuggerLog = new ConsoleTarget()
@@ -39,7 +39,7 @@ private static void InitConsoleTargetLog()
Layout = layout,
AutoFlush = true
};
-
+
// 通用的所有run日志
runLog = new ConsoleTarget()
{
@@ -47,7 +47,7 @@ private static void InitConsoleTargetLog()
Layout = layout,
AutoFlush = true
};
-
+
// requestOutLog日志
requestOutLog = new ConsoleTarget()
{
@@ -88,7 +88,7 @@ private static void InitFileTargetLog()
ConcurrentWrites = false,
KeepFileOpen = false
};
-
+
// SDKDebugger日志
sdkDebuggerLog = new FileTarget()
{
@@ -104,11 +104,11 @@ private static void InitFileTargetLog()
KeepFileOpen = false
};
}
-
+
public static void InitSDKLog(LogLevel logLevel)
{
config.LoggingRules.Clear();
-
+
if (SDKLog.SDKLogTarget == "file")
{
InitFileTargetLog();
@@ -117,22 +117,22 @@ public static void InitSDKLog(LogLevel logLevel)
{
InitConsoleTargetLog();
}
-
+
// 通用的所有run日志
- config.LoggingRules.Add(new LoggingRule("runLog",
- logLevel,
+ config.LoggingRules.Add(new LoggingRule("runLog",
+ logLevel,
new AsyncTargetWrapper(runLog, 10000, AsyncTargetWrapperOverflowAction.Block)));
-
+
// requestOutLog日志
- config.LoggingRules.Add(new LoggingRule("requestOutLog",
- logLevel,
+ config.LoggingRules.Add(new LoggingRule("requestOutLog",
+ logLevel,
new AsyncTargetWrapper(requestOutLog, 10000, AsyncTargetWrapperOverflowAction.Block)));
-
+
// sdkDebuggerLog日志
- config.LoggingRules.Add(new LoggingRule("sdkDebuggerLog",
- logLevel,
+ config.LoggingRules.Add(new LoggingRule("sdkDebuggerLog",
+ logLevel,
new AsyncTargetWrapper(sdkDebuggerLog, 10000, AsyncTargetWrapperOverflowAction.Block)));
-
+
LogManager.Configuration = config;
}
diff --git a/unity/Assets/Script/Function/CloudList.cs b/unity/Assets/Script/Function/CloudList.cs
index f2cd720..0d62872 100644
--- a/unity/Assets/Script/Function/CloudList.cs
+++ b/unity/Assets/Script/Function/CloudList.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -26,6 +26,6 @@ public class CloudData
public int speed { get; set; }
}
- public List> Clouds = new List>();
-
+ public List> Clouds = new List>();
+
}
diff --git a/unity/Assets/Script/Function/FrameSync.cs b/unity/Assets/Script/Function/FrameSync.cs
index dc93aa4..4ec2e51 100644
--- a/unity/Assets/Script/Function/FrameSync.cs
+++ b/unity/Assets/Script/Function/FrameSync.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -41,7 +41,7 @@ public enum ReConnectState {
reConnectFail = 2, // 重连失败
reConnectIng = 3 // 重连中
};
-
+
// 游戏帧同步命令
[DataContract]
public enum FrameSyncCmd {
@@ -58,14 +58,14 @@ public enum GameTeam {
red = 0,
yellow = 1,
};
-
-
+
+
public enum RoomType {
ROOM = 0,
TEAMROOM = 1,
ASYCROOM = 2
}
-
+
// 玩家
public class Player {
public FrameSyncCmd cmd { get; set; }
@@ -99,7 +99,7 @@ public class Bullet {
[DataMember]
public FrameSyncCmd cmd { get; set; }
}
-
+
//碰撞帧数据
[DataContract]
public class CollisionFrameData {
@@ -111,7 +111,7 @@ public class CollisionFrameData {
public static List.PlayerData> frameSyncPlayerList = new PlayerList().Players;
public static List.CloudData> cloudsList = new CloudList().Clouds;
-
+
//子弹列表
public static List.BulletData> frameSyncBulletList = new BulletList().bullets;
@@ -167,7 +167,7 @@ public static void CalcFrame(ServerFrameMessage frame) {
Debug.Log("发生碰撞:"+data);
HandleCollide(cllisionFrameData);
}
- else
+ else
{
PlayerList.PlayerData player =
CommonUtils.JsonDeserializer.PlayerData>(data);
@@ -394,7 +394,7 @@ static void HandleCollide(CollisionFrameList.Colli
}
}
}
-
+
// 子弹碰撞飞机(子弹发出的指令) - 子弹销毁
if (FrameSync.BulletTag.Equals(collisionFrameData.selfTag) && FrameSync.PlayerTag.Equals(collisionFrameData.otherTag))
{
@@ -402,8 +402,8 @@ static void HandleCollide(CollisionFrameList.Colli
&& item.bulletId == collisionFrameData.bulletId)).ToList();
}
}
-
- static void UpdateCircleColor()
+
+ static void UpdateCircleColor()
{
GameObject circle = GameObject.Find("circle_special(Clone)").gameObject;
circle.GetComponent().material.color = Color.red;
diff --git a/unity/Assets/Script/Function/ICallback.cs b/unity/Assets/Script/Function/ICallback.cs
index 6ae79ab..0808d40 100644
--- a/unity/Assets/Script/Function/ICallback.cs
+++ b/unity/Assets/Script/Function/ICallback.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -16,10 +16,10 @@
public interface ICallback {
- // ȡ
+ // 取消
void Cancel();
- // ȷ
+ // 确认
void Confirm();
}
diff --git a/unity/Assets/Script/Function/ReopenCallback.cs b/unity/Assets/Script/Function/ReopenCallback.cs
index 116add8..11c4b77 100644
--- a/unity/Assets/Script/Function/ReopenCallback.cs
+++ b/unity/Assets/Script/Function/ReopenCallback.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -16,10 +16,10 @@
public interface ReopenCallback {
- // ȡ
+ // 取消
void Reopen();
- // ȷ
+ // 确认
void Exit();
}
diff --git a/unity/Assets/Script/Route/Route.cs b/unity/Assets/Script/Route/Route.cs
index 184ec96..97a0dac 100644
--- a/unity/Assets/Script/Route/Route.cs
+++ b/unity/Assets/Script/Route/Route.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ public class Route {
public static void GoHome() {
SceneManager.LoadScene("Home");
}
-
+
public static void GoHall() {
Global.room = null;
SceneManager.LoadScene("Hall");
@@ -31,15 +31,15 @@ public static void GoHall() {
public static void GoRoom() {
SceneManager.LoadScene("Room");
}
-
+
public static void GoRoomList() {
SceneManager.LoadScene("RoomList");
}
-
+
public static void GoCreateRoom() {
SceneManager.LoadScene("CreateRoom");
}
-
+
public static void GoMatch() {
SceneManager.LoadScene("Match");
}
@@ -47,7 +47,7 @@ public static void GoMatch() {
public static void GoTeam() {
SceneManager.LoadScene("TeamView");
}
-
+
public static void GoTeamInfoView() {
SceneManager.LoadScene("TeamInfoView");
}
diff --git a/unity/Assets/Script/Scene/AsymmetricMatchSetting.cs b/unity/Assets/Script/Scene/AsymmetricMatchSetting.cs
index b2406e6..71eb6fb 100644
--- a/unity/Assets/Script/Scene/AsymmetricMatchSetting.cs
+++ b/unity/Assets/Script/Scene/AsymmetricMatchSetting.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -26,7 +26,7 @@ public class AsymmetricMatchSetting : MonoBehaviour
public InputField WeaponInput;
public Toggle SinglePlayerToggle;
public Button ConfirmBtn;
-
+
// Start is called before the first frame update
void Start()
{
diff --git a/unity/Assets/Script/Scene/AsymmetricRoom.cs b/unity/Assets/Script/Scene/AsymmetricRoom.cs
index 5a12c18..27b0e0b 100644
--- a/unity/Assets/Script/Scene/AsymmetricRoom.cs
+++ b/unity/Assets/Script/Scene/AsymmetricRoom.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -28,7 +28,7 @@ public class AsymmetricRoom : MonoBehaviour
public Text PlayerTwoName = null;
public Text PlayerThreeName = null;
-
+
public Text PlayerFourName = null;
public Text PlayerOneStatus = null;
@@ -36,7 +36,7 @@ public class AsymmetricRoom : MonoBehaviour
public Text PlayerTwoStatus = null;
public Text PlayerThreeStatus = null;
-
+
public Text PlayerFourStatus = null;
public Button UnReadyBtnOne = null;
@@ -52,16 +52,16 @@ public class AsymmetricRoom : MonoBehaviour
public Button ReadyBtnTwo = null;
public Button ReadyBtnThree = null;
-
+
public Button ReadyBtnFour = null;
public Button StartBtn = null;
public Dialog Dialog = null;
-
+
public static readonly int FontSize = 14;
-
- // -1 断线中 0 断线重连 1 重连成功 2 重连失败
+
+ // -1 断线中 0 断线重连 1 重连成功 2 重连失败
private FrameSync.ReConnectState isReConnect = FrameSync.ReConnectState.reConnectionDefault;
public Reloading Loading = null;
@@ -69,7 +69,7 @@ public class AsymmetricRoom : MonoBehaviour
// 定时
private float interval = 2f; // 每隔2秒执行一次
private float count = 0;
-
+
// Start is called before the first frame update
void Start()
{
@@ -167,10 +167,10 @@ private void SetRoomView()
}
}
}
-
+
for (int i = 0; i < playerInfos.Length; i++)
{
-
+
//房主为黄队,渲染红队
if (!ownerIsRed && playerInfos[i].TeamId != ownerTeamId)
{
@@ -219,7 +219,7 @@ private int DrawRedPlayer(PlayerInfo player,int allReadyCount, int playerNumber
}
PlayerOneName.text = customPlayerProperties.PlayerName;
if (player.PlayerId == Global.playerId)
- { // 当前玩家才考虑按钮的显示与隐藏
+ { // 当前玩家才考虑按钮的显示与隐藏
UnReadyBtnOne.gameObject.SetActive(isPlayerStatus); // "取消准备"按钮激活
ReadyBtnOne.gameObject.SetActive(!isPlayerStatus); // "准备"按钮隐藏
}
@@ -233,7 +233,7 @@ private int DrawRedPlayer(PlayerInfo player,int allReadyCount, int playerNumber
if (player.IsRobot==1)
{
PlayerTwoName.fontSize = FontSize;
-
+
}
PlayerTwoName.text = customPlayerProperties.PlayerName;
if (player.PlayerId == Global.playerId)
@@ -266,7 +266,7 @@ private int DrawRedPlayer(PlayerInfo player,int allReadyCount, int playerNumber
break;
}
-
+
return allReadyCount;
}
//渲染黄队玩家
@@ -280,7 +280,7 @@ private int DrawYellowPlayer(PlayerInfo player, int allReadyCount) {
PlayerFourName.text = customPlayerProperties.PlayerName;
if (player.PlayerId == Global.playerId)
- { // 当前玩家才考虑按钮的显示与隐藏
+ { // 当前玩家才考虑按钮的显示与隐藏
UnReadyBtnFour.gameObject.SetActive(isPlayerStatus); // "取消准备"按钮激活
ReadyBtnFour.gameObject.SetActive(!isPlayerStatus); // "准备"按钮隐藏
}
@@ -331,7 +331,7 @@ public void StartTeamGame()
}
});
}
-
+
// 准备
public void Ready()
{
@@ -380,7 +380,7 @@ private void ReConnectRoom() {
Destroy(loading);
isReConnect = FrameSync.ReConnectState.reConnectionDefault;
});
- }
+ }
if (response.RtnCode == ((int)ErrorCode.SDK_NOT_IN_ROOM))
{
Debug.Log("玩家重连失败");
@@ -392,7 +392,7 @@ private void ReConnectRoom() {
});
} catch (SDKException e){
SDKDebugLogger.Log(e.Message);
- if (e.code == (int) ErrorCode.INVALID_ROOM || e.code == (int) ErrorCode.PLAYERS_EXCEEDS_ROOM_MAX
+ if (e.code == (int) ErrorCode.INVALID_ROOM || e.code == (int) ErrorCode.PLAYERS_EXCEEDS_ROOM_MAX
|| e.code == (int) ErrorCode.INVALID_ROOM_STATUS) {
// 重连失败
Debug.Log("重连失败");
@@ -405,7 +405,7 @@ private void ReConnectRoom() {
}
}
}
-
+
//=====================广播=====================
@@ -429,14 +429,14 @@ private void OnDisconnect(FramePlayerInfo playerInfo)
{
UnityMainThread.wkr.AddJob(() => {
Reloading loading = Instantiate(Loading);
- loading.Open("重连中...");
+ loading.Open("房间重连中...");
isReConnect = FrameSync.ReConnectState.reConnectIng;
});
}
}
private void OnStartFrameSync()
- {
+ {
Debug.Log("广播--开始帧同步");
Global.state = 1;
Global.keyOperate = 1;
diff --git a/unity/Assets/Script/Scene/Cancel.cs b/unity/Assets/Script/Scene/Cancel.cs
index 7a39c5b..e7592dc 100644
--- a/unity/Assets/Script/Scene/Cancel.cs
+++ b/unity/Assets/Script/Scene/Cancel.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/unity/Assets/Script/Scene/CreateRoom.cs b/unity/Assets/Script/Scene/CreateRoom.cs
index b0bcf2d..1a70db7 100644
--- a/unity/Assets/Script/Scene/CreateRoom.cs
+++ b/unity/Assets/Script/Scene/CreateRoom.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@
public class CreateRoom : MonoBehaviour
{
private string roomName;
-
+
public Dialog Dailog;
// 0:公开房间,1:私有房间
@@ -52,19 +52,16 @@ public void OnCreateRoom()
Global.client.CreateRoom(createRoomConfig, playerConfig, response => {
if (response.RtnCode != 0) {
Dialog dialog = Instantiate(Dailog);
- dialog.Open("提示", "创建房间失败" + Util.ErrorMessage(response));
+ dialog.Open("提示", "创建房间失败" + Util.ErrorMessage(response));
return;
}
- else
- {
- Global.Room = response.Room;
- Global.player = response.Room._player;
- Debug.Log(response.Room.roomInfo);
- }
+ Global.Room = response.Room;
+ Global.player = response.Room._player;
+ Debug.Log(response.Room.roomInfo);
// 跳转到房间
Route.GoRoom();
});
-
+
}
// 点击取消创建房间按钮
diff --git a/unity/Assets/Script/Scene/GameEnd.cs b/unity/Assets/Script/Scene/GameEnd.cs
index 3794556..aee5bb9 100644
--- a/unity/Assets/Script/Scene/GameEnd.cs
+++ b/unity/Assets/Script/Scene/GameEnd.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -28,17 +28,17 @@ public class GameEnd : MonoBehaviour, ReopenCallback
public Button leaveBtn;
public GameObject message;
-
+
// 重开一局预制件
public ReopenGame reopenGame = null;
-
+
void Start() {
InitListener();
}
public void InitListener() {
leaveBtn.onClick.AddListener(() => Leave());
-
+
Global.Room.OnRecvFromServer = (data) =>
{
OnReceiveFromServer(data);
@@ -112,8 +112,8 @@ void ReopenGame() {
doalog.AddEventListener(this);
doalog.Open("提示", "游戏已结束,还想要重开一局吗?");
}
-
-
+
+
// 重开一局
public void Reopen() {
Global.room.Update(response => {
@@ -135,8 +135,8 @@ public void Reopen() {
public void Exit() {
LeaveRoom();
}
-
-
+
+
// 用户是否还在房间中
Boolean IsInRoom(RoomInfo room) {
PlayerInfo[] players = room.Players;
@@ -149,7 +149,7 @@ Boolean IsInRoom(RoomInfo room) {
}
return false;
}
-
+
void LeaveRoom() {
Global.client.LeaveRoom(res =>
{
@@ -166,7 +166,7 @@ void LeaveRoom() {
}
});
}
-
+
private void CreateMessage(string tip)
{
diff --git a/unity/Assets/Script/Scene/GameView.cs b/unity/Assets/Script/Scene/GameView.cs
index a4c3e7a..eb14438 100644
--- a/unity/Assets/Script/Scene/GameView.cs
+++ b/unity/Assets/Script/Scene/GameView.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -33,16 +33,16 @@ public class GameView : MonoBehaviour {
// 云朵初始帧
private static int CloudFirstFrame = 100;
-
+
private static volatile int RequestSize = 0;
private static bool isRequestingFrame = false;
-
+
private static int lastUsedFrameId = 0;
// 出现云朵的频次
private static readonly int _frequency = 50;
-
+
// 圆圈显隐状态
public static bool circleDisplay = true;
@@ -50,11 +50,13 @@ public class GameView : MonoBehaviour {
// -1 断线中 0 断线重连 1 重连成功 2 重连失败
private FrameSync.ReConnectState isReConnect = FrameSync.ReConnectState.reConnectionDefault;
+ private FrameSync.ReConnectState isGroupReConnect = FrameSync.ReConnectState.reConnectionDefault;
+
private float interval = 2f; // 每隔2秒执行一次
private float count = 0;
public static List frameMessages = new List();
-
+
public static List replayframeMessages = new List();
// Start is called before the first frame update
@@ -83,6 +85,11 @@ void Update() {
{
ReConnect();
}
+
+ if (isGroupReConnect == FrameSync.ReConnectState.reConnectIng)
+ {
+ ReConnectGroup();
+ }
}
if (isRequestingFrame && RequestSize !=0)
@@ -96,6 +103,34 @@ void Update() {
}
+ private void ReConnectGroup()
+ {
+ try {
+ Global.group.Reconnect(response => {
+ if (response.RtnCode == 0) {
+ // 重连成功
+ Debug.Log("玩家重连小队成功");
+ UnityMainThread.wkr.AddJob(() => {
+ isGroupReConnect = FrameSync.ReConnectState.reConnectionDefault;
+ });
+ }
+ });
+ } catch (SDKException e){
+ SDKDebugLogger.Log(e.Message);
+ if (e.code == (int) ErrorCode.GROUP_NOT_EXIST || e.code == (int) ErrorCode.CURRENT_GROUP_IS_LOCKED
+ || e.code == (int) ErrorCode.CURRENT_GROUP_IS_FULL) {
+ // 重连失败
+ Debug.Log("重连失败");
+ UnityMainThread.wkr.AddJob(() => {
+ Route.GoHall();
+ isGroupReConnect = FrameSync.ReConnectState.reConnectionDefault;
+ });
+ } else {
+ SDKDebugLogger.Log("玩家持续重连中...");
+ }
+ }
+ }
+
void InitView() {
RoomInfo roomInfo = Global.Room != null ? Global.Room.roomInfo : null;
if (roomInfo != null) {
@@ -114,6 +149,22 @@ void InitListener() {
Global.Room.OnDisconnect = playerInfo => OnDisconnect(playerInfo);
Global.Room.OnRequestFrameError = response => OnRequestFrameError(response);
}
+
+ if (Global.group != null)
+ {
+ Global.group.OnDisconnect = playerInfo => { OnGroupDisconnect(playerInfo); };
+ }
+ }
+
+ private void OnGroupDisconnect(FramePlayerInfo playerInfo)
+ {
+ Debug.Log("广播--小队玩家掉线");
+ if (playerInfo.PlayerId == Global.playerId) {
+ UnityMainThread.wkr.AddJob(() => {
+ Debug.Log("小队重连中");
+ isGroupReConnect = FrameSync.ReConnectState.reConnectIng;
+ });
+ }
}
private void OnRequestFrameError(BaseResponse response)
@@ -123,14 +174,14 @@ private void OnRequestFrameError(BaseResponse response)
UnityMainThread.wkr.AddJob(() =>
{
Reloading loading = Instantiate(Loading);
- loading.Open("重连中...");
+ loading.Open("房间重连中...");
isReConnect = FrameSync.ReConnectState.reConnectIng;
});
}
if (response.RtnCode == (int)ErrorCode.SDK_AUTO_REQUEST_FRAME_FAILED)
{
-
+
UnityMainThread.wkr.AddJob(() =>
{
if (!string.IsNullOrEmpty(Global.room.roomInfo.CustomRoomProperties) && Global.state == 1 )
@@ -139,7 +190,7 @@ private void OnRequestFrameError(BaseResponse response)
string data = Global.room.roomInfo.CustomRoomProperties;
SaveToPropertiesInfo saveToPropertiesInfo = CommonUtils.JsonDeserializer(data);
List.PlayerData> playerList = saveToPropertiesInfo.playerList;
-
+
foreach (PlayerList.PlayerData player in playerList)
{
FrameSync.SetPlayerCMD(player.id, player.state.cmd, player.x, player.y);
@@ -216,12 +267,12 @@ public static void RecvFrameHandle(ServerFrameMessage frame) {
{
circleDisplay = false;
}
-
+
//更新子弹
if(frameId % 10 == 0){
UpdateBulletFly();
}
-
+
float seed = frame.Ext != null ? frame.Ext.Seed : 0f;
// 绘制随机云朵
GetRandomCloud(frameId, seed);
@@ -345,7 +396,7 @@ void BatchRecvFrame(List frames)
}
}
}
-
+
void BatchRecvReplayFrame(List frames)
{
if (frames != null && frames.Count > 0)
@@ -384,7 +435,7 @@ void OnDismiss() {
Debug.Log("广播--解散房间");
if (Global.isReconnect)
{
- UnityMainThread.wkr.AddJob(Route.GoHall);
+ UnityMainThread.wkr.AddJob(Route.GoHall);
}
if (Global.isTeamMode && !Global.isOnlineMatch) {
// 组队匹配
@@ -401,7 +452,7 @@ void OnDisconnect(FramePlayerInfo playerInfo) {
if (playerInfo.PlayerId == Global.playerId) {
UnityMainThread.wkr.AddJob(() => {
Reloading loading = Instantiate(Loading);
- loading.Open("重连中...");
+ loading.Open("房间重连中...");
isReConnect = FrameSync.ReConnectState.reConnectIng;
});
}
@@ -447,7 +498,7 @@ void ReConnect() {
}
}
-
+
void OnDestroy() {
FrameSync.ClearFrames();
diff --git a/unity/Assets/Script/Scene/Hall.cs b/unity/Assets/Script/Scene/Hall.cs
index 34affc9..d310c2e 100644
--- a/unity/Assets/Script/Scene/Hall.cs
+++ b/unity/Assets/Script/Scene/Hall.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -30,7 +30,7 @@ public class Hall : MonoBehaviour
public bool Flag = true;
public string Msg;
-
+
// Update is called once per frame
void Update()
{
@@ -56,6 +56,23 @@ void Update()
}
}
+ void Start()
+ {
+ InitListener();
+ }
+
+ public void InitListener()
+ {
+ Global.client.OnKickOff = () => showTips();
+ }
+
+ public void showTips()
+ {
+ Debug.Log("玩家被踢");
+ UnityMainThread.wkr.AddJob(() => {
+ OpenFailWindow("多端登录离线");
+ });
+ }
//点击菜鸟区按钮
public void OnOrdinaryRoomBtn()
{
@@ -92,7 +109,7 @@ void MatchPlayer() {
};
// 需要根据是否非对称,选择对应的matchCode
-
+
MatchTeamInfoParam matchTeamInfoParam = new MatchTeamInfoParam()
{
@@ -118,6 +135,7 @@ void MatchPlayer() {
{
Debug.Log("MatchPlayer start");
Global.isOnlineMatch = true;
+ Util.SaveOnlineMatch(true);
Flag = true;
}
else
@@ -138,6 +156,7 @@ void MatchPlayer() {
Global.Room = response.Room;
Global.player = response.Room._player;
Global.isOnlineMatch = true;
+ Util.SaveOnlineMatch(true);
Flag = true;
}
else
diff --git a/unity/Assets/Script/Scene/Home.cs b/unity/Assets/Script/Scene/Home.cs
index 6bf1d1c..4aacfba 100644
--- a/unity/Assets/Script/Scene/Home.cs
+++ b/unity/Assets/Script/Scene/Home.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -57,6 +57,7 @@ public class Home : MonoBehaviour
void Start()
{
InitSDKLog();
+ InitText();
InitListener();
}
@@ -103,6 +104,14 @@ void InitSDKLog() {
SDKCommonConfig.GOBE_STORAGE_PATH = Application.persistentDataPath +"/gobe";
}
+ void InitText()
+ {
+ GameIdInput.text = Config.gameId;
+ ClientIdInput.text = Config.clientId;
+ ClientSecrectInput.text = Config.clientSecret;
+ MatchCodeInput.text = Config.matchCode;
+ }
+
void InitListener()
{
Button.onClick.AddListener(() => GoHall());
@@ -146,10 +155,10 @@ void InitSDK()
ClientId = ClientIdDropDown.value == 0 ? ClientIdInput.text : ClientIdDropDown.options[ClientIdDropDown.value].text,
ClientSecret = ClientSecrectDropDown.value == 0 ? ClientSecrectInput.text : ClientSecrectDropDown.options[ClientSecrectDropDown.value].text,
AccessToken = AccessTokenInput.text != null ? AccessTokenInput.text : "",
-
+
};
- Client = new Client(clientConfig);
+ Client = new Client(clientConfig);
Debug.Log("SDK 正在初始化");
try
{
@@ -157,7 +166,9 @@ void InitSDK()
// 监听初始化结束事件
Global.client.OnInitResult = baseResponse => InitFinish(baseResponse);
Global.roomType = PlayerPrefs.GetInt("roomType");
+ Global.isOnlineMatch = PlayerPrefs.GetInt("isOnlineMatch") == 1;
Debug.Log("roomtype"+Global.roomType);
+ Debug.Log("isOnlineMatch"+Global.isOnlineMatch);
Global.client.Init();
}
@@ -177,7 +188,9 @@ private void InitFinish(BaseResponse baseResponse)
{
// 初始化成功
Debug.Log("init成功");
+ SDKDebugLogger.Log("Init Success , LastRoomId:{0} , LastGroupId:{1} ",Global.client.GetLastRoomId(),Global.client.GetLastGroupId());
Global.playerId = Global.client.GetPlayerId();
+ Debug.Log("当前玩家:"+Global.playerId);
if (!string.IsNullOrEmpty(Global.client.GetLastRoomId()))
{
// 断线重连场景,直接加入房间
@@ -188,6 +201,15 @@ private void InitFinish(BaseResponse baseResponse)
PlayerConfig playerInfo = new PlayerConfig();
Global.room = Global.client.JoinRoom(joinRoomReq, playerInfo, JoinRoomCallback);
}
+ // 小队重连场景
+ if (!string.IsNullOrEmpty(Global.client.GetLastGroupId()))
+ {
+ JoinGroupConfig joinGroupConfig = new JoinGroupConfig()
+ {
+ GroupId = Global.client.GetLastGroupId()
+ };
+ Global.client.JoinGroup(joinGroupConfig, JoinGroupCallback);
+ }
switch (Global.reconnectState) {
case (int)RoomStatus.SYNCING:
Debug.Log("玩家重进游戏");
@@ -196,10 +218,6 @@ private void InitFinish(BaseResponse baseResponse)
Global.player = Global.room._player;
UnityMainThread.wkr.AddJob(Route.GoGameView);
break;
- case (int)RoomStatus.RECYCLING:
- Global.room = null;
- UnityMainThread.wkr.AddJob(Route.GoHall);
- break;
case (int)RoomStatus.IDLE:
Debug.Log("玩家重进房间");
Global.isReconnect = true;
@@ -212,6 +230,12 @@ private void InitFinish(BaseResponse baseResponse)
UnityMainThread.wkr.AddJob(Route.GoAsymmetricRoom);
break;
default:
+ Global.room = null;
+ if (Global.group != null)
+ {
+ UnityMainThread.wkr.AddJob(Route.GoTeam);
+ break;
+ }
if (Global.isAsymmetric)
{
UnityMainThread.wkr.AddJob(Route.GoAsymmetricMatchSetting);
@@ -234,8 +258,6 @@ private void InitFinish(BaseResponse baseResponse)
}
-
-
private void LeaveRoom()
{
// 调用离开房间接口
@@ -243,12 +265,33 @@ private void LeaveRoom()
{
if (res.RtnCode == 0)
{
- Debug.Log("离开房间success");
+ SDKDebugLogger.Log("ReJoin Room Failed , Leave Room Success");
Route.GoHall();
}
else
{
- Debug.Log("离开房间fail");
+ SDKDebugLogger.Log("Leave Room Success , msg={0}",res.Msg);
+ }
+ });
+ }
+
+ private void LeaveGroup()
+ {
+ // 调用离开小队接口
+ LeaveGroupConfig leaveGroupConfig = new LeaveGroupConfig()
+ {
+ GroupId = Global.client.GetLastGroupId()
+ };
+ Global.client.LeaveGroup(leaveGroupConfig ,res =>
+ {
+ if (res.RtnCode == 0)
+ {
+ SDKDebugLogger.Log("ReJoin Group Failed , Leave Group Success");
+ Route.GoHall();
+ }
+ else
+ {
+ SDKDebugLogger.Log("Leave Group Success , msg={0}",res.Msg);
}
});
}
@@ -306,6 +349,21 @@ public void JoinRoomCallback(JoinRoomBaseResponse res)
}
}
+ private void JoinGroupCallback(CreateGroupBaseResponse res)
+ {
+ if (res.RtnCode == 0)
+ {
+ Global.group = res.Group;
+ //Global.isTeamMode = true;
+ Global.player = res.Group.player;
+ }
+ else
+ {
+ Debug.Log("重新加入小队失败");
+ LeaveGroup();
+ }
+ }
+
void GoHall() {
CheckParam();
if (!isPass) return;
@@ -381,7 +439,7 @@ public void OnGameIdChanged(int type)
{
// 下拉框选中默认值(空白)
GameIdDropDown.value = 0;
- // 下拉框透明
+ // 下拉框透明
GameIdDropDown.GetComponent().color = new Color(1, 1, 1, 0);
// 输入框不透明,使输入框文本内容置顶
GameIdInput.GetComponent().color = new Color(1, 1, 1, 1);
@@ -412,7 +470,7 @@ public void OnClientIdChanged(int type)
{
// 下拉框选中默认值(空白)
ClientIdDropDown.value = 0;
- // 下拉框透明
+ // 下拉框透明
ClientIdDropDown.GetComponent().color = new Color(1, 1, 1, 0);
// 输入框不透明,使输入框文本内容置顶
ClientIdInput.GetComponent().color = new Color(1, 1, 1, 1);
@@ -444,7 +502,7 @@ public void OnClientSecretChanged(int type)
{
// 下拉框选中默认值(空白)
ClientSecrectDropDown.value = 0;
- // 下拉框透明
+ // 下拉框透明
ClientSecrectDropDown.GetComponent().color = new Color(1, 1, 1, 0);
// 输入框不透明,使输入框文本内容置顶
ClientSecrectInput.GetComponent().color = new Color(1, 1, 1, 1);
@@ -452,7 +510,7 @@ public void OnClientSecretChanged(int type)
break;
}
}
-
+
public void OnMatchCodeChanged(int type)
{
switch (type)
@@ -476,7 +534,7 @@ public void OnMatchCodeChanged(int type)
{
// 下拉框选中默认值(空白)
MatchCodeDropDown.value = 0;
- // 下拉框透明
+ // 下拉框透明
MatchCodeDropDown.GetComponent().color = new Color(1, 1, 1, 0);
// 输入框不透明,使输入框文本内容置顶
MatchCodeInput.GetComponent().color = new Color(1, 1, 1, 1);
diff --git a/unity/Assets/Script/Scene/Match.cs b/unity/Assets/Script/Scene/Match.cs
index b83bb6d..c020f65 100644
--- a/unity/Assets/Script/Scene/Match.cs
+++ b/unity/Assets/Script/Scene/Match.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -31,7 +31,7 @@ public class Match : MonoBehaviour
public string Msg;
public bool Flag = true;
-
+
// Update is called once per frame
void Update()
{
diff --git a/unity/Assets/Script/Scene/RentRoom.cs b/unity/Assets/Script/Scene/RentRoom.cs
index 8ce3e75..3d2cb96 100644
--- a/unity/Assets/Script/Scene/RentRoom.cs
+++ b/unity/Assets/Script/Scene/RentRoom.cs
@@ -1,5 +1,5 @@
/**
- * Copyright 2023. Huawei Technologies Co., Ltd. All rights reserved.
+ * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -37,7 +37,7 @@ public class RentRoom : MonoBehaviour
public Button leaveBtn;
public Button prepareOrStartBtn;
-
+
public Toggle IsLock;
public GameObject message;
@@ -98,7 +98,7 @@ public void InitListener()
Debug.Log("OnUpdateCustomStatus " + status);
UnityMainThread.wkr.AddJob(GetRoomInfo);
};
-
+
Global.Room.OnRoomPropertiesChange = (roomInfo) =>
{
Debug.Log("OnRoomPropertiesChange :" + CommonUtils.JsonSerializer(roomInfo));
@@ -116,7 +116,8 @@ private void updateRoomProperties(bool isLock)
UpdateRoomPropertiesConfig updateRoomProperties = new UpdateRoomPropertiesConfig
{
IsLock = isLockTag,
- CustomRoomProperties = Global.room.roomInfo.CustomRoomProperties == null?"":Global.room.roomInfo.CustomRoomProperties
+ CustomRoomProperties = Global.room.roomInfo.CustomRoomProperties == null?"":Global.room.roomInfo.CustomRoomProperties,
+ RoomType = "1"
};
Global.room.UpdateRoomProperties(updateRoomProperties, res =>
{
@@ -131,7 +132,7 @@ private void updateRoomProperties(bool isLock)
});
}
}
-
+
private void OnReceiveFromServer(RecvFromServerInfo data)
{
// TODO根据返回值检测所有玩家加载进度是否都达到100%,是则切换至帧同步场景
@@ -343,7 +344,7 @@ private void StartLoading()
UnityMainThread.wkr.AddJob(GetRoomInfo);
prepareOrStartBtn.GetComponent