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Refactor of way serialization of layers is done within a maya scene file #53
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bbed679
Transform: remove unset / unused outStageData attr
pmolodo 166a593
Transform: simplify way inStageData is consumed
pmolodo bac1231
layer refactor: replace layer nodes with a single layer manager node
pmolodo c021970
fix for loading of plugin on scene open via requires
pmolodo 59524c8
ProxyShape: make sure outStageData is marked dirty after stageReload()
pmolodo 2931f9f
rename reloadStage to loadStage
pmolodo 37351e4
make sure loadStage is only called once on node creation
pmolodo 68d99c7
fix makeUsdTransformChain
pmolodo ed4bcc1
test_LayerManager: newFile at start of tests
pmolodo 51484ee
remove commented out getSelectedNode
pmolodo 80e1763
make LayerGetLayers -muted return display layers by default (like oth…
pmolodo f1033fb
LayerSave command - formally make layer a mandatory arg
pmolodo 5dd57e6
[LayerManager] Add notes about multithreading / mutex locks
pmolodo 2585ef4
[LayerManager] fix disconnectCompoundArrayPlug, add test
pmolodo c1239a7
[LayerManager] address miscellaneous code review notes from dbaz
pmolodo 5a8abe3
Merge branch 'develop' into pr/layer_refactor
pmolodo a4b2d44
maya/Common.h: move where AL_MAYA_CHECK_ERROR_CONTINUE / AL_MAYA_CHEC…
pmolodo a1d35b8
LayerManager: use custom LayerDatabase class to store layers
pmolodo 6e57f65
LayerManager: allow findOrCreateNode/Manager to take optional DGModifier
pmolodo ffb96a0
LayerManager: some tweaks to debug prints
pmolodo 5c00bd6
test_ProxyShapeImport: add test for ProxyShapeImport with sessionLayer
pmolodo 46f18e9
LayerManager: serialize session layers on layer manager, to prevent d…
pmolodo bde37e7
LayerManager: add some backward-compatibility code for ProxyShapes wi…
pmolodo 7b6923a
LayerCommands: find proxyShape from selected ProxyShapeTransform
pmolodo 64766d6
Merge branch 'pr/getProxyFromSelectedTransform' into pr/layer_refactor
pmolodo f11c856
CommandGuiHelper: setEditTarget gui should show ALL layers in stage
pmolodo db8afe1
ProxyShape: move trackEditTargetLayer back as a method on ProxyShape
pmolodo 8f17acf
ProxyShape: on editTarget change, check if PREVIOUS target was dirty
pmolodo 7209fae
LayerManager: add python wrapper
pmolodo 15546c8
add AL_MAYA_CHECK_ERROR_RETURN_VAL
pmolodo 85c1aa2
CommandGuiHelper::addExecuteText - print offending characters
pmolodo a9dfcaf
test_LayerManger: compatibility fixes for maya 2017
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Having a bit more information about which character is the 'bad' one would be nice, Could we print out the index of the character in the string?
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Also, could make this a std::cerr and a return. Seems a bit harsh to throw an exception for this case.